j-jorge
a4a8c0b17e
Add missing include guard in NinePatchImageParser.h ( #1248 )
2023-07-01 08:53:09 +08:00
j-jorge
ccc7071b47
UserDefault: check the result of posix_ftruncate. ( #1249 )
2023-07-01 08:51:29 +08:00
halx99
7f89bb23a7
Move queueOperation from GLView to Director
2023-06-25 01:17:29 +08:00
halx99
ef41a52939
Sync yasio to latest
2023-06-24 21:18:27 +08:00
Deal(一线灵)
87601a734b
Update 3rd sources ( #1240 )
...
- llhttp: 8.1.1
- yasio: latest
- recast 1.6.0
- openal-soft: latest for official UWP support
- glad 2.0.4
- libpng 1.6.40
- astcenc 4.5.0
- Add fastlz: latest
- Disable lz4 by default
2023-06-24 09:17:14 +08:00
halx99
e2c062cfbb
Move win32 _ftruncate impl to base/posix_io.cpp
2023-06-11 19:19:12 +08:00
halx99
40a52bbeff
Move posix io macros to base/posix_io.h
2023-06-11 14:39:19 +08:00
Deal(一线灵)
0c058a5d3e
Remove CC prefix from code file name ( #1230 )
...
* Add migrate sources tool
* Fix include replace regex
* Fix compile
* Migrate maually
* Disable sources-migrate tool by default
* Fix ci
* Fix ci
* Improve source migrate
* Fix ios/tvos ci
* Fix ios/tvos ci
* Fix
2023-06-11 13:08:08 +08:00
RH
c49aab22ad
Factor in protected nodes when creating global Z node priority map for event dispatcher ( #1224 )
2023-06-05 17:09:50 +08:00
halx99
bb2e0e372a
[FEATURE] Add new API GLView::queueOperation
...
- Queue a priority operation in render thread, even through app in background
- Please do logic in callback, don't update ui or any other render state
usage
```
Director::getInstance()->getOpenGLView()->queueOperation([](void* param){
// do somethings for logic only(Don't update render state or UI)
});
```
2023-05-31 20:42:39 +08:00
Deal(一线灵)
c0ceeb70a1
[REFINE] Use ipv4 address preferred for console command server ( #1216 )
2023-05-26 22:13:47 +08:00
Deal(一线灵)
1f02b92cdc
[Refine] Improve exit flow ( #1213 )
2023-05-25 15:45:00 +08:00
halx99
8d80160447
Update yasio to latest
2023-05-15 16:57:02 +08:00
halx99
cdd5405d94
Fix ci
2023-05-14 22:52:40 +08:00
halx99
14373a8483
Update yasio to latest
2023-05-14 22:39:05 +08:00
halx99
81b39607ad
Fix ci
2023-05-14 18:24:41 +08:00
halx99
6ebac0d692
Fix ci
2023-05-14 18:16:24 +08:00
halx99
e06d293a00
Fix ci
2023-05-03 20:34:45 +08:00
Turky Mohammed
2114a7ae9b
Refactor HSV/HSL ( #1187 )
...
* Refactor HSV/HSL
some code in `CCParticleSystemQuad.cpp` depends on changes made in `HSV/HSL` classes.
* remove incorrect const&
2023-04-26 17:44:32 +08:00
Turky Mohammed
2333b1593d
Update ccTypes.cpp ( #1184 )
2023-04-25 10:39:52 +08:00
Deal(一线灵)
3d23eea8d0
Media engine video texture ( #1133 )
...
* VideoPlayer based on new MediaEngine[Win32/UWP]
* Improve MediaEngine interface
* Update readme
* Improve pixel format
* Improve MediaEngine interface
* Ready for PR UWP/Win32
* Ready for PR UWP,Win32
* Update reademe files
* Update readme files
* Update UIVideoPlayer-android.cpp [skip ci]
* Update UIVideoPlayer-ios.mm
* Update MFUtils.cpp
* Fix ci
2023-03-25 08:37:51 +08:00
Deal(一线灵)
b46417809d
Windows Store UWP apps support ( #1108 )
...
* [BIG FEATURE] Windows Store UWP apps support
* Fix ci, add uwp for pr-ci
* Fix ci
* Improve ci script
* Fix ci
* Fix ci
* Fix ci
* Fix ci
* Upload uwp appx package artifacts [skip ci]
* Use d2d draw system font text
* Fix ci
* Improve code style
2023-03-11 22:10:18 +08:00
halx99
2d8d754cd9
Remove range-v3 which is not compatible UWP c++17
2023-03-10 13:20:45 +08:00
halx99
6e5723b590
Fix compile errors in c++17
2023-03-08 08:34:17 +08:00
halx99
ba61e83191
Improve UserDefault code style
2023-02-23 21:59:27 +08:00
halx99
49284f4cc2
Working on c++23
...
There are many more efficient features on future c++23 standard
2023-02-18 11:39:31 +08:00
halx99
9f94bd461e
Fix #1032
2023-01-17 10:06:09 +08:00
halx99
9eb65309b9
Don't use deprecated function
2023-01-11 23:28:22 +08:00
halx99
5bd36bfa7c
Update yasio to latest
2023-01-04 23:20:07 +08:00
halx99
2c8f7aa84e
Preferred use ax::print for engine log output
2023-01-04 22:52:40 +08:00
halx99
2b07737a91
Fix feature check for MSVC
2023-01-03 18:01:40 +08:00
halx99
e30d3c159c
Fix ci
2023-01-01 18:41:48 +08:00
halx99
38cfc6aaa2
Renaming performFunctionInCocosThread to runOnAxmolThread
2023-01-01 18:08:25 +08:00
halx99
59bc12dddf
Improve base64 API
...
Move base64Encode/base64Decode to namespace `ax::utils`
2023-01-01 18:07:18 +08:00
halx99
0a4bf2b3fa
Move SIMD detection to AXConfigDefine.cmake
2022-12-17 11:56:48 +08:00
RH
7dba255a1d
Add a pool for GroupCommand rendering commands ( #969 )
...
* Committing genbindings changes
* Use a pool of GroupCommand entries to avoid multiple entries of the same group in the render queue in certain scenarios
* Ensure captureNode works as expected.
* Set member variables to default values when init method is called on the GroupCommand
* Explicitly reset the command state when retrieving a GroupCommand from the pool
2022-11-28 08:37:22 +08:00
Vincent Lee
8fa2d738a6
Fix warnings (implicit conversion loses and use of deprecated function)
2022-11-20 09:58:34 +09:00
joilnen
79ee13376f
fixing some warnings compilation in linux gcc 12.2.0
2022-11-14 15:46:27 -03:00
Vincent Lee
0508dca83f
Replace use of deprecated sprintf with snprintf
2022-11-14 16:02:16 +09:00
halx99
60dbcd7bfd
Improve ftruncate
2022-11-10 13:45:51 +08:00
halx99
620b009286
Remove FileUtils::searchResolutionsOrderArray
2022-10-30 23:03:39 +08:00
halx99
576a1a6940
Improve ax::Vector compiler compatible, also fix #933
2022-10-26 23:17:48 +08:00
halx99
06079a5369
Migrate
2022-10-18 19:17:36 +08:00
halx99
9c7c80aafa
Migrate [skip ci]
2022-10-18 19:13:40 +08:00
一线灵|Deal
39b57ae939
Improve code quality (stage1.Oct) ( #916 )
...
* Improve code quality
* Add env PULL_REQUEST [skip ci]
* Update build.ps1
* Fix ci [skip ci]
* Update ZipUtils.cpp
* Update build.ps1
* Resolve reviews
* Improve
* Improve code style
* Resolve reviews
* Use pod_vector
* Improve resize growth
* Update CCAnimation3D.cpp
* Update axstd.h [skip ci]
2022-10-13 21:44:42 +08:00
halx99
1d01e163e9
🔨 Fix #887
2022-10-12 19:44:31 +08:00
aismann
c206a1456f
/* axmol thread id */ ( #924 )
2022-10-12 07:04:36 +08:00
aismann
a5810457f1
rename cocos2d to axmol ( #920 )
...
* rename cocos2d to axmol
* rename cocos2d.h to axmol.h
* Update Physics3DTest.cpp
replace Sprite3D -> MeshRenderer
2022-10-12 00:15:09 +08:00
一线灵|Deal
5645bb241e
Final migrate ( #876 )
2022-10-01 16:24:52 +08:00
halx99
72e6061557
Fix #861
2022-09-23 22:41:30 +08:00