* No need to update password text in ccui TextFiled, because it's handled in TextFiledTTF
* Do not update visual state of Label if placeholder set when keyboard is attached
* Make the sort behavior is same on 32bit and 64bit
* Update CCNode.h
* Update CCNode.cpp
* Update ccMacros.h
* Use std::int32_t to for zOrder
* Update CCNode.cpp
* use prebuilt bullet
* prebuilt bullet work ok on linux
* update search path
* update search path
* fix compiling issue for lua/jsb projects
* prebuilt bullet work on windows
* update 3rd party lib version
* add bullet search path
* fix script bindings issue
* fix scripting binding
* remove APP_SHORT_COMMANDS setting (#17722)
some developers report it will cause error on Windows though i can not reproduce it. It is strange, the setting is used to resolve command length limitation on Windows.
* Particle font size should be a const value (#17676)
* Particle font size should be a const value
* Minor fix: CCStencilStateManager.hpp -> CCStencilStateManager.h in xcode project.
* JSB SocketIO.connect supports to pass a CA cert file (#17736)
* JSB SocketIO.connect supports to pass a CA cert file
* The second parameter of SocketIO.connect function is probably a `option` object. JSB just ignores it.
* The optimization for huawei. (#17832)
* The optimization for huawei.
* setAnimationInterval fix for all platforms.
* disable debug
* include fix.
* Uses better configuration for huawei optimization (#17838)
* Uses better configuration for huawei optimization
* Updates jar file and uncomment fps controlling code
* [ci skip][AUTO]: updating luabinding & jsbinding & cocos_file.json automatically (#17840)
* update release not and version (#17845)
* [android] Removes an unused variable sRegistered in Cocos2dxActvity.java. (#17861)
* Updates jar to resolve warning while packaging APK file. (#17863)
* update release date (#17870)
* fix compiling error
* LayerRadialGradient works on mac and iOS
* fix radius
* finish LayerRadialGradient and add test case
* use local coordinate in shader
* adjust function attributes
* implement getCenter()
* add some comments
* Allow visit sprite without camera for render to texture
A fix to allow render to texture like this
'''
Director::getInstance()->setProjection(Director::Projection::_2D);
m_renderTarget->beginWithClear(1, 0, 0, 0.2, m_depthClear, 0);
m_sprite->visit(Director::getInstance()->getRenderer(), Mat4::IDENTITY, 0);
m_renderTarget->end();
Director::getInstance()->setProjection(Director::Projection::_3D);
'''
* NULL -> nullptr