minggo
e1b29a8ef6
Merge pull request #7329 from Dhilan007/v3-gc-refactor
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issue #4689:Fixed lose disconnected event and incorrect device name/id.
2014-07-07 18:45:23 +08:00
Dhilan007
bbf0fead91
update API annotation.
2014-07-07 18:25:53 +08:00
Dhilan007
d1034fdaae
1.fixed lose disconnected event.
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2.fixed incorrect device name and device id;
2014-07-07 17:47:07 +08:00
minggo
cd77690032
Merge pull request #7326 from Dhilan007/v3-gc-refactor
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issue #4689 : support external key.
2014-07-07 17:04:27 +08:00
Dhilan007
ddfe82ae08
Replace log with CCLOG
2014-07-07 15:04:29 +08:00
Dhilan007
68bd717ea7
issue #4689 : support external key.
2014-07-07 12:06:24 +08:00
minggo
2d504dcc9b
Merge pull request #7264 from kanitaoru/removeRedandantCommentInConfig
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Remove redundant comment in ccConfig.h
2014-07-06 21:09:39 +08:00
mannewalis
f238593bfb
Merge branch 'v3' of https://github.com/cocos2d/cocos2d-x into v3
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# By chuanweizhang2013 (30) and others
# Via chuanweizhang2013 (19) and others
* 'v3' of https://github.com/cocos2d/cocos2d-x : (78 commits)
fix ui::Helper::seekWigetByName can not find pages in pageview
[AUTO][ci skip]: updating cocos2dx_files.json
add const for getter. fixed redefinition of 'registerListeners'
Update CCController-android.cpp
fixed missing function
issue #4689 : Refactoring game controller API[ios]
Add resources
version1.2
Remove useless codes
Refactoring game controller API
should not include android cpp files in win/wp project
Remove useless codes
Remove useless codes
Add Lua bindings for utils and CaptureScreen test case
revert Android.mk
issue #4689 : Refactor controller API.
add setXXTEAKeyAndSign
fix indent problems
initialize member variable
fix windows compile and running error
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2014-07-05 12:26:44 -07:00
Dhilan007
2b3de76819
add const for getter.
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fixed redefinition of 'registerListeners'
2014-07-04 23:07:48 +08:00
Dhilan007
e6c4bb454b
Merge branch 'v3-gc-refactor' of https://github.com/Dhilan007/cocos2d-x into v3-gc-refactorClass
2014-07-04 22:53:33 +08:00
LinWenhai
46435952f8
Update CCController-android.cpp
2014-07-04 21:31:10 +08:00
Dhilan007
eee26b5029
fixed missing function
2014-07-04 21:29:30 +08:00
LinWenhai
2ca5c01902
issue #4689 : Refactoring game controller API[ios]
2014-07-04 21:24:32 +08:00
Dhilan007
6d48cd9523
Refactoring game controller API
2014-07-04 17:01:41 +08:00
Dhilan007
552a9251c4
issue #4689 : Refactor controller API.
2014-07-04 15:22:53 +08:00
mannewalis
92e08265cd
changes needed for swift bindings to work
2014-07-03 08:42:06 -07:00
Dhilan007
c5dc7b9cd0
fixed can't get valid value from trigger button.
2014-07-02 14:19:10 +08:00
minggo
aff1e3e1d2
fix compiling error
2014-07-01 22:26:15 +08:00
minggo
6654bf1129
Merge pull request #7265 from visiblelight/beta_test
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Fix the crash when capturing screen on WP8
2014-07-01 16:19:45 +08:00
Dhilan007
584e90c097
Rotate the frame buffer for WP8 during the snapshot
2014-07-01 14:48:43 +08:00
田矢 慎太朗
39040540fc
Remove redundant comment in ccConfig.h
2014-07-01 15:12:29 +09:00
minggo
3b13855374
fix compiling error on iOS
2014-06-30 17:20:13 +08:00
Dhilan007
2a9e10be2c
Merge branch 'v3' of https://github.com/cocos2d/cocos2d-x into v3-gc0630
2014-06-30 13:41:55 +08:00
Dhilan007
ef5da0649a
issue #4895:Add test case[ios]
2014-06-30 12:53:26 +08:00
Dhilan007
5ed581758e
issue #4895:Get events from controller to engine[android]
2014-06-30 03:20:22 +08:00
Dhilan007
3c614d5670
issue #4895:Get events from controller to engine[ios]
2014-06-30 00:31:45 +08:00
Dhilan007
7cd7b9e054
issue #4892:Implement logical codes of game controller
2014-06-30 00:28:21 +08:00
Huabing.Xu
47471e202d
Merge branch 'v3' into fast_tmx
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Conflicts:
cocos/2d/cocos2d.vcxproj.filters
2014-06-29 20:23:43 +08:00
Huabing.Xu
b232896f85
roll back fps compute logic
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fix crash bug
2014-06-27 13:41:06 +08:00
minggo
49da072b1a
Merge pull request #7214 from lite3/addValueEqual
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add operator == != for Value
2014-06-26 22:57:01 +08:00
lite3
568a4bad49
fix Value equal ( float and double)
2014-06-26 17:26:57 +08:00
minggo
ed5b548b18
add comment
2014-06-26 14:14:37 +08:00
minggo
2917596d5e
add utils::findChildren()
2014-06-26 14:05:30 +08:00
lite3
1096cdc52f
add operator == != for Value
2014-06-26 01:49:54 +08:00
Huabing.Xu
290897af14
Merge branch 'v3' into fast_tmx
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Conflicts:
build/cocos2d_libs.xcodeproj/project.pbxproj
2014-06-25 10:10:08 +08:00
Huabing.Xu
740372ceb3
new version of rendering for tile map
2014-06-24 11:04:17 +08:00
Mazyad Alabduljaleel
433dc140cd
CCLOGINFO compilation fix
2014-06-19 20:59:08 +04:00
gin0606
bf4f30d14b
Add new line at the end of a file to *.cpp
2014-06-19 20:45:24 +09:00
boyu0
d89c2176c3
issue #4437 : add vertex z support, fix some bugs.
2014-06-18 18:19:13 +08:00
minggo
08453b911d
Merge pull request #7071 from pandamicro/Script_onEnter_fix
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Fixed #5563 : Wrap override onEnter function by script call detection code to solve bugs in JSB
2014-06-18 13:37:57 +08:00
pandamicro
950894de80
Fixed #5563 : Fix include issue
2014-06-18 12:47:48 +08:00
pandamicro
94fdff1da9
Fixed #5563 : Make sendNodeEventToXXX as static functions of ScriptEngineManager in CCScriptSupport
2014-06-18 11:51:52 +08:00
minggo
bd499d4bd6
Merge pull request #7003 from andyque/back_compatible_fix
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fix KeyCode back compatible
2014-06-18 11:29:02 +08:00
minggo
eb21bf1ad1
Merge pull request #7030 from Rumist/v3
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#5506 bug fix
2014-06-12 16:16:13 +08:00
boyu0
acb87f414e
Merge branch 'v3' of https://github.com/cocos2d/cocos2d-x into fast_tmx
2014-06-12 14:44:28 +08:00
elsanide
2e73f63156
#5506 bug fix
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when Director->convertToUI() called, returned wrong value.
kazmath code (under 3.0 version.)
//********************************************************
kmVec3* kmVec3TransformCoord(kmVec3* pOut, const kmVec3* pV, const kmMat4* pM)
{
/*
a = (Vx, Vy, Vz, 1)
b = (a×M)T
Out = 1 ⁄ bw(bx, by, bz)
*/
kmVec4 v;
kmVec4 inV;
kmVec4Fill(&inV, pV->x, pV->y, pV->z, 1.0);
kmVec4Transform(&v, &inV,pM);
pOut->x = v.x / v.w;
pOut->y = v.y / v.w;
pOut->z = v.z / v.w;
return pOut;
}
//********************************************************
Mat4.h & MathUtil version (3.1 or later)
//********************************************************
inline void MathUtil::transformVec4(const float* m, const float* v, float* dst)
{
// Handle case where v == dst.
float x = v[0] * m[0] + v[1] * m[4] + v[2] * m[8] + v[3] * m[12];
float y = v[0] * m[1] + v[1] * m[5] + v[2] * m[9] + v[3] * m[13];
float z = v[0] * m[2] + v[1] * m[6] + v[2] * m[10] + v[3] * m[14];
float w = v[0] * m[3] + v[1] * m[7] + v[2] * m[11] + v[3] * m[15];
dst[0] = x;
dst[1] = y;
dst[2] = z;
dst[3] = w;
}
//****************************************************
Transforms 3-D vector or an array of 3-D vectors using a given matrix, projecting the result back into w = 1.
but, it is not apply w = 1.
2014-06-10 18:15:07 +09:00
heliclei
d4a9640a5e
[ccconsole]Add version command.
2014-06-10 16:29:06 +08:00
andyque
38f28d4bd5
fix KeyCode back compatible
2014-06-09 09:50:13 +08:00
boyu0
a8a5f6b230
issue #4437 : add new tmx.
2014-06-06 16:15:46 +08:00
minggo
716769241a
Merge pull request #6938 from CaryZheng/v3
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Simplify BlendFunc operator< judgement
2014-06-06 15:29:33 +08:00