Ricardo Quesada
2ab1b2ff04
Lua template: ios and mac projects in one Xcode file
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Merged iOS and Mac projects into one single Xcode.proj file
2013-09-19 17:05:00 -07:00
Huabing.Xu
a2dee37b0e
glfw EGLView set alloc on the stack to prevent memory leak
2013-09-18 17:00:21 +08:00
minggo
40d91f0afa
disable compressing png when deploying for iOS device
2013-09-18 11:16:28 +08:00
minggo
38b618bc4f
Merge pull request #3661 from samuele3hu/developTest
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Modify AppDelegate.cpp file of multi-platform-lua for Design Resolution Size
2013-09-17 18:36:21 -07:00
samuele3hu
423e7adf93
Modify AppDelegate.cpp file of multi-platform-lua
2013-09-17 21:01:43 +08:00
minggo
ddaff9cce6
make cocos2dx depend chipmunk
2013-09-17 19:24:30 +08:00
samuele3hu
cf5e04ad63
Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into developTest
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Conflicts:
samples/Cpp/SimpleGame/Classes/HelloWorldScene.cpp
2013-09-16 16:58:30 +08:00
samuele3hu
b563c52e10
Issue:Resolve the carsh of the simple game test sample and modify the main.cpps in the template for the android projects
2013-09-16 16:55:16 +08:00
minggo
27381fc83f
Merge pull request #3562 from bassarisse/develop
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Win32 icons on template
2013-09-15 23:44:11 -07:00
Dhilan007
b827162113
issue #2800:Can not hide status bar on iOS 7
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fixed #2800:User prefersStatusBarHidden in RootViewController on IOS 7 to hide status.
2013-09-13 16:18:58 +08:00
Bruno Assarisse
71c1e10fd8
Win32 icons on template
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Added icon to HelloCpp template, renamed the icon resource (so GLFW can
read it and put on window and taskbar), and removed unnecessary files
from projects.
2013-09-09 00:42:36 -03:00
minggo
249b4d79a3
Merge pull request #3503 from dabingnn/Iss2460-glfw-refractor
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Iss2460 glfw refractor
2013-09-05 18:28:31 -07:00
Huabing.Xu
4c12f4029a
issue #2460 : project template for glfw
2013-09-02 13:48:39 +08:00
samuele3hu
564a77edf6
issue #2433:Modify template/multi_platform_lua/Resources/hello.lua
2013-08-30 17:18:47 +08:00
samuele3hu
f56c6f7087
issue #2433:Modify platform config and some test samples
2013-08-30 11:56:35 +08:00
James Chen
0e1770ca82
issue #2732 : [iOS] Adding 'Cocos2d.lua".
2013-08-27 16:57:10 +08:00
James Chen
64ab842a74
issue #2732 : [iOS]Adding 'scripting/auto-generated/js(lua)-bindings' to search path of include files.
2013-08-27 16:53:41 +08:00
James Chen
a7f4e82799
issue #2732 : Adding 'scripting/auto-generated/js(lua)-bindings' to search path of include files.
2013-08-27 16:46:31 +08:00
folecr
cbd7796438
Update nojava.txt with readme.
2013-08-07 12:29:58 -07:00
folecr
5295b85d8e
Update templates for Android
2013-08-05 19:14:47 -07:00
minggo
1d2b1c79c2
closed #2438:remove mac 32-bit support
2013-07-30 18:02:35 +08:00
samuele3hu
38a23890ff
Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into TestDevelop
2013-07-30 09:55:28 +08:00
samuele3hu
3499aafd27
issue #2435:Lua template supports mac port
2013-07-30 09:51:15 +08:00
James Chen
5aab0cab7b
[Android] Fixing build errors for ndk-r9.
2013-07-29 14:54:00 +08:00
samuele3hu
3c953a934e
issue #2404:Add more deprecated function and Modify template vs11 solution
2013-07-28 00:16:16 +08:00
minggo
b6b56a252c
make iOS template work ok on armv7s devices
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build only active architecture only
2013-07-27 21:20:25 +08:00
James Chen
8721951cee
Lua Template Fix.
2013-07-27 15:16:09 +08:00
James Chen
d345ac7f3f
[Android] Usage changes: ccGLInvalidateStateCache --> GL::invalidateStateCache();
2013-07-26 14:00:10 +08:00
James Chen
a1c3631962
issue #2404 : DrawPrimitives deprecated.
2013-07-25 22:38:55 +08:00
minggo
99949331b1
fix error and compilings error in templates
2013-07-24 17:27:29 +08:00
minggo
f6cfe3007f
issue #2412:fix merging conflict
2013-07-23 10:41:11 +08:00
James Chen
1db847ad7c
issue #2344 : ScriptEngineManager::sharedManager --> ScriptEngineManager::getInstance, ScriptEngineManager::purgeSharedManager --> ScriptEngineManager::destroyInstance
2013-07-22 17:24:54 +08:00
minggo
687c088b51
issue #2412:remove blackberry and marmalade port because they don't support c++11
2013-07-19 13:55:03 +08:00
James Chen
56419b9e90
issue #2410 : [Android] Adding listener for CCDrawNode when application resume from background.
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Reset the order of reloading shaders and textures in main.cpp.
2013-07-17 12:53:30 +08:00
James Chen
759831c1d8
issue #2397 : Application::sharedApplication --> Application::getInstance.
2013-07-15 16:24:42 +08:00
James Chen
33c37f5f9d
issue #2397 : CCTextureCache:sharedTextureCache --> CCTextureCache:getInstance.
2013-07-12 14:44:24 +08:00
James Chen
f8cd252c5c
issue #2397 : sharedNotificationCenter --> getInstance
2013-07-12 14:17:42 +08:00
James Chen
1f8e852020
issue #2397 : Shader::sharedShaderCache() --> Shader::getInstance().
2013-07-12 13:40:01 +08:00
James Chen
2c1b26acf8
issue #2397 : EGLView::sharedOpenGLView() --> EGLView::getInstance()
2013-07-12 13:11:21 +08:00
James Chen
a678d12615
issue #2397 : FileUtils::sharedFileUtils --> FileUtils::getInstance() for all platforms
2013-07-12 12:03:39 +08:00
James Chen
88a28b041e
issue #2397 : Director::sharedDirector --> Director::getInstance() for all files.
2013-07-12 11:50:36 +08:00
James Chen
cd2fae36f1
issue #2371 : Updating multi-platform-template for iOS and Mac
2013-07-05 10:31:20 +08:00
folecr
7d4ce91b6b
Up the minSdkVersion to 9
2013-06-24 15:14:14 -07:00
James Chen
80cb06d3f7
Merge branch 'minggo-iss2305-replace-pthread' of https://github.com/dumganhar/cocos2d-x into minggo-iss2305-replace-pthread
2013-06-24 10:01:57 +08:00
James Chen
53a372669a
closed #2322 : Updating all win32 project configurations, improvement by using Multi-processor Compilation.
2013-06-23 17:25:34 +08:00
James Chen
88a0dbec5e
Merge branch 'iss2305-replace-pthread' of https://github.com/minggo/cocos2d-x into minggo-iss2305-replace-pthread
2013-06-21 21:29:25 +08:00
minggo
0a768da240
issue #2305 : use 4.7 toolchain to fix compiling errors
2013-06-21 17:17:23 +08:00
James Chen
0879a12516
issue #2129 : Re-adds 'CC' prefix to objective-c classes for all projects.
2013-06-21 11:14:03 +08:00
James Chen
d1bd34fd08
issue #2129 : Removing CC prefix for template.
2013-06-20 22:18:43 +08:00
James Chen
247dcb7a4c
[win32] multi-platform-xxx template only support vs2012 now.
2013-06-19 15:23:09 +08:00
James Chen
2c0cc603d1
Merge branch 'master' into develop
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Conflicts:
extensions/cocos-ext.h
2013-06-18 10:46:25 +08:00
James Chen
a828d5f1a6
[Windows] multi-platform-lua fix.
2013-06-17 15:55:37 +08:00
minggo
cd5bcb87af
issue #2284 : merge master and fixed some conflicts
2013-06-13 17:54:05 +08:00
James Chen
b9e0be8d10
[Template] Updating multi-platform-lua/proj.marmalade/HelloLua.mkb.
2013-06-10 14:55:26 +08:00
James Chen
1e527c1d52
[Template] Updating iOS template project of multi-platform-lua. Using AudioEngine module.
2013-06-10 14:20:53 +08:00
James Chen
cd40b42761
[Android] Updating multi-platform-lua/proj.android/.project
2013-06-10 13:19:16 +08:00
minggo
bd660e708d
issue #2103 : copy lua script in lua multi-platform project
2013-06-09 11:39:18 +08:00
minggo
0e66dc8712
issue #2103 : add lua files for lua multi-template project
2013-06-09 11:06:30 +08:00
James Chen
7c650d7f28
[BB] Updating project configuration.
2013-06-07 18:45:58 +08:00
James Chen
3fc675a6df
[BB] Updating project configuration. especially for multi-platform-cpp/lua template.
2013-06-07 18:38:00 +08:00
James Chen
ec8ab8bd8b
Updating multi-platform-xxx template for win32.
2013-06-07 12:57:28 +08:00
James Chen
d72e9d10b5
Updating multi-platform-xxx template for win32.
2013-06-07 12:50:02 +08:00
James Chen
d5bbcce165
[iOS] Enabling multiple touch event for TestJavascript, multi-platform-js, multiplatform-lua.Disabling multiple touch event for multi-platform-cpp.
2013-06-06 18:09:44 +08:00
James Chen
6f52d72b82
[iOS] Enabling multiple touch event for TestJavascript, multi-platform-js, multiplatform-lua.Disabling multiple touch event for multi-platform-cpp.
2013-06-06 18:07:11 +08:00
James Chen
bb635c280c
Updating multi-platform-xxx template for iOS and Android after enabling c++ 11.
2013-06-04 20:52:29 +08:00
James Chen
b88a222fc5
Updating multi-platform-xxx template for iOS and Mac.
2013-06-04 20:37:24 +08:00
James Chen
3b673547cc
Updating multi-platform-xxx template for iOS and Mac.
2013-06-04 19:49:03 +08:00
Jaroslaw Lewandowski
3f7c506638
Ability to save/retrieve CCData into/from CCUserDefault
2013-05-29 01:06:41 +01:00
James Chen
3ce8de8904
[BB]Adding COCOS2D_DEBUG=1 .
2013-04-27 15:17:18 +08:00
James Chen
7f128cfd11
[BB] Updating project configuration of multi-platform-lua.
2013-04-27 15:16:29 +08:00
James Chen
02afbaaa53
Fixing errors in multi-platform-lua for BB.
2013-04-27 15:08:28 +08:00
James Chen
cf53d264f9
[Blackberry] Adding .gitkeep, updating bb project for multi-platform-lua
2013-04-27 15:04:55 +08:00
minggo
89591fdccc
fixed #2084:add lua loader for all platforms
2013-04-26 12:12:19 +08:00
James Chen
5337234e22
Android also uses executeScript to load lua source file or byte code file. So unused codes need to be deleted.
2013-04-25 21:31:52 +08:00
James Chen
2c69ce8d80
fixed #2075 : Updating multi-platform template project settings.
2013-04-24 15:56:37 +08:00
James Chen
c311085dea
issue #1847 : Updating multi-platform-lua/proj.ios/HelloLua.xcodeproj.
2013-04-17 10:00:56 +08:00
James Chen
79d58bcdb9
issue #1847 : Adding sources of Luajit2.0.1-hotfix, and adding android support.
2013-04-16 17:34:58 +08:00
James Chen
3f43456072
Updating multi-platform templates.
2013-03-20 23:18:41 +08:00
Sam Clegg
9eb9524659
Add 'make run' target for linux projects.
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Also, a few other linux build system improvements:
- Add linux build of SimpleGame
- Update multi-platform templates to use new common
build system.
- Remove redundant main.h files.
2013-03-08 10:01:03 -08:00
James Chen
7f7f44c05c
issue #1733 : Updated template/multi-platform-lua/proj.win32/HelloLua.sln.
2013-02-21 17:53:01 +08:00
James Chen
98f5ac3d0b
Merge pull request #2020 from walzer/project-creator
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tools/project-creator works for lua and cpp templates.
2013-02-21 01:50:37 -08:00
James Chen
bd060f2a22
issue #1733 : Updated multi-platform-lua/proj.android/build_native.sh.
2013-02-21 17:23:43 +08:00
walzer
3eab5d509b
issue #1733 , project-creator for lua works.
2013-02-21 17:11:11 +08:00
James Chen
a9f030e913
issue #1733 : Adding HelloLua.win32.sln.
2013-02-20 15:19:42 +08:00
James Chen
532cbe2466
issue #1733 : Updated the template of hybrid lua project for win32.
2013-02-20 15:11:30 +08:00
James Chen
fb23323e55
issue #1733 : Renamed testlua to hellolua.
2013-02-20 13:54:07 +08:00
James Chen
5b16c3d499
Merge branch 'master' of https://github.com/cocos2d/cocos2d-x into iss1733-hybrid
2013-02-20 13:42:02 +08:00
James Chen
9cc4b7ab29
fixed a bug of respond touch events in hello.lua. The event type is string now.
2013-02-20 12:03:21 +08:00
James Chen
d3e0aa176b
issue #1733 : Updated hybrid lua template project.
2013-02-20 12:01:47 +08:00
James Chen
a54edec0e3
issue #1733 : Adding "multi-platform-cpp" and "multi-platform-lua" projects to template folder.
2013-02-19 15:38:30 +08:00