halx99
63487d6c57
Remove unnecessary macro GL_ETC1_RGB8_OES check
2020-09-01 13:39:15 +08:00
halx99
5bfce4bed4
Add copyright notice [skip appveyor][skip travis]
2020-09-01 13:24:45 +08:00
halx99
f3c17427aa
More clearly ETC1 format, sync enums for ETC1, correct somethings
2020-09-01 11:43:03 +08:00
halx99
e7811e707a
1. Finish ETC2 support on GL renderer backend
...
2. Improve ASTC compressed format check
2020-08-30 17:58:39 +08:00
halx99
e0be836453
More clearly comment
2020-08-29 19:51:42 +08:00
halx99
ef755ba3ad
More clearly comment for multi-textures support
2020-08-29 17:39:17 +08:00
halx99
baa4447973
fix multi-texture2d support
2020-08-29 16:56:48 +08:00
halx99
1975ad1f94
Add CMake -DCC_FORCE_USE_GLES to control whether force use gles on win32,iOS
2020-08-28 12:57:00 +08:00
halx99
f36866a99b
Make logical more clearly
2020-08-27 17:35:30 +08:00
halx99
3d3fea28c6
Support use google angle support on windows.
2020-06-12 12:42:58 +08:00
HALX99
61b14bf86c
fix memory leak & correct indent
2020-03-30 14:54:13 +08:00
halx99
f91ed91688
Remove unnecessary std::move semantics
2020-02-28 12:10:27 +08:00
halx99
d9e6cb8e33
Sync v3 pr20107 & fix builtin shaders, see: https://github.com/cocos2d/cocos2d-x/pull/20107
2020-02-24 17:09:25 +08:00
halx99
f0d60d4a85
Fixup, optimize shader compile log.
2020-02-24 16:27:10 +08:00
halx99
3e0ca066ba
fix #41
2020-02-23 21:27:14 +08:00
HALX99
169fd54f62
Remove duplicated code
2020-02-17 20:21:43 +08:00
HALX99
a5de6b810b
Fix adjust issue at Texture2DGL::initWithZeros
2020-02-17 00:13:56 +08:00
halx99
d3162956e7
Sync https://github.com/cocos2d/cocos2d-x/pull/20457
2020-02-15 21:38:37 +08:00
halx99
e2c4b786b8
Call initWithZeros at constructor once is works
2020-02-15 17:35:44 +08:00
halx99
effc75bd78
Refine sources
2020-02-15 10:48:44 +08:00
halx99
8aee15f7c0
fix ci error
2020-02-15 03:10:01 +08:00
halx99
78f9dfa8ef
Remove unnecessary constructors.
2020-02-15 02:58:41 +08:00
halx99
3bea76ee4d
Refine STMGT
2020-02-15 02:36:02 +08:00
halx99
4c9e87ac51
Move maxTextureIdx to base texture class
2020-02-14 23:42:05 +08:00
halx99
54fecde8a2
Make multi-meta-textures support works on Metal.
2020-02-14 21:40:33 +08:00
halx99
2fe58e86ae
fix #53
2020-02-14 15:18:56 +08:00
HALX99
deb7c48844
Merge pull request #52 from c4games/fix-issue51
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fix #51
2020-02-12 20:58:25 +08:00
halx99
f36d21c9bf
fix #51
2020-02-12 20:15:09 +08:00
weiwest
9496d34470
add astc soft decode support
2020-02-11 23:54:17 +08:00
weiwest
dbc089d51d
add astc support 8x8 block size
2020-02-06 21:54:45 +08:00
weiwest
a6edda385b
add astc support 2d 4x4 RGBA
2020-02-05 22:45:19 +08:00
coulsonwang
43ffe28ce9
set gl framebuffer read and write back again ( #20403 )
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* set gl framebuffer read and write back again
* update review
2019-12-29 23:07:19 +08:00
halx99
d36f53e567
multi texture GPU handler for compressed image
2019-12-01 23:26:11 +08:00
halx99
f332ae77c1
Remove unused log.
2019-11-24 21:02:41 +08:00
halx99
179ec6ed67
fix ci error
2019-11-23 21:25:17 +08:00
halx99
b94d75e5d6
fix ci error.
2019-11-23 20:27:39 +08:00
halx99
8b62addcec
Rename parameters.
2019-11-20 19:22:22 +08:00
halx99
e7906acfa4
v4-meta-multi-textures support Single Texture2D with multi GPU texture handlers.
2019-11-20 18:19:24 +08:00
minggo
c9af873e2e
fix some warnings ( #20247 )
2019-10-25 16:40:30 +08:00
coulsonwang
67ae2e756e
fix ProgramState and Program performance ( #20189 )
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* fix ProgramState and Program performance
* fix review
* fix
* add autorelease
2019-10-15 09:40:59 +08:00
coulsonwang
b553648a77
remove unused code ( #20195 )
2019-10-12 09:45:56 +08:00
coulsonwang
f97717265b
fix shader header defines ( #20077 )
2019-09-04 09:56:28 +08:00
coulsonwang
1e8f6d24ac
fix render pipeline ( #20041 )
2019-08-19 10:12:00 +08:00
coulsonwang
c4e6ede197
move VertexLayout to ProgramState ( #20029 )
...
* move VertexLayout to ProgramState
* fix lua
2019-08-15 16:51:49 +08:00
coulsonwang
935af58e1d
remove arrays of vertex layout ( #20023 )
2019-08-13 13:58:16 +08:00
coulsonwang
23732ab889
remove arrays of vertex buffer ( #20022 )
2019-08-13 09:46:20 +08:00
coulsonwang
3c693c7fd9
fix crash issue when egl context lost ( #20025 )
2019-08-13 09:45:39 +08:00
coulsonwang
320b9b4e67
Feature/sprite optimized ( #19998 )
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Optimize sprite creation speed
2019-08-06 09:37:49 +08:00
coulsonwang
e64f2af25b
fix header define for shader. ( #19934 )
2019-07-22 10:45:41 +08:00
coulsonwang
cb07f599f8
add api comments ( #19922 )
2019-07-17 09:26:15 +08:00
coulsonwang
03ea495fd6
add API comments ( #19919 )
2019-07-16 10:01:23 +08:00
coulsonwang
f72dbd28d0
add copyright ( #19903 )
2019-07-04 17:47:24 +08:00
minggo
e0200eaa54
should unbind prebound attachments to avoid error on some android devcies ( #19875 )
2019-06-28 08:56:13 +08:00
Arnold
75ba0f91d1
add break statement ( #19867 )
2019-06-27 09:40:53 +08:00
coulsonwang
1b6c3a7173
setFrameBufferOnly to false when necessary ( #19843 )
2019-06-18 18:05:22 -07:00
coulsonwang
7a94e66a14
Feature/fix alpha test ( #19824 )
2019-06-18 00:25:26 -07:00
Arnold
7851f212bf
Rename backend::Texture2D ( #19821 )
...
* compile on windows
* compile on mac
* rename to Texture2DBackend
* compile on mac
2019-06-12 00:01:15 -07:00
coulsonwang
7c29811c81
vertex shader does not need header define ( #19785 )
2019-06-03 19:43:19 -07:00
coulsonwang
bf93892ec9
bind texture target ( #19786 )
2019-06-03 18:25:32 -07:00
coulsonwang
10b2799051
Feature/fix mipmap issues ( #19753 )
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* fix mipmap
* fix mipmap issues
* remove unneeded code
* fix
* remove Texture2D::PixelFormat, add backend::PixelFormat
* fix lua compile error
* reset *.tps files
* fix compile error
* fix compile error
2019-06-02 18:39:51 -07:00
coulsonwang
2d02e23fbd
Feature/update device info ( #19712 )
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* update DeviceInfo
* remove unneeded code
* fix indentation
* add FeatureSet enum for metal
* revert code
2019-05-15 18:26:00 -07:00
coulsonwang
cacdc4f140
fix buffer usage ( #19685 )
2019-05-09 20:30:06 -07:00
minggo
1a68f6c4b6
Shader precision ( #19668 )
2019-05-07 00:48:51 -07:00
coulsonwang
35951d6952
add private specifier
2019-05-05 14:34:44 +08:00
coulsonwang
7ca39dd08e
remove unneeded function and rename function to more readable
2019-04-30 15:19:53 +08:00
coulsonwang
5771b4236d
add methods for reloading buffer data outside the buffer when necessary
2019-04-30 10:31:22 +08:00
coulsonwang
7ee0b65bb6
[Feature] fix spirte, label test when EGL context lost ( #19612 )
...
* [BugFix] fix compile error
* [Feature] fix spirte, label test when EGL context lost
* [Feature] map uniform location
* [Feature] remove unneeded codes
* [Feature] add BufferManager
* [Feature] fix compile error
* [Feature] add files
* [Feature] remove unneeded codes
* [Feature] no need to release opengl resource
* [Feature] update BufferManager
* 1. reCreate frame buffer when needed.
2. initial texture when come back to foreground
* [Feature] add Program and Buffer event listener
* [FixTerrain] need check location had used before
* fix compile error
* add updateTextureDescrptor function for TextureMTL, since TextureMTL creation was move to Texture2D constructor.
* [FixDrawNode] record buffer data when needed
* [FixShaderTest] add nullptr judgement
* [FixShaderText] no need to reCreate ProgramState when come back to foreground
* [FixRenderTexture] retain the render texture image
* [Feature] optimize buffer memory
* fix compile error
* fix CI test fail
2019-04-29 18:51:45 -07:00
Arnold
3bf5e84926
[bugfix] cpp-test small bugs ( #19574 )
2019-04-04 01:13:17 -07:00
Arnold
fe14fcd4de
[bugfix] fix test case crash ( #19573 )
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* fix depthstencil buffer format
* fix crash
2019-04-03 18:41:17 -07:00
Arnold
9a56e6923f
[bugfix] motionstreak & DrawNode3D on GL ( #19564 )
2019-04-03 02:27:15 -07:00
coulsonwang
688592b175
[Feature] fix mipmap issues ( #19519 )
2019-04-01 19:20:30 -07:00
coulsonwang
d92ae4b478
[Feature] CaptureScreen works ( #19547 )
2019-03-27 18:09:26 -07:00
minggo
cb9cf672a1
Merge pull request #19517 from PatriceJiang/3d-material-test-cases
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Enable material system test cases
2019-03-19 09:46:46 +08:00
coulsonwang
0825386827
fix compile error
2019-03-18 16:08:25 +08:00
Arnold
e211fd4e61
fix index
2019-03-18 09:35:36 +08:00
Arnold
40304860e6
Apply suggestions from code review
2019-03-18 09:33:43 +08:00
Arnold
c1ba0d866b
remove comments
2019-03-15 15:09:39 +08:00
Arnold
d75c2f3c5e
add uniform callback
2019-03-15 14:44:28 +08:00
Arnold
c35c4e2347
fix ccpass
2019-03-15 14:41:59 +08:00
coulsonwang
ca93a8ba7d
[Feature] fix indentation
2019-03-14 16:13:38 +08:00
coulsonwang
ff6141559d
[Feature] add file
2019-03-14 15:59:51 +08:00
coulsonwang
b2387f13de
[Feature] add DeviceInfo for querying implementation limits.
2019-03-14 15:58:55 +08:00
coulsonwang
a8e54b9b53
[Feature] update attribute setting
2019-03-12 21:05:03 +08:00
Arnold
a384e38e16
[bugfix] GL vertex attribute layout incorrect ( #19484 )
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* collect OpenGL enum convertion methods
* add testcase for lots of nots
* fix andorid compile error
* move more function to UtilsGL
* use shared pointer
* naming stuff
* move VertexLayouts to CommandBuffer
* fix android compile error
* fix android headers
* add comment
* add comment, fix
2019-03-12 10:37:52 +08:00
coulsonwang
e69e7e0b30
[Feature] support cubeMapping in metal ( #19469 )
2019-03-07 11:08:12 +08:00
coulsonwang
c18564cc44
fix depth/stencil validation failed in iPhoneX ( #19458 )
2019-03-04 15:09:34 +08:00
coulsonwang
cba56e5da7
Feature/save image issue ( #19435 )
2019-02-27 11:29:20 +08:00
minggo
1e7a6f7fcf
Issue19416 ( #19427 )
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* use more meaningful names
* remove unneeded types
2019-02-22 14:06:26 +08:00
Arnold
edf3687af5
[3d] add motionstreak3d ( #19414 )
2019-02-20 16:56:35 +08:00
Arnold
fd1d5d2dd7
[3D] texture cubemap GL & skybox ( #19401 )
2019-02-19 10:15:24 +08:00
Arnold
512a5f12c1
fix compile error ( #19403 )
2019-02-18 14:54:12 +08:00
Arnold
8be2a2053f
sync 3d support code ( #19392 )
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* Sprite3D
* DrawNode3D
* active more Sprite3DTest
2019-02-15 14:30:10 +08:00
coulsonwang
193e37a0e0
[BugFix] fix FBO memory issues ( #19387 )
2019-02-13 10:13:46 +08:00
minggo
37b3d04f8d
some fix for gl backend ( #19379 )
2019-01-31 18:04:30 +08:00
Arnold
5ddf2b7d45
fix android include headers ( #19376 )
2019-01-31 17:17:14 +08:00
coulsonwang
3d0da9a7ac
[Feature] caching render pipeline ( #19375 )
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* [Feature] caching render pipeline
* [BugFix] release render pipeline
2019-01-31 16:31:09 +08:00
Arnold
fe497933f8
3d support: some test cases works
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* hack to make sprite3d test work
* support cull face
* support setting front face winding
* convert depth compare function type
* clean codes
* remove usage of glprogramstate
* pass needed information to Material::draw()
* add 3d textures
* enable animation
* 3D: compile on windows (#179 )
* exclude source files from extensions/
* enable assets and 3D
* run on windows
* update comments
* use std::vector instead of raw pointer void *
* compile on mac
* revert cmake
* fix bufferdata
* add todos
* remove dirty flag from uniform buffer
* argument type const &
* enable more tests
* update shader
* save: failed to compile
* pass compilation
* fix type convert
* save stage
* save stage 2
* remove VertexData & IndexBuffer & VertexBuffer
* comment out _meshCommand
* comment bindPredefinedVertexAttribs()
* fix xcode project file
* simple refactor
* remove unused files
* revert sprite3d testcase position
* revert change
* remove ProgramGL::bindPredefinedVertexAttribs()
* add header <string>
* fix uniform size
2019-01-30 09:35:17 +08:00
coulsonwang
66b0139e39
[BugFix] set the correct depthStencil state ( #19356 )
2019-01-24 18:31:51 +08:00
coulsonwang
27724aa4c5
[BugFix] set the correct bufferSize for unifromInfo ( #19343 )
2019-01-23 17:42:58 +08:00
coulsonwang
5c3a6d0ddb
[BugFix] clear AttributeInfo vector since vertex layout info may change for different scenarios ( #19330 )
2019-01-22 10:50:36 +08:00