Rohan Kuruvilla
5ca6648e47
Updating CCBReader JS bootstrap file
2013-03-18 16:06:48 -07:00
James Chen
6a98553633
Synchronizing the submodule reference of cocos2d-js-test to the latest one.
2013-03-18 18:24:37 +08:00
CocosRobot
d098eb06aa
cocos2dxmatoMac-mini : updating submodule reference to latest autogenerated bindings
2013-03-18 15:41:39 +08:00
James Chen
f57a751a48
fixed #1837 : Refactoring schedule binding codes.
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* 1) We need bind cc.Node.scheduleUpdate and cc.Scheduler.scheduleUpdate manually since `schedules` need to be associated with _schedFunc_target_ht and _schedObj_target_ht
* 2) Bind cc.Scheduler.unscheduleCallbackForTarget.
2013-03-18 15:29:53 +08:00
James Chen
3aeb22292b
Reverting ccarray_to_jsval.
2013-03-16 21:23:33 +08:00
James Chen
09757428e7
fixed #1836 : JS target of "cc.Scheduler().scheduleCallbackForTarget" should not depend on CCNode or its subclass.
2013-03-16 21:14:39 +08:00
James Chen
529e65787a
Fix the crash CrystalCraze, we should check whether the arr parameter is valid for ccarray_to_jsval.
2013-03-15 22:22:44 +08:00
CocosRobot
da16e7d2ff
cocos2dxmatoMac-mini : updating submodule reference to latest autogenerated bindings
2013-03-15 11:57:26 +08:00
James Chen
92d0e1c983
Uncommenting jsb_CCEditBox_prototype, updating the submodule of cxx-generator to the latest one.
2013-03-15 11:53:56 +08:00
CocosRobot
5ee810c535
cocos2dxmatoMac-mini : updating submodule reference to latest autogenerated bindings
2013-03-15 11:35:51 +08:00
James Chen
ae2f2e2f0e
Temporarily comment `jsb_CCEditBox_prototype` to make jsb projects compiled ok, because the server of auto generating jsbinding has some issues now.
2013-03-14 23:23:52 +08:00
James Chen
911f607484
Tabs ~> 4 spaces
2013-03-14 20:38:52 +08:00
James Chen
293e17494d
fixed #1830 : Force casting `unsigned short*` to `jschar*` for `cc_utf8_to_utf16`.
2013-03-14 20:34:54 +08:00
James Chen
d783715c18
Merge pull request #2164 from dumganhar/iss1824-editbox-js
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fixed #1824 : Exposed cc.EditBox to js and refactored ScriptingCore::executeFunctionWithOwner
2013-03-14 03:19:45 -07:00
minggo
ee846c3248
Merge https://github.com/cocos2d/cocos2d-x into iss1803-spritetest-lua
2013-03-14 18:14:57 +08:00
James Chen
3e33868a63
fixed #1824 : Exposed cc.EditBox to js.
2013-03-14 18:14:16 +08:00
minggo
815733e0b7
issue #1803:add SpriteOffsetAnchorRotationalSkewScale
2013-03-14 15:11:55 +08:00
CocosRobot
0b828a67c7
cocos2dxmatoMac-mini : updating submodule reference to latest autogenerated bindings
2013-03-14 11:20:23 +08:00
James Chen
a57cc21d7a
Merge pull request #2156 from dumganhar/iss1830-jsb-utf8
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fixed #1830 : Using JS::CompileOptions::setUTF8(true) to compile script.
2013-03-13 19:59:25 -07:00
James Chen
29aa62d923
fixed #1830 : Using JS::CompileOptions::setUTF8(true) to compile script.
2013-03-13 18:10:54 +08:00
CocosRobot
57b7a85dc8
cocos2dxmatoMac-mini : updating submodule reference to latest autogenerated bindings
2013-03-13 12:05:05 +08:00
minggo
85f39cee24
Merge pull request #2114 from linshun/master
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Added compatible function for multi secene resouces preloading.
2013-03-12 19:38:09 -07:00
CocosRobot
bf31b7af26
cocos2dxmatoMac-mini : updating submodule reference to latest autogenerated bindings
2013-03-13 00:03:13 +08:00
James Chen
3aaf5cabdb
Updating cocos2dx.ini(adding CCScheduler to 'abstract_class' section) and adding ScriptingCore::getGlobalObject method.
2013-03-12 22:03:37 +08:00
CocosRobot
ee768ba814
cocos2dxmatoMac-mini : updating submodule reference to latest autogenerated bindings
2013-03-11 17:34:03 +08:00
James Chen
c780f2ff78
Merge pull request #2137 from dumganhar/iss1748-jsb-chipmunk-sqlite
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fixed #1748 : Separating js extension from cocos2dx.hpp/cpp.
1) Generating jsb_cocos2dx_extension_auto.hpp/.cpp. It was separated from original cocos2dx.hpp/cpp. Developer could remove redundant jsbinding native codes now.
2) cocos2dx.hpp/cpp ~> jsb_cocos2dx_auto.hpp/cpp
3) Adding jsb_cocos2dx_extension_manual.hpp/cpp
2013-03-11 02:31:40 -07:00
James Chen
2a032bc6c9
fixed #1748 : Updating win32 project setting.
2013-03-11 17:24:33 +08:00
James Chen
69b2b13325
fixed #1748 : Generating jsb_cocos2dx_extension_auto.hpp/.cpp. It was separated from original `cocos2dx.hpp/cpp`.
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Developer could remove redundant jsbinding codes now.
2013-03-11 16:39:28 +08:00
James Chen
6829f82893
Merge pull request #2107 from SevInf/patch-1
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fixed #1823 : Using shared NodeLoaderLibrary in CCBReader bindings.
2013-03-10 23:14:56 -07:00
CocosRobot
50f1ca7956
cocos2dxmatoMac-mini : updating submodule reference to latest autogenerated bindings
2013-03-10 16:12:51 +08:00
CocosRobot
3b183c0517
cocos2dxmatoMac-mini : updating submodule reference to latest autogenerated bindings
2013-03-10 14:03:20 +08:00
James Chen
1a42e85219
fixed #1808 : Updated the submodule of cxx-generator and fixed some compilation errors after that.
2013-03-10 13:55:29 +08:00
Sam Clegg
c0b150c859
Cleanup the tolua++ bindings build system.
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Update basic.lua to do all the required patching of
the output file without helper scripts such as
build.xml or build.php.
Update README file with current instructions.
Re-generate output file using new build system.
Add build.sh and build.bat for building on POSIX and
win32 respectively.
2013-03-08 11:09:10 -08:00
James Chen
a91d308070
fixed #1811 : getStringWithContentsOfFile ~> getStringFromFile .
2013-03-08 16:50:16 +08:00
James Chen
91e3570ec4
fixed #1811 : Fixing complication error on win32 after this pull request ( https://github.com/cocos2d/cocos2d-x/pull/2119 ).
2013-03-08 15:15:08 +08:00
James Chen
f7e60e290f
fixed #1811 : Adding a method to get file data for JSB. Updating the way of encoding cpp string to jsval or jsval to cpp string.
2013-03-08 14:34:59 +08:00
CocosRobot
da5d1dcce8
cocos2dxmatoMac-mini : updating submodule reference to latest autogenerated bindings
2013-03-07 16:04:48 +08:00
linshun
d60ba89b36
Added compatible functions for HTML5 multi resources preloading.
2013-03-07 15:49:05 +08:00
wangshuai
d5cdba484e
Merge branch 'master' into feature_1802
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Conflicts:
scripting/lua/cocos2dx_support/LuaCocos2d.cpp
2013-03-07 14:32:31 +08:00
wangshuai
6914c9d902
feature #1802:add touches lua test
2013-03-07 11:55:57 +08:00
minggo
44857e5137
Merge pull request #2093 from sbc100/linux_build_system
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Linux build system
2013-03-06 19:09:49 -08:00
Sam Clegg
7ad171d8ee
Use same top level Makefile for nacl and linux builds.
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Also, re-use some of the concepts from the linux build
system (such as quite by default) in the nacl build.
Fix remaining warnings in NaCl builds.
2013-03-06 13:02:55 -08:00
Sam Clegg
8677dad3c6
Improved build system from linux.
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This change makes several fundamental improvements to the linux
build system:
- Remove duplication: a lot of the common make logic is now in
a central shared makefile: cocos2dx/proj.linux/cocos2dx.mk
- Quiet by default: unless you specify V=1 on the commandline
the output is now very clean and quiet.
- Dependencies: gcc's automatic dependancy generation is now
used (-MMD). This means that if you change a header file
then all the object that depend on it now get rebuilt.
- Don't store objects in the source tree: previously object
files were stored alongside the sources, which meant that
debug and release object clobbered each other which leads
to confusion and lots of unnecessary rebuilding.Q
- Library dependencies: each binary now depends on the libraries
it links aginst. This means that if the cocos2dx library
changes then all examples will get re-linked.
- Top level Makefile: there is now a top level Makefile that
can be shared/used by any platform the uses make as the
build system (for example NaCl). Everything can be built
by simply running 'make' at the top level. e.g:
make DEBUG=1
make DEBUG=1 clean
2013-03-06 13:02:55 -08:00
wangshuai
3aaa18f7f4
Merge branch 'master' into iss1425-lua
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Conflicts:
scripting/lua/cocos2dx_support/LuaCocos2d.cpp
2013-03-06 20:39:01 +08:00
Sergej Tatarincev
56ab904e0a
Use shared NodeLoaderLibrary in CCBReader bindings
2013-03-06 14:09:01 +02:00
Sam Clegg
38878b084b
Fix all compiler warnings produced by gcc.
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This allows the linux and NaCl builds (and perhaps others)
to be compiles with -Wall and -Werror, and it makes the build
output much less noisy.
2013-03-05 17:01:00 -08:00
wangshuai
bdbdbc27f5
issue #1425:exist lua test case is ok!
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1.add some lua test case
2.add ccset.pkg
3.fixed ParticleSystem error in lua test case
2013-03-05 14:46:18 +08:00
Sam Clegg
33c422d1d5
Add new port: Native Client
2013-03-02 12:15:24 -08:00
Sam Clegg
dcb591eadb
Add missing ccGLServerState to CCNode.pkg.
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Without this missing enum the resuling cpp file would generate
an unused function warning.
Also, remove the duplication between build_macosx.xml and build.xml.
They only differed in single property. Instead use build.sh, which
should work on all UNIXs, no just maxosx.
2013-03-02 11:28:04 -08:00
minggo
f7802a0794
Merge pull request #2072 from yuezang/iss1425-luatest
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issue #1425 : exist lua test case is ok.
2013-03-01 01:17:15 -08:00