yangws
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ec9b95f0bb
|
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2010-10-13 06:19:39 +00:00 |
yangws
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56cc3a8148
|
|
2010-10-13 06:19:21 +00:00 |
yangws
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83ac66091d
|
|
2010-10-13 06:18:39 +00:00 |
natural-law
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b093889436
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issue #168
complete the Audio Engine
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2010-10-13 06:18:03 +00:00 |
yangws
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3317280984
|
|
2010-10-13 06:15:11 +00:00 |
yangws
|
ebb4ae2aa7
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issue #183 add iconv libjpeg libpng libxml2 zlib to win32/third_party
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2010-10-13 06:12:23 +00:00 |
yangws
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23808af094
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win32 window close button enable.
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2010-10-13 05:16:17 +00:00 |
yangws
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f9b550a7b0
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add user files
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2010-10-13 05:11:55 +00:00 |
yangws
|
c4e53c54e4
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fixed #176 test_win32 OK.
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2010-10-13 05:09:39 +00:00 |
yangws
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5ddafbcaa6
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add test orientation support.
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2010-10-13 05:07:17 +00:00 |
Walzer
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01daec4d39
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make HelloWorld easier
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2010-10-13 04:07:47 +00:00 |
yangws
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040f68160a
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issue #176 add test code in test_win32, which same with test_uphone .
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2010-10-12 09:15:44 +00:00 |
yangws
|
6f3d9f0b17
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issue #176 replace Int32 by int.
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2010-10-12 09:15:07 +00:00 |
Ming
|
661cd21b72
|
|
2010-10-12 08:33:07 +00:00 |
natural-law
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350ae58374
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issue #182
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2010-10-12 08:14:34 +00:00 |
Ming
|
952f04557b
|
|
2010-10-12 08:08:04 +00:00 |
natural-law
|
6c1d28acb4
|
issue #168
resolve the serious delay of play effect
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2010-10-12 07:55:56 +00:00 |
Walzer
|
2a43160d39
|
fix a warning
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2010-10-12 04:07:49 +00:00 |
Walzer
|
873def4dec
|
issue #157, temp commit
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2010-10-12 04:04:30 +00:00 |
natural-law
|
31c069777d
|
issue #182
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2010-10-12 03:52:11 +00:00 |
Walzer
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3224f8b9c5
|
issue 172 : fix the bug. In CCTextureCache::addImage and CCTextureCache::addUIImage, we will lock the texture cache array before we use it. So we must make sure that we unlock the texture cache array when we return in the function.
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2010-10-12 03:23:47 +00:00 |
Walzer
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bc74d8cb27
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issue #157, rename cocos2dTemplate to Cocos2dSimpleGame
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2010-10-12 02:44:12 +00:00 |
Ming
|
7a9b417248
|
|
2010-10-11 10:05:34 +00:00 |
yangws
|
4957c72a0d
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issue #176 add test_win32 project.
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2010-10-11 09:26:01 +00:00 |
yangws
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5b878a7bb0
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fixed #178 build Box2d on win32 ok.
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2010-10-11 08:59:21 +00:00 |
yangws
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c1e4bf366f
|
|
2010-10-11 08:48:44 +00:00 |
yangws
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bcfe035023
|
fixed #177 build chipmunk on win32 ok.
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2010-10-11 08:45:37 +00:00 |
natural-law
|
7df52f2463
|
issue #168
|
2010-10-11 08:21:20 +00:00 |
natural-law
|
09e9638b03
|
issue #182
|
2010-10-11 07:35:36 +00:00 |
natural-law
|
05bea6a707
|
issue #182
|
2010-10-11 07:28:58 +00:00 |
yangws
|
5184e4383e
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change UIImage(TBitmap * ) to UIImage(CCXBitmapDC *) on uPhone platform.
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2010-10-11 02:58:27 +00:00 |
yangws
|
82e6fabf96
|
Helloworld-win32 release OK.
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2010-10-10 15:30:38 +00:00 |
yangws
|
e7502ad66f
|
Add PowerVR Lib to platform/win32/third_party.
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2010-10-10 13:03:11 +00:00 |
yangws
|
8900e0644c
|
helloworld-win32 vertical screen ok.
|
2010-10-09 09:41:42 +00:00 |
Ming
|
9febafadec
|
|
2010-10-09 08:23:58 +00:00 |
Walzer
|
77564d0017
|
add LAYER_NODE_FUNC & SCENE_NODE_FUNC
|
2010-10-09 06:23:47 +00:00 |
natural-law
|
3f6e162ba7
|
issue #168
|
2010-10-09 02:47:09 +00:00 |
Walzer
|
953f16febd
|
issue #157
|
2010-10-09 01:58:27 +00:00 |
Ming
|
a05f9d0dc5
|
|
2010-10-09 01:57:24 +00:00 |
Walzer
|
f94d1760e5
|
bug fix: release error in forceRemoveDelegate method
|
2010-10-08 13:17:03 +00:00 |
Walzer
|
b7e2a85384
|
issue #155, use static 'node' method, instead of new + init + autorelease in invoker
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2010-10-08 13:15:43 +00:00 |
yangws
|
cf0a2c5665
|
add cocos2dx-win32 framework, can't work yet.
|
2010-10-08 09:53:04 +00:00 |
Walzer
|
8088513c3d
|
issue #155, use LAYER_NODE_FUNC to implemenet static node() method
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2010-10-08 04:00:28 +00:00 |
Ming
|
19b6f1a235
|
|
2010-10-08 01:57:07 +00:00 |
Walzer
|
d509280bf5
|
issue #155, it's ok on emu, but not ready for linux
|
2010-10-02 01:14:30 +00:00 |
Walzer
|
45162616f2
|
cocos2dSimpleGame
|
2010-10-01 15:06:32 +00:00 |
Walzer
|
371baf3efc
|
add NSSet::anyObject method
|
2010-10-01 15:05:05 +00:00 |
Walzer
|
ed4e288f27
|
modify the logic of "node" method
|
2010-10-01 15:04:12 +00:00 |
Walzer
|
61ccb9f59e
|
issue #157 Cocos2dSimpleGame, ninjia is coming!
|
2010-10-01 14:52:15 +00:00 |
Walzer
|
1b385bfe20
|
fix warnings in NSSet & CCXUIImage_uphone. NSSet will alloc std::set in heap, instead of in stack, to avoid compile warning
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2010-10-01 06:34:47 +00:00 |