coulsonwang
2b4b7c4aae
fix drawnode line width issue ( #20442 )
2020-01-18 20:40:34 +08:00
RH
93352ff06f
V4 bmfont improved api ( #20406 )
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* Merged improved BM font API from Cocos2d-x V3. Code based on #20309 and #20300
* Added missing test resources.
2020-01-18 20:40:17 +08:00
Arnold
2fdb65e2c6
set attribute ( #20417 )
2020-01-18 20:40:09 +08:00
minggo
3ffb04f84a
fix flicker of fast tilemap ( #20387 )
2019-11-30 16:58:55 +08:00
codetypes
4310342862
missing implementation for TiledGrid3DAction::create ( #20370 )
2019-11-26 23:40:44 +08:00
halx99
d193246f09
Use toString instead asString
2019-11-25 18:02:13 +08:00
halx99
5f1dc7c748
Use toString instead.
2019-11-25 17:06:01 +08:00
halx99
3fcb8883c2
Remove tinyxml2 dep, done.
2019-11-25 01:35:26 +08:00
HALX99
7723fabb78
Merge pull request #13 from cocos2d/v4
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sync V4
2019-11-23 20:20:02 -08:00
coulsonwang
c048d6b6bd
no need to update color ( #20363 )
2019-11-23 10:04:23 +08:00
codetypes
b9df4bd63b
format spelling ( #20360 )
2019-11-22 16:07:43 +08:00
HALX99
c08e2cda4d
Merge branch 'v4' into v4
2019-11-22 10:29:11 +08:00
halx99
78ed4e230b
TextureFormatEXT
2019-11-22 03:36:01 +08:00
halx99
5d5e6fcfec
Remove comment.
2019-11-20 18:44:45 +08:00
halx99
0caf671edd
Fix merge error.
2019-11-20 18:35:48 +08:00
halx99
e647820c9c
Merge from official-v4.
2019-11-20 18:27:56 +08:00
halx99
e7906acfa4
v4-meta-multi-textures support Single Texture2D with multi GPU texture handlers.
2019-11-20 18:19:24 +08:00
coulsonwang
912ba30e49
remove duplicated PrgramState instance in the derived class of Node ( #20350 )
2019-11-20 11:04:42 +08:00
coulsonwang
b2940949dd
implement setProgramState for SpriteBatchNode ( #20344 )
2019-11-18 15:04:47 +08:00
Arnold
587bcabf44
fix asan reported errors ( #20332 )
2019-11-15 13:39:23 +08:00
coulsonwang
292e4c3b4d
fix effect test ( #20286 )
2019-11-06 16:25:30 +08:00
minggo
01ff6ddd66
delete useless files and clean codes ( #20279 )
2019-11-06 14:24:06 +08:00
coulsonwang
a0d7751510
rename to make function name more clear
2019-10-28 16:47:27 +08:00
coulsonwang
eb23e1ffde
needs update texture info
2019-10-28 16:05:05 +08:00
coulsonwang
2d42aa1d21
fix memory leak ( #20258 )
2019-10-28 15:04:03 +08:00
minggo
7f796936ee
Revert "fix RotateTo animation when angle is bigger than 360 ( #20009 ) ( #20211 )" ( #20257 )
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This reverts commit 8a64e6f983
.
2019-10-28 09:53:07 +08:00
coulsonwang
2501f53b9b
add CameraTest ( #20253 )
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* nodeTest
* fix
2019-10-25 18:22:35 +08:00
minggo
c9af873e2e
fix some warnings ( #20247 )
2019-10-25 16:40:30 +08:00
minggo
be038d9ffc
fix some warnings ( #20236 )
2019-10-25 09:27:54 +08:00
minggo
6b1e55f419
Remove experimental namespace ( #20229 )
2019-10-23 14:58:31 +08:00
minggo
d29adb3180
sync #19914 ( #20215 )
2019-10-17 11:14:04 +08:00
minggo
99e984dde5
fix crash when plist filename hasn't suffix ( #19999 ) ( #20212 )
2019-10-17 11:12:37 +08:00
minggo
24b04e561b
sync #20007 to v4 ( #20210 )
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* sync #20007 to v4
* Fixing a bug in Node::enumerateChildren (#20045 )
This patch fixes an issue that if both // (recursive enumeration)
and .. (starting from parent node) are specified,
Node::enumerateChildren does not honor the latter and starts searching
from current node rather than parent node.
2019-10-17 11:12:25 +08:00
minggo
8a64e6f983
fix RotateTo animation when angle is bigger than 360 ( #20009 ) ( #20211 )
2019-10-16 16:31:35 +08:00
coulsonwang
67ae2e756e
fix ProgramState and Program performance ( #20189 )
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* fix ProgramState and Program performance
* fix review
* fix
* add autorelease
2019-10-15 09:40:59 +08:00
coulsonwang
c7020fbb5f
fix C4244 warning ( #20173 )
2019-10-09 17:50:32 +08:00
coulsonwang
49a3b5b228
fix auto test fails ( #20183 )
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needs an integer position
2019-10-08 15:06:47 +08:00
rh101
4ac3f94774
V4 RenderTexture PMA flag fix ( #20153 )
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* This is to ensure the RenderTexture internal texture2D PMA flag is set to the correct value.
[CCSprite.cpp] Blending mode needs to be set based on the PMA flag of the texture if using Sprite::initWithTexture().
* [CCSprite.cpp] Removed redundant code related to blending mode and opacityModifyRGB when creating a sprite with a texture.
2019-09-26 16:11:23 +08:00
coulsonwang
6de088ab98
fix C4244 warning ( #20162 )
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* fix C4244 warning
* fix warning C4244
* fix compile error
2019-09-25 14:32:26 +08:00
coulsonwang
03a4ddf764
fix warning ( #20146 )
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* fix warning
fix warning
* remove integer type constructor for Vec2
2019-09-24 11:31:35 +08:00
coulsonwang
816289ccf5
fix clipping node issue ( #20100 )
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Children are not correctly clipped.
2019-09-05 09:17:43 +08:00
coulsonwang
73ad115702
fix FastTMXLayer ( #20065 )
2019-08-29 22:30:03 +08:00
coulsonwang
c4e6ede197
move VertexLayout to ProgramState ( #20029 )
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* move VertexLayout to ProgramState
* fix lua
2019-08-15 16:51:49 +08:00
minggo
8913c30fc0
fix compile warnings ( #20028 )
2019-08-13 18:19:32 +08:00
minggo
ba2f9ac165
sync #19996 and #19972 : refactor DrawNode ( #20021 )
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* sync #19996 and #19972 : refactor DrawNode
* fix compiling error
2019-08-13 17:28:53 +08:00
coulsonwang
320b9b4e67
Feature/sprite optimized ( #19998 )
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Optimize sprite creation speed
2019-08-06 09:37:49 +08:00
rh101
e574e4984f
Added support for saving non-premultiplied alpha images from RenderTexture. ( #19990 )
2019-07-26 17:09:00 +08:00
minggo
0d121d7913
remove void in function declaration ( #19954 )
2019-07-22 09:38:46 +08:00
minggo
c283d4b939
sync 19759: fix: FastTMXLayer does not reflect opacity and anchor point ( #19950 )
2019-07-22 09:38:01 +08:00
minggo
6e0c4872c5
refactor CCScene ( #19767 ) ( #19944 )
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* refactor-CCScene
prefer in-class initialization
* in-class initialization of pointer to nullptr
2019-07-22 09:36:38 +08:00