Commit Graph

880 Commits

Author SHA1 Message Date
James Chen f77f724caa fixed #18538: TrianglesCommand hashing technique doesn't take padding into account (#18543)
* fixed #18538: TrianglesCommand hashing technique doesn't take padding into account

* sizeof fix
2017-12-08 16:05:58 +08:00
okamura d13d55c23f Fix CameraBackgroundColorBrush cannot use alpha (#18281) 2017-10-20 09:43:45 +08:00
xiaoyur347 617009f1cf fix CCTextureCache addImageAsync race condition (#18366) 2017-10-16 00:58:29 -05:00
minggo 2fbbdef58d do not initialize VBO with big size for performance issue on some Android devices (#18060) 2017-07-13 09:52:07 +08:00
Wilson E. Alvarez 90af809b89 No need to get the Configuration and Director instances more than once in CCRenderer.cpp (#17978) 2017-06-26 13:52:49 +08:00
minggo 61839e7a5b fix warnings (#17970) 2017-06-23 17:46:37 +08:00
minggo 2b3baf4517 fix precision issue (#17908)
* fix precision issue

* fix shader error on mac
2017-06-12 08:57:40 +08:00
minggo 54962ee509 LayerRadialGradient works on mac and iOS (#17826)
* LayerRadialGradient works on mac and iOS

* fix radius

* finish LayerRadialGradient and add test case

* use local coordinate in shader

* adjust function attributes

* implement getCenter()

* add some comments
2017-05-22 13:42:00 +08:00
minggo 1f57542d68 match the logic to unbind vao (#17628) 2017-04-01 15:37:22 +08:00
CocosRobot 8fbf04ee28 Updates license year. (#17363) 2017-02-14 14:59:12 +08:00
CocosRobot d07794052f Update license to 2017 (#17362)
* Typo: CopyRight -> Copyright

* Copyright update: chukong-inc.com -> Chukong Technologies Inc.

* [js files] Copyright update: 2014 -> 2014-2017

* [cpp files] Copyright update: 2014 -> 2014-2017

* Copyright update: 2015 -> 2015-2017

* [js files] Copyright update: 2014 -> 2014-2017

* Copyright update: 2016 -> 2016-2017

* Copyright update: 2013 -> 2013-2017

* Copyright update: 201?-201? -> 201?-2017

* License year fixes.

* Liscene year fix in CCRay.cpp

* Updates license years in CCGLProgramState.h & CCGLProgramStateCache.h
2017-02-14 14:36:57 +08:00
James Chen 27e2012cf1 fixed #16871: Material second shader texture will be lost when removeUnusedTextures is invoked. (#16884)
* fixed #16871: Material second shader texture will be lost when removeUnusedTextures is invoked.

* issue #16871: Adds test case for issue #16871.

* issue #16871: Checks whether current texture is the same as which is passed in. And more comments for release stuffs.

* Removes unused nullptr check of _value.tex.texture

CC_SAFE_RETAIN will check it.
And some indention fixes.
2017-02-10 14:01:26 +08:00
Wilson E. Alvarez b672b94edc Removed unnecessary assignments (#17328) 2017-02-09 10:57:01 +08:00
minggo 828fabdeb3 add uniform for mobile too (#17324) 2017-02-08 16:39:06 +08:00
Dale Stammen c0575311b7 V3 win10 websockets (#17310)
* add openssl to libwebsockets

* updated win10 version to v3.15

* clear any glErrors created by any not found uniforms
2017-02-08 09:44:06 +08:00
mogemimi 75d2e76095 Fix minor typos in comments and docs (#17294) 2017-02-07 09:41:52 +08:00
mogemimi e2ad8946cb Replace unsigned int with size_t to avoid implicit conversion (#17297) 2017-02-07 09:41:19 +08:00
子龙山人 193518ed8b add opacity support to DrawNode (#17248) 2017-02-06 15:34:14 +08:00
minggo d37ac4007b fix memory leak (#17284) 2017-02-06 15:11:42 +08:00
minggo c4712936f3 fix the bug that ect1 texture lost on android (#17278)
the commit do the following things:
- reload ect1 related shaders when comes from background
- reload alpha texture when comes from background
2017-02-04 18:00:21 +08:00
j-jorge c616d6d9ff Compilation fix (#17209)
* Fix various compilation issues.

Mostly errors on field initialization order but also missing files
in CMakeLists and missing include directives.

* Fix compilations issues with GCC 6.2

* Fix gitignore libs/ entry to not ignore the Android external libraries.
2017-02-04 09:46:32 +08:00
j-jorge 6bbf01537d Allow to unbind asynchronous texture loading callback with a custom key. (#17206)
* Allow to unbind asynchronous texture loading callback with a custom key.

In order to unbind the callback passed to
`cocos2d::TextureCache::addImageAsync(path, callback)`, one has to
call `cocos2d::TextureCache::unbindImageAsync(path)`. In the cases
where the loading of the same texture is requested from several sources
simultaneously, then none of the source can unbind its own callback
unambiguously.

This commit adds an overload of the `addImageAsync` function taking an extra
argument identifying the callback, thus allowing to unbind it unambiguously
in cases where the loading of path is requested by several sources
simultaneously.

* Add a test case for TextureCache::addImageAsync with a custom key.
2017-02-04 09:38:54 +08:00
mogemimi 87c29759f8 Fix typos in local variables (#17236) 2017-01-20 09:58:29 +08:00
mogemimi 8b9c89f6a9 Fix typos in comments and strings (#17201) 2017-01-18 15:41:18 +08:00
minggo 3bcf8fc48a use std::stable_sort to keep order (#17156) 2017-01-11 15:47:36 +08:00
James Chen 77cf6de2e5 [label] Fixes shadow is drawn incorrect while also enabling outline. (#17024) 2016-12-16 14:56:36 +08:00
minggo b288821bdd use GLsizei to avoid overflow (#16962) 2016-12-06 23:05:56 -08:00
Wilson E. Alvarez 3056269531 Various small performance tweaks (#16881)
* These variables can be accessed by reference

* Assign values in initialization list

* _range can also be in initialization list

* Prefixed ++ and added 'auto' to loops

Also removed extra whitespace

* Prefixed ++/--, and changed for-loop implementation to use 'auto' on some loops
2016-11-22 09:54:04 +08:00
pyrosphere 663bb4d7ed No CC_UNUSED_PARAM (#16812)
* Added -Wno-unused-parameter and removed all uses of the CC_UNUSED_PARAM macro

* Commented unused parameter names in .cpp files which previously used CC_UNUSED_PARAM

* Reverted -Wno-unused-param flag.
Moved deprecated touch methods definitions to .cpp file.
Commented more unused parameter names.

* Fixed some errors and warnings caused by the previous commit.

* Commented remaining unused parameter names in .cpp files.

* Fixed unused parameter warnings in headers.

* Fixed some more unused parameter warnings.

* Fixed some more unused parameters warnings.

* Fixed mistake in previous commit, missing ComAudioReader:: in method. Other warnings.

* Fixed build errors.

* Added missing file to CMakeLists
2016-11-16 09:48:37 +08:00
Ce Zheng 4b3525f7a8 use STL emplace when possible (#16815)
* replaced some unordered_map::insert(std::make_pair(foo, bar)) with unordered_map::emplace(foo, bar)
* replaced some vector::push_back(std::make_pair(foo, bar)) with vector::emplace_back(foo, bar)

The old way will construct a std::pair first then call move constructor
when putting it into the container, while using emplace will construct
the pair in-place in the container. Also, the emplace way is shorter &
more concise.
2016-11-08 11:50:00 +08:00
James Chen f32effeb96 More: Uses c++11 multi-line string literal (#16803) 2016-11-04 09:36:26 +08:00
Wilson E. Alvarez d5dacd4f0e Use C++11 multiline string literal instead (#16765)
* Undo pull request #16742 while keeping fixed indentation on ccShader_UI_Gray.frag

* Removed unnecessary whitespace

* Switched implementation to C++11 string literal

Thanks to stevetranby for the suggestion
2016-11-02 14:13:34 +08:00
SongChengJiang af8b9cc47c Support MultiView matrix array (#16723)
* Support MultiView matrix array

Support MultiView matrix array and add new interface in GLProgram to
support shader header definitions.

* support getMatrixStackSize

* optimize code

* remove indents

* rename resetMatrixStack(unsigned int stackCount)

* Add document to interfaces

* Supplement document of render interface
2016-10-28 09:33:31 +08:00
Wilson E. Alvarez c0e1e91373 Performance tweak: Use range-based for-loops and allocate std::vector size() and *end() on the stack where favorable. (#16716)
* Use range-based for-loops and allocate std::vector size(), end(), cend(), rend(), crend() on the stack where favorable.

Other minor trivial changes were applied.

* Fixed Android compilation error

* Fixed windows-universal compilation error
2016-10-27 15:10:24 +08:00
James Chen 58acca108b Removes unused 'return' letter in builtin shaders. (#16742)
* Removes unused 'return' letter in builtin shader.

* Updates indention of ccShader_UI_Gray.frag.
2016-10-26 16:03:08 +08:00
James Chen a5fdc07fca Fixes label wrong blending and improves performance while enabling outline. (#16717) 2016-10-19 10:19:14 +08:00
James Chen b7d6e427e0 issue #16661: Replace c style uthash with std::unordered_map<K, V> in CCFontFNT.cpp (#16662)
* issue #16661: Replace c style uthash with std::unordered_map<K, V> in CCFontFNT.cpp

* issue #16661: Removes unused include "base/uthash.h" in CCGLProgram.cpp.
2016-10-17 13:53:54 +08:00
mogemimi fe52c5fa0a Fix typos in comments and strings (#16708) 2016-10-17 10:12:54 +08:00
子龙山人 c3bbbb6cb2 Refactoring ui related code and fix label atlas and BMFont rendering issue with ETC1 texture format (#16615)
* refactoring ui related code

* fix label bmfont/charmap etc drawing

* make code more robust
2016-09-30 09:42:21 +08:00
James Chen 189ffc4e27 Minor fix for TextureCache::addImage(image, key). (#16613)
* Removes insignificant log: `prevents overloading the autorelease pool`
* Removes unused retain -> autorelease stuff
* Checks the return value of `texture->initWithImage`, if it returns false, texture should be released and set to nullptr.
* More specifc log output in TextureCache::addImage(image, key)
* Checks arguments validation for VolatileTextureMgr::addImage
2016-09-27 15:10:16 +08:00
TankorSmash f93c6edb1f tidy up TextureAtlas::resizeCapacity (#16588)
My intent is to reduce clutter and improve readability, so that going forward it's a little easier to edit this.

No behaviour change.
2016-09-20 20:31:24 -07:00
mogemimi 2b9ac2c950 Remove redundant semicolons (#16558) 2016-09-12 09:45:34 +08:00
mogemimi eca7b2392d Remove unnecessary inline keywords (#16562) 2016-09-12 09:44:21 +08:00
Allen Lee 7c298bdcd7 misspelling check on cocos directory (#16522)
Misspelling fix on some comments,
cocos/editor-support/cocostudio/CSParseBinary_generated.h
fix misspelling postion -> position
2016-09-06 10:14:14 +08:00
minggo 04fd2b16b2 merge v3.13 back to v3 2016-08-29 11:57:13 +08:00
Ricardo Quesada 016e7b0dfc fix: release texture in RenderState (#16396)
memory leak fixed in RenderState

fixes github issue #16155
2016-08-19 00:22:57 -07:00
Ricardo Quesada 3d75750728 resets bindBuffer after using it (#16342)
fixes github issue #14711
2016-08-11 08:32:09 -07:00
Ricardo Quesada f7464f8de5 fix: TriangleCommands with custom uniforms can be batched (#16329)
* fix: TriangleCommands with custom uniforms can be batched

TriangleCommands with custom uniforms can be batched together.

This improves the performance when using custom uniforms without
adding any penalties when not using them

Github issue #16224

* better tests
2016-08-07 14:51:02 -07:00
James Chen b135d512d2 Update copyright to 2016. (#16311) 2016-08-05 09:42:15 +08:00
halx99 73f80f4c73 #Make etc1 alpha support ok for ProgressTimer (#16296)
* #Make etc1 alpha support ok for ProgressTimer

* #fix issues

* Add comment
2016-08-03 14:29:34 +08:00
mogemimi c03dd85c3f Remove redundant includes (#16285) 2016-08-01 10:22:35 +08:00
Vladimir Perminov 5498bdb32b Add ricardoquesada info 2016-07-27 18:48:10 +03:00
Vladimir Perminov 3734668d17 GLProgram::link always check link status
Fix issues #16231
2016-07-27 15:31:32 +03:00
mogemimi 0894662eff Remove unnecessary 'extern' to prevent compiler warnings 2016-07-26 12:42:43 +09:00
halx99 bf996c5bac Add ETC1 builtin alpha support. (#16118)
* Add ETC1 builtin alpha support.

* Rename setETC1AlphaFileEndix to setETC1AlphaFileSuffix

* Check whether etc1 alpha suffix is empty

* fix Code ident & Add etc1 alpha test case to SpriteTest.

* Remove unused ETC1AA shader programs

* Fix all review issues and endl issues

* Add a new TriangleCommand::init() with Texture2D* instead of GLuint textureID

* #fix issues
2016-07-25 17:31:54 +08:00
mogemimi 15030ad4c3 Fix typos in log messages 2016-07-25 02:53:22 +09:00
mogemimi 94d4971ddc Fix typos in documentation and comments 2016-07-22 02:05:19 +09:00
mogemimi 17dfd03fa7 Fix typo in constant name 2016-07-21 00:49:19 +09:00
minggo e19393fa23 Merge pull request #16123 from ricardoquesada/issue_15805
Fix: not cransh on android when mapBuffer() is not present
2016-07-20 14:10:04 +08:00
Ricardo Quesada cd495f68ba Fix: not cransh on android when mapBuffer() is not present
more info:
https://www.khronos.org/registry/gles/extensions/OES/OES_mapbuffer.txt

add methods to check whether or not glMapBuffer exists
2016-07-19 21:00:50 -07:00
Ricardo Quesada 9166c28e75 Merge pull request #16101 from mtak-/glprogram_buffer_overflow_fix
fix buffer over-read in CCGLProgram.cpp in memcmp call (Address Sanitizer...
2016-07-14 17:12:17 -07:00
Tyler Kopf 15c6788783 fix buffer overflow in CCGLProgram.cpp in memcmp call (Address Sanitizer spots it easily)
- previously the flow went memcmp, if that != 0, do a bounds check, etc
- now do a bounds check, if destSize >= srcSize, do memcmp, etc
2016-07-12 11:10:16 -07:00
minggo 3dc167a9f9 use std::abs instead 2016-07-11 12:01:09 +08:00
mogemimi 2650fd1afd Add missing float suffix to avoid -Wdouble-promotion 2016-07-04 23:12:45 +09:00
mogemimi 2443e09d29 Fix typos and other mistakes in docs 2016-07-04 00:42:10 +09:00
Ricardo Quesada 9e0371a3b8 fix: fix delay when creating quadcomamnds
triggered by particles.

Github issue #15937
2016-06-23 09:17:26 -07:00
Ricardo Quesada d9b3ef55ae Merge pull request #15880 from ricardoquesada/issue-15776
fix: TextureCache ASSERTS if image is invalid
2016-06-17 16:48:19 -07:00
Ricardo Quesada c387f953fa fix: TextureCache ASSERTS if image is invalid
Github issue #15776
2016-06-17 16:07:33 -07:00
minggo 6778ebf451 Merge pull request #15853 from ricardoquesada/vr_squashed
Squashed commit of the following:
2016-06-17 10:15:20 +08:00
minggo 6280b8a376 Merge pull request #15870 from mogemimi/fix-unused-function
Remove unused debug function in RenderCommand
2016-06-17 09:38:32 +08:00
minggo 44ced37785 Merge pull request #15825 from dumganhar/iss15652-perf-fix
issue #15652: fix low FPS on some android devices while auto batch is disabled.
2016-06-17 09:37:42 +08:00
mogemimi 0872a50f60 Remove unused debug function in RenderCommand 2016-06-17 03:19:19 +09:00
mogemimi 4f329d8aac Fix possible memory leak when pass initialization fails 2016-06-16 04:52:38 +09:00
Ricardo Quesada 180c2f1e9a Squashed commit of the following:
VR support for cocos2d-x

commit 087aff0aec24b81418fa2678ce0cae2d4c1e2e01
Merge: b32d329 fc44d0d
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Wed Jun 15 11:26:33 2016 -0700

    Merge branch 'v3' into vr

commit b32d329f9331a4f9bbbbf946b88b31db7559934d
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Wed Jun 15 11:25:27 2016 -0700

    fix: dont' include oculus files

commit 816928c6a8782984830aa92de5bed038c1306cdc
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Wed Jun 15 10:57:26 2016 -0700

    fix: missing guard in header

commit 2abd4eb5a1fc961c2cbae9b00809b5e6409740db
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Wed Jun 15 10:43:49 2016 -0700

    removed VR engines... should be part of package manager

commit 583179755d1c66c02e898297230d0f882e629b98
Merge: 12f4f71 b6d6bb0
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Wed Jun 15 10:42:37 2016 -0700

    Merge branch 'vr' of github.com:ricardoquesada/cocos2d-x into vr

commit 12f4f71aca4fa15231976a7727faf40648d62313
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Wed Jun 15 10:42:12 2016 -0700

    fix: new VR API... easier to enable/disable different VR renderers

commit b6d6bb087f54cbd272fbfb9e1cf1cd6bba776ffa
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Tue Jun 14 20:48:04 2016 -0700

    fix: compiles and runs on win10

commit e73aa8902118377abbd2192c757104c4531d2a9e
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Tue Jun 14 20:27:06 2016 -0700

    fix: vr works again

commit 5615e276507edf8602f043f3130204a89dbaba69
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Tue Jun 14 18:55:18 2016 -0700

    fix: compiles on windows

commit 494061ee4da8fbc5616f83efb64b2c0c3932778e
Merge: 284910b fd3b6d4
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Tue Jun 14 17:13:47 2016 -0700

    Merge branch 'v3' into vr

commit 284910b204ee0dd76d949ea8f2b2f6b1b72e533f
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Tue Jun 14 17:12:25 2016 -0700

    android vr: better performance

commit aa8328e8029143dd7c6c724f38915f0fb3b64abe
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Mon Jun 13 16:10:14 2016 -0700

    fix: low pass filter in accel and magnet

commit f6d9b622abff5abb95ad60fa7139f3ce1ec9caab
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Mon Jun 13 15:43:00 2016 -0700

    fix: removes debugging info

commit 2004f0ce5605dad70ff8656a058073181346f083
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Mon Jun 13 14:54:32 2016 -0700

    fix: kind of works on android! yeah!

commit d6dcb6a3410fda053f0d6fbc00af817a13a86d3b
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Fri Jun 10 09:44:53 2016 -0700

    logging

commit 7e5d6ad52d39642c111e7b690173338af4e94092
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Tue Jun 7 22:53:07 2016 -0300

    android head tracking

    compiles, doesn't work yet... how to debug java code?

commit cbf5f6482aa0ae002a7dc40045ef3ffdbe192e26
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Tue Jun 7 19:45:41 2016 -0300

    reading sensor from android

    not compiling yet

commit 6ee0a3c2c43f8e8a603bfce9fddb0cce5ce79415
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Tue Jun 7 11:45:06 2016 -0300

    compiles on android... finally

commit fb728da756ca7ee94b316c113e2239a77d9f4b53
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Mon Jun 6 18:15:12 2016 -0300

    fix: compile vr android files only on android

commit 90db6daef382d142bb60207d2b16936dd66ee245
Merge: 2e56f03 cc936af
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Mon Jun 6 12:15:56 2016 -0300

    Merge pull request #11 from songchengjiang/riq_vr

    daydream VR platform supporting

commit cc936afac44518a00b90ec3133aaac5d00f0b91f
Author: songchengjiang <moses_jc@sina.com>
Date:   Mon Jun 6 10:38:27 2016 +0800

    remove VR 3rdparty dependence

commit 5f7a1a9c80f84cc915763ad6f52ffc524dd59309
Author: songchengjiang <moses_jc@sina.com>
Date:   Mon Jun 6 10:34:37 2016 +0800

    remove VR 3rdparty dependence

commit 3f72ecde2a259357a137bec1e99e731a2e78df84
Author: songchengjiang <moses_jc@sina.com>
Date:   Mon Jun 6 10:28:43 2016 +0800

    remove VR 3rdparty dependence

commit 2e56f032d1daced1b66b984acacc6f5007f5ecc3
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Fri Jun 3 10:45:44 2016 -0300

    fix: started android support

commit 1910c9c488ee4315110081b60438aa1b7c1011f2
Author: songchengjiang <moses_jc@sina.com>
Date:   Thu Jun 2 15:58:34 2016 +0800

    add CCVRGvrRenderer and CCVRGvrHeadTracker framework

commit 96200eedea9234287153d71b4f198077cc49389a
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Tue May 31 13:07:44 2016 -0300

    fix: little fixes

commit a2eb8114b2969beca83762ba829c8cb809b1615a
Merge: 20a74e0 5fddebc
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Tue May 31 12:12:59 2016 -0300

    Merge pull request #10 from songchengjiang/riq_vr

    bugs fixed

commit 5fddebcae997db9e1a4108413d73b0d057a61e83
Author: songchengjiang <moses_jc@sina.com>
Date:   Fri May 27 15:57:30 2016 +0800

    parameter corrected

commit 925aad012ae513ebeeec682b003123a3c543759f
Merge: 9b5e02f 20a74e0
Author: songchengjiang <songcheng.jiang@chukong-inc.com>
Date:   Fri May 27 15:46:13 2016 +0800

    Merge branch 'vr' of https://github.com/ricardoquesada/cocos2d-x into riq_vr

    Conflicts:
    	cocos/2d/CCScene.cpp

commit 9b5e02fa7c9fcdd15cfea99769560ed30b976e9e
Author: songchengjiang <songcheng.jiang@chukong-inc.com>
Date:   Fri May 27 14:36:31 2016 +0800

    fixed ProjectionMatrix error on oculus platform
    fixed ScrollView error on oculus platform

commit 3c63ead1943d1cf8aa3c0fd722a4b3834db323b1
Author: songchengjiang <moses_jc@sina.com>
Date:   Fri May 27 10:51:46 2016 +0800

    bugs fixed

    mobile VR platforms:
    fixed ProjectionMatrix  error
    fixed culling error of ScrollView

commit 20a74e064708e6bf9d15cc5551d1f86af9d24010
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Fri May 20 09:22:45 2016 -0300

    fix: setAdditionalTransform support reference

commit 8341df82a02683b8e4ae02654e90617a2e5ced6d
Merge: 83751de 469d38d
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Wed May 18 07:38:49 2016 -0700

    Merge pull request #8 from songchengjiang/riq_vr

    Finished VR integration of SKDs based on VRProtocol

commit 469d38d778cd5f947098a08d8fd14ca6f32b0502
Author: songchengjiang <moses_jc@sina.com>
Date:   Wed May 18 15:32:32 2016 +0800

    fix bug of deepoon's headtracking

commit 83751deac133910c24321ddaddff93bf736de884
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Tue May 17 09:41:17 2016 -0700

    fix: Scene inverts the eye matrix

commit 41ae41969a71fd5b07396faac78e777c4afbe5c4
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Tue May 17 06:54:34 2016 -0700

    fix: inversed matrix for camera

commit 049dee721356a47b19f5e51a0face6a5a1647095
Author: songchengjiang <songcheng.jiang@chukong-inc.com>
Date:   Tue May 17 15:51:57 2016 +0800

    add headtracker of oculus

commit 3f6478352a4baebc684105156389655edbac7e6f
Author: songchengjiang <moses_jc@sina.com>
Date:   Tue May 17 14:22:56 2016 +0800

    add headtracker of SKDs

    gearvr/deepoon/cardboard

commit 59df985b72adf0dbb5a4c66c80ae7299b16ae909
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Mon May 16 22:12:23 2016 -0700

    fix: head tracker works

commit 306c59da0175708c96b5757f5f27afd6a6592fe3
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Mon May 16 17:55:43 2016 -0700

    fix: adds missing methods to `VRIHeadTracker`

commit 91100b8a86d78801fbcd08e99427d6a6363ad69b
Author: songchengjiang <songcheng.jiang@chukong-inc.com>
Date:   Mon May 16 14:17:21 2016 +0800

    Rename Oculus's files

commit 01ef6215de936a8d8bb15f9ec195cb81b2b4b18f
Author: songchengjiang <moses_jc@sina.com>
Date:   Mon May 16 11:41:56 2016 +0800

    Rename files based on riq's changes

commit 734efbb045064d24df095c5b8fc604ef2aab1dea
Merge: 91449c9 769a883
Author: songchengjiang <songcheng.jiang@chukong-inc.com>
Date:   Mon May 16 09:57:57 2016 +0800

    Merge branch 'riq_vr' of https://github.com/songchengjiang/cocos2d-x into riq_vr

    Conflicts:
    	build/cocos2d_libs.xcodeproj/project.pbxproj
    	cocos/vr/CCVRGeneric.cpp
    	cocos/vr/CCVRGenericHeadTracker.h

commit 91449c9d23e357549cb1aeae6d1454274def1aab
Merge: d3e4550 a33faaf
Author: songchengjiang <songcheng.jiang@chukong-inc.com>
Date:   Mon May 16 09:54:44 2016 +0800

    Merge branch 'vr' of https://github.com/ricardoquesada/cocos2d-x into riq_vr

    Conflicts:
    	build/cocos2d_libs.xcodeproj/project.pbxproj
    	cocos/platform/CCGLView.cpp

commit a33faafa1a2b6cffdc32d87f3c1c321f46f94789
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Sat May 14 00:57:54 2016 -0700

    fix: adds head tracker

commit ea348cf72d3e54dc3864571bff1405909dbb65c9
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Fri May 13 18:40:32 2016 -0700

    fix: removes red background

commit 113c7debe9a35fc142183a9012cac40063e17efe
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Fri May 13 18:39:31 2016 -0700

    fix: centers image

commit 769a883c93f4f7c6191462626845f01d6f8596fe
Author: songchengjiang <moses_jc@sina.com>
Date:   Fri May 13 20:36:19 2016 +0800

    Merge branch 'vr' of https://github.com/ricardoquesada/cocos2d-x into riq_vr

commit d3e45501cd2cada87735390a407fbd44e61cd84e
Author: songchengjiang <songcheng.jiang@chukong-inc.com>
Date:   Fri May 13 17:52:46 2016 +0800

    update win32 project for VR

commit ba0fdb8b8e1efaf8fdf88e044e701fb5bedb4839
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Thu May 12 23:21:50 2016 -0700

    fix: no hardcoded values

    code is simpler, fixed a few bugs

commit b30596cdae4cdcf39d960a39661a79200b27c7a8
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Thu May 12 21:50:18 2016 -0700

    fix: simplified distortion

commit 37b184f084e7b50bac9a5a3c59a87f8f03440b53
Author: songchengjiang <songcheng.jiang@chukong-inc.com>
Date:   Fri May 13 09:39:34 2016 +0800

    finished VR rendering of Oculus

commit f7d74cd0a2479541c0546d0ec41fe4f867405fcc
Author: songchengjiang <moses_jc@sina.com>
Date:   Thu May 12 10:00:43 2016 +0800

    Finished GearVR and Deepoon VR rendering integration

commit 776fb4fd7420f1c14403eb476df1e9716362f1e5
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Wed May 11 16:56:57 2016 -0700

    fix: distortion working... with too many hardcoded values

    time to "un-hardcode" the values

commit 0584773cca88c5b3dee72821830841f617cfb21c
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Tue May 10 19:49:07 2016 -0700

    feat: distortion WIP

commit 9b5ef01776eaa617dd4677c3824e50c1f9da41c6
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Tue May 10 15:49:17 2016 -0700

    fix: simpler

    one texture that holds both left and right eye

commit bfff504c499c253a0c36b342e6b5bcb0edf4fed7
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Mon May 9 10:50:43 2016 -0700

    fix: Camera code is cleaner

commit fcf730bc2afc6c4552787273577e1942088c2e42
Author: songchengjiang <moses_jc@sina.com>
Date:   Mon May 9 16:43:58 2016 +0800

    support cardboard VR rendering

commit f88b834b70fbfb28db0c8442e68984c61192d7cc
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Fri May 6 21:16:10 2016 -0700

    fix: proj fixes. works ok in any resolution

commit f980a616837b0f259d9564e622c78e0f4869ed53
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Fri May 6 19:08:47 2016 -0700

    fix: renders ok in any device

commit 4799ad32ea38ddd217e80e868c3d9021c03e88ce
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Thu Apr 28 16:46:30 2016 -0700

    fix: renders something

    fix: passing camera to scene

    adds a way to return user camera

    fix: stereo rendering works

    fix: viewport left is correct

    fix: scissor is not needed...

    fix: works!

    fix: minor fixes

    fix: new approach... almost working

    fix: camera is moved

    whitespace fixes

    fix: whitespaces

    fix: new line

commit c137a53aba227cf2e2a1809b55cb9b3da25d432b
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Wed Apr 27 18:56:41 2016 -0700

    fix: VR refactor... still WIP

commit 16fde77d71b8309e982bf6fa4f4ee0acea5fc0d1
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Tue Apr 26 22:21:21 2016 -0700

    feat: VR, initial commit
2016-06-15 11:33:25 -07:00
mogemimi a348cbda8b Move StringUtils functions from deprecated header file to ccUTF8.h (#15835)
* Move StringUtils functions outside of deprecated header

* Replace deprecated headers with 'base/ccUTF8.h'
2016-06-15 15:01:26 +08:00
子龙山人 51f4deee01 Add system label overflow (#15827)
* Add system font overflow

1. currently only iOS, Mac and Android platform are supported

add mac label overflow shrink

modify system font overflow test

fix warning and possible memory leaks

add ios system label overflow support

add iOS system font overflow support

fix iOS system font overflow

fix Mac System font overflow

add android system font clamp

add Android system font shrink

cleanup iOS shrink related code

fix Android system font clamp

add core text to project template

fix iOS tests project

fix mac and iOS shrink

improve iOS and Mac clamp feature

fix header file include path

* modify the comments, make it more clearer
2016-06-15 10:43:15 +08:00
James Chen 126b60945e issue #15652: fix low FPS on some android devices while auto batch is disabled. 2016-06-12 11:35:30 +08:00
MagicXrEv 29cca63822 Texture2D::addImageAsync : Set pixel format correctly. (#15774) 2016-06-03 09:38:01 +08:00
James Chen 3d116c3333 SetBlending fix 2016-06-01 17:46:27 +08:00
mogemimi fc6c612c4c Remove duplicate header includes 2016-05-26 23:25:44 +09:00
mogemimi f6bee1abc2 Fix minor typo: Texure -> Texture 2016-05-26 02:36:15 +09:00
mogemimi 1e04cb5950 Use nullptr instead of 0 or NULL 2016-05-25 03:09:11 +09:00
Ricardo Quesada 23c5c18c91 Merge pull request #15646 from Rypac/fix_quadcommand_crash
Fix crash due to reallocation of shared indices memory
2016-05-24 11:29:28 -03:00
mogemimi a1a8feed71 Add missing references to avoid unnecessary copies 2016-05-17 01:15:07 +09:00
Ryan Davis 8ca09f7c2a Fix crash due to reallocation of shared indices memory 2016-05-15 12:30:30 +10:00
treert 2c4b634a50 reset UIGrayScale Shader when reload shaders
reset GLProgram for UIGrayScale Shader when reload shaders
2016-04-23 13:33:22 +08:00
minggo 5f6f35fb91 Merge pull request #15451 from xpol/fixes-format-warnings
Fixes format warnings.
2016-04-19 10:21:10 +08:00
minggo 93d331f1e8 Merge pull request #14965 from elloop/fix_opengl_log_function
fix opengl log function.
2016-04-18 18:32:00 +08:00
Xpol Wan dc0f7bf903 Fixes format warnings. 2016-04-18 17:52:58 +08:00
mogemimi 4f32df255d Fix return value of VertexAttribBinding::init() 2016-04-10 08:05:19 +09:00
minggo 4bee2c4e79 Merge pull request #15361 from stevetranby/iterator-erase
Iterator erase pattern
2016-04-07 10:34:55 +08:00
Ricardo Quesada ed42305c26 fix: works if no ';' is the the end of defines
Github issue #15376
2016-04-06 13:27:59 -07:00
Ricardo Quesada 9fae3a5ed3 Merge pull request #15204 from perminovVS/v3-dev-gl-program-feature
GLProgram replaceDefines correct and other feature
2016-04-06 10:34:44 -07:00
Steve Tranby 24fd25e143 Iterator erase pattern 2016-04-01 18:29:21 -06:00
mogemimi 44080a04d8 Fix typos in comments and strings 2016-03-29 10:52:17 +09:00
minggo 3c676d9712 Merge pull request #15037 from Shulepov/spriteframecache_pixel_format
SpriteFrameCache: take pixelFormat into account if specified
2016-03-23 09:48:35 +08:00
Xpol Wan 90456d29ba Fixes 1605 include path in 541 files
using the tools/coding-style/include-linter.py with -f options.
2016-03-20 21:53:44 +08:00
Vladimir Perminov 7011c3a7e4 GLProgram replaceDefines correct and other feature 2016-03-07 17:05:20 +03:00
mogemimi 2a8d84e7f9 Remove unnecessary const from return types 2016-02-29 16:48:07 +09:00
mogemimi 1d9e688707 Fix typos in documentation 2016-02-18 16:16:36 +09:00
Mikhail Shulepov 15f0aaa598 Texture2D::getStringForFormat - added missed formats 2016-02-12 19:04:30 +03:00
Mikhail Shulepov 112fceae81 Texture2D: RGB888 -> A8 conversion (white - full opacity, black - full transparency) 2016-02-12 17:23:56 +03:00
Ricardo Quesada 4a318c0048 Renderer improvments: TriangleCommand and QuadCommand merged
- more options for batching (faster)
- less flushing in between commands (faster)
- less renderer code (easier to maintain)
- less VBO/VAO (less memory)
- uses temporary buffer for faster rendering (more memory)
  - QuadCommand is just a subclass of TriangleCommand (simpler)
  - but statically it allocates indices internally (like any TriangleCommand) (more
    memory, but not that much)
- adds more tests for SpritePolygon
- adds test for batching Tri + Quad command
- and fixes some other bugs

Squashed commit of the following:

commit cce893a9114da5dda91a895e4e661894f365e2c7
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Mon Feb 8 06:56:57 2016 -0800

    QuadCommand: indices are static

    thanks @Darinex

commit e5fd1c14e93d2f07b8266bfec03cf7206d348f59
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Sun Feb 7 19:18:42 2016 -0800

    little improvements in xcode proj management

commit 6cd29764e01ad300f4e89e62aa6b399f73e94f01
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Sun Feb 7 19:05:52 2016 -0800

    Renderer improvments: TriangleCommand and QuadCommand merged

    - more options for batching (faster)
    - less flushing in between commands (faster)
    - less renderer code (easier to maintain)
    - less VBO/VAO (less memory)
    - uses temporary buffer for faster rendering (more memory)

    and fixes some other bugs

    Squashed commit of the following:

    commit af7a209435c5f2430c31ab3ebcc7f45051eacb1a
    Author: Ricardo Quesada <ricardoquesada@gmail.com>
    Date:   Sun Feb 7 18:55:27 2016 -0800

        adds test for batching quads and tris

    commit 25816e3eaeffd4b0cfe5fa15e97ff84e9013b8be
    Author: Ricardo Quesada <ricardoquesada@gmail.com>
    Date:   Sun Feb 7 18:40:15 2016 -0800

        cleanup renderer

    commit 7f9785056681756c865d603516c7e14c46040e82
    Author: Ricardo Quesada <ricardoquesada@gmail.com>
    Date:   Sun Feb 7 15:34:48 2016 -0800

        clean up docs

    commit 92a8b679dd404e4ca2839d85e2bd925195b12996
    Author: Ricardo Quesada <ricardoquesada@gmail.com>
    Date:   Sun Feb 7 15:18:52 2016 -0800

        QuadCommand converted to Triangles command

    commit 7e21ec12d3781f6964b4d639cfa4bdc79eb8ae80
    Author: Ricardo Quesada <ricardoquesada@gmail.com>
    Date:   Fri Feb 5 16:17:29 2016 -0800

        adds missing files... new test as well

    commit d1bd4391785515bdc2e1bebbeb3f321f983b51f2
    Author: Ricardo Quesada <ricardoquesada@gmail.com>
    Date:   Fri Feb 5 14:35:41 2016 -0800

        more tests for poly sprites

    commit 5775a25b1046671bd0f5af4c5ab52b308b34bb39
    Author: Ricardo Quesada <ricardoquesada@gmail.com>
    Date:   Fri Feb 5 00:30:13 2016 -0800

        malloc instead of std::vector

    commit 14a5d45cc978c55a182c03f181ca2bc603776561
    Author: Ricardo Quesada <ricardoquesada@gmail.com>
    Date:   Thu Feb 4 21:40:46 2016 -0800

        little optimization

    commit 5667cb2b62416f8a439a54c3973d5841fbe1b68b
    Author: Ricardo Quesada <ricardoquesada@gmail.com>
    Date:   Thu Feb 4 19:13:13 2016 -0800

        quad works as expected

    commit 462aef05baa6586591882faa366839bead4be068
    Author: Ricardo Quesada <ricardoquesada@gmail.com>
    Date:   Thu Feb 4 15:22:59 2016 -0800

        works

    commit c789e6c42811278563c7682b5620296ae8d84aeb
    Merge: d6c3729 de62924
    Author: Ricardo Quesada <ricardoquesada@gmail.com>
    Date:   Thu Feb 4 14:08:49 2016 -0800

        Merge branch 'v3' into uniform_matrix_auto

    commit d6c37297954af752ebf42ec5f71e5e2fe28c9cc2
    Author: Ricardo Quesada <ricardoquesada@gmail.com>
    Date:   Thu Feb 4 13:54:07 2016 -0800

        works ok...

    commit 45c288631989ea735cc31ec5aa683d9d41aacab3
    Author: Ricardo Quesada <ricardoquesada@gmail.com>
    Date:   Thu Feb 4 12:58:34 2016 -0800

        quad works!

    commit 7137cff51df09adee7129738cea2b69da090756e
    Author: Ricardo Quesada <ricardoquesada@gmail.com>
    Date:   Wed Feb 3 16:19:34 2016 -0800

        more optimizations... WIP... doesn't work yet

    commit a8324c1a9acb6b82102e05eee6e5e5f341306c7b
    Author: Ricardo Quesada <ricardoquesada@gmail.com>
    Date:   Tue Feb 2 21:59:42 2016 -0800

        compiles in release mode

        more tests... better threshold

    commit 884ffc756e7520fcbb9252260181538ec81b8368
    Author: Ricardo Quesada <ricardoquesada@gmail.com>
    Date:   Tue Feb 2 17:21:32 2016 -0800

        initial uniform_auto_matrix commit

        Changes the CC_matrix uniform in runtime depending on whether the command can be batched or not.

        Lot of things missing, though... like performance tests.
2016-02-08 11:25:37 -08:00
elloop 341575aa4c 1. We should define `std::string ret` in where we really need it. According to my test on android platform the function returns at `return "";`, which makes the `ret` unnecessary.
2. `charsWritten` is not used, we should either delete it or use it. Because we don't check the bytes written, I think we can just delete it.
3.  We don't need (logLength+1) space for `logBytes`, because `logBytes`  returned by calling glGetShaderInfoLog(shader, logLength, nullptr, logBytes) takes `logLength` bytes at most, including the ending null character,  i.e. `(strlen(logBytes) + 1 ==  logLength)` always yield true. According to the offical opengles sdk docs: https://www.khronos.org/opengles/sdk/docs/man/xhtml/glGetShaderInfoLog.xml.
and
https://www.khronos.org/opengles/sdk/docs/man/xhtml/glGetShaderiv.xml

4. We don't need `logBytes[logLength] = '\0';`, because `logBytes` returned is already null-terminated.
2016-01-25 12:22:30 +08:00
James Chen 057db2444c Removes unused code in Material::initWithFile. 2016-01-15 00:55:10 +08:00
zilongshanren 7d943f200f fix scale9sprite gray state opacity issue.
Ticket: https://github.com/cocos2d/cocos2d-x/issues/14378
2016-01-07 17:17:55 +08:00
pandamicro 022bcc24f1 Merge branch 'v3.10' of github.com:cocos2d/cocos2d-x into v3
Conflicts:
	cocos/scripting/js-bindings/manual/chipmunk/js_bindings_chipmunk_manual.cpp
	cocos/scripting/js-bindings/manual/component/CCComponentJS.cpp
	cocos/scripting/js-bindings/manual/js_bindings_opengl.cpp
2015-12-20 22:56:33 +08:00
Liam fb312a761c update for 3D object render, revert old changes 2015-12-18 11:23:33 +08:00
Wenhai Lin 4fa58602a8 Adds `std::nothrow` to the `new` statements 2015-12-16 14:02:55 +08:00
mogemimi f280a31323 Fix typo in documentation and comments 2015-12-09 01:48:24 +09:00
Ricardo Quesada aebfefd7a8 Merge branch 'v3' into js_more_conversions 2015-12-04 19:01:20 -08:00
Ricardo Quesada cd8631ef09 sfunction "create" uses new optimized code
...although this code should never be called
2015-12-04 18:42:31 -08:00
Ricardo Quesada f6c2758801 Merge pull request #14409 from xiaofeng11/v3_combine_opengl
Combine Studio change for openGL related operation
2015-12-03 23:03:40 -08:00
Liam 07bc48c1b8 revert glprogram 2015-12-03 16:29:02 +08:00
XiaoYang 867664197e Merge pull request #14526 from super626/v3
3D Normal Map Support
2015-12-02 14:22:20 +08:00
yangxiao ebd5c1cca7 resolve conflict and fix checktexture bug 2015-12-02 11:26:05 +08:00
pandamicro 70dd2af5d5 Merge pull request #14518 from mogemimi/fix-memory-leak-texture-cache
Fix memory leak when initWithImage() failed
2015-12-02 10:20:04 +08:00
xiaofeng11 18666a9b41 Merge pull request #14393 from xiaofeng11/v3_combine_3d
Combine Studio change for 3d components
2015-12-02 09:47:12 +08:00
mogemimi d539e6c797 Fix memory leak when initWithImage() failed 2015-12-01 12:48:54 +09:00
yangxiao 11f1bd6e28 builtin material normal map support 2015-12-01 10:37:53 +08:00
XiaoFeng 150d907636 Add missing changes to Particle 3d 2015-11-27 19:01:30 +08:00
XiaoFeng 2d28b78e41 Add 3 missing class export
Change clearShader logic.
2015-11-27 14:58:18 +08:00
songchengjiang b55f040ec6 fix macro definition error 2015-11-27 14:23:17 +08:00
XiaoFeng 8e4276469c Add comment to new function 2015-11-27 14:08:27 +08:00
songchengjiang 642e19baef unify (No)Normal Mapping shaders 2015-11-27 13:15:33 +08:00
XiaoYang 92d7ccfbca Merge pull request #14471 from super626/v3
release default fbo
2015-11-27 11:33:07 +08:00
songchengjiang fc4c3ec650 Merge branch 'v3' of https://github.com/super626/cocos2d-x into v3 2015-11-27 09:34:31 +08:00
XiaoFeng 09606e96cd Add comment for new function 2015-11-25 11:33:24 +08:00
XiaoFeng d0cd640ac8 Update 2015-11-25 11:15:17 +08:00
songchengjiang 9241797acb support normal mapping material 2015-11-25 10:45:03 +08:00
XiaoFeng 722f20c4b6 Update implement remove condition macro check. 2015-11-24 18:29:58 +08:00
yangxiao aa38dfba89 release default fbo 2015-11-24 18:11:16 +08:00
XiaoFeng 50889c1c6c Save _vertShader & _fragShader for PC platform only to decrease memory usage for mobile platform. 2015-11-17 14:29:56 +08:00
XiaoFeng acd3b5cbc4 Combine Studio change for openGL related operation 2015-11-17 13:38:42 +08:00
XiaoFeng eb644ee79f Combine Studio change for 3d components 2015-11-16 15:05:43 +08:00
pandamicro 6fc7aca423 Merge pull request #14153 from Fraggle/patch-1
PMA Handling issue
2015-11-11 14:14:22 +08:00
yangxiao 9d2fca6d34 fix cull face for render queue 2015-11-09 10:42:12 +08:00
pandamicro b58e656620 Merge pull request #14264 from super626/v3
Fix: Mesh::setGLProgramState may modify state block
2015-10-30 10:11:23 +08:00
yangxiao 16d9cf1af9 setStateBlock implement 2015-10-29 14:21:25 +08:00
mogemimi 9df30d2454 Fix typos in documentation 2015-10-23 16:59:51 +09:00
pandamicro f2898ecf30 Merge pull request #14207 from super626/terrain
fix shader on pc
2015-10-22 10:10:10 +08:00
yangxiao cca25f5b5c fix shader on pc 2015-10-22 09:29:12 +08:00
Dale Stammen ce88dbdee4 removed WP8.1 shader code 2015-10-16 14:48:03 -07:00
Dale Stammen 414a34f3f9 removed old WP8.1 shaders for gl_PointSize 2015-10-16 14:47:02 -07:00
Sebastien Flory bd83fc1474 PMA Handling issue
Hi,

I compared to cocos2D-x v2.x and it seems that there is an issue with the _hasPremultipliedAlpha flag not beeing set correctly for mipmaps and compressed textures.
I guess it's a mistake due to the reorganization of the code between the old CCTexture2D and the new one.
In our tests, this fixes the issue.

Best,

Sebastien
2015-10-15 15:48:21 +02:00
yangxiao 907189ed14 correct wrong presion, which leads to failed on some devices 2015-10-15 11:59:38 +08:00
Martin Taylor 62e36e8006 fix typos and syntax error. A thorough check by tool VSSpellChecker. 2015-09-22 16:08:23 +08:00
yangxiao ea538cd9da merge cocos 2015-09-16 10:37:24 +08:00
yangxiao ca24e6eba3 fix clone 2015-09-11 15:08:59 +08:00
yangxiao 6fd9784fce setParent for RenderState 2015-09-11 11:47:36 +08:00
yangxiao d5fab0bd38 merge cocos 2015-09-10 10:44:09 +08:00
yangxiao 8f5cd6cdc8 remove setParent 2015-09-10 09:28:01 +08:00
yangxiao 64471fab85 fix material clone 2015-09-10 09:23:02 +08:00
Nathanael Weiss 14b9c2e75c Fix crash in FrameBuffer if no DepthStencil
This fixes a debug-config crash if a FrameBuffer has no `RenderTargetDepthStencil`.
2015-09-08 13:13:38 -07:00
yangxiao c3ac446f35 resolve conflict 2015-09-07 14:45:09 +08:00
yangxiao 137d180dc9 fix material clone 2015-09-07 13:59:08 +08:00
WenhaiLin a3b5becb45 Sync v3.8 to v3 2015-08-31 22:05:37 +08:00
yangxiao bc07d7954a fix render state 2015-08-28 23:00:45 +08:00
pandamicro d6045fdbea Merge branch 'v3.8' of github.com:cocos2d/cocos2d-x into v3
Conflicts:
	cocos/audio/winrt/Audio.cpp
	cocos/platform/winrt/CCCommon.cpp
	cocos/platform/winrt/CCWinRTUtils.cpp
	cocos/platform/winrt/CCWinRTUtils.h
2015-08-27 10:40:04 +08:00
Ricardo Quesada d5d1be93cc make it compile on win32 2015-08-26 10:16:50 -07:00
yangxiao d17c04cf0e tmp 2015-08-26 16:35:42 +08:00
Ricardo Quesada dfed33f6f2 Adds `PrimitiveCommand` test 2015-08-25 15:07:03 -07:00
yangxiao 7dcc3dd982 Move CCTextureCube From 3d to renderer to solve compilation issue 2015-08-24 14:01:50 +08:00
fusijie cbd7eed9c4 fixed renderTexture crash bug. 2015-08-21 17:38:56 +08:00
yangxiao 8a6c49b5a3 merge cocos 2015-08-03 09:54:29 +08:00
pandamicro a011fa4c8a Merge pull request #12852 from super626/issue10242
fix #10242, reload shader when light number changed
2015-07-30 12:57:32 +08:00
tangziwen e4cf89e1c4 terrain update: can set Light direction manually, set light map, fix a bug which height map is not exist cause crash when destructing. 2015-07-29 13:24:12 +08:00
yangxiao 92ec9ab5f2 add config loaded event 2015-07-24 16:38:30 +08:00
andyque 7c665e6447 remove EMSCRIPTEN related code 2015-07-16 14:15:41 +08:00
yangxiao 69e79ed164 fix #10242, reload shader when light number changed 2015-07-15 11:36:53 +08:00
andyque 91dfb07a8c add more descriptive message to ASSET macro. 2015-07-14 15:28:36 +08:00
Vincent Yang d9bc8b7c1b fix bug: don't decrease _asyncRefCount correct in addImageAsyncCallback. 2015-07-09 17:06:55 +08:00
Vincent Yang 1f8b46e911 Fixbug: Need to replace thread unsafe code from TextureCache::addImageAsync. 2015-07-08 15:13:48 +08:00
yangxiao 269feeb1f9 remove stencil from Renderstate 2015-07-01 14:06:37 +08:00
yangxiao 13dbd44250 remove unused variable 2015-06-25 15:05:21 +08:00
yangxiao 63f948c822 modify skybox to projection space 2015-06-25 15:01:39 +08:00
pandamicro cc00cbedbe Merge pull request #12482 from yangws/fixbug_20214
fixbug: cpp-test -> NewRenderer (drag the layer to test the result of…
2015-06-23 21:09:59 +08:00
pandamicro 60372056ce Merge pull request #12484 from andyque/fix-nine-patch-image-error
fix nine patch image parser error on Windows.
2015-06-23 18:26:16 +08:00
pandamicro 2a0c2b6e32 Merge pull request #12250 from hawkwood/patch-10
Fails if file does not exist
2015-06-23 17:32:47 +08:00
andyque 7fff2bd3c4 fix nine patch image parser error on Windows. 2015-06-23 15:42:58 +08:00
Vincent Yang 4b768c5fd8 fixbug: cpp-test -> NewRenderer (drag the layer to test the result of culling), some object will be culling before out of screen. 2015-06-23 15:22:27 +08:00
pandamicro a2deddcf59 Merge pull request #12361 from dabingnn/v3_androidBugForVertexAttrib
fix android background and foreground bug with VertexAttributeBinding
2015-06-17 09:34:47 +08:00
Justin Hawkwood 90db6fe5d6 Added check that callback is set 2015-06-15 23:36:04 -07:00
Justin Hawkwood 9378b6704c Moved file check to alternate location 2015-06-15 23:31:52 -07:00
Huabing.Xu 19982aae00 fix android background and foreground bug with VertexAttributeBinding 2015-06-16 14:04:50 +08:00
Ricardo Quesada b167ab3e78 StateBlock() is public 2015-06-15 17:43:37 -07:00
Ricardo Quesada ca3da86da7 StateBlock::restore() is public
It is possible to restore to default state
2015-06-15 14:12:44 -07:00
pandamicro d0db40c4a6 Merge pull request #12080 from linshun/v3
issue #12078 added audio, network, physics, platform and storage group.
2015-06-15 12:45:11 +08:00
Ricardo Quesada 5c419ff7bc compiles on windows 2015-06-12 20:49:20 -07:00
Ricardo Quesada 9b7c12aa38 updates invalidate documentation 2015-06-12 17:44:48 -07:00
Ricardo Quesada a8cf72dc43 pass bits to invalidate 2015-06-12 17:14:09 -07:00
Ricardo Quesada 4278bf51b1 Adds RenderState::StateBlock::invalidate();
handy function to restore the GL state to the default one.
Only use it if calling GL calls directly
2015-06-12 16:47:08 -07:00
Vincent Yang 097bf455c2 Rename CCRenderBufferObject to CCRenderBuffer in windows projects. 2015-06-11 11:45:10 +08:00
Huabing.Xu 10352c40b2 Merge branch 'v3' into v3FrameBufferObject
# Conflicts:
#	cocos/2d/CCCamera.h
2015-06-10 10:16:42 +08:00
Justin Hawkwood 852639cfe7 Added empty string check 2015-06-09 09:19:04 -07:00
Huabing.Xu 67a94c4485 compiles on android and linux 2015-06-09 17:57:07 +08:00
Huabing.Xu ef4978f0cd move viewport to experimental namespace 2015-06-09 16:21:50 +08:00
Huabing.Xu 3e331128c6 file rename CCFrameBufferObject->CCFrameBuffer 2015-06-09 15:32:12 +08:00
Huabing.Xu 9acab65e4f rename FrameBufferObject->FrameBuffer
Move FrameBufferObject related class to experimental namespace
2015-06-09 10:59:43 +08:00
Justin Hawkwood eca488b85a Fails if file does not exist
This adds a callback with nullptr if the file does not exists.  Checking this before checking cache means that if a file is cached then deleted, the async call will fail.  To allow a cached but deleted file to return the texture, move the isFileExist check to ALTERNATIVE.

If leaving check where it is, on failure should it also check if the file was cached and remove it?
2015-06-08 17:14:15 -07:00
Michael Sotnikov dae8f788c1 improve rendering of inner shapes when outline is used 2015-06-08 12:56:43 +03:00
Huabing.Xu 133ef90c09 Merge branch 'v3Viewport' into v3FrameBufferObject
# Conflicts:
#	cocos/renderer/CCFrameBufferObject.h
2015-06-06 18:16:22 +08:00
Ricardo Quesada 453a3d93bc samplers are treated as uniforms 2015-06-05 14:55:33 -07:00
Huabing.Xu d35a8a3a9e add default FBO 2015-06-04 15:53:13 +08:00
Huabing.Xu ad1f7c472c add render buffer render target for color attachment 2015-06-04 11:18:35 +08:00
Ricardo Quesada b8957b176a fixes win compilation issues 2015-06-02 23:31:57 -07:00
Ricardo Quesada 872e4f5a4f removes logging 2015-06-02 17:50:34 -07:00
Ricardo Quesada 87a3a1844a Adds support for Autobindings in Shader
...part of Material
2015-06-02 16:56:59 -07:00
linshun 09b52331d1 issue #12078: added renderer group and removed core and support group. 2015-06-01 13:43:56 +08:00
Huabing.Xu 9bf15877e5 add applyViewport in camera. 2015-05-29 15:52:06 +08:00
Huabing.Xu 22ddf53539 Merge branch 'v3FrameBufferObject' into v3 2015-05-29 10:38:42 +08:00
Huabing.Xu 2d6d1b7a8c add android background and foreground switch support for framebufferobject 2015-05-28 17:08:36 +08:00
Huabing.Xu 9ffbe39f18 DepthStencil RenderTarget could be null, which can be used to detach the old DepthStencil RenderTarget 2015-05-27 18:16:05 +08:00
Huabing.Xu 9d4e50f3a5 add optional params for RenderTarget creation 2015-05-27 16:59:54 +08:00
Huabing.Xu 471547e0b0 refactor FrameBufferObject to FrameBufferObject and RenderTarget 2015-05-27 11:40:12 +08:00
Vincent Yang 246913c092 Fix bug: skybox can't move to other position except origin point in world space. 2015-05-26 17:14:26 +08:00
Huabing.Xu 83bae15caf Merge branch 'v3FrameBufferObject' of github.com:dabingnn/cocos2d-x into v3FrameBufferObject
# Conflicts:
#	cocos/2d/libcocos2d.vcxproj.filters
#	cocos/2d/libcocos2d_8_1/libcocos2d_8_1/libcocos2d_8_1.Shared/libcocos2d_8_1.Shared.vcxitems.filters
2015-05-26 12:06:05 +08:00
Huabing.Xu c22a8e81ce Merge branch 'v3' into v3FrameBufferObject 2015-05-25 16:56:22 +08:00
minggo 273ac5d00a Merge pull request #12002 from WenhaiLin/v3-texturecache-unbindfix
Fixed TextureCache::unbindImageAsync fails to unbind all asynchronous callback for a specified bound image.
2015-05-25 16:29:43 +08:00
WenhaiLin 234ad668ec Fixed TextureCache::unbindImageAsync fails to unbind all asynchronous callback for a specified bound image. 2015-05-25 11:47:37 +08:00
andyque 0352a7a3ea add Android 9-patch image format support
commit c214c4a7a457275785d6377031b5a267d543ffbb
Author: andyque <guanghui8827@126.com>
Date:   Mon May 18 17:16:09 2015 +0800

    Add Android 9-patch format support.

    Squashed commit of the following:

    commit a5a5a7a8f25b5bddae0ba21c56676a3f8d84102a
    Author: andyque <guanghui8827@126.com>
    Date:   Mon May 18 17:08:05 2015 +0800

        finish refactoring

    commit 730bf817f833de56999c616779fc0279890e14bf
    Author: andyque <guanghui8827@126.com>
    Date:   Mon May 18 11:47:08 2015 +0800

        refactoring 9-patch

    commit b45be6d54ac6e70a3fb9aa3eb700b252e4e72a54
    Author: andyque <guanghui8827@126.com>
    Date:   Mon May 18 09:42:06 2015 +0800

        refactor

    commit 384110193f1d581c4a0fb7a2c771c55f1db63cbf
    Author: andyque <guanghui8827@126.com>
    Date:   Fri May 15 17:59:21 2015 +0800

        fix lua and Android compile error

    commit 2877538fb3a436f95400b2ad637ea147b9df81d7
    Author: andyque <guanghui8827@126.com>
    Date:   Fri May 15 11:32:43 2015 +0800

         Add Android 9-patch image format support.

        The 9-patch format is used for creating Scale9Sprite.
2015-05-21 16:04:37 +08:00
Ricardo Quesada f2d3ecad48 Removes state from MeshCommand.
MeshCommand can be reused from other objects either by passing a
`Material` or a `RenderState::StateBlock`
2015-05-20 15:57:26 -07:00
Ricardo Quesada ac54dad9a0 MeshCommand uses StateBlock
When MeshCommand is used with GLProgramState, it will use the StateBlock
internally, instead of the manual and error prone way of keeping state
2015-05-19 18:13:18 -07:00
Ricardo Quesada aa027fbe0f Properties fixes
`createNonRefCounted` instead of `CrateWithoutAutorelease`
`readlines()` code is easier to read. Same performance
2015-05-19 13:51:52 -07:00
Vincent Yang 8d3ade78ca Add CC_DLL to Class FrameBufferObject. 2015-05-19 13:50:10 +08:00
Huabing.Xu 75f740add5 linux works 2015-05-18 18:08:15 +08:00
minggo 7b76d5fc41 Merge pull request #11871 from walzer/v3
fixed #11821, after release StateBlock::_defaultState, set it to null.
2015-05-18 14:47:16 +08:00
Huabing.Xu f96e704f7d Merge branch 'v3' into v3FrameBufferObject
Conflicts:
	build/cocos2d_libs.xcodeproj/project.pbxproj
	cocos/cocos2d.h
	cocos/renderer/CCGLProgramCache.cpp
2015-05-18 13:48:50 +08:00
walzer 02f295dfbf fixed #11821, after release StateBlock::_defaultState, set it to null, because developers would reconstruct it. 2015-05-18 10:44:49 +08:00
Huabing.Xu fbe49f538d remove WP8 code which is added by accident when resolve merge conflicts 2015-05-15 10:06:44 +08:00
Huabing.Xu c994f28914 Merge branch 'v3' into v3_CameraMaskFor2DAnd3DRendering 2015-05-15 09:55:51 +08:00
Ricardo Quesada 989848a358 fixes memory leak
improves performance a little bit
2015-05-14 17:24:27 -07:00
Huabing.Xu 84540c1ff4 Merge branch 'v3' into v3_CameraMaskFor2DAnd3DRendering
Conflicts:
	cocos/renderer/CCGLProgramCache.cpp
	tests/cpp-tests/Classes/controller.cpp
2015-05-14 11:55:10 +08:00
Huabing.Xu 57a3fa256a Fix memory leak for FrameBufferObject 2015-05-14 11:19:13 +08:00
Huabing.Xu e6e0a1d15c refactor: FrameBufferObject will contain an Texture2D instead of inheriting from Texture2D 2015-05-14 10:36:49 +08:00
Ricardo Quesada fde5f8d63c Adds better sample
adds clone support as well
2015-05-13 17:39:39 -07:00
Ricardo Quesada aeea7ade14 RenderState can be part of Material and Technique 2015-05-13 14:12:37 -07:00
Ricardo Quesada e95de4de62 fixes mipmap issue with parsing Sampler 2015-05-13 10:24:32 -07:00
Huabing.Xu 8311cf8920 Fix clearcolor overwrite bug
change test case for FrameBufferObject
2015-05-13 17:40:10 +08:00
Huabing.Xu 6097b4ddd2 add clearAllFBOs function in FrameBufferObject 2015-05-13 17:17:54 +08:00
Huabing.Xu 42514ee62f FrameBufferObject works 2015-05-13 14:24:53 +08:00
Ricardo Quesada c693573d77 more samples
and API fixes
2015-05-12 22:24:52 -07:00
Ricardo Quesada a83c10fdbf Merge pull request #11807 from ricardoquesada/material_vertexattrib
Adds support of VertexAttribBinding per Pass
2015-05-12 21:05:02 -07:00
Ricardo Quesada d23ff0ea2c Adds support of VertexAttribBinding per Pass 2015-05-12 19:58:09 -07:00
minggo a587b28e38 Merge pull request #11792 from super626/v3
particle3d can not be seen when added to scene with terrain
2015-05-13 09:38:21 +08:00
Huabing.Xu f0acf7ee7b original version of frame buffer object 2015-05-12 16:43:17 +08:00
Ricardo Quesada 1937431596 Material uses new file format
The new file format is easier to read and less error prone
It also fixes many bugs and adds new test cases
2015-05-11 21:31:33 -07:00
yangxiao 4d71175318 resove conflict 2015-05-12 12:12:29 +08:00
Huabing.Xu cc0b3ffd2e Merge branch 'v3' into v3_addClearforCamera
Conflicts:
	cocos/renderer/CCGLProgramCache.cpp
	tests/cpp-tests/Classes/controller.cpp
2015-05-12 09:49:15 +08:00
songchengjiang f25c02f230 fix bugs of terrain 2015-05-11 12:02:32 +08:00