James Chen
f77f724caa
fixed #18538 : TrianglesCommand hashing technique doesn't take padding into account ( #18543 )
...
* fixed #18538 : TrianglesCommand hashing technique doesn't take padding into account
* sizeof fix
2017-12-08 16:05:58 +08:00
okamura
d13d55c23f
Fix CameraBackgroundColorBrush cannot use alpha ( #18281 )
2017-10-20 09:43:45 +08:00
xiaoyur347
617009f1cf
fix CCTextureCache addImageAsync race condition ( #18366 )
2017-10-16 00:58:29 -05:00
minggo
2fbbdef58d
do not initialize VBO with big size for performance issue on some Android devices ( #18060 )
2017-07-13 09:52:07 +08:00
Wilson E. Alvarez
90af809b89
No need to get the Configuration and Director instances more than once in CCRenderer.cpp ( #17978 )
2017-06-26 13:52:49 +08:00
minggo
61839e7a5b
fix warnings ( #17970 )
2017-06-23 17:46:37 +08:00
minggo
2b3baf4517
fix precision issue ( #17908 )
...
* fix precision issue
* fix shader error on mac
2017-06-12 08:57:40 +08:00
minggo
54962ee509
LayerRadialGradient works on mac and iOS ( #17826 )
...
* LayerRadialGradient works on mac and iOS
* fix radius
* finish LayerRadialGradient and add test case
* use local coordinate in shader
* adjust function attributes
* implement getCenter()
* add some comments
2017-05-22 13:42:00 +08:00
minggo
1f57542d68
match the logic to unbind vao ( #17628 )
2017-04-01 15:37:22 +08:00
CocosRobot
8fbf04ee28
Updates license year. ( #17363 )
2017-02-14 14:59:12 +08:00
CocosRobot
d07794052f
Update license to 2017 ( #17362 )
...
* Typo: CopyRight -> Copyright
* Copyright update: chukong-inc.com -> Chukong Technologies Inc.
* [js files] Copyright update: 2014 -> 2014-2017
* [cpp files] Copyright update: 2014 -> 2014-2017
* Copyright update: 2015 -> 2015-2017
* [js files] Copyright update: 2014 -> 2014-2017
* Copyright update: 2016 -> 2016-2017
* Copyright update: 2013 -> 2013-2017
* Copyright update: 201?-201? -> 201?-2017
* License year fixes.
* Liscene year fix in CCRay.cpp
* Updates license years in CCGLProgramState.h & CCGLProgramStateCache.h
2017-02-14 14:36:57 +08:00
James Chen
27e2012cf1
fixed #16871 : Material second shader texture will be lost when removeUnusedTextures is invoked. ( #16884 )
...
* fixed #16871 : Material second shader texture will be lost when removeUnusedTextures is invoked.
* issue #16871 : Adds test case for issue #16871 .
* issue #16871 : Checks whether current texture is the same as which is passed in. And more comments for release stuffs.
* Removes unused nullptr check of _value.tex.texture
CC_SAFE_RETAIN will check it.
And some indention fixes.
2017-02-10 14:01:26 +08:00
Wilson E. Alvarez
b672b94edc
Removed unnecessary assignments ( #17328 )
2017-02-09 10:57:01 +08:00
minggo
828fabdeb3
add uniform for mobile too ( #17324 )
2017-02-08 16:39:06 +08:00
Dale Stammen
c0575311b7
V3 win10 websockets ( #17310 )
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* add openssl to libwebsockets
* updated win10 version to v3.15
* clear any glErrors created by any not found uniforms
2017-02-08 09:44:06 +08:00
mogemimi
75d2e76095
Fix minor typos in comments and docs ( #17294 )
2017-02-07 09:41:52 +08:00
mogemimi
e2ad8946cb
Replace unsigned int with size_t to avoid implicit conversion ( #17297 )
2017-02-07 09:41:19 +08:00
子龙山人
193518ed8b
add opacity support to DrawNode ( #17248 )
2017-02-06 15:34:14 +08:00
minggo
d37ac4007b
fix memory leak ( #17284 )
2017-02-06 15:11:42 +08:00
minggo
c4712936f3
fix the bug that ect1 texture lost on android ( #17278 )
...
the commit do the following things:
- reload ect1 related shaders when comes from background
- reload alpha texture when comes from background
2017-02-04 18:00:21 +08:00
j-jorge
c616d6d9ff
Compilation fix ( #17209 )
...
* Fix various compilation issues.
Mostly errors on field initialization order but also missing files
in CMakeLists and missing include directives.
* Fix compilations issues with GCC 6.2
* Fix gitignore libs/ entry to not ignore the Android external libraries.
2017-02-04 09:46:32 +08:00
j-jorge
6bbf01537d
Allow to unbind asynchronous texture loading callback with a custom key. ( #17206 )
...
* Allow to unbind asynchronous texture loading callback with a custom key.
In order to unbind the callback passed to
`cocos2d::TextureCache::addImageAsync(path, callback)`, one has to
call `cocos2d::TextureCache::unbindImageAsync(path)`. In the cases
where the loading of the same texture is requested from several sources
simultaneously, then none of the source can unbind its own callback
unambiguously.
This commit adds an overload of the `addImageAsync` function taking an extra
argument identifying the callback, thus allowing to unbind it unambiguously
in cases where the loading of path is requested by several sources
simultaneously.
* Add a test case for TextureCache::addImageAsync with a custom key.
2017-02-04 09:38:54 +08:00
mogemimi
87c29759f8
Fix typos in local variables ( #17236 )
2017-01-20 09:58:29 +08:00
mogemimi
8b9c89f6a9
Fix typos in comments and strings ( #17201 )
2017-01-18 15:41:18 +08:00
minggo
3bcf8fc48a
use std::stable_sort to keep order ( #17156 )
2017-01-11 15:47:36 +08:00
James Chen
77cf6de2e5
[label] Fixes shadow is drawn incorrect while also enabling outline. ( #17024 )
2016-12-16 14:56:36 +08:00
minggo
b288821bdd
use GLsizei to avoid overflow ( #16962 )
2016-12-06 23:05:56 -08:00
Wilson E. Alvarez
3056269531
Various small performance tweaks ( #16881 )
...
* These variables can be accessed by reference
* Assign values in initialization list
* _range can also be in initialization list
* Prefixed ++ and added 'auto' to loops
Also removed extra whitespace
* Prefixed ++/--, and changed for-loop implementation to use 'auto' on some loops
2016-11-22 09:54:04 +08:00
pyrosphere
663bb4d7ed
No CC_UNUSED_PARAM ( #16812 )
...
* Added -Wno-unused-parameter and removed all uses of the CC_UNUSED_PARAM macro
* Commented unused parameter names in .cpp files which previously used CC_UNUSED_PARAM
* Reverted -Wno-unused-param flag.
Moved deprecated touch methods definitions to .cpp file.
Commented more unused parameter names.
* Fixed some errors and warnings caused by the previous commit.
* Commented remaining unused parameter names in .cpp files.
* Fixed unused parameter warnings in headers.
* Fixed some more unused parameter warnings.
* Fixed some more unused parameters warnings.
* Fixed mistake in previous commit, missing ComAudioReader:: in method. Other warnings.
* Fixed build errors.
* Added missing file to CMakeLists
2016-11-16 09:48:37 +08:00
Ce Zheng
4b3525f7a8
use STL emplace when possible ( #16815 )
...
* replaced some unordered_map::insert(std::make_pair(foo, bar)) with unordered_map::emplace(foo, bar)
* replaced some vector::push_back(std::make_pair(foo, bar)) with vector::emplace_back(foo, bar)
The old way will construct a std::pair first then call move constructor
when putting it into the container, while using emplace will construct
the pair in-place in the container. Also, the emplace way is shorter &
more concise.
2016-11-08 11:50:00 +08:00
James Chen
f32effeb96
More: Uses c++11 multi-line string literal ( #16803 )
2016-11-04 09:36:26 +08:00
Wilson E. Alvarez
d5dacd4f0e
Use C++11 multiline string literal instead ( #16765 )
...
* Undo pull request #16742 while keeping fixed indentation on ccShader_UI_Gray.frag
* Removed unnecessary whitespace
* Switched implementation to C++11 string literal
Thanks to stevetranby for the suggestion
2016-11-02 14:13:34 +08:00
SongChengJiang
af8b9cc47c
Support MultiView matrix array ( #16723 )
...
* Support MultiView matrix array
Support MultiView matrix array and add new interface in GLProgram to
support shader header definitions.
* support getMatrixStackSize
* optimize code
* remove indents
* rename resetMatrixStack(unsigned int stackCount)
* Add document to interfaces
* Supplement document of render interface
2016-10-28 09:33:31 +08:00
Wilson E. Alvarez
c0e1e91373
Performance tweak: Use range-based for-loops and allocate std::vector size() and *end() on the stack where favorable. ( #16716 )
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* Use range-based for-loops and allocate std::vector size(), end(), cend(), rend(), crend() on the stack where favorable.
Other minor trivial changes were applied.
* Fixed Android compilation error
* Fixed windows-universal compilation error
2016-10-27 15:10:24 +08:00
James Chen
58acca108b
Removes unused 'return' letter in builtin shaders. ( #16742 )
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* Removes unused 'return' letter in builtin shader.
* Updates indention of ccShader_UI_Gray.frag.
2016-10-26 16:03:08 +08:00
James Chen
a5fdc07fca
Fixes label wrong blending and improves performance while enabling outline. ( #16717 )
2016-10-19 10:19:14 +08:00
James Chen
b7d6e427e0
issue #16661 : Replace c style uthash with std::unordered_map<K, V> in CCFontFNT.cpp ( #16662 )
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* issue #16661 : Replace c style uthash with std::unordered_map<K, V> in CCFontFNT.cpp
* issue #16661 : Removes unused include "base/uthash.h" in CCGLProgram.cpp.
2016-10-17 13:53:54 +08:00
mogemimi
fe52c5fa0a
Fix typos in comments and strings ( #16708 )
2016-10-17 10:12:54 +08:00
子龙山人
c3bbbb6cb2
Refactoring ui related code and fix label atlas and BMFont rendering issue with ETC1 texture format ( #16615 )
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* refactoring ui related code
* fix label bmfont/charmap etc drawing
* make code more robust
2016-09-30 09:42:21 +08:00
James Chen
189ffc4e27
Minor fix for TextureCache::addImage(image, key). ( #16613 )
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* Removes insignificant log: `prevents overloading the autorelease pool`
* Removes unused retain -> autorelease stuff
* Checks the return value of `texture->initWithImage`, if it returns false, texture should be released and set to nullptr.
* More specifc log output in TextureCache::addImage(image, key)
* Checks arguments validation for VolatileTextureMgr::addImage
2016-09-27 15:10:16 +08:00
TankorSmash
f93c6edb1f
tidy up TextureAtlas::resizeCapacity ( #16588 )
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My intent is to reduce clutter and improve readability, so that going forward it's a little easier to edit this.
No behaviour change.
2016-09-20 20:31:24 -07:00
mogemimi
2b9ac2c950
Remove redundant semicolons ( #16558 )
2016-09-12 09:45:34 +08:00
mogemimi
eca7b2392d
Remove unnecessary inline keywords ( #16562 )
2016-09-12 09:44:21 +08:00
Allen Lee
7c298bdcd7
misspelling check on cocos directory ( #16522 )
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Misspelling fix on some comments,
cocos/editor-support/cocostudio/CSParseBinary_generated.h
fix misspelling postion -> position
2016-09-06 10:14:14 +08:00
minggo
04fd2b16b2
merge v3.13 back to v3
2016-08-29 11:57:13 +08:00
Ricardo Quesada
016e7b0dfc
fix: release texture in RenderState ( #16396 )
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memory leak fixed in RenderState
fixes github issue #16155
2016-08-19 00:22:57 -07:00
Ricardo Quesada
3d75750728
resets bindBuffer after using it ( #16342 )
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fixes github issue #14711
2016-08-11 08:32:09 -07:00
Ricardo Quesada
f7464f8de5
fix: TriangleCommands with custom uniforms can be batched ( #16329 )
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* fix: TriangleCommands with custom uniforms can be batched
TriangleCommands with custom uniforms can be batched together.
This improves the performance when using custom uniforms without
adding any penalties when not using them
Github issue #16224
* better tests
2016-08-07 14:51:02 -07:00
James Chen
b135d512d2
Update copyright to 2016. ( #16311 )
2016-08-05 09:42:15 +08:00
halx99
73f80f4c73
#Make etc1 alpha support ok for ProgressTimer ( #16296 )
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* #Make etc1 alpha support ok for ProgressTimer
* #fix issues
* Add comment
2016-08-03 14:29:34 +08:00
mogemimi
c03dd85c3f
Remove redundant includes ( #16285 )
2016-08-01 10:22:35 +08:00
Vladimir Perminov
5498bdb32b
Add ricardoquesada info
2016-07-27 18:48:10 +03:00
Vladimir Perminov
3734668d17
GLProgram::link always check link status
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Fix issues #16231
2016-07-27 15:31:32 +03:00
mogemimi
0894662eff
Remove unnecessary 'extern' to prevent compiler warnings
2016-07-26 12:42:43 +09:00
halx99
bf996c5bac
Add ETC1 builtin alpha support. ( #16118 )
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* Add ETC1 builtin alpha support.
* Rename setETC1AlphaFileEndix to setETC1AlphaFileSuffix
* Check whether etc1 alpha suffix is empty
* fix Code ident & Add etc1 alpha test case to SpriteTest.
* Remove unused ETC1AA shader programs
* Fix all review issues and endl issues
* Add a new TriangleCommand::init() with Texture2D* instead of GLuint textureID
* #fix issues
2016-07-25 17:31:54 +08:00
mogemimi
15030ad4c3
Fix typos in log messages
2016-07-25 02:53:22 +09:00
mogemimi
94d4971ddc
Fix typos in documentation and comments
2016-07-22 02:05:19 +09:00
mogemimi
17dfd03fa7
Fix typo in constant name
2016-07-21 00:49:19 +09:00
minggo
e19393fa23
Merge pull request #16123 from ricardoquesada/issue_15805
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Fix: not cransh on android when mapBuffer() is not present
2016-07-20 14:10:04 +08:00
Ricardo Quesada
cd495f68ba
Fix: not cransh on android when mapBuffer() is not present
...
more info:
https://www.khronos.org/registry/gles/extensions/OES/OES_mapbuffer.txt
add methods to check whether or not glMapBuffer exists
2016-07-19 21:00:50 -07:00
Ricardo Quesada
9166c28e75
Merge pull request #16101 from mtak-/glprogram_buffer_overflow_fix
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fix buffer over-read in CCGLProgram.cpp in memcmp call (Address Sanitizer...
2016-07-14 17:12:17 -07:00
Tyler Kopf
15c6788783
fix buffer overflow in CCGLProgram.cpp in memcmp call (Address Sanitizer spots it easily)
...
- previously the flow went memcmp, if that != 0, do a bounds check, etc
- now do a bounds check, if destSize >= srcSize, do memcmp, etc
2016-07-12 11:10:16 -07:00
minggo
3dc167a9f9
use std::abs instead
2016-07-11 12:01:09 +08:00
mogemimi
2650fd1afd
Add missing float suffix to avoid -Wdouble-promotion
2016-07-04 23:12:45 +09:00
mogemimi
2443e09d29
Fix typos and other mistakes in docs
2016-07-04 00:42:10 +09:00
Ricardo Quesada
9e0371a3b8
fix: fix delay when creating quadcomamnds
...
triggered by particles.
Github issue #15937
2016-06-23 09:17:26 -07:00
Ricardo Quesada
d9b3ef55ae
Merge pull request #15880 from ricardoquesada/issue-15776
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fix: TextureCache ASSERTS if image is invalid
2016-06-17 16:48:19 -07:00
Ricardo Quesada
c387f953fa
fix: TextureCache ASSERTS if image is invalid
...
Github issue #15776
2016-06-17 16:07:33 -07:00
minggo
6778ebf451
Merge pull request #15853 from ricardoquesada/vr_squashed
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Squashed commit of the following:
2016-06-17 10:15:20 +08:00
minggo
6280b8a376
Merge pull request #15870 from mogemimi/fix-unused-function
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Remove unused debug function in RenderCommand
2016-06-17 09:38:32 +08:00
minggo
44ced37785
Merge pull request #15825 from dumganhar/iss15652-perf-fix
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issue #15652 : fix low FPS on some android devices while auto batch is disabled.
2016-06-17 09:37:42 +08:00
mogemimi
0872a50f60
Remove unused debug function in RenderCommand
2016-06-17 03:19:19 +09:00
mogemimi
4f329d8aac
Fix possible memory leak when pass initialization fails
2016-06-16 04:52:38 +09:00
Ricardo Quesada
180c2f1e9a
Squashed commit of the following:
...
VR support for cocos2d-x
commit 087aff0aec24b81418fa2678ce0cae2d4c1e2e01
Merge: b32d329 fc44d0d
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Wed Jun 15 11:26:33 2016 -0700
Merge branch 'v3' into vr
commit b32d329f9331a4f9bbbbf946b88b31db7559934d
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Wed Jun 15 11:25:27 2016 -0700
fix: dont' include oculus files
commit 816928c6a8782984830aa92de5bed038c1306cdc
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Wed Jun 15 10:57:26 2016 -0700
fix: missing guard in header
commit 2abd4eb5a1fc961c2cbae9b00809b5e6409740db
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Wed Jun 15 10:43:49 2016 -0700
removed VR engines... should be part of package manager
commit 583179755d1c66c02e898297230d0f882e629b98
Merge: 12f4f71 b6d6bb0
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Wed Jun 15 10:42:37 2016 -0700
Merge branch 'vr' of github.com:ricardoquesada/cocos2d-x into vr
commit 12f4f71aca4fa15231976a7727faf40648d62313
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Wed Jun 15 10:42:12 2016 -0700
fix: new VR API... easier to enable/disable different VR renderers
commit b6d6bb087f54cbd272fbfb9e1cf1cd6bba776ffa
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Tue Jun 14 20:48:04 2016 -0700
fix: compiles and runs on win10
commit e73aa8902118377abbd2192c757104c4531d2a9e
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Tue Jun 14 20:27:06 2016 -0700
fix: vr works again
commit 5615e276507edf8602f043f3130204a89dbaba69
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Tue Jun 14 18:55:18 2016 -0700
fix: compiles on windows
commit 494061ee4da8fbc5616f83efb64b2c0c3932778e
Merge: 284910b fd3b6d4
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Tue Jun 14 17:13:47 2016 -0700
Merge branch 'v3' into vr
commit 284910b204ee0dd76d949ea8f2b2f6b1b72e533f
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Tue Jun 14 17:12:25 2016 -0700
android vr: better performance
commit aa8328e8029143dd7c6c724f38915f0fb3b64abe
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Mon Jun 13 16:10:14 2016 -0700
fix: low pass filter in accel and magnet
commit f6d9b622abff5abb95ad60fa7139f3ce1ec9caab
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Mon Jun 13 15:43:00 2016 -0700
fix: removes debugging info
commit 2004f0ce5605dad70ff8656a058073181346f083
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Mon Jun 13 14:54:32 2016 -0700
fix: kind of works on android! yeah!
commit d6dcb6a3410fda053f0d6fbc00af817a13a86d3b
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Fri Jun 10 09:44:53 2016 -0700
logging
commit 7e5d6ad52d39642c111e7b690173338af4e94092
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Tue Jun 7 22:53:07 2016 -0300
android head tracking
compiles, doesn't work yet... how to debug java code?
commit cbf5f6482aa0ae002a7dc40045ef3ffdbe192e26
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Tue Jun 7 19:45:41 2016 -0300
reading sensor from android
not compiling yet
commit 6ee0a3c2c43f8e8a603bfce9fddb0cce5ce79415
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Tue Jun 7 11:45:06 2016 -0300
compiles on android... finally
commit fb728da756ca7ee94b316c113e2239a77d9f4b53
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Mon Jun 6 18:15:12 2016 -0300
fix: compile vr android files only on android
commit 90db6daef382d142bb60207d2b16936dd66ee245
Merge: 2e56f03 cc936af
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Mon Jun 6 12:15:56 2016 -0300
Merge pull request #11 from songchengjiang/riq_vr
daydream VR platform supporting
commit cc936afac44518a00b90ec3133aaac5d00f0b91f
Author: songchengjiang <moses_jc@sina.com>
Date: Mon Jun 6 10:38:27 2016 +0800
remove VR 3rdparty dependence
commit 5f7a1a9c80f84cc915763ad6f52ffc524dd59309
Author: songchengjiang <moses_jc@sina.com>
Date: Mon Jun 6 10:34:37 2016 +0800
remove VR 3rdparty dependence
commit 3f72ecde2a259357a137bec1e99e731a2e78df84
Author: songchengjiang <moses_jc@sina.com>
Date: Mon Jun 6 10:28:43 2016 +0800
remove VR 3rdparty dependence
commit 2e56f032d1daced1b66b984acacc6f5007f5ecc3
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Fri Jun 3 10:45:44 2016 -0300
fix: started android support
commit 1910c9c488ee4315110081b60438aa1b7c1011f2
Author: songchengjiang <moses_jc@sina.com>
Date: Thu Jun 2 15:58:34 2016 +0800
add CCVRGvrRenderer and CCVRGvrHeadTracker framework
commit 96200eedea9234287153d71b4f198077cc49389a
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Tue May 31 13:07:44 2016 -0300
fix: little fixes
commit a2eb8114b2969beca83762ba829c8cb809b1615a
Merge: 20a74e0 5fddebc
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Tue May 31 12:12:59 2016 -0300
Merge pull request #10 from songchengjiang/riq_vr
bugs fixed
commit 5fddebcae997db9e1a4108413d73b0d057a61e83
Author: songchengjiang <moses_jc@sina.com>
Date: Fri May 27 15:57:30 2016 +0800
parameter corrected
commit 925aad012ae513ebeeec682b003123a3c543759f
Merge: 9b5e02f 20a74e0
Author: songchengjiang <songcheng.jiang@chukong-inc.com>
Date: Fri May 27 15:46:13 2016 +0800
Merge branch 'vr' of https://github.com/ricardoquesada/cocos2d-x into riq_vr
Conflicts:
cocos/2d/CCScene.cpp
commit 9b5e02fa7c9fcdd15cfea99769560ed30b976e9e
Author: songchengjiang <songcheng.jiang@chukong-inc.com>
Date: Fri May 27 14:36:31 2016 +0800
fixed ProjectionMatrix error on oculus platform
fixed ScrollView error on oculus platform
commit 3c63ead1943d1cf8aa3c0fd722a4b3834db323b1
Author: songchengjiang <moses_jc@sina.com>
Date: Fri May 27 10:51:46 2016 +0800
bugs fixed
mobile VR platforms:
fixed ProjectionMatrix error
fixed culling error of ScrollView
commit 20a74e064708e6bf9d15cc5551d1f86af9d24010
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Fri May 20 09:22:45 2016 -0300
fix: setAdditionalTransform support reference
commit 8341df82a02683b8e4ae02654e90617a2e5ced6d
Merge: 83751de 469d38d
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Wed May 18 07:38:49 2016 -0700
Merge pull request #8 from songchengjiang/riq_vr
Finished VR integration of SKDs based on VRProtocol
commit 469d38d778cd5f947098a08d8fd14ca6f32b0502
Author: songchengjiang <moses_jc@sina.com>
Date: Wed May 18 15:32:32 2016 +0800
fix bug of deepoon's headtracking
commit 83751deac133910c24321ddaddff93bf736de884
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Tue May 17 09:41:17 2016 -0700
fix: Scene inverts the eye matrix
commit 41ae41969a71fd5b07396faac78e777c4afbe5c4
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Tue May 17 06:54:34 2016 -0700
fix: inversed matrix for camera
commit 049dee721356a47b19f5e51a0face6a5a1647095
Author: songchengjiang <songcheng.jiang@chukong-inc.com>
Date: Tue May 17 15:51:57 2016 +0800
add headtracker of oculus
commit 3f6478352a4baebc684105156389655edbac7e6f
Author: songchengjiang <moses_jc@sina.com>
Date: Tue May 17 14:22:56 2016 +0800
add headtracker of SKDs
gearvr/deepoon/cardboard
commit 59df985b72adf0dbb5a4c66c80ae7299b16ae909
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Mon May 16 22:12:23 2016 -0700
fix: head tracker works
commit 306c59da0175708c96b5757f5f27afd6a6592fe3
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Mon May 16 17:55:43 2016 -0700
fix: adds missing methods to `VRIHeadTracker`
commit 91100b8a86d78801fbcd08e99427d6a6363ad69b
Author: songchengjiang <songcheng.jiang@chukong-inc.com>
Date: Mon May 16 14:17:21 2016 +0800
Rename Oculus's files
commit 01ef6215de936a8d8bb15f9ec195cb81b2b4b18f
Author: songchengjiang <moses_jc@sina.com>
Date: Mon May 16 11:41:56 2016 +0800
Rename files based on riq's changes
commit 734efbb045064d24df095c5b8fc604ef2aab1dea
Merge: 91449c9 769a883
Author: songchengjiang <songcheng.jiang@chukong-inc.com>
Date: Mon May 16 09:57:57 2016 +0800
Merge branch 'riq_vr' of https://github.com/songchengjiang/cocos2d-x into riq_vr
Conflicts:
build/cocos2d_libs.xcodeproj/project.pbxproj
cocos/vr/CCVRGeneric.cpp
cocos/vr/CCVRGenericHeadTracker.h
commit 91449c9d23e357549cb1aeae6d1454274def1aab
Merge: d3e4550 a33faaf
Author: songchengjiang <songcheng.jiang@chukong-inc.com>
Date: Mon May 16 09:54:44 2016 +0800
Merge branch 'vr' of https://github.com/ricardoquesada/cocos2d-x into riq_vr
Conflicts:
build/cocos2d_libs.xcodeproj/project.pbxproj
cocos/platform/CCGLView.cpp
commit a33faafa1a2b6cffdc32d87f3c1c321f46f94789
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Sat May 14 00:57:54 2016 -0700
fix: adds head tracker
commit ea348cf72d3e54dc3864571bff1405909dbb65c9
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Fri May 13 18:40:32 2016 -0700
fix: removes red background
commit 113c7debe9a35fc142183a9012cac40063e17efe
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Fri May 13 18:39:31 2016 -0700
fix: centers image
commit 769a883c93f4f7c6191462626845f01d6f8596fe
Author: songchengjiang <moses_jc@sina.com>
Date: Fri May 13 20:36:19 2016 +0800
Merge branch 'vr' of https://github.com/ricardoquesada/cocos2d-x into riq_vr
commit d3e45501cd2cada87735390a407fbd44e61cd84e
Author: songchengjiang <songcheng.jiang@chukong-inc.com>
Date: Fri May 13 17:52:46 2016 +0800
update win32 project for VR
commit ba0fdb8b8e1efaf8fdf88e044e701fb5bedb4839
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Thu May 12 23:21:50 2016 -0700
fix: no hardcoded values
code is simpler, fixed a few bugs
commit b30596cdae4cdcf39d960a39661a79200b27c7a8
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Thu May 12 21:50:18 2016 -0700
fix: simplified distortion
commit 37b184f084e7b50bac9a5a3c59a87f8f03440b53
Author: songchengjiang <songcheng.jiang@chukong-inc.com>
Date: Fri May 13 09:39:34 2016 +0800
finished VR rendering of Oculus
commit f7d74cd0a2479541c0546d0ec41fe4f867405fcc
Author: songchengjiang <moses_jc@sina.com>
Date: Thu May 12 10:00:43 2016 +0800
Finished GearVR and Deepoon VR rendering integration
commit 776fb4fd7420f1c14403eb476df1e9716362f1e5
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Wed May 11 16:56:57 2016 -0700
fix: distortion working... with too many hardcoded values
time to "un-hardcode" the values
commit 0584773cca88c5b3dee72821830841f617cfb21c
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Tue May 10 19:49:07 2016 -0700
feat: distortion WIP
commit 9b5ef01776eaa617dd4677c3824e50c1f9da41c6
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Tue May 10 15:49:17 2016 -0700
fix: simpler
one texture that holds both left and right eye
commit bfff504c499c253a0c36b342e6b5bcb0edf4fed7
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Mon May 9 10:50:43 2016 -0700
fix: Camera code is cleaner
commit fcf730bc2afc6c4552787273577e1942088c2e42
Author: songchengjiang <moses_jc@sina.com>
Date: Mon May 9 16:43:58 2016 +0800
support cardboard VR rendering
commit f88b834b70fbfb28db0c8442e68984c61192d7cc
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Fri May 6 21:16:10 2016 -0700
fix: proj fixes. works ok in any resolution
commit f980a616837b0f259d9564e622c78e0f4869ed53
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Fri May 6 19:08:47 2016 -0700
fix: renders ok in any device
commit 4799ad32ea38ddd217e80e868c3d9021c03e88ce
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Thu Apr 28 16:46:30 2016 -0700
fix: renders something
fix: passing camera to scene
adds a way to return user camera
fix: stereo rendering works
fix: viewport left is correct
fix: scissor is not needed...
fix: works!
fix: minor fixes
fix: new approach... almost working
fix: camera is moved
whitespace fixes
fix: whitespaces
fix: new line
commit c137a53aba227cf2e2a1809b55cb9b3da25d432b
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Wed Apr 27 18:56:41 2016 -0700
fix: VR refactor... still WIP
commit 16fde77d71b8309e982bf6fa4f4ee0acea5fc0d1
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Tue Apr 26 22:21:21 2016 -0700
feat: VR, initial commit
2016-06-15 11:33:25 -07:00
mogemimi
a348cbda8b
Move StringUtils functions from deprecated header file to ccUTF8.h ( #15835 )
...
* Move StringUtils functions outside of deprecated header
* Replace deprecated headers with 'base/ccUTF8.h'
2016-06-15 15:01:26 +08:00
子龙山人
51f4deee01
Add system label overflow ( #15827 )
...
* Add system font overflow
1. currently only iOS, Mac and Android platform are supported
add mac label overflow shrink
modify system font overflow test
fix warning and possible memory leaks
add ios system label overflow support
add iOS system font overflow support
fix iOS system font overflow
fix Mac System font overflow
add android system font clamp
add Android system font shrink
cleanup iOS shrink related code
fix Android system font clamp
add core text to project template
fix iOS tests project
fix mac and iOS shrink
improve iOS and Mac clamp feature
fix header file include path
* modify the comments, make it more clearer
2016-06-15 10:43:15 +08:00
James Chen
126b60945e
issue #15652 : fix low FPS on some android devices while auto batch is disabled.
2016-06-12 11:35:30 +08:00
MagicXrEv
29cca63822
Texture2D::addImageAsync : Set pixel format correctly. ( #15774 )
2016-06-03 09:38:01 +08:00
James Chen
3d116c3333
SetBlending fix
2016-06-01 17:46:27 +08:00
mogemimi
fc6c612c4c
Remove duplicate header includes
2016-05-26 23:25:44 +09:00
mogemimi
f6bee1abc2
Fix minor typo: Texure -> Texture
2016-05-26 02:36:15 +09:00
mogemimi
1e04cb5950
Use nullptr instead of 0 or NULL
2016-05-25 03:09:11 +09:00
Ricardo Quesada
23c5c18c91
Merge pull request #15646 from Rypac/fix_quadcommand_crash
...
Fix crash due to reallocation of shared indices memory
2016-05-24 11:29:28 -03:00
mogemimi
a1a8feed71
Add missing references to avoid unnecessary copies
2016-05-17 01:15:07 +09:00
Ryan Davis
8ca09f7c2a
Fix crash due to reallocation of shared indices memory
2016-05-15 12:30:30 +10:00
treert
2c4b634a50
reset UIGrayScale Shader when reload shaders
...
reset GLProgram for UIGrayScale Shader when reload shaders
2016-04-23 13:33:22 +08:00
minggo
5f6f35fb91
Merge pull request #15451 from xpol/fixes-format-warnings
...
Fixes format warnings.
2016-04-19 10:21:10 +08:00
minggo
93d331f1e8
Merge pull request #14965 from elloop/fix_opengl_log_function
...
fix opengl log function.
2016-04-18 18:32:00 +08:00
Xpol Wan
dc0f7bf903
Fixes format warnings.
2016-04-18 17:52:58 +08:00
mogemimi
4f32df255d
Fix return value of VertexAttribBinding::init()
2016-04-10 08:05:19 +09:00
minggo
4bee2c4e79
Merge pull request #15361 from stevetranby/iterator-erase
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Iterator erase pattern
2016-04-07 10:34:55 +08:00
Ricardo Quesada
ed42305c26
fix: works if no ';' is the the end of defines
...
Github issue #15376
2016-04-06 13:27:59 -07:00
Ricardo Quesada
9fae3a5ed3
Merge pull request #15204 from perminovVS/v3-dev-gl-program-feature
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GLProgram replaceDefines correct and other feature
2016-04-06 10:34:44 -07:00
Steve Tranby
24fd25e143
Iterator erase pattern
2016-04-01 18:29:21 -06:00
mogemimi
44080a04d8
Fix typos in comments and strings
2016-03-29 10:52:17 +09:00
minggo
3c676d9712
Merge pull request #15037 from Shulepov/spriteframecache_pixel_format
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SpriteFrameCache: take pixelFormat into account if specified
2016-03-23 09:48:35 +08:00
Xpol Wan
90456d29ba
Fixes 1605 include path in 541 files
...
using the tools/coding-style/include-linter.py with -f options.
2016-03-20 21:53:44 +08:00
Vladimir Perminov
7011c3a7e4
GLProgram replaceDefines correct and other feature
2016-03-07 17:05:20 +03:00
mogemimi
2a8d84e7f9
Remove unnecessary const from return types
2016-02-29 16:48:07 +09:00
mogemimi
1d9e688707
Fix typos in documentation
2016-02-18 16:16:36 +09:00
Mikhail Shulepov
15f0aaa598
Texture2D::getStringForFormat - added missed formats
2016-02-12 19:04:30 +03:00
Mikhail Shulepov
112fceae81
Texture2D: RGB888 -> A8 conversion (white - full opacity, black - full transparency)
2016-02-12 17:23:56 +03:00
Ricardo Quesada
4a318c0048
Renderer improvments: TriangleCommand and QuadCommand merged
...
- more options for batching (faster)
- less flushing in between commands (faster)
- less renderer code (easier to maintain)
- less VBO/VAO (less memory)
- uses temporary buffer for faster rendering (more memory)
- QuadCommand is just a subclass of TriangleCommand (simpler)
- but statically it allocates indices internally (like any TriangleCommand) (more
memory, but not that much)
- adds more tests for SpritePolygon
- adds test for batching Tri + Quad command
- and fixes some other bugs
Squashed commit of the following:
commit cce893a9114da5dda91a895e4e661894f365e2c7
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Mon Feb 8 06:56:57 2016 -0800
QuadCommand: indices are static
thanks @Darinex
commit e5fd1c14e93d2f07b8266bfec03cf7206d348f59
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Sun Feb 7 19:18:42 2016 -0800
little improvements in xcode proj management
commit 6cd29764e01ad300f4e89e62aa6b399f73e94f01
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Sun Feb 7 19:05:52 2016 -0800
Renderer improvments: TriangleCommand and QuadCommand merged
- more options for batching (faster)
- less flushing in between commands (faster)
- less renderer code (easier to maintain)
- less VBO/VAO (less memory)
- uses temporary buffer for faster rendering (more memory)
and fixes some other bugs
Squashed commit of the following:
commit af7a209435c5f2430c31ab3ebcc7f45051eacb1a
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Sun Feb 7 18:55:27 2016 -0800
adds test for batching quads and tris
commit 25816e3eaeffd4b0cfe5fa15e97ff84e9013b8be
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Sun Feb 7 18:40:15 2016 -0800
cleanup renderer
commit 7f9785056681756c865d603516c7e14c46040e82
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Sun Feb 7 15:34:48 2016 -0800
clean up docs
commit 92a8b679dd404e4ca2839d85e2bd925195b12996
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Sun Feb 7 15:18:52 2016 -0800
QuadCommand converted to Triangles command
commit 7e21ec12d3781f6964b4d639cfa4bdc79eb8ae80
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Fri Feb 5 16:17:29 2016 -0800
adds missing files... new test as well
commit d1bd4391785515bdc2e1bebbeb3f321f983b51f2
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Fri Feb 5 14:35:41 2016 -0800
more tests for poly sprites
commit 5775a25b1046671bd0f5af4c5ab52b308b34bb39
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Fri Feb 5 00:30:13 2016 -0800
malloc instead of std::vector
commit 14a5d45cc978c55a182c03f181ca2bc603776561
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Thu Feb 4 21:40:46 2016 -0800
little optimization
commit 5667cb2b62416f8a439a54c3973d5841fbe1b68b
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Thu Feb 4 19:13:13 2016 -0800
quad works as expected
commit 462aef05baa6586591882faa366839bead4be068
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Thu Feb 4 15:22:59 2016 -0800
works
commit c789e6c42811278563c7682b5620296ae8d84aeb
Merge: d6c3729 de62924
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Thu Feb 4 14:08:49 2016 -0800
Merge branch 'v3' into uniform_matrix_auto
commit d6c37297954af752ebf42ec5f71e5e2fe28c9cc2
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Thu Feb 4 13:54:07 2016 -0800
works ok...
commit 45c288631989ea735cc31ec5aa683d9d41aacab3
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Thu Feb 4 12:58:34 2016 -0800
quad works!
commit 7137cff51df09adee7129738cea2b69da090756e
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Wed Feb 3 16:19:34 2016 -0800
more optimizations... WIP... doesn't work yet
commit a8324c1a9acb6b82102e05eee6e5e5f341306c7b
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Tue Feb 2 21:59:42 2016 -0800
compiles in release mode
more tests... better threshold
commit 884ffc756e7520fcbb9252260181538ec81b8368
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Tue Feb 2 17:21:32 2016 -0800
initial uniform_auto_matrix commit
Changes the CC_matrix uniform in runtime depending on whether the command can be batched or not.
Lot of things missing, though... like performance tests.
2016-02-08 11:25:37 -08:00
elloop
341575aa4c
1. We should define `std::string ret` in where we really need it. According to my test on android platform the function returns at `return "";`, which makes the `ret` unnecessary.
...
2. `charsWritten` is not used, we should either delete it or use it. Because we don't check the bytes written, I think we can just delete it.
3. We don't need (logLength+1) space for `logBytes`, because `logBytes` returned by calling glGetShaderInfoLog(shader, logLength, nullptr, logBytes) takes `logLength` bytes at most, including the ending null character, i.e. `(strlen(logBytes) + 1 == logLength)` always yield true. According to the offical opengles sdk docs: https://www.khronos.org/opengles/sdk/docs/man/xhtml/glGetShaderInfoLog.xml .
and
https://www.khronos.org/opengles/sdk/docs/man/xhtml/glGetShaderiv.xml
4. We don't need `logBytes[logLength] = '\0';`, because `logBytes` returned is already null-terminated.
2016-01-25 12:22:30 +08:00
James Chen
057db2444c
Removes unused code in Material::initWithFile.
2016-01-15 00:55:10 +08:00
zilongshanren
7d943f200f
fix scale9sprite gray state opacity issue.
...
Ticket: https://github.com/cocos2d/cocos2d-x/issues/14378
2016-01-07 17:17:55 +08:00
pandamicro
022bcc24f1
Merge branch 'v3.10' of github.com:cocos2d/cocos2d-x into v3
...
Conflicts:
cocos/scripting/js-bindings/manual/chipmunk/js_bindings_chipmunk_manual.cpp
cocos/scripting/js-bindings/manual/component/CCComponentJS.cpp
cocos/scripting/js-bindings/manual/js_bindings_opengl.cpp
2015-12-20 22:56:33 +08:00
Liam
fb312a761c
update for 3D object render, revert old changes
2015-12-18 11:23:33 +08:00
Wenhai Lin
4fa58602a8
Adds `std::nothrow` to the `new` statements
2015-12-16 14:02:55 +08:00
mogemimi
f280a31323
Fix typo in documentation and comments
2015-12-09 01:48:24 +09:00
Ricardo Quesada
aebfefd7a8
Merge branch 'v3' into js_more_conversions
2015-12-04 19:01:20 -08:00
Ricardo Quesada
cd8631ef09
sfunction "create" uses new optimized code
...
...although this code should never be called
2015-12-04 18:42:31 -08:00
Ricardo Quesada
f6c2758801
Merge pull request #14409 from xiaofeng11/v3_combine_opengl
...
Combine Studio change for openGL related operation
2015-12-03 23:03:40 -08:00
Liam
07bc48c1b8
revert glprogram
2015-12-03 16:29:02 +08:00
XiaoYang
867664197e
Merge pull request #14526 from super626/v3
...
3D Normal Map Support
2015-12-02 14:22:20 +08:00
yangxiao
ebd5c1cca7
resolve conflict and fix checktexture bug
2015-12-02 11:26:05 +08:00
pandamicro
70dd2af5d5
Merge pull request #14518 from mogemimi/fix-memory-leak-texture-cache
...
Fix memory leak when initWithImage() failed
2015-12-02 10:20:04 +08:00
xiaofeng11
18666a9b41
Merge pull request #14393 from xiaofeng11/v3_combine_3d
...
Combine Studio change for 3d components
2015-12-02 09:47:12 +08:00
mogemimi
d539e6c797
Fix memory leak when initWithImage() failed
2015-12-01 12:48:54 +09:00
yangxiao
11f1bd6e28
builtin material normal map support
2015-12-01 10:37:53 +08:00
XiaoFeng
150d907636
Add missing changes to Particle 3d
2015-11-27 19:01:30 +08:00
XiaoFeng
2d28b78e41
Add 3 missing class export
...
Change clearShader logic.
2015-11-27 14:58:18 +08:00
songchengjiang
b55f040ec6
fix macro definition error
2015-11-27 14:23:17 +08:00
XiaoFeng
8e4276469c
Add comment to new function
2015-11-27 14:08:27 +08:00
songchengjiang
642e19baef
unify (No)Normal Mapping shaders
2015-11-27 13:15:33 +08:00
XiaoYang
92d7ccfbca
Merge pull request #14471 from super626/v3
...
release default fbo
2015-11-27 11:33:07 +08:00
songchengjiang
fc4c3ec650
Merge branch 'v3' of https://github.com/super626/cocos2d-x into v3
2015-11-27 09:34:31 +08:00
XiaoFeng
09606e96cd
Add comment for new function
2015-11-25 11:33:24 +08:00
XiaoFeng
d0cd640ac8
Update
2015-11-25 11:15:17 +08:00
songchengjiang
9241797acb
support normal mapping material
2015-11-25 10:45:03 +08:00
XiaoFeng
722f20c4b6
Update implement remove condition macro check.
2015-11-24 18:29:58 +08:00
yangxiao
aa38dfba89
release default fbo
2015-11-24 18:11:16 +08:00
XiaoFeng
50889c1c6c
Save _vertShader & _fragShader for PC platform only to decrease memory usage for mobile platform.
2015-11-17 14:29:56 +08:00
XiaoFeng
acd3b5cbc4
Combine Studio change for openGL related operation
2015-11-17 13:38:42 +08:00
XiaoFeng
eb644ee79f
Combine Studio change for 3d components
2015-11-16 15:05:43 +08:00
pandamicro
6fc7aca423
Merge pull request #14153 from Fraggle/patch-1
...
PMA Handling issue
2015-11-11 14:14:22 +08:00
yangxiao
9d2fca6d34
fix cull face for render queue
2015-11-09 10:42:12 +08:00
pandamicro
b58e656620
Merge pull request #14264 from super626/v3
...
Fix: Mesh::setGLProgramState may modify state block
2015-10-30 10:11:23 +08:00
yangxiao
16d9cf1af9
setStateBlock implement
2015-10-29 14:21:25 +08:00
mogemimi
9df30d2454
Fix typos in documentation
2015-10-23 16:59:51 +09:00
pandamicro
f2898ecf30
Merge pull request #14207 from super626/terrain
...
fix shader on pc
2015-10-22 10:10:10 +08:00
yangxiao
cca25f5b5c
fix shader on pc
2015-10-22 09:29:12 +08:00
Dale Stammen
ce88dbdee4
removed WP8.1 shader code
2015-10-16 14:48:03 -07:00
Dale Stammen
414a34f3f9
removed old WP8.1 shaders for gl_PointSize
2015-10-16 14:47:02 -07:00
Sebastien Flory
bd83fc1474
PMA Handling issue
...
Hi,
I compared to cocos2D-x v2.x and it seems that there is an issue with the _hasPremultipliedAlpha flag not beeing set correctly for mipmaps and compressed textures.
I guess it's a mistake due to the reorganization of the code between the old CCTexture2D and the new one.
In our tests, this fixes the issue.
Best,
Sebastien
2015-10-15 15:48:21 +02:00
yangxiao
907189ed14
correct wrong presion, which leads to failed on some devices
2015-10-15 11:59:38 +08:00
Martin Taylor
62e36e8006
fix typos and syntax error. A thorough check by tool VSSpellChecker.
2015-09-22 16:08:23 +08:00
yangxiao
ea538cd9da
merge cocos
2015-09-16 10:37:24 +08:00
yangxiao
ca24e6eba3
fix clone
2015-09-11 15:08:59 +08:00
yangxiao
6fd9784fce
setParent for RenderState
2015-09-11 11:47:36 +08:00
yangxiao
d5fab0bd38
merge cocos
2015-09-10 10:44:09 +08:00
yangxiao
8f5cd6cdc8
remove setParent
2015-09-10 09:28:01 +08:00
yangxiao
64471fab85
fix material clone
2015-09-10 09:23:02 +08:00
Nathanael Weiss
14b9c2e75c
Fix crash in FrameBuffer if no DepthStencil
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This fixes a debug-config crash if a FrameBuffer has no `RenderTargetDepthStencil`.
2015-09-08 13:13:38 -07:00
yangxiao
c3ac446f35
resolve conflict
2015-09-07 14:45:09 +08:00
yangxiao
137d180dc9
fix material clone
2015-09-07 13:59:08 +08:00
WenhaiLin
a3b5becb45
Sync v3.8 to v3
2015-08-31 22:05:37 +08:00
yangxiao
bc07d7954a
fix render state
2015-08-28 23:00:45 +08:00
pandamicro
d6045fdbea
Merge branch 'v3.8' of github.com:cocos2d/cocos2d-x into v3
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Conflicts:
cocos/audio/winrt/Audio.cpp
cocos/platform/winrt/CCCommon.cpp
cocos/platform/winrt/CCWinRTUtils.cpp
cocos/platform/winrt/CCWinRTUtils.h
2015-08-27 10:40:04 +08:00
Ricardo Quesada
d5d1be93cc
make it compile on win32
2015-08-26 10:16:50 -07:00
yangxiao
d17c04cf0e
tmp
2015-08-26 16:35:42 +08:00
Ricardo Quesada
dfed33f6f2
Adds `PrimitiveCommand` test
2015-08-25 15:07:03 -07:00
yangxiao
7dcc3dd982
Move CCTextureCube From 3d to renderer to solve compilation issue
2015-08-24 14:01:50 +08:00
fusijie
cbd7eed9c4
fixed renderTexture crash bug.
2015-08-21 17:38:56 +08:00
yangxiao
8a6c49b5a3
merge cocos
2015-08-03 09:54:29 +08:00
pandamicro
a011fa4c8a
Merge pull request #12852 from super626/issue10242
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fix #10242 , reload shader when light number changed
2015-07-30 12:57:32 +08:00
tangziwen
e4cf89e1c4
terrain update: can set Light direction manually, set light map, fix a bug which height map is not exist cause crash when destructing.
2015-07-29 13:24:12 +08:00
yangxiao
92ec9ab5f2
add config loaded event
2015-07-24 16:38:30 +08:00
andyque
7c665e6447
remove EMSCRIPTEN related code
2015-07-16 14:15:41 +08:00
yangxiao
69e79ed164
fix #10242 , reload shader when light number changed
2015-07-15 11:36:53 +08:00
andyque
91dfb07a8c
add more descriptive message to ASSET macro.
2015-07-14 15:28:36 +08:00
Vincent Yang
d9bc8b7c1b
fix bug: don't decrease _asyncRefCount correct in addImageAsyncCallback.
2015-07-09 17:06:55 +08:00
Vincent Yang
1f8b46e911
Fixbug: Need to replace thread unsafe code from TextureCache::addImageAsync.
2015-07-08 15:13:48 +08:00
yangxiao
269feeb1f9
remove stencil from Renderstate
2015-07-01 14:06:37 +08:00
yangxiao
13dbd44250
remove unused variable
2015-06-25 15:05:21 +08:00
yangxiao
63f948c822
modify skybox to projection space
2015-06-25 15:01:39 +08:00
pandamicro
cc00cbedbe
Merge pull request #12482 from yangws/fixbug_20214
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fixbug: cpp-test -> NewRenderer (drag the layer to test the result of…
2015-06-23 21:09:59 +08:00
pandamicro
60372056ce
Merge pull request #12484 from andyque/fix-nine-patch-image-error
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fix nine patch image parser error on Windows.
2015-06-23 18:26:16 +08:00
pandamicro
2a0c2b6e32
Merge pull request #12250 from hawkwood/patch-10
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Fails if file does not exist
2015-06-23 17:32:47 +08:00
andyque
7fff2bd3c4
fix nine patch image parser error on Windows.
2015-06-23 15:42:58 +08:00
Vincent Yang
4b768c5fd8
fixbug: cpp-test -> NewRenderer (drag the layer to test the result of culling), some object will be culling before out of screen.
2015-06-23 15:22:27 +08:00
pandamicro
a2deddcf59
Merge pull request #12361 from dabingnn/v3_androidBugForVertexAttrib
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fix android background and foreground bug with VertexAttributeBinding
2015-06-17 09:34:47 +08:00
Justin Hawkwood
90db6fe5d6
Added check that callback is set
2015-06-15 23:36:04 -07:00
Justin Hawkwood
9378b6704c
Moved file check to alternate location
2015-06-15 23:31:52 -07:00
Huabing.Xu
19982aae00
fix android background and foreground bug with VertexAttributeBinding
2015-06-16 14:04:50 +08:00
Ricardo Quesada
b167ab3e78
StateBlock() is public
2015-06-15 17:43:37 -07:00
Ricardo Quesada
ca3da86da7
StateBlock::restore() is public
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It is possible to restore to default state
2015-06-15 14:12:44 -07:00
pandamicro
d0db40c4a6
Merge pull request #12080 from linshun/v3
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issue #12078 added audio, network, physics, platform and storage group.
2015-06-15 12:45:11 +08:00
Ricardo Quesada
5c419ff7bc
compiles on windows
2015-06-12 20:49:20 -07:00
Ricardo Quesada
9b7c12aa38
updates invalidate documentation
2015-06-12 17:44:48 -07:00
Ricardo Quesada
a8cf72dc43
pass bits to invalidate
2015-06-12 17:14:09 -07:00
Ricardo Quesada
4278bf51b1
Adds RenderState::StateBlock::invalidate();
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handy function to restore the GL state to the default one.
Only use it if calling GL calls directly
2015-06-12 16:47:08 -07:00
Vincent Yang
097bf455c2
Rename CCRenderBufferObject to CCRenderBuffer in windows projects.
2015-06-11 11:45:10 +08:00
Huabing.Xu
10352c40b2
Merge branch 'v3' into v3FrameBufferObject
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# Conflicts:
# cocos/2d/CCCamera.h
2015-06-10 10:16:42 +08:00
Justin Hawkwood
852639cfe7
Added empty string check
2015-06-09 09:19:04 -07:00
Huabing.Xu
67a94c4485
compiles on android and linux
2015-06-09 17:57:07 +08:00
Huabing.Xu
ef4978f0cd
move viewport to experimental namespace
2015-06-09 16:21:50 +08:00
Huabing.Xu
3e331128c6
file rename CCFrameBufferObject->CCFrameBuffer
2015-06-09 15:32:12 +08:00
Huabing.Xu
9acab65e4f
rename FrameBufferObject->FrameBuffer
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Move FrameBufferObject related class to experimental namespace
2015-06-09 10:59:43 +08:00
Justin Hawkwood
eca488b85a
Fails if file does not exist
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This adds a callback with nullptr if the file does not exists. Checking this before checking cache means that if a file is cached then deleted, the async call will fail. To allow a cached but deleted file to return the texture, move the isFileExist check to ALTERNATIVE.
If leaving check where it is, on failure should it also check if the file was cached and remove it?
2015-06-08 17:14:15 -07:00
Michael Sotnikov
dae8f788c1
improve rendering of inner shapes when outline is used
2015-06-08 12:56:43 +03:00
Huabing.Xu
133ef90c09
Merge branch 'v3Viewport' into v3FrameBufferObject
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# Conflicts:
# cocos/renderer/CCFrameBufferObject.h
2015-06-06 18:16:22 +08:00
Ricardo Quesada
453a3d93bc
samplers are treated as uniforms
2015-06-05 14:55:33 -07:00
Huabing.Xu
d35a8a3a9e
add default FBO
2015-06-04 15:53:13 +08:00
Huabing.Xu
ad1f7c472c
add render buffer render target for color attachment
2015-06-04 11:18:35 +08:00
Ricardo Quesada
b8957b176a
fixes win compilation issues
2015-06-02 23:31:57 -07:00
Ricardo Quesada
872e4f5a4f
removes logging
2015-06-02 17:50:34 -07:00
Ricardo Quesada
87a3a1844a
Adds support for Autobindings in Shader
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...part of Material
2015-06-02 16:56:59 -07:00
linshun
09b52331d1
issue #12078 : added renderer group and removed core and support group.
2015-06-01 13:43:56 +08:00
Huabing.Xu
9bf15877e5
add applyViewport in camera.
2015-05-29 15:52:06 +08:00
Huabing.Xu
22ddf53539
Merge branch 'v3FrameBufferObject' into v3
2015-05-29 10:38:42 +08:00
Huabing.Xu
2d6d1b7a8c
add android background and foreground switch support for framebufferobject
2015-05-28 17:08:36 +08:00
Huabing.Xu
9ffbe39f18
DepthStencil RenderTarget could be null, which can be used to detach the old DepthStencil RenderTarget
2015-05-27 18:16:05 +08:00
Huabing.Xu
9d4e50f3a5
add optional params for RenderTarget creation
2015-05-27 16:59:54 +08:00
Huabing.Xu
471547e0b0
refactor FrameBufferObject to FrameBufferObject and RenderTarget
2015-05-27 11:40:12 +08:00
Vincent Yang
246913c092
Fix bug: skybox can't move to other position except origin point in world space.
2015-05-26 17:14:26 +08:00
Huabing.Xu
83bae15caf
Merge branch 'v3FrameBufferObject' of github.com:dabingnn/cocos2d-x into v3FrameBufferObject
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# Conflicts:
# cocos/2d/libcocos2d.vcxproj.filters
# cocos/2d/libcocos2d_8_1/libcocos2d_8_1/libcocos2d_8_1.Shared/libcocos2d_8_1.Shared.vcxitems.filters
2015-05-26 12:06:05 +08:00
Huabing.Xu
c22a8e81ce
Merge branch 'v3' into v3FrameBufferObject
2015-05-25 16:56:22 +08:00
minggo
273ac5d00a
Merge pull request #12002 from WenhaiLin/v3-texturecache-unbindfix
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Fixed TextureCache::unbindImageAsync fails to unbind all asynchronous callback for a specified bound image.
2015-05-25 16:29:43 +08:00
WenhaiLin
234ad668ec
Fixed TextureCache::unbindImageAsync fails to unbind all asynchronous callback for a specified bound image.
2015-05-25 11:47:37 +08:00
andyque
0352a7a3ea
add Android 9-patch image format support
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commit c214c4a7a457275785d6377031b5a267d543ffbb
Author: andyque <guanghui8827@126.com>
Date: Mon May 18 17:16:09 2015 +0800
Add Android 9-patch format support.
Squashed commit of the following:
commit a5a5a7a8f25b5bddae0ba21c56676a3f8d84102a
Author: andyque <guanghui8827@126.com>
Date: Mon May 18 17:08:05 2015 +0800
finish refactoring
commit 730bf817f833de56999c616779fc0279890e14bf
Author: andyque <guanghui8827@126.com>
Date: Mon May 18 11:47:08 2015 +0800
refactoring 9-patch
commit b45be6d54ac6e70a3fb9aa3eb700b252e4e72a54
Author: andyque <guanghui8827@126.com>
Date: Mon May 18 09:42:06 2015 +0800
refactor
commit 384110193f1d581c4a0fb7a2c771c55f1db63cbf
Author: andyque <guanghui8827@126.com>
Date: Fri May 15 17:59:21 2015 +0800
fix lua and Android compile error
commit 2877538fb3a436f95400b2ad637ea147b9df81d7
Author: andyque <guanghui8827@126.com>
Date: Fri May 15 11:32:43 2015 +0800
Add Android 9-patch image format support.
The 9-patch format is used for creating Scale9Sprite.
2015-05-21 16:04:37 +08:00
Ricardo Quesada
f2d3ecad48
Removes state from MeshCommand.
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MeshCommand can be reused from other objects either by passing a
`Material` or a `RenderState::StateBlock`
2015-05-20 15:57:26 -07:00
Ricardo Quesada
ac54dad9a0
MeshCommand uses StateBlock
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When MeshCommand is used with GLProgramState, it will use the StateBlock
internally, instead of the manual and error prone way of keeping state
2015-05-19 18:13:18 -07:00
Ricardo Quesada
aa027fbe0f
Properties fixes
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`createNonRefCounted` instead of `CrateWithoutAutorelease`
`readlines()` code is easier to read. Same performance
2015-05-19 13:51:52 -07:00
Vincent Yang
8d3ade78ca
Add CC_DLL to Class FrameBufferObject.
2015-05-19 13:50:10 +08:00
Huabing.Xu
75f740add5
linux works
2015-05-18 18:08:15 +08:00
minggo
7b76d5fc41
Merge pull request #11871 from walzer/v3
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fixed #11821 , after release StateBlock::_defaultState, set it to null.
2015-05-18 14:47:16 +08:00
Huabing.Xu
f96e704f7d
Merge branch 'v3' into v3FrameBufferObject
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Conflicts:
build/cocos2d_libs.xcodeproj/project.pbxproj
cocos/cocos2d.h
cocos/renderer/CCGLProgramCache.cpp
2015-05-18 13:48:50 +08:00
walzer
02f295dfbf
fixed #11821 , after release StateBlock::_defaultState, set it to null, because developers would reconstruct it.
2015-05-18 10:44:49 +08:00
Huabing.Xu
fbe49f538d
remove WP8 code which is added by accident when resolve merge conflicts
2015-05-15 10:06:44 +08:00
Huabing.Xu
c994f28914
Merge branch 'v3' into v3_CameraMaskFor2DAnd3DRendering
2015-05-15 09:55:51 +08:00
Ricardo Quesada
989848a358
fixes memory leak
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improves performance a little bit
2015-05-14 17:24:27 -07:00
Huabing.Xu
84540c1ff4
Merge branch 'v3' into v3_CameraMaskFor2DAnd3DRendering
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Conflicts:
cocos/renderer/CCGLProgramCache.cpp
tests/cpp-tests/Classes/controller.cpp
2015-05-14 11:55:10 +08:00
Huabing.Xu
57a3fa256a
Fix memory leak for FrameBufferObject
2015-05-14 11:19:13 +08:00
Huabing.Xu
e6e0a1d15c
refactor: FrameBufferObject will contain an Texture2D instead of inheriting from Texture2D
2015-05-14 10:36:49 +08:00
Ricardo Quesada
fde5f8d63c
Adds better sample
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adds clone support as well
2015-05-13 17:39:39 -07:00
Ricardo Quesada
aeea7ade14
RenderState can be part of Material and Technique
2015-05-13 14:12:37 -07:00
Ricardo Quesada
e95de4de62
fixes mipmap issue with parsing Sampler
2015-05-13 10:24:32 -07:00
Huabing.Xu
8311cf8920
Fix clearcolor overwrite bug
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change test case for FrameBufferObject
2015-05-13 17:40:10 +08:00
Huabing.Xu
6097b4ddd2
add clearAllFBOs function in FrameBufferObject
2015-05-13 17:17:54 +08:00
Huabing.Xu
42514ee62f
FrameBufferObject works
2015-05-13 14:24:53 +08:00
Ricardo Quesada
c693573d77
more samples
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and API fixes
2015-05-12 22:24:52 -07:00
Ricardo Quesada
a83c10fdbf
Merge pull request #11807 from ricardoquesada/material_vertexattrib
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Adds support of VertexAttribBinding per Pass
2015-05-12 21:05:02 -07:00
Ricardo Quesada
d23ff0ea2c
Adds support of VertexAttribBinding per Pass
2015-05-12 19:58:09 -07:00
minggo
a587b28e38
Merge pull request #11792 from super626/v3
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particle3d can not be seen when added to scene with terrain
2015-05-13 09:38:21 +08:00
Huabing.Xu
f0acf7ee7b
original version of frame buffer object
2015-05-12 16:43:17 +08:00
Ricardo Quesada
1937431596
Material uses new file format
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The new file format is easier to read and less error prone
It also fixes many bugs and adds new test cases
2015-05-11 21:31:33 -07:00
yangxiao
4d71175318
resove conflict
2015-05-12 12:12:29 +08:00
Huabing.Xu
cc0b3ffd2e
Merge branch 'v3' into v3_addClearforCamera
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Conflicts:
cocos/renderer/CCGLProgramCache.cpp
tests/cpp-tests/Classes/controller.cpp
2015-05-12 09:49:15 +08:00
songchengjiang
f25c02f230
fix bugs of terrain
2015-05-11 12:02:32 +08:00