johnangel
72aa46afe5
Refactoring code
2012-10-08 18:38:04 +02:00
johnangel
c6da27b793
Debug app uses executable directory; Non-debug app uses local app data
...
directory
2012-10-08 17:22:27 +02:00
johnangel
ad7dacc281
Merge remote branch 'upstream/gles20' into gles20
2012-10-08 16:35:43 +02:00
James Chen
719cb7b7a6
fixed #1496 : An error of comparing font's face name in CCImage of win32 port.
2012-10-08 14:52:08 +08:00
johnangel
0f2dac9d8e
Saving data to C:\Documents and Settings\<User Name>\Local
...
Settings\Application Data as designed for Windows apps
2012-10-01 11:55:21 +02:00
Byung Choi
68f38914b1
fixes #1359 , MSVC's stdint absence
2012-09-22 17:36:36 +09:00
johnangel
778f663e76
Returning setViewName to be able to set game window title
2012-09-19 19:56:58 +02:00
johnangel
acac470f7b
Fixing GPF when old OpenGL version is detected
2012-09-19 19:36:09 +02:00
moadib
6df8233b03
Fixed statement which works but incorrect from point of C++ rules applied to ternary operator and can cause compilation error on compiler different from MSVC
2012-09-18 13:15:05 +04:00
johnangel
a9f37d4e8b
OpenGL access violation fix
2012-09-13 19:22:03 +02:00
johnangel
6396089b16
Revert "OpenGL access violation fix"
...
This reverts commit 81fda22597
.
2012-09-13 19:18:43 +02:00
johnangel
81fda22597
OpenGL access violation fix
2012-09-13 19:13:38 +02:00
Walzer
150ef1f320
Update cocos2dx/platform/win32/CCEGLView.cpp
2012-09-13 15:53:57 +08:00
Walzer
5718dc1397
fixed #1474 , check OpenGL version of win32
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When OpenGL version is too old to run 2dx (<1.5), popup a warning dialog to warn users.
2012-09-13 15:52:46 +08:00
flamingo
bb82930789
Update cocos2dx/platform/win32/CCEGLView.cpp
...
extra endings in linux logging
2012-09-12 22:17:56 +04:00
dualface
08f5617fde
[Win32] fix: CCLuaLog crash when dump large message (>16K)
2012-09-07 10:41:54 +08:00
dualface
4968ab126f
[Win32] fix CCLuaLog() crash
2012-09-07 10:15:17 +08:00
dualface
eae5f7368e
[Win32] fix: after call CCApplication::setResourceRootPath(), CCFileUtils::fullPathFromRelativePath() not check resourceDirectory
2012-09-06 09:49:38 +08:00
dualface
affcb70ecc
add CCApplication::setResourceRootPath()
...
add CCApplication::setStartupScriptFilename()
2012-09-05 14:38:39 +08:00
dualface
1dc7c48cf6
[Win32] add CC_DISABLE_ASSERT check
2012-09-04 11:34:55 +08:00
dualface
2160e56cb1
[Win32] fix CCFileUtils:fullPathFromRelativePath() check m_isWorkingDirectory
2012-09-04 02:41:16 +08:00
dualface
9809798280
[Win32] add menubar to window
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[Win32] set custom window message proc
[Win32] resize window
2012-09-03 00:58:42 +08:00
YuLei Liao
c1beb9d3bf
[Win32] CCLog() print to STDOUT
2012-09-02 13:21:30 +08:00
YuLei Liao
d4c53d43b9
[Win32] add custom menu and custom windows message proc
2012-09-02 04:38:52 +08:00
James Chen
2ac2658612
Fixed a bug that 'CCEGLView::sharedEGLView()->isRetinaEnabled()' always returns false when retina mode is enabled on win32.
2012-08-30 10:43:54 +08:00
James Chen
7ccb720104
Resource file searching implementation for blackberry.
...
Updated the package names of blackberry samples.
2012-08-27 13:48:17 +08:00
James Chen
369eb3daa3
[WIN32] Enabled retina. Updated the implementation of fullPathFromRelativePath.
2012-08-24 18:01:16 +08:00
James Chen
fac3e9c8de
issue #1437 : fixed some compile errors.
2012-08-21 17:25:03 +08:00
minggo
cfdc50fb60
issue #1437:make CCEGLView::sharedOpenGLView() return pointer
2012-08-21 14:58:31 +08:00
James Chen
fd1343b951
Updated win32 template and fix a bug in win32/CCEGLView.cpp.
2012-08-20 17:08:29 +08:00
James Chen
0861877594
kCCResolutionXXX -> kResolutionXXX and estimate whether touch point is contained in GL viewport rectangle.
2012-08-20 16:32:22 +08:00
James Chen
de2c00b7ae
issue #1405 : fixed some compile error on win32 and linux.
2012-08-16 11:30:25 +08:00
minggo
bcf61cdf26
issue #1405:use enum to distinguish target
2012-08-16 10:21:15 +08:00
James Chen
0fce637ec7
issue #1429 : First commit CCEditBox support, only valid on IOS. PLZ refer to ExtensionsTest/EditBoxTest.
2012-08-15 14:33:56 +08:00
James Chen
e9aa3743fa
issue #1405 : muti-resolution works ok on linux.
2012-08-03 13:56:18 +08:00
James Chen
826dfe4102
issue #1405 : multi resolution works ok on win32. Add CCFileUtils::getResourceDirectory() method.
2012-08-09 12:49:33 +08:00
minggo
cc39dc55f4
issue #1405:remove unneeded functions of CCFileUtils
2012-08-08 18:39:33 +08:00
James Chen
07b9db8e91
Merge branch 'gles20' into gles20-ccbi
2012-06-19 17:28:31 +08:00
James Chen
c4056b1bb0
fixed #1269 : Updated include search paths for win32 and android.
2012-06-19 17:22:55 +08:00
James Chen
591566b43a
fixed #1335 : Memory leaks in cocos2dx and CCBReader.
2012-06-19 16:31:26 +08:00
James Chen
595a402c83
fixed #1292:make some function names more readable.
2012-06-15 16:47:30 +08:00
James Chen
c95cbb1774
issue #1310 : Used CCLabelAtlas instead of CCLabelBMFont to display FPS,SPF status.
...
Updated CCFileUtils, added some method, such as sharedFileUtils/purgeFileUtils/purgeCachedEntries.
Fixed a bug in CCDirector, made retina mode work correctly.
2012-06-11 10:59:57 +08:00
James Chen
76a560a474
issue #1310 : Made CCFileUtils as a singleton.
2012-06-08 16:22:57 +08:00
James Chen
3959fe8f4d
typo fixed in CCGL.h
2012-06-01 14:48:45 +08:00
James Chen
ebcc78497f
fixed #1282 : Can not run samples on windows if the display card is ATI. Use opengl directly. Reverted all project configurations to Unicode characterset to avoid textinput error.
2012-06-01 13:44:28 +08:00
James Chen
895de701ba
fixed #1273 : Crash appears after clicking closed button in TextureCacheTest. Also fixed a bug about memory leak in CCEGLView.cpp(win32). And updated build-win32.bat.
2012-05-30 14:24:59 +08:00
James Chen
ad50d6ee57
fixed #1270 : Fixed some warning on win32.
2012-05-29 17:11:33 +08:00
James Chen
5f5af82254
fixed #1177 : Moved CCStdC.h/.cpp to relevant platform folder.
2012-05-29 15:51:13 +08:00
James Chen
6e59d5eab4
fixed #1264 : CCLabelTTF: wrong string alignment when using utf-8 encoded text.
2012-05-28 14:27:32 +08:00
James Chen
c7359ba1a0
fixed #1252 : Added CCEGLViewProtocol::getFrameSize() method for getting the real screen size of device.
2012-05-23 11:57:43 +08:00
James Chen
7cdb11b668
fixed #1215 : fixed a bug in retina support for win32.
2012-05-03 15:05:19 +08:00
James Chen
82439733c5
fixed #1204 : Made CCEGLView::Create(on win32) as a private function. Updated ExtensionsTest.
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And updated the format of source files(changed linebreak symbol to UNIX format ('\n'),replaced 'tab' with four spaces).
2012-05-03 10:12:00 +08:00
James Chen
5fc72581cb
issue #1204 : Removed CCApplication::initInstance.
2012-05-02 17:50:26 +08:00
Walzer
2addd06f21
fixed #1203 , remove CCFileUtils::setResource & SimpleAudioEngine::setResource, these 2 methods were created for wophone.
2012-05-02 10:39:17 +08:00
James Chen
96a177bd37
issue #1190 : updated some pkg files for lua binding.
2012-04-26 09:34:42 +08:00
James Chen
1d94ba05a0
fixed #1189 : updated linebreak and tab(4 space) for all source files.
2012-04-25 18:17:04 +08:00
James Chen
0f36a89c7e
issue #1188 : Refactor directory. Compile successfully on android and win32(vs2008 debug).
2012-04-25 16:18:04 +08:00
James Chen
f1c5cfef1e
fixed #1177 : Added CCApplicationProtocol.h.
2012-04-24 17:13:13 +08:00
James Chen
8fd3518160
issue #1177 : fixed a bug about retina in CCDirector.
2012-04-23 15:38:02 +08:00
James Chen
521155e9e2
issue #1177 : Added some common methods for CCPoint,CCSize,CCRect. Added MutiTouchTest demo.
2012-04-23 14:30:38 +08:00
James Chen
909a759ff6
issue #1177 : Updated android project configuration.
2012-04-20 17:33:28 +08:00
James Chen
d1d0fd619a
issue #1177 : Added CCEGLViewProtocol class as CCEGLView's super class. Updated win32, android project configuration.
2012-04-20 15:23:00 +08:00
James Chen
230b8a386b
issue #1176 : Changed linebreak symbol to UNIX format ('\n'),replaced 'tab'
...
with four spaces. Also,
1. Used macro NS_CC_BEGIN instead of namespace cocos2d {, NS_CC_END instead
of }.
2. Removed some unused files.
3. Renamed the name of some folders, for example,
"test.android"-->"proj.android" .
2012-04-19 14:35:52 +08:00
James Chen
84ffaf130a
delete semicolon after NS_CC_BEGIN and NS_CC_END
2012-04-19 11:56:22 +08:00
James Chen
4068be84e9
Refactored project folders.
2012-04-19 11:46:08 +08:00
James Chen
7d7baf81a2
refactor updated...
2012-04-18 18:43:45 +08:00
James Chen
3c0653ffa7
fixed #1164 : 1. Add the render mode which uses VBO without VAO in CCParticleSystemQuad.
...
2. delete some unused codes for win32 port.
3. Add CC_REBIND_INDICES_BUFFER macro.
2012-04-13 17:24:50 +08:00
James Chen
b4d74700e4
Merge branch 'iss1094_gles20_particlebat' of https://github.com/dumganhar/cocos2d-x into new_ipad
...
Conflicts:
tests/tests/ParticleTest/ParticleTest.cpp
2012-04-09 10:28:21 +08:00
minggo
86b13a64c4
CCFileUtils::fullPathFromRelativePath() works correct
2012-04-08 14:52:47 +08:00
minggo
9e62841adb
fixed #1089 : win32 support ipad, new ipad
2012-04-08 14:29:16 +08:00
minggo
29be687f0b
merge commit 0e8a8c04a21b7e96a7386237d0e4e4eef2269c89
2012-04-08 14:28:07 +08:00
minggo
355e27dada
merge commit 928a28e37d3469fcd41aff14cb136b1415f2fc86
2012-04-08 14:16:29 +08:00
James Chen
df58a09255
Update:
...
1. init CCSprite::m_pobBatchNode at the beginning of CCSprite::initWithTexture.
2. Add CCAssert in ccArrayRemoveObjectAtIndex.
3. Use new method to allocate CCDirector.
2012-04-05 18:53:53 +08:00
James Chen
3475108953
issue #1056 : Updated Android.mk, fixed a bug in CCImage.h.
2012-03-27 13:48:14 +08:00
James Chen
35d93328b9
issue #1056 : 1.Fixed a bug of double delete TouchDispatcher.
...
2. Modified the last parameter of glDrawElements. It will cause crash on some devices if the last parameter which means Indices's pointer is zero.
2012-03-21 21:53:03 +08:00
James Chen
f529bcd659
issue #1056 : Move some singletons to CCDirector. It is easily managed by CCDirector.
2012-03-21 17:35:20 +08:00
minggo
645d561276
fixed #737 : remove view id
2012-03-08 12:40:27 +08:00
James Chen
cb1f94df47
revert CCFileUtils::getFileData method.
2012-03-05 09:55:50 +08:00
James Chen
347a8294ac
fixed #1007 : Allocate one more byte of '\0' to terminate string in CCFileUtils::getFileData.
2012-03-03 12:24:02 +08:00
James Chen
dfd5adb3bd
fixed #994 : add support for bbndk2.0 on blackberry platform.
2012-03-01 16:52:17 +08:00
minggo
b0b6b85a79
fixed #946 : HD image for both retina and normal
2012-02-16 10:47:16 +08:00
Wartortle
aa06de2fb3
Second half of commit for adding Accelerometer simulation to Win32.
2012-02-06 11:38:53 +00:00
Wartortle
ffc4457991
On Win32 platform, there's now support for simulating the Accelerometer
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using the up/down/left/right/comma/period keys.
2012-02-06 11:29:28 +00:00
minggo
f0d22ae504
issue #879 : replase assert with CCAssert
2011-11-28 17:28:43 +08:00
minggo
50a2e2d5e9
Merge pull request #574 from minggo/iss854_pthread
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remove unneeded files
2011-11-17 18:59:03 -08:00
minggo
5d8043ce7e
issue854: remove unneeded files
2011-11-18 10:54:36 +08:00
minggo
a7d6c90adb
Merge pull request #571 from jbyu/master
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fix memory-leak for lua engine
2011-11-17 18:53:14 -08:00
minggo
522386a6b7
issue #854 : pthread work ok on iOS
2011-11-18 09:55:47 +08:00
Phenix Yu
786feb6a8d
Merge remote-tracking branch 'remotes/upstream/master'
...
Conflicts:
HelloLua/Classes/AppDelegate.cpp
HelloLua/Resource/hello.lua
HelloLua/ios/HelloLua.xcodeproj/project.pbxproj
HelloLua/win32/HelloLua.win32.vcproj
HelloLua/win32/HelloLua.win32.vcxproj.filters
cocos2dx/include/ccMacros.h
cocos2dx/platform/ios/AccelerometerDelegateWrapper.mm
lua/cocos2dx_support/LuaCocos2d.cpp
lua/cocos2dx_support/LuaEngineImpl.cpp
template/xcode3/cocos2d-x_lua_app/___PROJECTNAME___.xcodeproj/project.pbxproj
template/xcode4/cocos2dx_lua.xctemplate/Resources/hello.lua
template/xcode4/cocos2dx_lua.xctemplate/TemplateInfo.plist
tests/test.win32/test.win32.vcxproj.filters
2011-11-15 14:43:55 +08:00
moadib
5feee662e7
More simple and correct way to detect language for win32 application, also added detection of all languages contained in ccLanguageType enumeration .
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Added support for detect russian language.
2011-10-12 09:32:59 +04:00
moadib
267cce29a9
Added testing ability for case when application enters background and returns in foreground on windows platform.
...
When application minimized applicationDidEnterBackground() called, when restored applicationWillEnterForeground().
Also break; forgotten in WM_KEYDOWN.
2011-09-22 13:11:51 +04:00
moadib
0ad5ec3557
fixed typo for win32 keypad testing ability
2011-09-22 10:27:10 +04:00
moadib
5537ba7e9e
Added keypad testing ability for windows platform. Shift+F1 emulated Back key pressing, and Shift+F2 emulated Menu key pressing
2011-09-21 16:21:11 +04:00
minggo
f61fde764b
fixed #703 : refactor Accelerometer
2011-08-31 17:14:29 +08:00
Phenix Yu
ed42bc388c
fixed lua memory leak
2011-08-18 12:26:33 +08:00
liswei
70e19d7245
fixed #347 fixed 'AddFontResource' path error!
2011-08-08 10:32:21 +08:00
minggo
76da5f2e84
fixed #656 : remove unneeded methods & android can let user set resource path
2011-08-04 17:19:58 +08:00
liswei
bbc4bbeb6c
issue #347 lost [] in 'delete array'
2011-08-04 13:47:21 +08:00
liswei
897dd54b12
fixed #347 add ttf support in win32
2011-08-04 11:23:59 +08:00
yangws
59f37ddb5d
fixed #526 Wrap glScissor in CCEGLVIew::setScissorInPoints.
2011-06-27 10:55:45 +08:00
natural-law
49a4481473
fixed #323 , Remove the #include <map> in CCApplication_win32.cpp.
2011-06-21 12:01:59 +08:00
natural-law
960ef65f53
fixed #323 , Modify the implement of getCurrentLanguage method on win32.
2011-06-21 11:58:10 +08:00
natural-law
fae0498b3c
Merge branch 'master' of https://github.com/cocos2d/cocos2d-x
2011-06-17 10:49:25 +08:00
natural-law
cfee246959
fixed #323 , Add an interface to get the current language.
2011-06-17 10:49:02 +08:00
yangws
19eaefab72
CCImage_win32 hasn't release font resource in Destructor.
2011-06-16 10:55:57 +08:00
liswei
1591c7edc8
fixed #512 fix warnings in /Wall flag
2011-06-10 17:51:37 +08:00
unknown
97142d4a59
Use GetCurrentDirectory instead GetModuleName in CCFileUitls_win32.cpp and compile OK on vs2010
2011-05-19 21:11:29 +08:00
unknown
b940676cab
Merge branch 'master' of https://github.com/cocos2d/cocos2d-x into 489
2011-05-19 20:55:39 +08:00
natural-law
0466166935
[win32] fixed #492 , Consider the path separated by '\' in function CCFileUtils::fullPathFromRelativeFile().
2011-05-16 17:13:15 +08:00
yangws
aba77f4cae
issue #489 modified for vs2008.
2011-05-13 14:13:30 +08:00
minggo
e14040730b
fixed #455 : release CCUserDefault at end & fix a bug when the user delete CCUserDefault carelessly
2011-05-06 17:46:19 +08:00
minggo
2c0bd49513
issue #455 : CCUserDefault ok on win32 & Android
2011-05-06 15:31:51 +08:00
yangws
f8dc140840
change CCLabelTTF accept string from gb2312 to utf8.
2011-04-27 18:19:47 +08:00
yangws
e895d9d073
TextInputTest compile ok on android and merge last master code.
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Merge branch 'master' of https://github.com/cocos2d/cocos2d-x into input
Conflicts:
HelloWorld/android/src/org/cocos2dx/lib/Cocos2dxGLSurfaceView.java
HelloWorld/android/src/org/cocos2dx/lib/Cocos2dxRenderer.java
HelloWorld/ios/HelloWorld.xcodeproj/project.pbxproj
cocos2dx/platform/android/Cocos2dJni.cpp
tests/test.android/src/org/cocos2dx/lib/Cocos2dxGLSurfaceView.java
tests/test.android/src/org/cocos2dx/lib/Cocos2dxRenderer.java
tests/test.ios/test.xcodeproj/project.pbxproj
tests/test.win32/test.win32.vcproj
2011-04-26 18:04:07 +08:00
Walzer
b3f76a81a4
[win32] issue #471 , CCFileUtils::fullPathFromRelativeFile mustn't calculate realtive path twice
2011-04-26 14:53:57 +08:00
natural-law
7337119501
issue #466 , Modify the interface to fit the refactor of CCFileUtils.
2011-04-25 09:40:10 +08:00
yangws
252f3efe1a
CCIMEDispatcher works on android.
2011-04-22 16:33:41 +08:00
yangws
d11bd85d00
CCTextFieldTTF works on win32.
2011-04-19 09:32:33 +08:00
yangws
b1ab937ec3
fix MouseEvent bug
2011-04-07 11:05:44 +08:00
yangws
7e81c56231
Merge branch 'master' of https://github.com/cocos2d/cocos2d-x into 439
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Conflicts:
cocos2dx/platform/ios/CCFileUtils_ios.mm
2011-03-30 11:05:23 +08:00
yangws
6c5cf577b7
issue #439 wophone and android modified.
2011-03-29 15:05:53 +08:00
yangws
041953151a
issue #439 CCFileData and imageWithImageFile modified on win32.
2011-03-29 11:41:44 +08:00
natural-law
1991a65b0b
Merge branch 'master' into iss391
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Conflicts:
HelloWorld/ios/HelloWorld.xcodeproj/project.pbxproj
cocos2dx/proj.win32/cocos2d-win32.vcproj
cocos2dx/proj.wophone/Makefile.ARM
cocos2dx/proj.wophone/cocos2d-wophone.vcproj
template/xcode3/cocos2d-x_app/___PROJECTNAME___.xcodeproj/project.pbxproj
template/xcode3/cocos2d-x_box2d_app/___PROJECTNAME___.xcodeproj/project.pbxproj
template/xcode3/cocos2d-x_chipmunk_app/___PROJECTNAME___.xcodeproj/project.pbxproj
tests/test.ios/test.xcodeproj/project.pbxproj
2011-03-29 10:20:57 +08:00
walzer
6cc09aa4dc
Merge branch '396' of https://github.com/yangws/cocos2d-x into yangws-396
2011-03-28 21:08:56 +08:00
natural-law
e38d3a2277
Merge branch 'master' into iss434
...
Conflicts:
cocos2dx/platform/airplay/CCFileUtils_airplay.h
template/xcode3/cocos2d-x_app/___PROJECTNAME___.xcodeproj/project.pbxproj
template/xcode3/cocos2d-x_box2d_app/___PROJECTNAME___.xcodeproj/project.pbxproj
template/xcode3/cocos2d-x_chipmunk_app/___PROJECTNAME___.xcodeproj/project.pbxproj
2011-03-28 17:06:32 +08:00
yangws
dceff2d179
issue #396 android modified.
2011-03-28 11:09:49 +08:00
yangws
4b86cec4be
issue #396 win32 modifyed.
2011-03-28 10:44:14 +08:00
natural-law
28a940ab57
issue #434,refactor class CCFileUtils on win32 and wophone.
2011-03-26 13:52:33 +08:00
yangws
2015e468ca
fixed #417 When mouse pressed, capture it in EGLView.
2011-03-26 11:34:18 +08:00
natural-law
55143e3b9e
issue #391,implement functions:CCRectFromString, CCPointFromString and CCSizeFromString.
2011-03-24 10:38:08 +08:00
yangws
f0661a2679
fix 4 bugs:
...
1 call CCTextureCache::purgeSharedTextureCache() to release cached texture when enableRetinaDisplay is called.
2 enableRetinaDisplay performence correctly.
3 Modify libcocos2d project pre-link event performence corretly when the source in the path which contain white blacks.
4 Modify HiResTest, that can switch resouce dynamicly now.
2011-03-11 11:04:22 +08:00
minggo
15368e6169
Merge branch 'issue373' of https://github.com/yangws/cocos2d-x into yangws-issue373
2011-03-09 14:53:51 +08:00
minggo
63d283d3e8
delete ccxString.h
2011-03-09 12:00:04 +08:00
minggo
7aaf4be85f
move platform_support into cocos2dx/platform
2011-03-09 11:38:36 +08:00
yangws
151a0096fa
fixed #373 Hide PVRFrame window on win32.
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Modify the PVR registry "hide_gui" false in CCApplication_win32.cpp.
2011-03-09 10:39:08 +08:00
minggo
1aafd4fc56
issue #375 : fix some compile error
2011-03-09 10:21:29 +08:00
minggo
b5a99f90df
issue #375 : rename file names and object names
2011-03-07 17:11:57 +08:00
minggo
4379a1c96f
Move ccxApplication to cocos2dx/platform on ios.
2011-03-02 17:05:22 +08:00
yangws
7bc7d32001
fixed #366 [win32] Move Application from Application code to Cocos2dx/platform/ccxApplication
2011-03-01 12:41:57 +08:00
yangws
85b9c9ae21
Retina display support and scale with keep w/h rate ok on win32.
2011-02-18 18:30:22 +08:00
yangws
bc9bfdc30c
Move win32/CCXApplication to platform_support
2011-01-22 16:24:54 +08:00
yangws
333f0b5574
Merge branch 'master' of https://github.com/cocos2d/cocos2d-x into upto-0.99.5
...
Conflicts:
HelloWorld/AppDelegate.cpp
cocos2dx/particle_nodes/CCParticleSystem.cpp
cocos2dx/proj.win32/cocos2d-win32.vcproj
tests/AppDelegate.cpp
2011-01-20 11:18:35 +08:00
walzer
9347fadc71
[win32] fixed #322 , FPS control on win32
2011-01-19 18:23:42 +08:00
yangws
d627608ff4
win32 platform fps limitation support.
2011-01-19 17:59:20 +08:00
yangws
804dc4ef7c
Merge branch 'upto-0.99.5' of https://github.com/cocos2d/cocos2d-x into upto-0.99.5
...
Conflicts:
cocos2dx/platform/CCArchOptimalParticleSystem.h
cocos2dx/platform/win32/CCXBitmapDC.cpp
cocos2dx/proj.win32/cocos2d-win32.vcproj
2011-01-19 15:29:08 +08:00
yangws
79b711a758
move CCXBitmapDC from cocos2d/platform to platform_support.
2011-01-19 14:23:26 +08:00
yangws
67c0ad6332
add platform support project on win32.
...
Move macros, CCXUIImage, ccxCommon, CCXCocos2dDefine, 3rd party libraries, glu, NSLock, ccxConfig from platform/win32 to platform_support.
2011-01-15 18:05:35 +08:00
natural-law
d1c6c466d3
fixed #312,fix the bug of CCXBitmapDC in cocos2d-win32.
2011-01-12 15:48:36 +08:00
minggo
7e30615d02
issue #304 Remove codes for controlling frame rate.
2011-01-10 15:13:30 +08:00
minggo
a391c8ef99
fixed some errors for iphone platform
2011-01-07 10:25:32 +08:00