Dale Stammen
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32a5a2cbb8
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Merge branch 'v3' into wp8-shader-fix
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2014-10-28 22:08:04 -07:00 |
Dale Stammen
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ee83a8a6e0
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disabled distanceFieldEnabled for WP8 as the shader crashes some older windows phones
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2014-10-28 20:57:40 -07:00 |
minggo
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f1ac0df761
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Merge pull request #8921 from TimothyZhang/fix-program-cache-add
release old program with the same key before adding glprogram
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2014-10-27 11:22:00 +08:00 |
minggo
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7c09787324
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Merge pull request #8925 from Teivaz/v3
* [WP8] Enabled GLProgramState restoring on render recreated
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2014-10-27 11:13:18 +08:00 |
Timothy Zhang
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d42f8cac65
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replace tab with 4 spaces
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2014-10-27 10:02:28 +08:00 |
Timothy Zhang
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80230258d6
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replace tab with 4 spaces
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2014-10-27 09:59:47 +08:00 |
Dale Stammen
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40e49cdc12
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Merge branch 'v3' into wp8.1-universal
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2014-10-24 07:08:55 -07:00 |
minggo
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ab365b9498
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Merge pull request #8892 from dumganhar/rm-uthash
Removes uthash in CCGLProgram,uses std::unordered_map instead
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2014-10-24 21:50:47 +08:00 |
teivaz
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bfe83e5624
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* [WP8] Enabled GLProgramState restoring on render recreated
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2014-10-24 16:00:08 +03:00 |
Timothy Zhang
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0fb584ad92
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release old program with the same key before adding glprogram
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2014-10-24 18:31:00 +08:00 |
Dale Stammen
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c0ebee6bc7
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gl_PointSize currently not support for Windows Phone 8.1 in new version of ANGLE
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2014-10-23 07:15:22 -07:00 |
Dale Stammen
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14568361aa
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gl_PointSize currently not support for Windows Phone 8.1 in new version of ANGLE
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2014-10-23 07:14:58 -07:00 |
Dale Stammen
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01fbcfcd31
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Windows 8.1 ANGLE reguires vert and frag shaders to use same precision
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2014-10-23 07:13:38 -07:00 |
James Chen
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22776dcd88
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Removes uthash in CCGLProgram
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2014-10-21 17:29:24 +08:00 |
Dhilan007
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a5f838496c
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Move `CCCamera.cpp/h` `CCLight.cpp/h` into 2d
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2014-10-20 16:25:24 +08:00 |
minggo
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1fba616ba7
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Merge pull request #8859 from super626/v3
3d shader optimize
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2014-10-20 14:12:54 +08:00 |
yangxiao
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30733cf35e
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shader optimize
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2014-10-20 13:41:26 +08:00 |
Eric Zhong
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fdd20b4d73
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fix memory leak when reload texture
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2014-10-20 10:43:18 +08:00 |
minggo
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91ef975c57
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Merge pull request #8667 from super626/v3
Modify return type of Mesh::getAABB, add Animate3D::create from start frame and end frame
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2014-10-17 13:40:53 +08:00 |
yangxiao
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4991b2308d
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fix warning
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2014-10-17 11:58:12 +08:00 |
minggo
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a4d31262ac
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Merge pull request #8735 from dabingnn/v3_OptimizeQuadCommand
V3 optimize quad command
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2014-10-16 16:01:37 +08:00 |
Huabing.Xu
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97aa69a7c2
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works on no VAO devices
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2014-10-16 15:33:31 +08:00 |
Huabing.Xu
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90030140d5
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fix some format problem
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2014-10-16 14:56:17 +08:00 |
Huabing.Xu
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93ea1b9078
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separate trianglesCommand and QuadCommand
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2014-10-16 14:15:29 +08:00 |
Dale Stammen
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21802abe13
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added CC_DLL to export VolatileTextureMgr
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2014-10-14 14:21:34 -07:00 |
Dale Stammen
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20246d648b
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check for PixelFormat::DEFAULT
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2014-10-14 14:21:02 -07:00 |
Dale Stammen
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c28e2c66c5
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precompiled shaders for WP8 only
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2014-10-14 14:20:32 -07:00 |
yangxiao
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d81e4d7a92
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fix light uniform array errors, and using shader without light by default fix #8612
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2014-10-13 15:17:22 +08:00 |
Huabing.Xu
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e69465e428
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remove texture unit 4-7, only 0 -3 is reserved
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2014-10-10 14:06:37 +08:00 |
Huabing.Xu
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f097c76e46
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fix compile error for macro redefinition
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2014-10-10 14:05:57 +08:00 |
martell
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30240a8a37
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Multi platform cmake support
Signed-off-by: martell <martellmalone@gmail.com>
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2014-10-03 23:21:45 +01:00 |
Ricardo Quesada
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342d934a0e
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scheduler and macro fixes
* kRepeatForever -> CC_REPEAT_FOREVER
* schedule_selector -> CC_SCHEDULE_SELECTOR
* [new] Node::schedule(const std::function<>& callback, const std::string &key)
Updates all smaples
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2014-10-03 09:38:36 -07:00 |
yangxiao
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dbf564208b
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move light from 3d to base
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2014-09-28 16:02:12 +08:00 |
yangxiao
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c335df1071
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fix normal flag check error
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2014-09-26 16:46:15 +08:00 |
yangxiao
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11a7bf8697
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ligthmask to unsigned int
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2014-09-26 15:52:04 +08:00 |
yangxiao
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db2ff49f26
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adjust according to minggo
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2014-09-26 14:13:26 +08:00 |
yangxiao
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ca9eb3d203
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support ambient light without normal & optimaze code
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2014-09-25 18:32:33 +08:00 |
yangxiao
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2317720fd2
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move uniformnames to cpp
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2014-09-25 16:18:55 +08:00 |
yangxiao
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567c632d98
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config max support light number in shader
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2014-09-25 15:29:32 +08:00 |
yangxiao
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56313aa895
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merge cocos
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2014-09-25 11:05:02 +08:00 |
songchengjiang
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d956148a94
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Tab Format
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2014-09-23 17:19:27 +08:00 |
songchengjiang
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b51dc584d5
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Light optimization
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2014-09-23 17:08:28 +08:00 |
songchengjiang
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216c40fe9e
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Modified Light Shader
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2014-09-22 18:08:58 +08:00 |
songchengjiang
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f052e45c04
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Move Light Uniforms into Meshcommand
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2014-09-19 10:54:07 +08:00 |
songchengjiang
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b9ceccda74
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Format
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2014-09-18 18:07:20 +08:00 |
songchengjiang
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3c67515378
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Finished light reconstruction
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2014-09-18 16:38:35 +08:00 |
yangxiao
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720264fb98
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add comment
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2014-09-18 12:04:42 +08:00 |
yangxiao
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25091ca849
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add transparent flag to render command
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2014-09-18 12:00:44 +08:00 |
yangxiao
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8c77130ae0
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refactor light compile
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2014-09-17 18:58:35 +08:00 |
yangxiao
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584284c847
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merge cocos and rename lighttest
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2014-09-17 14:26:57 +08:00 |