dualface
93b669b936
Merge branch 'gles20' of git://github.com/cocos2d/cocos2d-x into gles20
2012-09-20 09:27:45 +08:00
dualface
cf5f3dedc7
[Win32] disable CCTextureAtlas use VAO, some windows display adapter driver cannot support VAO
2012-09-17 17:58:21 +08:00
Donald Alan Morrison
4cbd993091
Minor English Spelling Corrections. A few grammar corrections.
2012-09-17 00:02:24 -07:00
ningxu
5baa19992d
Update cocos2dx/include/ccConfig.h
2012-08-21 10:56:12 +08:00
James Chen
6c9b4d3357
fixed #1420 : Merged gles20 branch of blackberry port from Dale's repo and fixed some bugs.
2012-08-20 15:49:02 +08:00
Dale Ducharme
4004a8ac61
Cocos2dx for gles2.
2012-08-17 17:45:21 -04:00
minggo
5d8f909af4
issue #1405:multi resolution works ok
2012-08-07 14:29:46 +08:00
minggo
9ec29d715a
issue #1269:make tests HelloWorld HelloLua and testjs refer subproject cocos2dx
2012-06-19 13:50:11 +08:00
minggo
f3d97bd9b6
fixed #1180 : synchronize CCConfiguration
2012-04-20 11:39:12 +08:00
James Chen
230b8a386b
issue #1176 : Changed linebreak symbol to UNIX format ('\n'),replaced 'tab'
...
with four spaces. Also,
1. Used macro NS_CC_BEGIN instead of namespace cocos2d {, NS_CC_END instead
of }.
2. Removed some unused files.
3. Renamed the name of some folders, for example,
"test.android"-->"proj.android" .
2012-04-19 14:35:52 +08:00
James Chen
b780edde7a
By Default, we enable VAO support for ios and win32 and disable it for other platforms.
2012-04-13 18:18:47 +08:00
James Chen
3c0653ffa7
fixed #1164 : 1. Add the render mode which uses VBO without VAO in CCParticleSystemQuad.
...
2. delete some unused codes for win32 port.
3. Add CC_REBIND_INDICES_BUFFER macro.
2012-04-13 17:24:50 +08:00
minggo
b43d5aa654
fixed #1156 syn CCDirector
2012-04-13 14:11:35 +08:00
minggo
028cf7874e
issue #1156 : remove unneeded macros and functions
2012-04-13 11:22:17 +08:00
minggo
355e27dada
merge commit 928a28e37d3469fcd41aff14cb136b1415f2fc86
2012-04-08 14:16:29 +08:00
James Chen
3d63f9c58e
issue #1056 : Set CC_ENABLE_GL_STATE_CACHE = 1, Updated LavaFlow.plist.
2012-03-28 17:51:26 +08:00
James Chen
0f5efaffd2
issue #1056 : Check bugs of SpriteTest.
2012-03-26 18:44:28 +08:00
James Chen
275891dfb0
issue #1056 : synchronise cocos2d-iphone-2.0-rc0a
2012-03-16 13:42:53 +08:00
James Chen
aefdb852a2
issue #1056 : synchronise cocos2d-iphone gles2.0 branch, HelloWorld on win32 works ok.
2012-03-14 14:55:17 +08:00
James Chen
bd59979495
add gles2.0 libraries for win32.
...
add CCGLProgram, ccGLState, CCShaderCache.
add third library---kazmath
2012-03-12 15:22:03 +08:00
YuLei Liao
6ebdf9cb4b
* add CCScriptSupport
2012-02-09 14:07:11 +08:00
YuLei Liao
92f99f7526
* change CC_LUA_ENGINE_ENABLED default value to 0
2012-02-02 19:01:12 +08:00
YuLei Liao
47d88bfbba
* add macro defines for Lua engine
2012-02-02 10:37:21 +08:00
Giovanni Zito
0c1b058629
Changed symbols from "airplay" to "marmalade", added files and folders for marmalade
2011-12-08 12:16:32 +01:00
minggo
c24d1d3fd6
Merge branch 'LinuxPort' of https://github.com/laschweinski/cocos2d-x into linux_port
2011-09-16 13:53:18 +08:00
minggo
e69d16e7d6
change CC_DIRECTOR_FPS_INTERVAL to 0.5, it is more reliable
2011-09-06 10:52:37 +08:00
laschweinski
606c8803bc
modified: CocosDenshion/Linux/FmodAudioPlayer.cpp
...
modified: CocosDenshion/Linux/FmodAudioPlayer.h
deleted: HelloWorld/AppDelegate.cpp
deleted: HelloWorld/AppDelegate.h
deleted: HelloWorld/HelloWorldScene.cpp
deleted: HelloWorld/HelloWorldScene.h
modified: cocos2dx/.cproject
modified: cocos2dx/actions/CCActionInstant.cpp
modified: cocos2dx/include/CCActionInstant.h
modified: lib/android/Debug/libcocos2d.so
modified: lib/android/Release/libcocos2d.so
modified: lib/linux/Debug/libcocos2d.so
modified: lib/linux/Debug/libcocosdenshion.so
modified: lib/linux/Release/libcocos2d.so
modified: lib/linux/Release/libcocosdenshion.so
HelloWorld/AndroidDebug/
HelloWorld/AndroidRelease/
HelloWorld/Classes/
HelloWorld/android/assets
HelloWorld/postCompiled.sh
cocos2dx/platform/third_party/linux/
installLinuxLib.sh
tests/Res/gui_close.WAV
2011-08-25 19:04:29 +08:00
minggo
d48c3fdfb1
upgrade to 1.0.0-final 07-11
2011-07-12 11:20:41 +08:00
natural-law
1bdce00740
Merge branch 'master' of https://github.com/cocos2d/cocos2d-x
...
Conflicts:
cocos2dx/include/ccConfig.h
2011-07-08 17:08:57 +08:00
minggo
39a3b715cd
fixed #589
2011-07-08 15:28:13 +08:00
natural-law
810cf3f8c3
fixed #591
2011-07-08 15:02:46 +08:00
minggo
96289b20c4
upgrade to rc3
2011-07-07 16:03:03 +08:00
minggo
6482f5662b
fixed #557 : upgrade label_nodes to 1.0.1-rc3
2011-07-04 10:59:35 +08:00
natural-law
b72b5306d2
Fix problems discovered when test:
...
1. Add include file in ccConfig.h
2. Resolve the memory leak in PerformanceSpriteTest.
3. Delete the 2048 * 2048 texture test case in PerformanceTextureTest.
2011-04-07 14:30:35 +08:00
walzer
ed492bbd1e
[airplay] first commit of airplay port. Thanks for Аксёнов Максим's contribution!
2011-03-23 22:16:20 +08:00
minggo
22b55eaf78
issue #418 : add copyright of original author to each file
2011-03-19 10:59:01 +08:00
minggo
94c7f968e1
Merge branch 'minggo-upto-0.99.5' into upto-0.99.5
2010-12-29 18:18:14 +08:00
minggo
dc55c164ba
fixed #292
2010-12-29 18:01:37 +08:00
natural-law
a48b4b762b
update tileMap_parallax_nodes to 0.99.5.
2010-12-28 15:17:59 +08:00
minggo
355570ea8f
issue #292
2010-12-28 15:05:55 +08:00
Walzer
5c858b182c
issue #243 , fix warnings
2010-12-18 12:02:57 +08:00
Walzer
820c2f0714
issue #211 cocos2d-x back to cocos2dx
2010-11-18 15:01:42 +00:00
Walzer
b4328354af
issue #211 cocos2dx -> cocos2d-x
2010-11-18 14:07:17 +00:00
Walzer
8da4457904
issue #62 , debug
2010-08-24 06:32:01 +00:00
Walzer
2051869da5
issue #62 , debug
2010-08-24 06:30:03 +00:00
Walzer
97d6aaf296
issue #2 , add link to website at each file header
2010-07-06 12:55:05 +00:00
Ming
dafe99ca70
issue #2 : move to folder cocos2dx
2010-07-06 08:28:41 +00:00