Commit Graph

3230 Commits

Author SHA1 Message Date
一线灵 279337f17f
Migrate engine namespace to `axis`(abbv: `ax`) (#743) 2022-07-11 17:50:21 +08:00
halx99 9ee4181976 Migrate tests, extensions and configs ReSquash for unexpected changes +2 2022-07-09 22:23:34 +08:00
halx99 fff2bd59ed Fix setup cmake files and some relative sources 2022-07-08 14:20:41 +08:00
DelinWorks 49b6dda016 Fix CMAKE 2022-07-08 02:10:35 +03:00
aismann 043207e9c1 Improve look of DebugDraw and feel of LogoSmash, Raycast., etc
Its look professional now ;)
2022-07-06 16:02:41 +02:00
aismann b6c3c43ee0 Replacing 'ball' with 'blocks' to see better what happens 2022-07-06 10:42:42 +02:00
aismann a85327953d Fix: #712 2022-07-06 00:21:07 +02:00
halx99 cabb87a6ca Fix ci 2022-07-05 23:47:25 +08:00
halx99 8b5b724b46 Add missing .obj model files [skip ci] 2022-07-05 15:59:08 +08:00
Turky Mohammed fb4e263b8b
[IMPROVMENT] Change class name `Sprite3D` to `MeshRenderer` (#705)
* First draft [skip ci]

* Improve comments [skip ci]

* Rename MeshRendererMaterial to MeshMaterial [skip ci]

* Update dependent classes.

* Replace occurrences of Sprite3D with MeshRenderer.

* Update cpp-tests and extensions.

* Fix compilation.

* Try fixing lua-bindings

* Try fixing lua-bindings

* Update lua_cocos2dx_3d_manual.cpp [skip ci]

* Create RENAMED_TYPES.md
2022-07-05 14:48:46 +08:00
一线灵 b51e50a498
Merge pull request #702 from DelinWorks/improve-engine-types
[PROPOSAL] Move global enums to their own file.
2022-07-05 00:39:20 +08:00
Turky Mohammed 31ea94a677
Delete hrtf_default.h 2022-07-04 17:48:13 +03:00
DelinWorks da39a66e99 Improve function naming. 2022-07-04 17:45:23 +03:00
halx99 768a8bd5e1 Refator sampler name in shader 2022-07-04 21:26:48 +08:00
DelinWorks 1e63687310 Update NewEventDispatcherTest.cpp 2022-07-03 21:47:12 +03:00
DelinWorks 166ebd2ce6 Move global enums to their own file. 2022-07-03 20:43:55 +03:00
aismann e49b1c7d93 Update NewEventDispatcherTest.cpp 2022-07-03 07:52:11 +02:00
aismann b3726421b2 use engine global namespace 2022-07-03 07:26:37 +02:00
halx99 62e2be281b Move enum FPSPosition to engine global namespace 2022-07-03 11:24:00 +08:00
halx99 31a6e66935 Enable switch fps position on mobile device 2022-07-03 11:17:22 +08:00
aismann d94137be54 Remove unused variable and cleanup on windowtest.cpp 2022-07-02 11:29:26 +02:00
aismann 6c702daa3b Cleanup, last fixes, rename enum FPSPosition 2022-07-02 08:17:24 +02:00
aismann 8f5cc3ff2c fix typo 2022-07-02 06:19:47 +02:00
aismann 97d7b793f7 FPS display set position should be set by API #695 2022-07-01 17:15:20 +02:00
aismann f52bc9472d Version: git 81612cb (until May 20, 2022) 2022-06-30 12:13:55 +02:00
halx99 1889180a75 Improve renderer 2022-06-24 14:18:48 +08:00
DelinWorks 2e3c84252d Add fourccId support. 2022-06-16 15:25:43 +03:00
DelinWorks 0a1fe16b33 Add cpp_tests and improve system. 2022-06-15 23:04:08 +03:00
halx99 5c35eda3b9 Upgrade android toolsets
- ndk to r23c
- gradle plugin to 7.2.0
- gradle wrapper to 7.4.2
- config ndk ver at adxetools.gradle
2022-06-11 16:16:47 +08:00
halx99 d8aa943ed9 Fix ci 2022-06-09 17:56:54 +08:00
DelinWorks ced908a1bb Add cpp_tests to HSV/HSL 2022-05-25 20:14:11 +03:00
一线灵 18f58a1925
Update CMakeLists.txt (#641) 2022-05-23 23:40:37 +08:00
halx99 843d127a95 Fix ci 2022-05-23 22:06:28 +08:00
halx99 a03e5c6cf6 Fix ios device install problems
- lua template missing `CFBundleExecute`
- Use `_` instead tests project to avoid unknown error
2022-05-23 17:03:07 +08:00
halx99 73627ac0c0 Fix uri toString 2022-05-21 20:55:25 +08:00
一线灵 5b39f2027a
Fix ci 2022-05-14 04:38:37 +08:00
一线灵 df25477d7b
Fix ci 2022-05-13 22:44:56 +08:00
halx99 30a164c31a Improvements and bug fixes
Improve ResizableBufferAdapter style

    Improve extesnion adxelua

    Improve code quality

    Fix lua-tests BillBoardTest

    Sync texture pixel format enum values for adxelua

    Fix luaval_to_vec2 parameter location

    Improve windows workflow

    Improve cmake scripts

    Take care Texture2D::setDefaultAlphaPixelFormat use
2022-05-13 21:06:29 +08:00
halx99 56815ffccf Improve UIVideoPlayer tests 2022-04-28 12:48:29 +08:00
halx99 430030a6c3 Improve VS Ninja build again
a. Auto copy webview2 dll for targets
b. Fix cpp-tests compile error
2022-04-27 19:39:12 +08:00
halx99 4b70fd2059 Also disable Ninja PCH for cpp-tests 2022-04-27 18:51:54 +08:00
halx99 4db3ba63b7 Match compression test images PMA with engine settings 2022-04-26 16:38:59 +08:00
Shatyuka d71c620fc1 Compatible with Ninja 2022-04-26 15:16:02 +08:00
halx99 ef56d0d335 Update copyright notices 2022-04-25 19:15:46 +08:00
halx99 4c9d1dfd00 Update copyright url [skip ci] 2022-04-25 12:06:43 +08:00
halx99 93f549a0ad Fix libc++_shared.so not found in old devices(API 22) 2022-04-05 11:45:59 +08:00
halx99 36fa5ad84e Remove CC_CONSTRUCTOR_ACCESS, refer to #603 2022-03-18 21:46:07 +08:00
halx99 ea20445609 Fix ci 2022-02-25 19:38:31 +08:00
halx99 e70ea8760b Renaming extension ImGuiEXT to ImGui
The singleton class ImGuiEXT also was renamed to ImGuiPresenter
2022-02-25 19:03:09 +08:00
halx99 f630d1627c Fix ci 2022-02-24 19:29:50 +08:00
halx99 d8b858203e Fix linux ci 2022-02-24 19:00:49 +08:00
halx99 5b2eb79456 Update project urls 2022-02-24 18:45:25 +08:00
halx99 2b290bd734 Enable video player test case for windows 2022-02-24 18:30:58 +08:00
halx99 7f81b65596 [Android] Upgrade MIN_SDK_VERSION from 16 to 17 2022-01-30 20:38:01 +08:00
halx99 cfe6390de3 [Android] By default, build single arch: arm64-v8a 2022-01-30 20:36:41 +08:00
halx99 722b6af026 [Android][freetype] Change streamingParsingEnabled to true
Add noCompress config to build.gradle for all templates & tests project

Exists project, please add follow config

android {

// Other configs
// ...

// noCompress config
aaptOptions {
   noCompress 'mp3','ogg','wav','mp4','ttf','ttc'
}

}
2022-01-29 14:54:32 +08:00
halx99 f0fa7780d7 Improve gradle script to find cmake 2022-01-28 18:25:50 +08:00
halx99 931da84bc3 Fix gradle wrapper url 2022-01-28 13:41:18 +08:00
halx99 716b20cf6b Update recommend android studio and gradle
- Android Studio 2021.1.1+ (More intelligent)
- Gralde wrapper to 7.2: https://services.gradle.org/distributions/gradle-7.2-bin.zip.zip
- Gradle Plugin to 7.1: com.android.tools.build:gradle:7.1.0

These upgrades will fix the issue: #573
2022-01-28 12:47:05 +08:00
halx99 11360497ea Update gradle wrapper to 6.9.2 2022-01-27 18:44:59 +08:00
halx99 3d7218a0eb Fix #570
a. fix lua build error
b. still use separated link jni libs
2022-01-04 09:40:27 +08:00
halx99 a651879ee6 Tidy audio folder 2022-01-03 11:34:58 +08:00
halx99 e534dd66c0 Rename core folder name 2021-12-31 14:39:08 +08:00
halx99 b5b4b1e5d8 Committing clang-format changes 2021-12-29 11:31:28 +00:00
deal 96d6cd7965
Update JNITest.cpp 2021-12-29 16:22:07 +08:00
halx99 8fd4a8afc3 Fix android ci 2021-12-29 13:44:39 +08:00
halx99 1e9ad9d240 string_view for cpp-tests 2021-12-28 17:20:17 +08:00
halx99 ce5adf35f7 Committing clang-format changes 2021-12-28 08:06:23 +00:00
halx99 367ae2a23c string_view for tests 2021-12-28 15:58:56 +08:00
halx99 2e0cc940ee [HttpClient] Use `byte_buffer` instead `std::vector<char>` 2021-12-10 19:15:48 +08:00
halx99 b459acbcf7 Remove all unnecessary nothrow 2021-12-08 00:11:53 +08:00
aismann 8f01f2782f Improve performance on cpp-tests release version controlling COCOS2D_DEBUG 2021-12-01 15:03:57 +01:00
halx99 57972411e5
Update UnitTest.cpp 2021-11-19 09:21:17 +08:00
halx99 1d980f4f52 Fix unit test 2021-11-11 18:41:59 +08:00
halx99 857d2c177f Optimize cmake scripts 2021-10-12 15:39:37 +08:00
halx99 bbd3a78ae4 Improve lua workflow on windows
a. Use working directory as default resource root on windows
b. Don't copy res and scripts to build binary dir on windows
c. Always build plainlua as dll on windows for fast debug
d. Remove 64bit spec search path for lua script
2021-10-07 18:44:34 +08:00
halx99 92890788f8 Update copyright notice [skip ci] 2021-10-06 18:47:07 +08:00
halx99 ff57086dd6 Fix #516 2021-10-06 11:24:39 +08:00
rh101 9857ea8732 [setup.py] Add download support. Add NuGet CLI download to tools folder.
Download NuGet Microsoft.Web.WebView2 package version 1.0.992.28
Add support for WebView for Windows builds.
2021-10-04 18:55:01 +11:00
aismann e785d1a5d7 Update PhysicsTest.cpp 2021-09-08 10:16:14 +02:00
halx99 d73d937894 Fix #493, sync uri parse unit test 2021-09-04 00:22:47 +08:00
halx99 bc6ad50a4f Fix #492 for win64 require larger stack for cpp-tests: 41 2021-09-03 20:37:34 +08:00
rh101 bc0a5f42f8 Windows callback requires `long` return type 2021-09-02 21:21:28 +10:00
rh101 78236079e8 More %ld to %d changes 2021-09-02 17:54:13 +10:00
rh101 de182c8360 Change %ld to %d for 32bit data types
Regenerate LUA bindings
2021-09-02 17:46:22 +10:00
rh101 d8ef523abb Fix typo 2021-09-02 17:05:33 +10:00
rh101 386f7deb9d Use explicit cast to uintptr_t prior to casting to int type. 2021-09-02 16:52:40 +10:00
rh101 3c5fa51a01 Fix for compilation issue due to pointer to int32 conversion.
Fix warning.
2021-09-02 16:38:23 +10:00
rh101 e5bbea3cca Test code updated with long to int32_t changes 2021-09-02 15:48:05 +10:00
halx99 a2346d5e1f Merge branch 'dev' of https://github.com/adxeproject/adxe into dev 2021-09-01 10:10:46 +08:00
halx99 21f27285a0 Fix #486, re-enable custom shader batch draw 2021-08-31 16:25:45 +08:00
halx99 cb81a61530 Refactor layer
Reimplement LayerColor and LayerGradient based on sprite for auto batch draw
2021-08-30 19:47:53 +08:00
aismann cbeeb8d8ab Debug 64bit build error
Severity	Code	Description	Project	File	Line	Suppression State
Error (active)	E0075	operand of '*' must be a pointer but has type "bool"	cpp-tests	D:\______\GitHub\adxe\tests\cpp-tests\Classes\SpineTest\SpineTest.cpp	153
2021-08-27 07:47:22 +02:00
halx99 11434287cd
Merge pull request #466 from rh101/fix-sprite-test-crashes
Fixes for crashes in sprite and sprite cache tests
2021-08-19 14:35:44 +08:00
rh101 c9ebafe501 Fixes for crashes in sprite and sprite cache tests 2021-08-19 15:43:18 +10:00
aismann a9569ca061 fix 2021-08-18 06:00:43 +02:00
aismann 5b3748cdd6 Important API change for naming convention
rename
class DebugDraw
to
PhysicsDebugNodeBox2D
2021-08-18 05:23:03 +02:00
aismann 780d4e6294 cleanup and improvement 2021-08-18 04:16:21 +02:00
rh101 188345e42a Fix incorrect reference count check in SpriteFrameCache::removeUnusedSpriteFrames
[BaseTest] Ensure unused frames are released before attempting to free unused textures
2021-08-17 15:26:44 +10:00
rh101 b3e045b387 Use integer identifier for sprite sheet format.
Revert method name addSpriteFramesWithFileAndTexture back to addSpriteFramesWithFile
2021-08-17 14:04:45 +10:00