James Chen
84441e8595
Merge pull request #970 from dumganhar/gles20
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fixed #1301 : CCEGLView::sharedOpenGLView().setScissorInPoints() should apply scissor in points.
2012-06-05 23:25:32 -07:00
James Chen
2238db301b
fixed #1301 : CCEGLView::sharedOpenGLView().setScissorInPoints() should apply scissor in points.
2012-06-06 14:13:40 +08:00
James Chen
c8b62d4ec8
Merge pull request #969 from dumganhar/gles20
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fixed #1300 : Typo: CC_ENABLE_CACHE_TEXTTURE_DATA -> CC_ENABLE_CACHE_TEXTURE_DATA
2012-06-05 19:09:17 -07:00
James Chen
d827cdacc0
Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into gles20
2012-06-06 10:07:12 +08:00
James Chen
6bb2941ec9
fixed #1300 : Typo: CC_ENABLE_CACHE_TEXTTURE_DATA -> CC_ENABLE_CACHE_TEXTURE_DATA
2012-06-06 10:06:51 +08:00
Nicolas Gramlich
bcf53f1453
Added CCNodeLoaderLibrary (more of a factory pattern, compared to adding the CCNodeLoaders directly to the CCBReader. Fixed all TODOs regarding (potential) memory leaks (Thanks to Ricardo Quesada). CCNodeLoaders are now autorelease objects (having a static 'loader()' method to be used).
2012-06-05 17:15:28 -07:00
Nicolas Gramlich
c9db868d93
CCLabelTTF: Now internally using std::string instead of std::string *.
2012-06-05 17:12:41 -07:00
Nicolas Gramlich
2d86a4089c
CCLabelBMFont: Now using std::string to store internal data instead of just storing a 'foreign' const char *.
2012-06-05 17:11:50 -07:00
Nicolas Gramlich
0702becaf5
CCAutoreleasepool: Fixed typo.
2012-06-05 16:22:42 -07:00
James Chen
07269f8505
Merge pull request #968 from dumganhar/gles20
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fixed #1297 : Retina mode can't work in 'Projection2D' mode.
2012-06-05 00:30:34 -07:00
James Chen
56817244ed
fixed #1297 : Retina mode can't work in 'Projection2D' mode.
2012-06-05 15:27:46 +08:00
minggo
0ff2e55c0c
Merge pull request #967 from minggo/iss1296_tilemap
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fixed #1296 : fix logical error of CCTMXTileMap::tilesetForLayer()
2012-06-04 19:53:06 -07:00
minggo
7733607fe2
fixed #1296 : fix logical error of CCTMXTileMap::tilesetForLayer()
2012-06-05 10:51:53 +08:00
minggo
91813bf082
Merge pull request #966 from minggo/iss1290_shader_path
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fixed #1290:use Shaders folder in correct way
2012-06-04 18:41:50 -07:00
Nicolas Gramlich
420a731138
Switched from std::string to const char *.
2012-06-04 17:45:25 -07:00
Nicolas Gramlich
d3e0f8dc92
Added support for resolutionScale.
2012-06-04 16:16:42 -07:00
Nicolas Gramlich
28862c30cf
CCNodeLoader: Fixed small memory leak.
2012-06-04 16:03:45 -07:00
Nicolas Gramlich
5c38dd7193
Added CCBMemberVariableAssigner and CCBSelectorResolver.
2012-06-04 15:52:49 -07:00
Nicolas Gramlich
6c5be5e56e
CCScale9Sprite: Removed debug logging.
2012-06-04 15:30:03 -07:00
minggo
dc24094b5f
fixed #1290:use Shaders folder in correct way
2012-06-04 11:41:03 +08:00
James Chen
1b4de48e86
Merge pull request #961 from icewind/gles20
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fixed #1289 : CCControlButton update. Added zoomOnTouchDown property and setPreferredSize.
2012-06-03 19:55:39 -07:00
minggo
ae15525e32
Merge pull request #965 from NatWeiss/gles20
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fixed #1288:Enhances CCTransitionScene to work even if there is no running scene.
2012-06-03 07:36:17 -07:00
minggo
a0186cd081
Merge pull request #964 from NatWeiss/patch-1
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Update AUTHORS
2012-06-02 18:47:47 -07:00
minggo
ddcd69c453
Update AUTHORS
2012-06-03 09:47:07 +08:00
minggo
1d59f0ced6
Update AUTHORS
2012-06-03 09:45:51 +08:00
minggo
414be07f59
Merge pull request #962 from NatWeiss/8b6026f932ef6d0f284b8d73ac5657b79eec10ea
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fixed #1287:Android template's build_native.sh automatically copies new icons
2012-06-02 18:45:05 -07:00
NatWeiss
b17eeb4cb7
Update AUTHORS
2012-06-01 17:53:47 -07:00
Nicolas Gramlich
bb49eaebe9
Added CCParticleSystemQuadLoader.
2012-06-01 16:45:30 -07:00
Nicolas Gramlich
8576837e5e
CCParticleSystemQuad: Added CCParticleSystemQuad::node().
2012-06-01 16:38:43 -07:00
Nicolas Gramlich
43682e6857
Added CControlLoader and CCControlButtonLoader.
2012-06-01 15:14:18 -07:00
Nicolas Gramlich
2340c93c17
Fixed CCNodeLoader::parsePropTypeSpriteFrame not trying to load 'null' sprites/spritesheets. Also minor renaming.
2012-06-01 15:13:16 -07:00
Nicolas Gramlich
9951ba8ad2
Minor changes.
2012-06-01 15:12:07 -07:00
Nicolas Gramlich
67d9b8ea25
Minor changes.
2012-06-01 15:11:42 -07:00
Nicolas Gramlich
eee8ba7586
CCLabelTTF: Added getters for fontName and fontSize.
2012-06-01 15:11:16 -07:00
Nicolas Gramlich
9576db1e28
CCControlButton: Added LabelAnchorPoint property. (According to: https://github.com/YannickL/CCControlExtension/ : 623f10433a088140adbb1e1d7d6c97e1ae05adf9)
2012-06-01 15:10:20 -07:00
Nicolas Gramlich
18fba1664d
CCControlButton: Added getters and setters for backgroundspriteframe, titlettf, titlettfsize, titleBMGont. Added ZoomOnTouchDown property. (According to: https://github.com/YannickL/CCControlExtension/ : 9dfb9d97a5fe729115b461d9a52ebc36aba51c72, b31256ad6b26e7f645719f203f0e72d717e68c75, 7a79cd702d4ccb958281bcec5d8a7658723f7c2a, c4bbcb9beb2febfb4b55323709e30082af902c90, d4a88349e1f60100225d49e43af587dc10def66f)
2012-06-01 12:29:48 -07:00
Nicolas Gramlich
8dbe897755
CCLabelBMFont: Made fntFile a property. (According to: ffbdb60a5908f5baef227bb0365a0b2653a3a59a)
2012-06-01 11:59:10 -07:00
icewind
ac268896f1
CCControlButton update. Added zoomOnTouchDown property and setPreferredSize
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Ported some functions from original CCControlExtensions repository.
Added feature to set the preferred size of the background sprite and
toggle zooming on TouchDown event
2012-06-01 14:07:45 +04:00
Nat Weiss
0fedc8a84a
Enhances CCTransitionScene to work even if there is no running scene.
2012-06-01 00:54:17 -07:00
Nat Weiss
8b6026f932
Android template's build_native.sh automatically copies new icons from your assets directory.
2012-06-01 00:36:16 -07:00
James Chen
f6ae01c523
Merge pull request #959 from dumganhar/typo_fix
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Typo fixed in CCGL.h
2012-05-31 23:50:11 -07:00
James Chen
3959fe8f4d
typo fixed in CCGL.h
2012-06-01 14:48:45 +08:00
minggo
987374c76b
Update AUTHORS
2012-06-01 14:48:13 +08:00
minggo
63cf48f548
Merge pull request #958 from NatWeiss/gles20
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fixed #1286 : Fixes the declaration of tgaLoadRLEImageData()
2012-05-31 23:46:36 -07:00
Nat Weiss
472c98b652
Fixes the declaration of tgaLoadRLEImageData() to match it's implementation. This causes an android build to be successful.
2012-05-31 23:20:56 -07:00
James Chen
4ad8690c21
Merge pull request #957 from dumganhar/iss1282_ati
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Deleted libEGL.dll(.lib).
2012-05-31 22:58:06 -07:00
James Chen
2b235fd705
Delete libEGL.dll(.lib).
2012-06-01 13:56:22 +08:00
James Chen
d643506bda
Merge pull request #956 from dumganhar/iss1282_ati
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fixed #1282 : Used opengl directly on win32.
2012-05-31 22:50:30 -07:00
James Chen
cfbf29ccfc
Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into iss1282_ati
2012-06-01 13:47:23 +08:00
James Chen
ebcc78497f
fixed #1282 : Can not run samples on windows if the display card is ATI. Use opengl directly. Reverted all project configurations to Unicode characterset to avoid textinput error.
2012-06-01 13:44:28 +08:00