Commit Graph

285 Commits

Author SHA1 Message Date
leeda edee97278f V3 android cmake support, add mac/ios support (#18646)
* CMake build improvements

* android cmake support

* Enable proguard for cocos2d

* examples & test cmake support

* add android build type param to gradle.properties file

* less warnings

* update all android configs to recomended settings

* fix network cmake error

* fix js-tests cmake error

* android build config, add cmake

* android build config, add cmake

* add lua share lib

* android lua cmake build fix

* fix

* luajit test

* run fail, still

* fix js-warning

* correct lua main include

* lua test project cmake support android

* try to add lua-template cmake support

* lua template fix

* js_tests support cmake on android

* js-tests improve

* cmake support js-template

* test to realise prebuild

* cmake improve, no feature

* improve templates cmake

* refactor cmake struct

* correct cpp-tests cmake

* cpp-templates cmake improve

* typo fix

* cmake struct refator

* change default option

* adapt new project struct

* uniform cmake test style

* add_dependencies to support make -j

* little struct improve

* little fix

* adapt cmake bin dir

* little improve about cmake version

* change build all tests condition

* add source_group for Xcode

* add mark source files

* add more mark source code

* add template project to test

* add macos info.plist template

* add pak macos for all project

* lua test icon fix

* not consider lua project for now

* modify pak method

* add another ios toolchain

* add ios system library

* update ios toolchain, and reduce ios compile errors

* reduce error

* make ios engine lib compile pass

* cpp-empty-test ios bundle

* cpp-tests ios support

* js-tests ios support

* templates project support ios

* fix the way of lua-tests package

* try to fix lua-template on macOS

* comment lua-template sim file

* improve display on xcode

* update cmake readme

* check android compile again

* fix android compile error

* fix linux cmake res error

* update deps version, for cmake

* fix lua_template linux compile error

* close android cmake support for now

* review template android share library name

* change PROP_BUILD_TOOLS_VERSION version to 27.0.1

* change android compile version

* make `PROP_APP_PLATFORM` back, add comments for android native build

* Revert "make `PROP_APP_PLATFORM` back, add comments for android native build"

This reverts commit 272ddc19886891b9502cde070753a870c0fdb588.
2018-02-08 09:24:33 +08:00
leeda 18a6d8241d update Copyright. might need manual fix later (#18659)
* Copyright use python script updated. might be fix by manual later

* Revert "Copyright use python script updated. might be fix by manual later"

This reverts commit 49e99418e4da1fd02afda448ddeb16210f5e8c71.

* re modify copyright, consider utf-8-sig encoding

* another situation, add Copyright before  "Permission is hereby granted"

* Revert "another situation, add Copyright before  "Permission is hereby granted""

This reverts commit ee82591d32353c7ce2e146fe51ef447433b47571.

* another situation, add Copyright before Permission is hereby granted

* change "Copyright (c) 2016-2016 Chukong Technologies Inc." to " Copyright (c) 2016 Chukong Technologies Inc."

* script modify copyright, consider is cocos copyright or not

* change "Copyright (c) 2017 Chukong Technologies Inc." to "Copyright (c) 2016 Chukong Technologies Inc."

* manual fix, not fix audio related

* change "2016-2016" to "2016"
2018-01-29 16:25:32 +08:00
newnon 5d006192aa V3 multisampling support (#18632)
* Multisampling support

* fix opengl initialization with multisampling

* fix merge conflict

* reverted default attributes
2018-01-19 09:28:22 +08:00
James Chen d21af3b981 Some fixes after using ndk r16 clang to build android projects (#18531)
* [android] Fixes warning in UrlAudioPlayer.cpp and CCUserDefault-android.cpp

* Don't write 'using namespace std;' in header files.

* Uses std::unordered_map instead of std::map for Particle3D module.

* Updates external/config.json to v3-deps-141

* Continue to replace `gnustl_static` to `c++_static` for templates and test projects.

* Updates CCConsole.h/.cpp to resolve the following issue on Android:

jni/../../../../../cocos/base/CCConsole.cpp:321:28:   required from here
/Users/james/Software/android/android-sdk/ndk-bundle/sources/cxx-stl/llvm-libc++/include/utility:506:63: error: incomplete type 'std::__ndk1::is_move_assignable<cocos2d::Console::Command>' used in nested name specifier
                         is_move_assignable<first_type>::value &&
                                                               ^
make: *** [obj/local/arm64-v8a/objs-debug/cocos2dx_internal_static/base/CCConsole.o] Error 1

* Fixes a memory leak while addCommand and other minor changes.

* Updates tolua/cocos2dx.ini, don't bind Console::Command

* Adds CC_DLL for Console::Command

* Reverts tolua/cocos2dx.ini and ignore Console::[add Command addSubCommand getSubCommand delSubCommand].

* Ignores Console::getCommand.
2017-12-05 13:35:16 +08:00
minggo 5151dfd6f9
Remove ant projects (#18532)
* remove proj.android

* remove ant building and rename proj.android-studio to proj.android

* not pass --android-studio
2017-12-04 18:00:45 +08:00
minggo 9c67dcab9d
remove proj.android (#18529) 2017-12-04 11:26:43 +08:00
minggo a7a61e6a83
travis build android studio projects (#18515) 2017-12-01 17:29:34 +08:00
James Chen b191318e15 Auto hide home indicator for iPhoneX. (#18514) 2017-11-27 17:08:34 +08:00
minggo dacd8e664f
fix issue that can not generate archieve file with Xcode9 (#18498) 2017-11-24 10:38:41 +08:00
Mozart Louis bb479e4f6d Android Studio 3.0 + Switching to libc++ (c++_static) + Simplify PROP_* values + Adding default Proguard Config for cocos (#18470)
* Updated android build process to use c++_static

* Comment out org.gradle.jvmargs

* Updated all project in test directory

* Update C++ Template

* Update js and lua projects

* Update Proguard + Lower minSdkVersion to 14

* Added All PROP_* values + updated build.gradle

* Updated versions
2017-11-23 09:08:50 +08:00
James Chen 69e5a056e6 Uses Images.xcassets instead of several icon png files. (#18485)
* Uses Images.xcassets instead of several icon png files.

* Renames AppIcon.

* Sets AppIcon from Images.xcassets

* Uses Images.xcassets instead of several icon png files for template projects.

* Modify permission to 644
2017-11-21 15:31:29 +08:00
minggo 496de07633 don't have to set NDK_MODULE_PATH manually 2017-10-26 13:40:27 +08:00
minggo b275a3e2f0 fix conflict 2017-09-20 09:11:35 +08:00
James Chen 0c5ba220b1 Supports full screen for iPhone X and uses Storyboard for launch screen. (#18276)
* Supports full screen for iPhone X and uses Storyboard for launch screen.
cpp-empty-tests done.

* Supports full screen for iPhone X and uses Storyboard for launch screen.
cpp-tests, js-tests, lua-empty-test, lua-tests done.

* Removes unused UILaunchImages for test projects.

* Removes unused UILaunchImages for template projects.

* Adds LaunchScreen.storyboard / LaunchScreenBackground for template projects.

* Fixes lua template.
2017-09-19 15:01:19 +08:00
James Chen a73d5893b4 [android] Fixes AppAcitivity (Sub class of Cocos2dxActivity) is re-created which causes crash if launching app first time and re-opening from icon. (#18271)
* [android] Fixes AppAcitivity (Sub class of Cocos2dxActivity) is re-created which causes crash if launching app first time and re-opening from icon.

* Update AppActivity.java

* Update AppActivity.java
2017-09-18 15:12:30 +08:00
minggo 15b43659c2 update to use Android Studio 2.3.3 (#18214) 2017-09-01 17:46:26 +08:00
minggo 4a0b9b1fd3 [ci skip]remove tizen projects (#18196) 2017-08-28 14:33:01 +08:00
Jie Meng 9c35c90614 Fix android compile fail bug (#18166) 2017-08-16 17:44:11 +08:00
bulzipke b5d871d53c Hide virtual button by user control. (#18100)
* Hide virtual button by user control.
It want a lot of people, including me.

http://discuss.cocos2d-x.org/t/solved-android-navigation-bar/31760/3
http://discuss.cocos2d-x.org/t/android-cocos2d-v3-12-about-virtual-button/30811/5
http://joyplot.com/documents/2016/09/27/cocos2d-x-navigation-bar/
http://falstar.hateblo.jp/entry/2016/07/10/180112

* I also added the lua/js template.
Thank you for your work :)
2017-08-07 11:12:26 +08:00
minggo 0e26309602 remove bullet project (#17961) 2017-06-21 17:15:09 +08:00
pyrosphere 5ce38d14fe On XCode projects, removed specific SDK versions from framework paths. (#17929) 2017-06-15 09:53:32 +08:00
minggo 8fcf0d7fd9 fix gradle setting (#17896) 2017-06-05 11:35:48 +08:00
RickyZheng001 f8e325792b V3.15 (#17752)
* remove APP_SHORT_COMMANDS setting (#17722)

some developers report it will cause error on Windows though i can not reproduce it. It is strange, the setting is used to resolve command length limitation on Windows.

* Particle font size should be a const value (#17676)

* Particle font size should be a const value

* Minor fix: CCStencilStateManager.hpp -> CCStencilStateManager.h in xcode project.

* JSB SocketIO.connect supports to pass a CA cert file (#17736)

* JSB SocketIO.connect supports to pass a CA cert file

* The second parameter of SocketIO.connect function is probably a `option` object. JSB just ignores it.
2017-04-27 09:25:20 +08:00
minggo ee84d9f12e update v3.15 2017-04-14 13:45:32 +08:00
James Chen ccb0c168d4 [android] Fixes that android studio project will be created with a default package name ‘org.cocos2dx.MyLuaGame’. (#17674) 2017-04-10 13:50:31 +08:00
minggo 8a587a3681 [ci skip]fix some error for Android Studio project (#17655)
* use '/' for path separator on windows

* enable short commands
it is useful on windows because windows has length limitation of commands
2017-04-06 15:41:38 +08:00
minggo 9ed5127edc synchronize v3.15 2017-04-01 17:16:45 +08:00
minggo 9d81f16bc5 [ci skip]make android studio work for release mode (#17610)
* release mode of lua test case work with Android Studio

* add missing file

* fix error for debug mode

* make android studio work
2017-03-29 15:56:46 +08:00
minggo db837ebdae remove unneeded test cases and fix parameter length limitation on windows
* delete unnneded test case on windows

* delete unneeded test cases

* avoid parameter length limit when building android on windows

* adjust project setting to delete unneeded test cases

* remove unneeded test cases for windows10

* remove unneeded test cases for tizen

* remove unnedded test case for android
2017-03-22 13:43:12 +08:00
James Chen ab9104f3ce Updates templates for switching AudioEngine in AppDelegate.cpp. (#17555) 2017-03-22 11:19:25 +08:00
rh101 f8eccb9608 Added VS2017 support in project files (#17548)
* [libcocos2d.vcxproj, libcocos2d.vcxproj.filters] Removed entries for non-existent files that were causing "Build is out of date" issues in Visual Studio
[project.pbxproj] Removed entries for non-existent file

* [libcocos2d.vcxproj.filters] Renamed CCStencilStateManager.h extension to .hpp.

* [libcocos2d.vcxproj, libcocos2d.vcxproj.filters] Removed entry for file CCDownloaderImpl.h which does not exist.

* Changed extension of CCStencilStateManager.hpp to .h

* Added support for VS2017 in project files.
2017-03-20 09:36:07 +08:00
minggo ebdae8c2da use different separator on different platforms and make path length short (#17542) 2017-03-17 11:54:36 +08:00
Bin Zhang 010a724149 Solve the error when building Android Studio project. (#17504) 2017-03-15 15:45:50 +08:00
minggo fd74e4d6aa update build tool version and gradle version (#17499)
after this PR, can see 3rd party cpp files in Android Studio
2017-03-15 09:56:20 +08:00
Bin Zhang 769f7830f0 Improve the AndroidStudio configurations of tests & templates (#17495)
* Improve the AndroidStudio configuration of test projects to fit the new implementation of cocos compile.

* Improve the AndroidStudio configuration of templates to fit the new implementation of cocos compile.
2017-03-14 13:41:28 +08:00
James Chen b8edb47abb [ci skip][win32] Updates lua template (#17493) 2017-03-14 11:57:41 +08:00
James Chen 4f6340c919 [win32] Updates template project configuration files. (#17491)
* [win32] Updates template project configruation files.

* [win32] Re-adds libcurl.lib for cpp template.
2017-03-14 11:17:15 +08:00
minggo 5ae8a95c6f [ci skip]make all tests and template support Android Studio (#17389)
* make all tests and template support Android Studio

* use grable 2.2.3
2017-02-21 17:58:30 +08:00
CocosRobot d07794052f Update license to 2017 (#17362)
* Typo: CopyRight -> Copyright

* Copyright update: chukong-inc.com -> Chukong Technologies Inc.

* [js files] Copyright update: 2014 -> 2014-2017

* [cpp files] Copyright update: 2014 -> 2014-2017

* Copyright update: 2015 -> 2015-2017

* [js files] Copyright update: 2014 -> 2014-2017

* Copyright update: 2016 -> 2016-2017

* Copyright update: 2013 -> 2013-2017

* Copyright update: 201?-201? -> 201?-2017

* License year fixes.

* Liscene year fix in CCRay.cpp

* Updates license years in CCGLProgramState.h & CCGLProgramStateCache.h
2017-02-14 14:36:57 +08:00
子龙山人 1baad6b962 Fix tizen compilation issue (#17341)
* fix tizen compile issue

* enable websocket test on tizen

* change application id of tizen projects

* improve cpp-tests websockets

* update template app id of tizen

* fix tizen cpp-tests in release mode

* update 3rd deps version

* bump external version to 123
2017-02-13 17:59:48 +08:00
Wilson E. Alvarez ca28af0113 Fixed variable order in initializer lists (#17274) 2017-02-04 10:33:58 +08:00
minggo 5d41d3c65e add cocos/editor-support into search path (#17137) 2017-01-10 11:57:01 +08:00
Dmitry 1e1ac655b1 fixes for iOS 7 and earlier (#16879)
* initialize Director::_invalid on first init

* fix: Setting the GLView should be done after creating the RootViewController

* restore 2016 copyright on templates/cpp-template-default/proj.ios_mac/ios/AppController

* remove old iOS js and lua templates

* copy actual iOS templates from cpp to js and lua
2016-11-23 09:28:34 +08:00
Bin Zhang 3b87e46280 Support compile & run project on Tizen by cocos command. (#16783)
* Add config files for build engine source code on tizen.

* Add config files for cpp-empty-test on tizen.

* Add missing files.

* Add config files for cpp-tests on tizen.

* Add Tizen config files for lua-bindings.

* Add Tizen config files for lua-empty-test.

* Solve the error when build lua-empty-test for Tizen.

* Add Tizen config files for lua-tests.

* Solve the error when build lua-tests for Tizen.

* Add tizen config files for templates.

* Update submodule cocos2d-console.
2016-11-02 17:41:26 +08:00
minggo 56e0e6f741 correct search path (#16660) 2016-10-08 14:44:18 +08:00
minggo a6f3773aef Luajit (#16620)
* update console

* load lua according architecture

* install android-13 in travis
2016-09-28 16:19:20 +08:00
minggo 84a102edf8 merge v3.13.1 back to v3 2016-09-15 10:08:28 +08:00
minggo 937525a4de prevent restarting activity on some events (#16525) 2016-09-06 16:12:49 +08:00
James Chen 93322eb728 Fixes lua template in release mode. (#16501) 2016-09-05 10:02:42 +08:00
minggo 04fd2b16b2 merge v3.13 back to v3 2016-08-29 11:57:13 +08:00
minggo 2c37be5d86 fix lua tempate error (#16377) 2016-08-17 16:09:48 +08:00
minggo 3ce4134ab3 use java reflection to avoid API level dependent, use app-abi 10 (#16371)
* use java reflection to avoid API level dependent, use app-abi 10

* add license header
2016-08-17 13:55:26 +08:00
Greg Rynkowski 14b8fc0a71 Remove AppDelegate memory leak in Android projects (#16333)
* Remove AppDelegate memory leak from Android projects

AppDelegate object and all its members are never released.
As a solution I propose to use static unique_ptr that could destroy it
at the end of the application.

Issue:
https://github.com/cocos2d/cocos2d-x/issues/14110

* Correct code style in Android main.cpp files

- removed redundant headers (reduced dependencies)
- removed redundant code
- corrected code style
2016-08-08 10:53:04 +08:00
minggo 1cb506a5c5 fix compiling error if building for Android Studio (#16317) 2016-08-05 14:03:35 +08:00
James Chen b135d512d2 Update copyright to 2016. (#16311) 2016-08-05 09:42:15 +08:00
mogemimi 808a10429b Fix some typos in comments and strings (#16290) 2016-08-02 15:29:23 +08:00
QingliWang bbfd2d334c Some bug-fix and quality assurance for Tizen support. (#16281)
* Support audio interruption and resume callback when change earphone status.

* Refactor keyevent callback and add makecurrent for compatible with different binary.

* Enable Tizen indicator.

* Remove the unnecessary evasobject in the window and refactor the function for glview mode.

* Fix the compatible issue between Tizen 2.3 and 2.4.

* Fix the wrong directory of script resources for HellLua template project.

* Create performance-test project for Tizen platform.
2016-07-31 22:32:59 +08:00
minggo 7131451f1b change to use api 19 (#16248)
* change to use api 19

* update deps version
2016-07-29 13:57:01 +08:00
minggo 67ec4521e5 explicitly set app-abi to armeabi 2016-07-27 10:10:09 +08:00
minggo 358f247700 remove unneeded flag 2016-07-22 09:42:08 +08:00
minggo 5f2c1df448 use android 21 to fix compiling error 2016-07-22 10:53:56 +08:00
zhangbin f4accbdf3e Solve the error in command gen-templates & gen-simulator. 2016-07-13 09:42:05 +08:00
minggo 826b142096 remove ide-support in framework project 2016-07-08 18:07:57 +08:00
minggo 3f60d1d886 remove code ide related codes in tempaltes 2016-07-08 17:17:23 +08:00
Ricardo Quesada afe36e4a00 feat: upgrades to GLFW v3.2
Inclues Mac and Win32 binaries
Includes udpated downlaod+compile Linux script

fixes github issue #11748

uses WINAPI instead of APIENTRY

it seems that it is being redefined somewhere... but I couldn't find
exactly where
2016-06-29 16:11:30 -07:00
子龙山人 51f4deee01 Add system label overflow (#15827)
* Add system font overflow

1. currently only iOS, Mac and Android platform are supported

add mac label overflow shrink

modify system font overflow test

fix warning and possible memory leaks

add ios system label overflow support

add iOS system font overflow support

fix iOS system font overflow

fix Mac System font overflow

add android system font clamp

add Android system font shrink

cleanup iOS shrink related code

fix Android system font clamp

add core text to project template

fix iOS tests project

fix mac and iOS shrink

improve iOS and Mac clamp feature

fix header file include path

* modify the comments, make it more clearer
2016-06-15 10:43:15 +08:00
BQ 93ed59bfb3 English grammar corrections. 2016-05-25 15:25:38 +01:00
BQ 6097c3abd1 English grammar corrections.
Make brackets consistent.
2016-05-25 15:18:57 +01:00
minggo 5019dc7878 don't strip png text 2016-05-24 10:06:28 +08:00
minggo 2a712a0c3b set correct package name 2016-05-09 18:14:53 +08:00
zilongshanren c8d570c310 fix tizen template api-version issue 2016-05-03 11:22:34 +08:00
zilongshanren 675fe8e811 fix template project running 2016-05-03 11:02:22 +08:00
zilongshanren b2b774b66b fix tizen lua template 2016-04-29 17:59:10 +08:00
zilongshanren 482788c933 Add tizen support (#15518)
* add Tizen Support

* fix linter error

* fix tizen audio engine lua bindings config
2016-04-28 09:49:55 +08:00
zilongshanren b879dce607 add audio SimpleAudioEngine.h search path back 2016-03-28 14:35:59 +08:00
Xpol Wan e7864cdb89 Removed unnecessary search paths. 2016-03-22 16:04:12 +08:00
Xpol Wan d6b2f08b30 The CC_TARGET_OS_* in xcodeproj are now not needed. 2016-03-16 13:20:53 +08:00
lunhao.guo ae980c19d2 fix the link error and compile error in windows and android platform 2015-12-09 20:18:37 +08:00
yinjimmy 7f10d6d894 Template: keep compatibility 2015-11-04 18:26:59 +08:00
yinjimmy 517567c56c Template : fix link libraries
1. GameController.framework in JS template
2. CFNetwork.framework in Lua template
2015-11-04 12:19:29 +08:00
pandamicro 65fafef044 Merge pull request #14209 from pandamicro/v3
Disable bitcode for all targets
2015-10-22 12:55:25 +08:00
pandamicro 4633a93631 Disable bitcode for all targets 2015-10-22 12:18:51 +08:00
pandamicro 316d37ad51 Merge pull request #14130 from jimrange/iconSplash
Fixed issues with the iOS icons and splash screens.
2015-10-22 12:17:02 +08:00
Jim Range 5c93c56d80 Updated Lua and JavaScript iOS Info.plist, iOS splash screens and iOS icons. 2015-10-21 11:11:02 -05:00
Dirk de la Hunt 88bcaad518 General fixes:
- changed some delete operations to be deletions of arrays where applicable
 - changed some "free" operations to "delete" where memory was allocated with "new"

CCPUScriptCompiler.cpp:
 - added checks to see if temp1 and temp2 are non-null before dereferencing them

FileServer.cpp:
 - changed the size of startFlag to be 13, seeing as the strcpy into it copies a string, "RuntimeSend:",
   is already 12 characters long, but strcpy() attempts to copy the NULL terminator too.
2015-10-16 21:43:09 +02:00
WenhaiLin 5cdfdf8497 [ci skip][Android Studio Projects]Update Gradle Plugin from 1.2.3 to 1.3.0 2015-08-18 22:37:00 +08:00
zhangbin 38edfea28a Solve the error effect of lua portrait project created from template. 2015-08-14 17:20:21 +08:00
子龙山人 675d5efb39 Merge pull request #13151 from flashjay/patch-2
Update AppController.h
2015-08-12 13:43:39 +08:00
zhangbin 9fd88d6587 Optimize the lua & js templates.
The changes are used for generating templates of Cocos Framework.
2015-08-05 16:51:33 +08:00
pandamicro 3c2e66e425 Merge branch 'v3.7.1' of https://github.com/cocos2d/cocos2d-x into v3
# Conflicts:
#	.travis.yml
#	build/cocos2d_js_tests.xcodeproj/project.pbxproj
#	build/cocos2d_tests.xcodeproj/project.pbxproj
#	cocos/2d/CCFont.h
#	cocos/2d/CCFontAtlas.cpp
#	cocos/2d/CCFontAtlas.h
#	cocos/2d/CCFontFreeType.cpp
#	cocos/2d/CCFontFreeType.h
#	cocos/2d/libcocos2d_8_1/libcocos2d_8_1/libcocos2d_8_1.Windows/libcocos2d_8_1.Windows.vcxproj
#	cocos/2d/libcocos2d_8_1/libcocos2d_8_1/libcocos2d_8_1.WindowsPhone/libcocos2d_8_1.WindowsPhone.vcxproj
#	cocos/2d/libcocos2d_win10/libcocos2d.vcxproj
#	cocos/cocos2d.cpp
#	cocos/platform/android/jni/Java_org_cocos2dx_lib_Cocos2dxHelper.cpp
#	cocos/scripting/js-bindings/auto/jsb_cocos2dx_studio_auto.cpp
#	templates/cpp-template-default/proj.ios_mac/HelloCpp.xcodeproj/project.pbxproj
#	templates/js-template-default/frameworks/runtime-src/proj.ios_mac/HelloJavascript.xcodeproj/project.pbxproj
#	templates/js-template-runtime/frameworks/runtime-src/proj.ios_mac/HelloJavascript.xcodeproj/project.pbxproj
#	templates/lua-template-default/frameworks/runtime-src/proj.ios_mac/HelloLua.xcodeproj/project.pbxproj
#	tests/cpp-tests/Classes/LabelTest/LabelTestNew.cpp
#	tests/cpp-tests/Classes/LabelTest/LabelTestNew.h
#	tools/bindings-generator
#	tools/simulator/frameworks/runtime-src/proj.ios_mac/simulator.xcodeproj/project.pbxproj
#	tools/travis-scripts/generate-bindings.sh
#	tools/travis-scripts/generate-cocosfiles.sh
#	tools/travis-scripts/travis_mac.yml
2015-08-02 22:28:27 +08:00
HuaYang Huang abbf7eabfc Update AppController.h 2015-08-01 17:49:12 +08:00
WenhaiLin 875d01573a [Android Studio Projects]Update Gradle from 2.2.1 to 2.4 2015-07-31 21:20:42 +08:00
Wenhai Lin 70628c9dec Fixed link errors on iOS/Mac 2015-07-29 13:59:58 +08:00
zhangbin 4d46a03797 Solve the error : the VS release configuration of lua template cause `cocos run` error. 2015-07-28 14:54:42 +08:00
Vincent Yang e4a8aeee45 Fixed #12962 : Scene can't have std::vector member. 2015-07-24 11:16:45 +08:00
Vincent Yang 3addf38134 Fixed #12906 : Can't add custom member to cocos2d::Scene subclass. 2015-07-22 12:01:34 +08:00
Wenhai Lin 45e0eda81c Fixed compile error 2015-07-17 11:34:26 +08:00
andyque 451bedbaad change sign team to none. 2015-07-07 22:02:35 +08:00
andyque 04ade7c16e remove xcode scheme 2015-07-07 14:57:25 +08:00
andyque 302976b603 add shared scheme to iOS & Mac project. 2015-07-07 14:24:17 +08:00