Commit Graph

92 Commits

Author SHA1 Message Date
minggo e50f9fc43b issue #2905: jsbinding samples and lua binding samples build ok on android 2013-10-17 15:04:30 +08:00
James Chen 5ffe904a1b issue #2905: [iOS Mac] Updating template. 2013-10-16 22:54:55 +08:00
James Chen edcf9fecb4 [Win32] Fixing compilation errors after renaming CocosDenshion to 'audio'. 2013-10-11 21:52:28 +08:00
minggo 866906fd58 issue #2905:modify project settings to include correct audio path 2013-10-10 15:40:06 +08:00
Dhilan007 8dc55b3773 issues #2677:Use CoreMotion's API to replace UIAccelerometer. 2013-10-08 11:08:45 +08:00
Dhilan007 9727436a5d issues #2834:Use Android standalone toolchain on windows to remove the dependence of cygwin 2013-09-27 21:54:48 +08:00
Ricardo Quesada cd557a11bf Adds missing icons to templates and samples 2013-09-20 14:06:44 -07:00
minggo bcb171e3c9 fix line end in windows 2013-09-20 22:23:13 +08:00
Ricardo Quesada 7ecb9778a3 Product Name is the project name 2013-09-19 18:12:02 -07:00
Ricardo Quesada d3827e9933 Template: Adds JS template for Mac
Mac and iOS templates share the same Xcode project
2013-09-19 16:02:20 -07:00
Ricardo Quesada c9a1cd49fe unifies ios and mac templates into one.
iOS and Mac templates unified into one Xcode project.

It is much easier to mantian an to develop games by having everything in one Xcode project
2013-09-19 14:59:44 -07:00
Ricardo Quesada 3427ed71c4 Adds iOS7 icons to ios template 2013-09-19 11:51:33 -07:00
Ricardo Quesada 24df87265e Small fixes for Xcode templates
Also, uses `auto` in the template code to be more c++11 friendly
2013-09-18 16:50:26 -07:00
Huabing.Xu a2dee37b0e glfw EGLView set alloc on the stack to prevent memory leak 2013-09-18 17:00:21 +08:00
minggo 40d91f0afa disable compressing png when deploying for iOS device 2013-09-18 11:16:28 +08:00
minggo c2e53d5673 Merge pull request #3665 from minggo/merge-physics
Merge physics
2013-09-17 08:18:55 -07:00
Huabing.Xu c1599300f6 fix template cpp not compiled in ipad retina 2013-09-17 20:05:24 +08:00
minggo ddaff9cce6 make cocos2dx depend chipmunk 2013-09-17 19:24:30 +08:00
samuele3hu cf5e04ad63 Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into developTest
Conflicts:
	samples/Cpp/SimpleGame/Classes/HelloWorldScene.cpp
2013-09-16 16:58:30 +08:00
samuele3hu b563c52e10 Issue:Resolve the carsh of the simple game test sample and modify the main.cpps in the template for the android projects 2013-09-16 16:55:16 +08:00
minggo 27381fc83f Merge pull request #3562 from bassarisse/develop
Win32 icons on template
2013-09-15 23:44:11 -07:00
LinWenhai 368d668e7b Update RootViewController.mm
fix not hide status on ios7
2013-09-13 09:42:26 +08:00
LinWenhai 644c3ebff5 Update RootViewController.h
Fix not hide status bar on iOS 7
2013-09-13 09:40:43 +08:00
Bruno Assarisse 71c1e10fd8 Win32 icons on template
Added icon to HelloCpp template, renamed the icon resource (so GLFW can
read it and put on window and taskbar), and removed unnecessary files
from projects.
2013-09-09 00:42:36 -03:00
Huabing.Xu 4c12f4029a issue #2460: project template for glfw 2013-09-02 13:48:39 +08:00
folecr cbd7796438 Update nojava.txt with readme. 2013-08-07 12:29:58 -07:00
folecr 5295b85d8e Update templates for Android 2013-08-05 19:14:47 -07:00
minggo 1d2b1c79c2 closed #2438:remove mac 32-bit support 2013-07-30 18:02:35 +08:00
James Chen 5aab0cab7b [Android] Fixing build errors for ndk-r9. 2013-07-29 14:54:00 +08:00
samuele3hu 3c953a934e issue #2404:Add more deprecated function and Modify template vs11 solution 2013-07-28 00:16:16 +08:00
minggo b6b56a252c make iOS template work ok on armv7s devices
build only active architecture only
2013-07-27 21:20:25 +08:00
James Chen d345ac7f3f [Android] Usage changes: ccGLInvalidateStateCache --> GL::invalidateStateCache(); 2013-07-26 14:00:10 +08:00
James Chen a1c3631962 issue #2404: DrawPrimitives deprecated. 2013-07-25 22:38:55 +08:00
minggo 99949331b1 fix error and compilings error in templates 2013-07-24 17:27:29 +08:00
minggo f6cfe3007f issue #2412:fix merging conflict 2013-07-23 10:41:11 +08:00
minggo 687c088b51 issue #2412:remove blackberry and marmalade port because they don't support c++11 2013-07-19 13:55:03 +08:00
James Chen 56419b9e90 issue #2410: [Android] Adding listener for CCDrawNode when application resume from background.
Reset the order of reloading shaders and textures in main.cpp.
2013-07-17 12:53:30 +08:00
James Chen 510b29a2ff Merge branch 'android-textures-fix' of https://github.com/jotel/cocos2d-x into shared-codes
Conflicts:
	cocos2dx/textures/CCTextureCache.cpp
2013-07-16 16:33:02 +08:00
James Chen 759831c1d8 issue #2397: Application::sharedApplication --> Application::getInstance. 2013-07-15 16:24:42 +08:00
James Chen f8cd252c5c issue #2397: sharedNotificationCenter --> getInstance 2013-07-12 14:17:42 +08:00
James Chen 1f8e852020 issue #2397: Shader::sharedShaderCache() --> Shader::getInstance(). 2013-07-12 13:40:01 +08:00
James Chen 2c1b26acf8 issue #2397: EGLView::sharedOpenGLView() --> EGLView::getInstance() 2013-07-12 13:11:21 +08:00
James Chen 88a28b041e issue #2397: Director::sharedDirector --> Director::getInstance() for all files. 2013-07-12 11:50:36 +08:00
Jaroslaw Lewandowski 626ba2686f Solving 'black screen' on android 2013-07-09 21:21:43 +01:00
James Chen cd2fae36f1 issue #2371: Updating multi-platform-template for iOS and Mac 2013-07-05 10:31:20 +08:00
James Chen 80cb06d3f7 Merge branch 'minggo-iss2305-replace-pthread' of https://github.com/dumganhar/cocos2d-x into minggo-iss2305-replace-pthread 2013-06-24 10:01:57 +08:00
James Chen 53a372669a closed #2322: Updating all win32 project configurations, improvement by using Multi-processor Compilation. 2013-06-23 17:25:34 +08:00
James Chen 88a0dbec5e Merge branch 'iss2305-replace-pthread' of https://github.com/minggo/cocos2d-x into minggo-iss2305-replace-pthread 2013-06-21 21:29:25 +08:00
minggo 0a768da240 issue #2305: use 4.7 toolchain to fix compiling errors 2013-06-21 17:17:23 +08:00
James Chen 0879a12516 issue #2129: Re-adds 'CC' prefix to objective-c classes for all projects. 2013-06-21 11:14:03 +08:00