zhangbin
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4d46a03797
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Solve the error : the VS release configuration of lua template cause `cocos run` error.
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2015-07-28 14:54:42 +08:00 |
Vincent Yang
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e4a8aeee45
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Fixed #12962 : Scene can't have std::vector member.
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2015-07-24 11:16:45 +08:00 |
Bin Zhang
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01cb135e77
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Solve the error in the VS project of templates.
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2015-06-17 18:06:09 +08:00 |
andyque
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a6649e24fe
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fix resource not copy issue on windows
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2015-06-01 18:59:27 +08:00 |
samuele3hu
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074216bef9
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Merge branch 'v3' of https://github.com/cocos2d/cocos2d-x into v3_physics3d
Conflicts:
templates/lua-template-default/frameworks/runtime-src/Classes/lua_module_register.h
tests/lua-tests/src/mainMenu.lua
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2015-05-24 22:46:05 +08:00 |
andyque
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73902a4063
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fix simulator vs2015 support
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2015-05-22 17:47:48 +08:00 |
andyque
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03e8f16a8a
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add vs2015 support
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2015-05-21 13:55:01 +08:00 |
samuele3hu
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71595898ed
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Update the Lua binding for Physics3D ,related test cases and the template project
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2015-05-15 16:25:07 +08:00 |
WenhaiLin
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c70bac7bb4
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Add support for visual studio 2015.
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2015-05-12 16:26:28 +08:00 |
samuele3hu
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037c17fe5d
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Remove vs2012 support in v3
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2015-05-05 16:11:26 +08:00 |
yinjimmy
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587ee21e4b
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revert lua runtime
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2015-04-02 18:27:53 +08:00 |
Vladimir Timofeev
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0dc7da3e6d
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Fix lua-template-default win32 project
Modify project to copy resource files to folder where exe file located.
This commit should fix lua-template-default after https://github.com/cocos2d/cocos2d-x/pull/10431 was commited.
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2015-03-10 00:19:23 +03:00 |
yinjimmy
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6e8188d4ff
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Fix lang file path for vs project
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2015-01-15 14:04:15 +08:00 |
yinjimmy
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bdf4393be0
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Fix runtime output directory for Windows release mode
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2015-01-14 10:18:00 +08:00 |
yinjimmy
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cf331c3abd
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update lua-template-default
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2015-01-12 23:42:37 +08:00 |
yinjimmy
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0978a88b7f
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Merge branch 'v3' into combine
Conflicts:
templates/lua-template-default/frameworks/runtime-src/proj.android/jni/Android.mk
templates/lua-template-default/frameworks/runtime-src/proj.ios_mac/HelloLua.xcodeproj/project.pbxproj
templates/lua-template-default/frameworks/runtime-src/proj.win32/HelloLua.vcxproj
templates/lua-template-runtime/frameworks/runtime-src/Classes/AppDelegate.cpp
templates/lua-template-runtime/frameworks/runtime-src/proj.ios_mac/HelloLua.xcodeproj/project.pbxproj
tools/simulator/frameworks/runtime-src/proj.android/jni/Android.mk
tools/simulator/frameworks/runtime-src/proj.win32/simulator.vcxproj
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2015-01-12 17:54:58 +08:00 |
yinjimmy
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d2a3a6a8c0
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merge lua-template-default with lua-template-runtime
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2015-01-09 04:08:41 +08:00 |
dualface
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7046f508da
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update proj.win32 for templates
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2015-01-09 03:10:54 +08:00 |
samuele3hu
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c9daa8244e
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Add include directories to fix compile error on the window and remove useless `PreBuildEvent`
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2014-10-29 16:09:35 +08:00 |
andyque
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36feb8e47b
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fix lua win32 template compile error
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2014-09-15 15:10:55 +08:00 |
samuele3hu
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33fd605a16
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Adjust libcocos2d and libluacocos2d on the win32 platform and adjust related test cases.
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2014-08-27 10:18:44 +08:00 |
samuele3hu
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22a48fb760
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Update cpp and lua template to support cocos3d lib
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2014-08-18 19:23:03 +08:00 |
samuele3hu
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1976b66ab8
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Make lua-template-default support all modules
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2014-08-14 21:27:02 +08:00 |
samuele3hu
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032f5ea781
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Adjust lua_debugger.h/c to lua runtime template and adjust related project configure
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2014-08-14 00:06:28 +08:00 |
zhangbin
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e766a22bda
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Adjust the lua templates for the lua modules.
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2014-08-13 14:29:14 +08:00 |
samuele3hu
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3c3c05204f
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Split files in lua-bindings/script into different module and adjust related project
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2014-08-11 12:54:30 +08:00 |
samuele3hu
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00865c8abb
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Modify the mechanism that files copy to lua-empty-test and lua-template
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2014-08-08 15:22:12 +08:00 |
samuele3hu
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0421c24d16
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Modify lua-template-default and lua-template-runtime project
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2014-08-07 13:54:54 +08:00 |
samuele3hu
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d3487d2d3c
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close #4400: Use the newest version of LuaSocket for lua
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2014-03-20 17:04:54 +08:00 |
andyque
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2c2a5ee38e
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rename gui to ui
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2014-03-12 10:46:49 +08:00 |
cw
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133a68f614
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add runtime template
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2014-03-11 16:52:06 +08:00 |
James Chen
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cf5dacb24e
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Re-add lua template.
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2014-03-10 19:33:57 +08:00 |