* develop: (127 commits)
issue #3677: Wrong include fix.
issue #3677: File rename. PerformanceEventDispatcher.h/.cpp -> PerformanceEventDispatcherTest.h/.cpp.
issue #3677: Updates Windows project to add PerformanceEventDispatcherTest.
issue #3677: Updates Android.mk and CMakeLists.txt.
issue #3677: Adds EventDispatcher performance test.
[AUTO] : updating submodule reference to latest autogenerated bindings
Update CHANGELOG [ci skip]
Update CHANGELOG [ci skip]
[AUTO] : updating submodule reference to latest autogenerated bindings
issue #3713: every autorelease will cause a release operation
do not mix github access token with jenkins job trigger token
issue #3781, Update travis-scripts, llvm-installing parts no need now.
issue #3713: use reference in loop
issue #3781, Minor fix & update submodule.
closed#3808: EditBox on Mac works again.
issue #3713:fix memory leak of autoreleas pool
closed#3808: Removes unused files for MAC platform after using glfw3 to create opengl context
global Z order uses floats
ActionsProgress test include fixes
Removed unused code and files.
...
Conflicts:
cocos/2d/renderer/CCRenderer.cpp
If Command has z==0, then those elements won't be sorted.
Only Z !=0 will be sorted, and it will use `sort` instead of `stable_sort`
for z!=0, since it is faster
Instead of using a 64-bit int key with viewport, opaque and depth,
it only uses a 32-bit float with only the depth.
Saves time in:
- No need to convert the 32-bit float into 24-bit int
- keys are shorter
QuadCommand no longer stores a copy of the quads.
Instead it just stores a reference and the MV matrix.
Later, the Renderer when it copies the Quads to the queue, it will
convert the Quads to world coordinates
* develop: (33 commits)
fix black screen when back to foreground on android.
Fix set FPS broken.
Update CHANGELOG [ci skip]
Update AUTHORS [ci skip]
Update CCString.cpp
[AUTO] : updating submodule reference to latest autogenerated bindings
Updates Bindings-generator.
Renames: IntValueMap —> ValueMapIntKey
Restricts the element type for Vector<T> and Map<K, V>, it has to be `Object*` or `ObjectSubClass*`.
Modify reader
long --> ssize_t for TableView callback.
Generates execute file in cocos root_dir/bin folder for HelloCpp.
Add listview and pageview reader
[AUTO] : updating submodule reference to latest autogenerated bindings
Modify actionnode
[AUTO] : updating submodule reference to latest autogenerated bindings
optimize loop
fix LabelTestNew
Compilation fixes after merge PR #4669https://github.com/cocos2d/cocos2d-x/pull/4669
Fix box2dView
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Improves SpriteTest.
It is easier to see if Sprite works as SpriteBatchNode (and vice-versa).
Needed for the new renderer.
Also adds `const` to title() and subtitle()