Commit Graph

93 Commits

Author SHA1 Message Date
Ricardo Quesada d78304599d Cache working OK.
Performance increased in 20% for static objects.
2014-02-28 16:10:48 -08:00
Ricardo Quesada eb66ddd931 visit and draw improved.
`visit()` and `draw()` are improved.
they both receive:
 - `Renderer`
 - `kmMat4` for transformation
 - `bool` whether or not the transform changed from the previous frame

Although `draw` and `visit` are not using the 3 new parameters,
they will start using it in the coming days (or weeks, or months).

Those parameters are needed for:
 - `Renderer` shouldn't be a singleton. There should be one renderer per Director. There could be more than one renderer
 - we should get rid of `kmGLXXX` functions since nodoby knows what is happening. the `kmMat4` is for that.
 - whenever possible, we should try to optimize the multiplications. the `dirty` flag is for that.

We need those changes, so, it is better to change the API now, and not right after v3.0-final is released.
2014-02-27 21:43:54 -08:00
Ricardo Quesada 18c3a8dd02 little fixes for sprite 2014-02-24 15:18:07 -08:00
Huabing.Xu f20d487ade closed #3818: fix CC_SPRITE_DEBUG_DRAW feature 2014-02-24 20:02:48 +08:00
Ricardo Quesada 04460750b8 culling working for both 2d and 3d projections 2014-02-23 01:09:52 -08:00
Ricardo Quesada f37c606c4e removes unsued function
keeps the code cleaner
2014-02-22 17:55:03 -08:00
Ricardo Quesada 9b490a9124 Sprite: removed _hasChildren
_hasChildren has been replaced with !_children.empty()
2014-01-15 18:37:07 -08:00
walzer 64af0de648 update copyrights for 2014, in cocos/2d/ folder 2014-01-07 11:25:07 +08:00
James Chen 42356e8597 Exchanges order of Sprite::setSpriteFrame(string), Sprite::setSpriteFrame(frame) . It’s needed for bindings-generator to generate correct binding glue codes. 2014-01-04 21:53:03 +08:00
boyu0 2fb0179293 change QuadCommand variable to class member. 2013-12-26 16:36:03 +08:00
James Chen ed93f90ccc Removes unneeded ‘override’ codes, uses `using Node::addChild;` to prevent compiler warnings. 2013-12-23 16:58:26 +08:00
boyu0 ef54ed3c15 Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into HEAD
Conflicts:
	cocos/2d/CCLabel.cpp
	cocos/2d/CCLabel.h
	cocos/2d/CCLabelBMFont.cpp
	cocos/2d/CCLabelBMFont.h
	cocos/2d/CCLayer.cpp
	cocos/2d/CCLayer.h
	cocos/2d/CCNode.cpp
	extensions/GUI/CCControlExtension/CCControl.cpp
	extensions/GUI/CCControlExtension/CCControlButton.cpp
	extensions/GUI/CCControlExtension/CCScale9Sprite.cpp
	tools/tojs/cocos2dx.ini
2013-12-19 17:05:59 +08:00
boyu0 c6cc77e75b Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into edit_hungarian_notation 2013-12-19 09:45:21 +08:00
Ricardo Quesada 7616edd9f3 Improves SpriteTest
Improves SpriteTest.
It is easier to see if Sprite works as SpriteBatchNode (and vice-versa).

Needed for the new renderer.

Also adds `const` to title() and subtitle()
2013-12-18 13:52:10 -08:00
boyu0 e07c4ffec1 Change NULL to nullptr, edit hungarian notation. 2013-12-18 17:47:20 +08:00
Ricardo Quesada 3838268fd0 Merge branch 'develop' into newRenderer 2013-12-14 19:28:01 -08:00
boyu0 defae416f3 Merge branch 'develop' of git://github.com/cocos2d/cocos2d-x into bug3162_opacity_incorrect 2013-12-13 18:09:39 +08:00
James Chen bb5ef615dd Merge branch 'develop' of git://github.com/cocos2d/cocos2d-x into pr4479
Conflicts:
	cocos/2d/CCSpriteBatchNode.h
2013-12-13 16:44:22 +08:00
boyu0 d4c8fb0be6 Merge branch 'develop' of git://github.com/cocos2d/cocos2d-x into bug3162_opacity_incorrect 2013-12-13 10:47:52 +08:00
Ricardo Quesada 61cc365d9e Merge branch 'develop' into newRenderer
Conflicts:
	cocos/2d/CCGLProgram.h
	cocos/2d/CCLabelTTF.h
2013-12-12 14:41:42 -08:00
Ricardo Quesada a8c317bd83 getDescription() works as expected
renames `description` to `getDescription`. Adds `virtual`  to it.
Adds `getDescription` to missing nodes.
2013-12-12 14:30:22 -08:00
minggo 1e9c763b40 use ssize_t for index and capacity 2013-12-12 14:48:26 +08:00
boyu0 7cbce905bf issue #3162: delete duplicate functions. 2013-12-11 16:12:14 +08:00
Ricardo Quesada 0222c6544e Migration to Mat4x4
Armature not migrated yet

Signed-off-by: Ricardo Quesada <ricardoquesada@gmail.com>
2013-12-09 17:32:51 -08:00
boyu0 af5f496861 issue #3162: Merge Node and NodeRGBA, fix bug: Child's opacity will not be changed when its parent's setCascadeOpacityEnabled was set to true and opacity was changed. 2013-12-06 18:07:16 +08:00
Nite Luo 75381ebc51 Merge branch 'develop' into newRenderer 2013-11-27 10:16:17 -08:00
minggo 0ac9022201 fix a typo 2013-11-27 10:02:32 +08:00
minggo 85002285c2 override addChild in Sprite to fix error in binding generator 2013-11-27 09:50:47 +08:00
Nite Luo 3123c70153 Sprite are now using NewRenderer 2013-11-26 17:13:04 -08:00
Nite Luo 92b57c79ba Merge branch 'develop' into newRenderer
Conflicts:
	cocos/2d/CCClippingNode.h
	cocos/2d/CCLayer.h
2013-11-26 11:56:03 -08:00
minggo fcf43823b4 remove unneeded codes 2013-11-26 17:53:34 +08:00
Ricardo Quesada dd68eb4796 ParticleSystem uses protected constructors 2013-11-14 16:21:49 -08:00
Ricardo Quesada b87684c022 fixes Sprite::setTexture()
Sprite::setTexture(std::string&)  works as expected.
It sets the texture rect of the sprite
2013-11-14 15:37:43 -08:00
Ricardo Quesada d590986e73 Constructors are protected 2013-11-13 15:55:36 -08:00
Nite Luo a28f3f6f03 Merge branch 'develop' into newRenderer 2013-11-11 12:04:28 -08:00
Marc Lepage 27b82f8f67 Fix typos and other trivial cleanup 2013-11-10 22:00:50 -05:00
Nite Luo 5a1d92cbf2 Merge branch 'develop' into newRenderer
Conflicts:
	samples/Cpp/TestCpp/Classes/controller.cpp
2013-11-08 14:01:08 -08:00
Nite Luo be71eb8626 Merge branch 'develop' into newRenderer
Conflicts:
	.gitignore
	build/cocos2d_libs.xcodeproj/project.pbxproj
	build/cocos2d_samples.xcodeproj/project.pbxproj
	cocos/2d/CCDirector.cpp
2013-11-07 17:24:57 -08:00
Michael Contento b7173cd60d add Sprite::setScale(float, float) 2013-11-06 14:42:31 +01:00
Ricardo Quesada 555f3609c8 Uses `const std::string&`
... instead of const char*

* Because it is more robust
* and it is faster... yes faster.

It is faster because internally some of our classes use std::string
(like FileUtils and Dictionary) so converting back-and-forth from const
char * to std::string is very expensive.

It is faster to have everthing in std::string as soon as possible to
prevent further conversions.

There are still some parts of the code that require conversion, but
most of the code was converted.
2013-11-05 19:02:03 -08:00
Nite Luo e4ffd250cb Simple implementation of RenderCommand and RenderQueue 2013-11-04 09:14:22 -08:00
minggo 95acb1b9e3 issue #2905: helloworld build ok on android 2013-10-14 14:01:00 +08:00
minggo 49d7bbd600 issue #2905: remove sub folders except platform 2013-10-12 15:41:45 +08:00