Commit Graph

4048 Commits

Author SHA1 Message Date
halx99 cc2ba51ed6 Use struct `Vec2` instead `Size` 2021-10-23 23:27:14 +08:00
halx99 c38681bdd0 Code style 2021-10-11 12:15:41 +08:00
halx99 bc4cbddd50 Fix some warnings 2021-10-09 13:48:56 +08:00
halx99 c4aedff539 Better spread for freetype sdf 2021-09-26 13:03:40 +08:00
halx99 8b71cf25fe Fixup 2021-09-20 14:49:00 +08:00
halx99 6ebd14f72a Fixup 2021-09-20 12:24:54 +08:00
halx99 5b53f005a5 Replace SDF implementation with freetype 2021-09-20 12:08:37 +08:00
halx99 352d57773e Refine code 2021-09-18 14:06:52 +08:00
halx99 c48390c1d8 Fix #502, avoid vector iterator damaged when remove child 2021-09-18 11:55:42 +08:00
halx99 7cc2d34398 LayerMultiplex use Node* to store layers
a. Layer no specificed functions
2021-09-03 11:13:15 +08:00
halx99 210999f9e7 Update some copyright notice 2021-09-03 10:59:08 +08:00
halx99 1401e61702
Merge pull request #488 from rh101/long-changes
Usage of long and unsigned long changed to platform independent fixed-sized types where appropriate.
2021-09-02 23:12:25 +08:00
榆柳松 1548c75a3d [fix]The problem of inaccurate maximum width limit when using system fonts. 2021-09-02 17:15:03 +08:00
rh101 aecfb8be47 FT_StreamRec expects specific method signature with `unsigned long` 2021-09-02 15:55:57 +10:00
rh101 4d1ff40736 Usage of long and unsigned long changed to platform independent fixed-sized types where appropriate. 2021-09-02 15:39:28 +10:00
halx99 a4ac70ee5f Remove deprecated stubs 2021-09-02 11:16:36 +08:00
halx99 857243ac21 Make override function default parameter same with parent 2021-09-01 11:13:17 +08:00
halx99 9abe2c38cf Revert unexpected layer changes 2021-09-01 11:11:32 +08:00
halx99 cb81a61530 Refactor layer
Reimplement LayerColor and LayerGradient based on sprite for auto batch draw
2021-08-30 19:47:53 +08:00
halx99 8e1d7bd85d Reimplement LayerColor and LayerGradient for auto batch draw 2021-08-29 18:59:09 +08:00
halx99 89f0e21508
Revert last commit 2021-08-29 08:06:38 +08:00
halx99 f16748f735 Set Sprite rect properly when create with empty texture. 2021-08-28 22:11:25 +08:00
halx99 beb593a22a Fix comment typo and do clang-format [skip ci] 2021-08-28 20:22:01 +08:00
halx99 56067f5acc Fix crash problem when load a non-truetype .ttf file. 2021-08-28 18:24:17 +08:00
halx99 7dd7422abd Macro compatible 2021-08-27 13:54:05 +08:00
halx99 f9ac34c20f Fix byteorder detect error for win64 and some warnings 2021-08-27 11:27:33 +08:00
rh101 219c253c84 Fix for dynamic library issue 2021-08-20 14:43:19 +10:00
aismann 780d4e6294 cleanup and improvement 2021-08-18 04:16:21 +02:00
rh101 b420a33b68 Revert check for reference count, since it was correct. [skip ci] 2021-08-17 18:49:14 +10:00
rh101 188345e42a Fix incorrect reference count check in SpriteFrameCache::removeUnusedSpriteFrames
[BaseTest] Ensure unused frames are released before attempting to free unused textures
2021-08-17 15:26:44 +10:00
rh101 b3e045b387 Use integer identifier for sprite sheet format.
Revert method name addSpriteFramesWithFileAndTexture back to addSpriteFramesWithFile
2021-08-17 14:04:45 +10:00
rh101 5199bb087a Update sprite sheet API to allow custom sprite sheet texture filename to be used 2021-08-17 09:04:51 +10:00
aismann 9f2ab0ef28
More improvements (#455) 2021-08-14 10:28:28 +08:00
RH 4716456e33
Support custom texture atlas formats (#284)
* Allow support for custom texture atlas formats other than PLIST.

* Revert usage of emplace_back to push_back to ensure support for older compilers.

* Update test to support SpriteFrameCache::addSpriteFramesWithFile

* Re-add SpriteFrameCache::addSpriteFramesWithFileContent

* Change order of SpriteFramesFromFileContent test back to what it previously was

* Remove sprite sheet and all frames associated with it correctly

* Move sprite loader classes into their own files to clean up CCSpriteFrameCache

* Remove redundant line and update comment

* Fix formatting to match adxe code style

* Fix typo

* Add custom sprite sheet loader test using JSON-array sprite atlas format.
Simplify sprite sheet loader interface by adding identifier to the custom sprite sheet loader implementation.

* Add newline at the end of the file
2021-08-13 14:52:58 +08:00
halx99 2efeef0217 Update comment 2021-07-15 17:32:50 +08:00
halx99 ec9a50136f Add new API Node::hitTest 2021-07-15 17:01:57 +08:00
halx99 6ca77bebb4 Use const ValueMap& for CCParticleSystem init functions 2021-07-15 12:23:50 +08:00
halx99 360e8cee94 Fix member not initialized [skip ci] 2021-07-07 22:38:58 +08:00
halx99 de8334416d Improve Sprite programState update logic 2021-06-27 21:43:21 +08:00
halx99 a84067eb74 Refactor dual sampler shader [ci build]
Since not only etc1 could use sepreate RGB, A to two texture samplers, we unify the shader name.
2021-06-27 20:58:50 +08:00
halx99 a40c60d261
More compatible 2021-06-24 10:21:41 +08:00
halx99 581a792155 Delay scene default camera init, see also #392
This change will make sure user can change window or design size before scene init
2021-06-24 02:23:02 +08:00
halx99 bafcac20c1 Add some comment for pr #384 2021-06-17 21:56:38 +08:00
RH d052cc8a48
Use TTF scaled metrics to calculate line height (#384) 2021-06-17 21:15:50 +08:00
RH eff5d1705b
Set global Z value of label debug layer to be the same as the parent label to fix display issue (#378) 2021-06-16 09:18:43 +08:00
halx99 c0f88c46e1
Improve progress timer (#375) 2021-06-13 10:05:30 +08:00
RH fe26435e06
Ensure label underline node has the same global Z value as the label node to fix visibility issue when global Z is not 0. (#373) 2021-06-09 12:09:01 +08:00
RH d17e7b442a
FileStream::size() implemented (#365)
* Add FileStream::size()
Add ZipFile::zfsize()

* Use FileStream::size()
2021-05-31 15:08:44 +08:00
halx99 2870c39fb2 Better code style 2021-05-24 13:26:56 +08:00
rh101 19995f863b Get the raw pointer on creation of the FileStream to avoid any accidental usage of the unique_ptr. 2021-04-26 17:31:34 +10:00