minggo
11e9acb7c8
fixed #684 : add test for displaying current language
2011-08-19 11:32:30 +08:00
minggo
733e582d12
fixed #684 : add test for displaying current language
2011-08-19 11:26:14 +08:00
minggo
cfd605311c
Merge pull request #476 from minggo/iss685
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fixed #685 : add label test for displaying Chinese characters
2011-08-18 18:32:17 -07:00
minggo
d830f1f846
Merge pull request #475 from minggo/iss683
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[android] fixed #683
2011-08-18 18:32:04 -07:00
laschweinski
e3ea2bd136
modified: tests/tests/CocosDenshionTest/CocosDenshionTest.cpp
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modified: tests/tests/controller.cpp
modified: tests/tests/tests.h
CocosDenshion/Linux/
CocosDenshion/third_party/
HelloWorld/Linux/
cocos2dx/.settings/
cocos2dx/platform/Linux/
tests/test.linux/
2011-08-18 22:11:19 +08:00
Walzer
d9e12ac7e1
Merge pull request #477 from minggo/master
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fix compile error of release version of HelloLua
2011-08-18 05:19:33 -07:00
minggo
24340826e1
fix compile error of release version of HelloLua
2011-08-18 20:14:43 +08:00
minggo
edb8b4639d
fixed #685 : add label test for displaying Chinese characters
2011-08-18 18:40:24 +08:00
minggo
5087f6ddb2
[android] fixed #683 : remove unneeded includes
2011-08-18 16:19:36 +08:00
minggo
b4ab3f6b75
[android] fixed #683 : remove unneeded includes
2011-08-18 16:18:26 +08:00
minggo
1640e48d5a
[android] fixed #683 : let getCurrentLanguageJNI() & getPackageNameJNI() return valid pointer
2011-08-18 16:09:49 +08:00
minggo
e0b804f2f9
Merge pull request #474 from moadib/pass_params_by_reference
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Non-trivial arguments passed by reference now.
2011-08-17 23:23:51 -07:00
Phenix Yu
ed42bc388c
fixed lua memory leak
2011-08-18 12:26:33 +08:00
moadib
a8d87a9976
Non-trivial arguments passed by reference now.
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Removed unnecessary cocos2d:: prefix inside namespace.
2011-08-17 17:26:26 +04:00
Walzer
82afec843b
changelog & authors for 0.9.1
2011-08-17 20:12:46 +08:00
Walzer
2075f3d269
Merge remote branch 'origin/master'
2011-08-17 20:11:51 +08:00
Walzer
4244fdb62b
fixed #643 , swap accelerometer input x/y according to the orientation (on ios devices)
2011-08-17 20:11:33 +08:00
Walzer
ac94c31077
Merge pull request #473 from minggo/master
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Do some fixes for win32
2011-08-17 04:01:38 -07:00
minggo
ab781654d7
all tests works ok on vs2010 & fix a bug that HelloLua may crashed on win32 when it eixt
2011-08-17 18:24:36 +08:00
laschweinski
dbf3a94200
modified: HelloWorld/HelloWorldScene.cpp
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modified: tests/AppDelegate.cpp
HelloWorld/Linux/
cocos2dx/.settings/
cocos2dx/platform/Linux/
tests/test.linux/
2011-08-17 18:09:51 +08:00
Walzer
a8835649fe
preload sound effect in HelloLua
2011-08-17 17:08:06 +08:00
Walzer
d721f4d3c0
Merge pull request #472 from minggo/iss680
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fixed #680
2011-08-17 01:06:39 -07:00
Walzer
4532220ca8
fix xcode3 templates
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1. remove setDeviceOrientation since we use RootViewController now
2. fix a typo in box2d template
3. modify _XXX_Prefix.pch to Prefix.pch in proj file
2011-08-17 16:02:56 +08:00
minggo
e39d551294
fixed #680 : fix the bug that CCTouchDispatcher::rearrangeHandlers() crashed
2011-08-17 15:00:32 +08:00
Walzer
4894f8c6ab
update xcode3 templates
2011-08-17 14:08:47 +08:00
Walzer
3b97f4d73a
fix all xcode4 templates before version release.
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1. modify version description in install-teampltes-xcode.sh
2. replace the deprecated methods in box2d/HelloWorldScene.cpp
3. fix the error usage in hello.lua
4. add effect & BGM in HelloLua
5. update baisc cocos2dx library file list
2011-08-17 12:13:13 +08:00
Walzer
e338779fb8
update version string in doxygen config
2011-08-17 11:38:10 +08:00
laschweinski
5d20ebe24b
modified: HelloWorld/AppDelegate.cpp
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modified: HelloWorld/HelloWorldScene.cpp
modified: cocos2dx/cocoa/CCNS.cpp
modified: cocos2dx/include/CCActionInstant.h
modified: cocos2dx/misc_nodes/CCRenderTexture.cpp
modified: cocos2dx/particle_nodes/CCParticleSystemQuad.cpp
modified: cocos2dx/platform/CCAccelerometer_platform.h
modified: cocos2dx/platform/CCApplication_platform.h
modified: cocos2dx/platform/CCArchOptimalParticleSystem.h
modified: cocos2dx/platform/CCCommon.cpp
modified: cocos2dx/platform/CCEGLView_platform.h
modified: cocos2dx/platform/CCGL.cpp
modified: cocos2dx/platform/CCGL.h
modified: cocos2dx/platform/CCImage.cpp
modified: cocos2dx/platform/CCPlatformConfig.h
modified: cocos2dx/platform/CCPlatformMacros.h
modified: cocos2dx/platform/CCSAXParser.h
modified: cocos2dx/platform/CCStdC.h
modified: cocos2dx/support/CCUserDefault.cpp
modified: cocos2dx/support/data_support/ccCArray.h
modified: tests/AppDelegate.cpp
deleted: tests/Res/music.mid
modified: tests/tests/controller.cpp
modified: tests/tests/tests.h
HelloWorld/Linux/
cocos2dx/.settings/
cocos2dx/platform/Linux/
tests/test.linux/
2011-08-17 11:36:54 +08:00
Walzer
d73e8a5fd0
update authors, add zhuoshishun
2011-08-17 11:36:09 +08:00
Walzer
375faa09e6
add archs i386 to HelloLua.xcodeproj, and don't playEffect repeatly in hello.lua (so noisy...)
2011-08-17 11:23:50 +08:00
Walzer
286f92fc43
fix at smoke test, add arch=i386 into HelloWorld.xcodeproj, otherwise the proj cannot run in xcode4 + simulator
2011-08-17 11:09:12 +08:00
minggo
9eceb590d5
Merge pull request #471 from sunzhuoshi/master
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fixed #679 : Added CocosDenshion lua support, tested with "HelloLua" on iOS, win32 and Android
2011-08-16 18:32:02 -07:00
sunzhuoshi
82c5c0f9c8
Fixed "HelloLua" makefile on Android
2011-08-17 01:06:22 +08:00
sunzhuoshi
60eb5b7cb4
Fixed "HelloLua" project file(s) on win32
2011-08-17 00:39:10 +08:00
sunzhuoshi
9a9cb02405
Added CocsDenshion lua support and tested with HelloLua on iOS
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The test music and sound effect come from "tests" project
2011-08-16 23:56:41 +08:00
Walzer
20db7b0fa2
Merge pull request #470 from walzer/master
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add support for pvr ccz format
2011-08-15 23:00:06 -07:00
Walzer
c0fdb2b794
Merge pull request #469 from minggo/master
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make HelloLua work ok on win32 release
2011-08-15 20:56:50 -07:00
Walzer
3afe6ebfb2
fixed #638 , add support for pvr ccz format. I've tested it on both ios & android, also with instrument memleak detection. But haven't tested on win32 & marmalde, in thoery it will work.
2011-08-16 11:56:17 +08:00
Walzer
7e4f44e9ff
Merge commit '507de610ebffa759fabf4054ab1b02d934c51834'
2011-08-16 11:45:28 +08:00
minggo
9c67c5a71e
make HelloLua work ok on win32 release
2011-08-16 11:21:57 +08:00
Walzer
507de610eb
Merge pull request #467 from minggo/master
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make HelloLua work ok on win32
2011-08-15 01:41:13 -07:00
minggo
c6cb8f4980
make HelloLua work ok on win32
2011-08-15 16:23:23 +08:00
Walzer
0881668cc2
fixed #661 . Thanks to GMTDev's previous resolvtion. And I fix the compilation error in the his patch: add float m_fContentScaleFactor declaration into CCTMXLayer.h, fix tile->setPositionIn to tile->setPosition. I just run TiledMapTest in retina mode, it works well
2011-08-15 12:10:11 +08:00
minggo
3b1ecfd3ff
Merge pull request #465 from GMTDev/patch-1
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Fixed problems with iPhone Retina mode TMX Tiled map support. Uses "Conte
2011-08-14 18:23:44 -07:00
Phenix Yu
2eafb827cf
avoid memory leaking from lua script module
2011-08-14 17:26:51 +08:00
Walzer
82dc0d02aa
Merge commit 'bfcf75553e618f7604d97936a99376519a9da6f4'
2011-08-14 09:39:56 +08:00
Walzer
bfcf75553e
add FontLabel to HelloLua.xcodeproj
2011-08-13 11:31:11 +08:00
Walzer
59cef8a474
Merge pull request #466 from walzer/master
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Remove deprecated methods, HelloLua compilation succeed now.
2011-08-12 19:54:45 -07:00
Walzer
b326b85808
HelloLua compile succeed in xcode4
2011-08-12 22:42:58 +08:00
GavT
f47df23363
Fixed problems with iPhone Retina mode TMX Tiled map support. Uses "ContentScaleFactor" to divide down some Rect coordinates and changed some "setPositionInPixels" to "setPosition" too. See bug #661 http://www.cocos2d-x.org/issues/661
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Also added "float m_fContentScaleFactor" in the class CCTMXLayer.h
2011-08-11 20:47:54 -07:00