Commit Graph

213 Commits

Author SHA1 Message Date
anniruddh.koppal 4501a53cfa Added MP3 support to simple audio engine 2015-05-27 10:57:26 -07:00
anniruddh.koppal b2eb946c14 Added MP3 support 2015-05-23 19:13:12 -07:00
Dale Stammen 6c02e46865 fix deprecated method 2015-05-21 13:30:51 -07:00
minggo 22f0e2fbbf Merge pull request #11918 from WenhaiLin/v3-37
AudioEngine: Fixed play with a large audio file may fail on Win32
2015-05-21 10:36:08 +08:00
Dale Stammen d70a9bf369 resolve full path for audio file 2015-05-20 11:18:54 -07:00
WenhaiLin 02946a55a1 Fixed crash. 2015-05-20 17:13:04 +08:00
WenhaiLin 81dc551fe9 AudioEngine: Fixed play with a large audio file may fail on Win32. 2015-05-20 15:13:31 +08:00
Wenhai Lin 17f2fcd201 Add more comment. 2015-05-19 11:01:23 +08:00
anniruddh.koppal 2db5a89b87 Added new audio engine with wav support 2015-05-15 18:17:52 -07:00
WenhaiLin 07f5ec755a AudioEngine:Fixed program may freeze if `AudioEngine::stop(int audioID)` or `AudioEngine::stopAll()` is invoked frequently on Android. 2015-05-08 18:29:45 +08:00
andyque db95034798 fix android compile error 2015-05-07 10:37:19 +08:00
Vladimir Perminov 694b9adc1e Add FileUtils::getSuitableFOpen
win32 fopen only ansi encoding.
if filePath contains utf8 characters fopen fail.
AudioCache FileFormat::OGG bag, can't open file, if filePath contains
utf8.

Need make all filename for fopen correct encoding.
Only Win32 FileUtils::getSuitableFOpen return
StringUtf8ToAnsi(filename),
other platform return filename

all fopen use FileUtils::getSuitableFOpen
2015-04-19 14:00:27 +03:00
Dale Stammen b700798287 removed WP8 project files 2015-04-15 07:13:54 -07:00
minggo 09c50c44dc Merge pull request #11224 from hawkwood/patch-7
Remove use of autorelease NSString and NSURL
2015-04-09 18:36:07 +08:00
Justin Hawkwood 84fd73630a Fix iOS 5.1.1 crash caused by interruptionHandler
checks OS version and sets handling based on what is available.
2015-04-03 15:57:47 -07:00
Justin Hawkwood 237e809f23 Remove use of autorelease NSString and NSURL
Since there is no autorelease pool, these were leaking.
2015-03-30 16:27:05 -07:00
Justin Hawkwood 3641ef266c Remove use of autorelease NSString and NSURL
Since there is no autorelease pool, these were leaking.
2015-03-30 16:24:48 -07:00
samuele3hu c3ad458a26 Update comment for Lua 2015-03-30 15:47:47 +08:00
Wenhai Lin fdffad3956 [ci skip]Fixed warnings when generating docs by doxygen. 2015-03-27 10:52:59 +08:00
WenhaiLin 2caff4e64d [ci skip]Update comments 2015-03-24 14:12:58 +08:00
dingpinglv 67169443df Merge branch 'v3' of https://github.com/cocos2d/cocos2d-x into Iss_Annotate
Conflicts:
	cocos/audio/include/SimpleAudioEngine.h
2015-03-19 20:28:29 +08:00
dingpinglv 1b179c2b02 Issue : added js annotates to SimpleAudioEngine, CCVertexIndexBuffer.h, CCVertexIndexData.h 2015-03-19 20:20:16 +08:00
VisualSJ f87b06a1c8 Add javascript notes...
cocos/2d/CCAction.h
  cocos/2d/CCActionCamera.h
  cocos/2d/CCActionCatmullRom.h
  cocos/2d/CCActionInstant.h
  cocos/2d/CCActionInterval.h
  cocos/2d/CCActionManager.h
  cocos/audio/include/AudioEngine.h
  cocos/audio/include/SimpleAudioEngine.h
2015-03-19 18:41:11 +08:00
WenhaiLin e528531b4b [ci skip]Update document 2015-03-19 10:38:12 +08:00
Krishna 35403439f3 Fixed compilation issue. Introduced missing CLASS_NAME 2015-03-04 10:48:30 +01:00
Krishna ec3a8d49f9 Fixed compilation error. 2015-03-04 10:43:31 +01:00
Krishna 58df860b4e Made the loadeffect utility method into a static method. Removed declaration of old method from header file 2015-02-26 06:53:20 +01:00
Krishna 3b54af1763 Introduced missing function declarators 2015-02-25 10:26:59 +01:00
Krishna Narasimhan 80ea81884b Source refactor. Corrected compile issue 2015-02-23 13:01:19 +01:00
Krishna Narasimhan 239a5f307f Sourcr Refactor. Abstracted common functionality from two jni methods and saved space/resources 2015-02-23 10:20:12 +01:00
Wenhai Lin eb7a7a9fb7 Fixed audio can't resume after the interruption of audio session has ended on iOS. 2015-02-12 15:38:44 +08:00
kompjoefriek ca48c5e5dd Fixed lots of compiler warnings
- signed / unsigned mismatches
- using int as bool
- Removed throw() from CCFrame.h, why is explained here:
http://www.gotw.ca/publications/mill22.htm
2015-01-23 02:02:33 +01:00
WenhaiLin 5fd9ccfecb Fixed AudioEngine causes game 'freeze' on Android 2015-01-21 16:18:47 +08:00
Wenhai Lin 58c45ca144 Integrate CocosPlayClient 2015-01-13 17:30:07 +08:00
raydelto e20c347767 Fixing typo in the constant INVAILD_AUDIO_ID of the new AudioEngine, changing it to INVALID_AUDIO_ID 2014-12-31 20:51:45 -04:00
Nick Barrios 0c2e64b8b9 AudioEngine-win32.ccp: Switch OpenAL include paths based on OPENAL_PLAINS_INCLUDES. 2014-12-19 16:50:47 -05:00
Ricardo Quesada 33a2d0451c Code conforms with the cocos2d-x c++ guidelines 2014-11-25 17:53:52 -08:00
Vladimir Timofeev ba2f74e76c Fix OpenAL include paths, cmake search include paths for case, when openal includes as "#include <al.h>" 2014-11-18 17:27:43 +03:00
Vladimir Timofeev 28d7279cb0 remove unnneded includes and declarations 2014-11-18 10:06:45 +03:00
Vladimir Timofeev b5266e95bf mingw fixes, now project builds with mingw64 and -DUSE_PREBUILT_LIBS=NO (some additional libs hardcoded still) 2014-11-17 01:42:04 +03:00
Ricardo Quesada 50dcae4bef fixes compiler warnings 2014-11-14 13:07:34 -08:00
Ricardo Quesada 1b44f4b605 Merge pull request #9115 from vovkasm/win32-audioengine-mingw-fix
Fix compile errors with recent mingw.
2014-11-14 11:22:35 -08:00
minggo 6d08b33a68 Merge pull request #9107 from Dhilan007/v3-audio-includefix
Remove unneeded include in AudioEngine.h
2014-11-14 20:09:33 +08:00
Vladimir Timofeev 48108e548a Fix compile errors with recent mingw.
Constify arguments to copy constuctors. Without this gcc fail to compile if classes used inside containers.
Error message is rather cryptic: " error: 'constexpr std::pair<_T1, _T2>::pair(const std::pair<_T1, _T2>&) [with _T1 = const int; _T2 = cocos2d::experimental::AudioPlayer]' declared to take const reference, but implicit declaration would take non-const"
2014-11-14 10:52:17 +03:00
Ricardo Quesada 2e3b2d9f28 Merge pull request #9080 from vovkasm/cmake-refactoring
Cmake refactorings and fixes
2014-11-13 15:42:47 -08:00
Dhilan007 f52c3e5a83 Remove unneeded include in AudioEngine.h 2014-11-13 22:02:28 +08:00
Dhilan007 249d34b707 fix AudioEngine can't looping audio on Android 2.3.x 2014-11-13 11:28:08 +08:00
Vladimir Timofeev 8910b962a0 cmake:
- fix Audio engine build on Mac
- remove duplicated defintions of _EXPORT_DLL_
2014-11-11 10:30:48 +03:00
Dhilan007 c66348435c Fixed incorrect file path of audio resource in AudioEngine on Android. 2014-10-21 18:34:05 +08:00
Dale Stammen 52fc6d618b updated for Windows 8.1 2014-10-14 14:13:14 -07:00
Dale Stammen fd638f00b7 removed old WP8 project files 2014-10-14 14:09:52 -07:00
martell 73980195c0 wp8: use CC_STATIC because libs are static 2014-10-09 06:33:46 +01:00
martell c3172bef50 Finalise Windows cmake support for mingw-w64
Signed-off-by: martell <martellmalone@gmail.com>
2014-10-03 23:22:09 +01:00
martell 30240a8a37 Multi platform cmake support
Signed-off-by: martell <martellmalone@gmail.com>
2014-10-03 23:21:45 +01:00
martell fe32bcb952 added support for static and shared builds with audio and studio
Signed-off-by: martell <martellmalone@gmail.com>
2014-10-03 23:20:52 +01:00
Ricardo Quesada 342d934a0e scheduler and macro fixes
* kRepeatForever -> CC_REPEAT_FOREVER
* schedule_selector -> CC_SCHEDULE_SELECTOR
* [new] Node::schedule(const std::function<>& callback, const std::string &key)

Updates all smaples
2014-10-03 09:38:36 -07:00
minggo 2ecfcee2a6 Merge pull request #8216 from Dhilan007/v3-audio-fix
fix audio issues(log output:Too Many Objects) after play audio many times on Android
2014-09-30 15:19:46 +08:00
Dhilan007 ed9c8b2693 fix audio issues(log output:Too Many Objects) after play audio many times. 2014-09-30 15:00:52 +08:00
Dhilan007 02fcb6488a Merge branch 'v3' of https://github.com/cocos2d/cocos2d-x into v3-audio-win32
Conflicts:
	cocos/2d/libcocos2d.vcxproj.filters
	tests/cpp-tests/proj.win32/cpp-tests.vcxproj
2014-09-30 14:19:27 +08:00
minggo 804b26344e fix warnings 2014-09-30 11:58:38 +08:00
Dhilan007 db45794625 fix macro 2014-09-30 09:57:28 +08:00
Dhilan007 18307d52da fix macro 2014-09-30 09:48:24 +08:00
Dhilan007 7ebe4a5548 Merge branch 'v3' of https://github.com/cocos2d/cocos2d-x into v3-audio-win32
Conflicts:
	cocos/audio/AudioEngine.cpp
	cocos/audio/apple/AudioPlayer.h
	cocos/audio/include/AudioEngine.h
	tests/cpp-tests/Classes/NewAudioEngineTest/NewAudioEngineTest.cpp
	tests/cpp-tests/Classes/NewAudioEngineTest/NewAudioEngineTest.h
2014-09-30 09:45:47 +08:00
Ricardo Quesada 7a1dac5aa6 Fixes audio issues when using CMake on Mac 2014-09-29 14:07:11 -03:00
Dhilan007 65a14a6d3f Improved thread safety 2014-09-29 14:17:51 +08:00
Dhilan007 f2f1331026 New Audio Engine[Win32] 2014-09-29 10:15:41 +08:00
Dhilan007 c37371a543 fix noise on mac 2014-09-22 16:59:24 +08:00
Dhilan007 936c3b3f79 New Audio Engine -MAC 2014-09-22 15:38:12 +08:00
Dhilan007 369c14ed49 fix compile error 2014-09-16 14:57:58 +08:00
Dhilan007 9942206c53 move AudioEngine in cocos2d:experimental namespace 2014-09-16 10:22:25 +08:00
Dhilan007 39a8b8d5ea Fix a potential crash in AudioEngine on Android. 2014-09-15 17:36:00 +08:00
minggo 68ab3082b4 fix warnings 2014-09-15 16:23:57 +08:00
minggo 7bb391ce55 Merge pull request #8033 from Dhilan007/v3-audio903
Lua bindings of AudioEngine.
2014-09-15 13:43:27 +08:00
minggo 6bcab3b05d Merge pull request #7920 from rny/audio_win32
win32 can not stop looping sound effect
2014-09-15 09:37:11 +08:00
Dhilan007 f6992b94de fix crash in AudioEngine 2014-09-14 22:48:41 +08:00
Dhilan007 518fd7ab6f Optimized seek for large file and log output on IOS. 2014-09-11 10:53:01 +08:00
Dhilan007 1d43c6ec82 Fix name of variables and coding style. 2014-09-10 17:12:46 +08:00
Dhilan007 fc27c5e32a Merge branch 'v3' of https://github.com/cocos2d/cocos2d-x into v3-audio909
Conflicts:
	build/cocos2d_libs.xcodeproj/project.pbxproj
2014-09-10 14:35:33 +08:00
Dhilan007 e588b371bd Replace with 'struct' for AudioInfo/ProfileHelper. 2014-09-10 14:09:42 +08:00
Dhilan007 e45a4ff1bd 1.Fix name of variables.
2.Fix control of volume on android.
2014-09-10 13:47:17 +08:00
Ricardo Quesada 4d57e991ea Compiles in Win32 2014-09-09 18:07:24 -07:00
Ricardo Quesada 0ead7b6307 Squashed commit of the following:
commit b9181ae92541d11119bedd766773ddb01f0bb486
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Tue Sep 9 09:34:40 2014 -0700

    Compiles luasocket on Mac

commit 91fc79aa2101867fedfbcd7d846e9508009894e6
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Tue Sep 9 09:12:30 2014 -0700

    disables luasockets

commit 31f2ee462708ab7b604b9399eaabd275e2da9e02
Merge: 19099fd 0abe4cb
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Tue Sep 9 08:10:48 2014 -0700

    Merge remote-tracking branch 'cocos2d/v3' into cmakefile_mac_osx

    Conflicts:
    	cocos/3d/cocos3d.h

commit 19099fd021b4ecf1f2eebd73ea14e84572d1ee33
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Mon Sep 8 23:21:03 2014 -0700

    compiles on Linux

commit eec7b92817ac9208123468bb882612aad89f94bf
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Mon Sep 8 23:16:46 2014 -0700

    all projecs compiles with CMake

commit 40fcc8325b409a580fdbf26d2ee27aa2d1db0109
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Mon Sep 8 21:47:27 2014 -0700

    CCUserDefualt.mm better includes

commit 30709ec8243562858498cb118240bb45bf9b33b0
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Mon Sep 8 21:26:36 2014 -0700

    cpp-tests compiles and works on Mac using CMake

commit 67f0fc8df887d08d3d7a27c5fdadd335d6841676
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Mon Sep 8 20:12:09 2014 -0700

    Adds missing files to CMakeLists.txt

commit 36f939ea7f157ca851aee138300c13d9888c0078
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Mon Sep 8 19:52:34 2014 -0700

    Adds more box2d missing files

commit 00f81e3b5ec97150974cc6022e86c394ff488ccb
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Mon Sep 8 19:39:54 2014 -0700

    Adds missing box2d files

commit 9673227b4d7d0e6d9eced49bdd69b98cb519968a
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Mon Sep 8 18:44:15 2014 -0700

    Initial CMake support for Mac
2014-09-09 12:18:31 -07:00
Dhilan007 f2b7bd62d5 update Xcode project for audio engine 2014-09-09 11:41:17 +08:00
Dhilan007 1d900940ab Refactoring API:
1.Remove Singleton Pattern
2.Make AudioProfile clear.
2014-09-05 14:34:30 +08:00
Dhilan007 6b4b5ed943 Refactoring API:
1.Remove Singleton Pattern
2.Make AudioProfile clear.
2014-09-05 11:13:51 +08:00
Dhilan007 d5c023740f Implement logical codes of new audio engine on android. 2014-09-03 18:19:47 +08:00
Dhilan007 fc9a0f9be9 Implement logical codes of new audio engine on IOS. 2014-09-03 18:19:21 +08:00
Dhilan007 ca652cefee New audio engine API[2d] 2014-09-03 18:18:47 +08:00
Ningyu 1df8d423d0 win32 can not stop looping sound effect 2014-09-01 15:03:57 +08:00
Ricardo Quesada 2c068cd1f5 Merge pull request #7915 from ricardoquesada/xcode_mark_todo_fixme
Adds MARK: TODO: FIXME: in code
2014-08-29 12:55:14 -07:00
Ricardo Quesada c149bfca00 Adds MARK: TODO: FIXME: in code
Replaces XXX with FIXME:
Xcode 6 beta 4 supports this new format
2014-08-29 12:54:24 -07:00
minggo 3679d66c8e remove unneeded includes 2014-08-29 15:39:52 +08:00
minggo d3ce2acff6 Merge pull request #7892 from Dhilan007/v3-androidmk
Adjust android.mk for cocos2d and related module
2014-08-28 10:16:39 +08:00
Ricardo Quesada 3dda35b4ef Adds `std::nothrow` to `new`
Since cocos2d-x doesn't support exceptions, it is important to add
`std::nothrow` to all the `new` statements
2014-08-27 16:31:57 -07:00
samuele3hu 3d5f8de346 Adjust android.mk for cocos2d and related module 2014-08-27 20:58:32 +08:00
samuele3hu 3759648d3a Remove the useless aneroid.mk files 2014-08-27 10:21:47 +08:00
samuele3hu a5a706aa05 Remove the useless win32 project 2014-08-27 10:20:15 +08:00
samuele3hu 74624f5ba1 Merge branch 'v3' of https://github.com/cocos2d/cocos2d-x into v3_3_new_module 2014-08-25 11:52:52 +08:00
minggo 030f80a257 one static library for c++ and another one for lua-binding 2014-08-24 03:52:51 -07:00
samuele3hu 2f60e610a2 Integrate libcocosdenshion,libcocos3d,libnetwork,libcocostudio and libextension into cocos2d on the iOS/Mac platform 2014-08-22 13:49:21 +08:00