Commit Graph

160 Commits

Author SHA1 Message Date
James Chen 30e1d41dbf Makes 'compareRenderCommand' as a static function instead of a global function 2014-04-17 10:16:37 +08:00
Ricardo Quesada 3978cee2ee compiles on windows 2014-04-14 20:00:06 -07:00
Ricardo Quesada 584ccf65e4 Culling working again 2014-04-14 16:46:19 -07:00
James Chen b276c42ae6 GroupCommandManager should not be a singleton, it should be managed by Renderer. 2014-04-12 13:01:42 +08:00
Huabing.Xu a8378a2b99 adjust comment 2014-04-11 17:31:35 +08:00
Huabing.Xu 7c027b16b0 change assert message 2014-04-11 16:07:55 +08:00
Huabing.Xu 51289e8a4c 1. add assert condition of rendering when adding command
2. fix bug: renderTexture->SpriteRenderTextureBug
2014-04-11 16:05:22 +08:00
James Chen 588d825691 Merge pull request #6236 from dumganhar/develop
Small fix in CCRenderer.cpp, 'auto i = 0' -> 'ssize_t i = 0' in for loop
2014-04-11 13:53:54 +08:00
James Chen 85cc100ac4 Small fix in CCRenderer.cpp, 'auto i = 0' -> 'ssize_t i = 0' in for loop 2014-04-11 13:51:40 +08:00
James Chen 48a5fd555b Compilation error fix in CCQuadCommand.cpp 2014-04-11 10:50:38 +08:00
James Chen dbeefcdff2 Merge commit 'refs/pull/6230/head' of git://github.com/cocos2d/cocos2d-x into pull/6230 2014-04-11 10:48:29 +08:00
minggo 951bf1cbfa remove unneeded codes 2014-04-10 22:56:40 +08:00
James Chen 1fdcaaa2c6 Initialzies member variables for QualCommand class. 2014-04-10 20:31:44 +08:00
James Chen 890dd64d38 issue #4729: some warning fixes and compilation error fixes on win32. 2014-04-10 01:29:13 +08:00
minggo 2beed5d398 Merge pull request #6166 from dabingnn/develop_fix_rendererBug
Develop fix renderer bug
2014-04-10 00:27:33 +08:00
minggo ccbd77309d change QuadCommand::generateMaterialID() to private 2014-04-08 17:49:18 +08:00
Huabing.Xu 7f1fb13113 closed #4629: remove unused _renderStack 2014-04-08 16:54:00 +08:00
Huabing.Xu 1a7f46598f closed #4629: fix bug for group command 2014-04-07 22:51:32 +08:00
James Chen 7b4a1308ea Adds `Renderer::clean`, and fixes crash in `PerformanceTest/Node
children Test`.
2014-04-04 12:48:16 +08:00
Ricardo Quesada b36ab33281 performance fixes in QuadCommand 2014-04-01 16:13:41 -07:00
minggo 504eea0269 use xxhash to generate material id 2014-03-31 13:47:07 +08:00
Huabing.Xu bc15ac1415 closed #4552: change assert log message 2014-03-26 10:07:50 +08:00
Huabing.Xu 9aa8327d9c closed #4552: separate material ID and openGL ProgramID 2014-03-25 16:54:29 +08:00
Ricardo Quesada 57b6478de7 Improved documentation 2014-03-06 16:14:06 -08:00
Ricardo Quesada 273d0d22f1 little performance improvement in quad command 2014-03-05 18:50:09 -08:00
Ricardo Quesada 4fe3b16287 Updates to latest version of kazmath 2014-03-04 16:33:00 -08:00
Huabing.Xu cd7b075900 closed #3874: fix bug, blendID should be shifted by 50 bits 2014-02-27 09:27:33 +08:00
Huabing.Xu c7315a2e3e closed #3874: expand textureID bit to 32bits 2014-02-26 15:01:45 +08:00
James Chen 5e6130c92c issue #4058: Get rid of Object ,rename it to Ref. 2014-02-20 10:53:49 +08:00
Ricardo Quesada 82700339c0 Adds a way to print the renderer vertices 2014-02-07 19:37:44 -08:00
Huabing.Xu 159f44a5dc issue #3812: performance improvement, 1. add vector reserve 2. use C++11 range loop 2014-01-22 18:24:23 +08:00
Huabing.Xu cc39ca4f16 issue #3812: rename convertToWorldCoordiantes->convertToWorldCoordinates 2014-01-22 17:09:13 +08:00
Huabing.Xu 7ea9a4f025 issue #3812: remove member variable _lastCommand 2014-01-22 16:03:04 +08:00
Huabing.Xu 5bbd48a9bf issue #3812: remove member variable _firstCommand, remove comment codes 2014-01-22 15:52:00 +08:00
Huabing.Xu 5397618aab Merge branch 'develop' into develop_refactor_culling
* develop: (127 commits)
  issue #3677: Wrong include fix.
  issue #3677: File rename. PerformanceEventDispatcher.h/.cpp -> PerformanceEventDispatcherTest.h/.cpp.
  issue #3677: Updates Windows project to add PerformanceEventDispatcherTest.
  issue #3677: Updates Android.mk and CMakeLists.txt.
  issue #3677: Adds EventDispatcher performance test.
  [AUTO] : updating submodule reference to latest autogenerated bindings
  Update CHANGELOG [ci skip]
  Update CHANGELOG [ci skip]
  [AUTO] : updating submodule reference to latest autogenerated bindings
  issue #3713: every autorelease will cause a release operation
  do not mix github access token with jenkins job trigger token
  issue #3781, Update travis-scripts, llvm-installing parts no need now.
  issue #3713: use reference in loop
  issue #3781, Minor fix & update submodule.
  closed #3808: EditBox on Mac works again.
  issue #3713:fix memory leak of autoreleas pool
  closed #3808: Removes unused files for MAC platform after using glfw3 to create opengl context
  global Z order uses floats
  ActionsProgress test include fixes
  Removed unused code and files.
  ...

Conflicts:
	cocos/2d/renderer/CCRenderer.cpp
2014-01-22 15:37:25 +08:00
Huabing.Xu cf6785ffcf issue #3812: using std::vector<QuadCommand*> to hold current batched command 2014-01-22 15:18:27 +08:00
Ricardo Quesada e402f35e7f BatchCommand API fixes
don't pass Texture Id.
Instead fetch it from the `TextureAtlas`
2014-01-21 11:13:21 -08:00
Ricardo Quesada 5fcbf42356 GlobalZOrder is used for render priority...
...and not vertexZ

Node::setGlobalZOrder() is used to change that.

Node::setZOrder() -> Node::setLocalZOrder();
2014-01-18 11:38:06 -08:00
Ricardo Quesada 069a4fb170 Renderer: Don't sort z=0 Commands
If Command has z==0, then those elements won't be sorted.
Only Z !=0 will be sorted, and it will use `sort` instead of `stable_sort`
for z!=0, since it is faster
2014-01-17 23:10:04 -08:00
Ricardo Quesada 8931d968c0 Renderer uses a float as a key
Instead of using a 64-bit int key with viewport, opaque and depth,
it only uses a 32-bit float with only the depth.
Saves time in:
 - No need to convert the 32-bit float into 24-bit int
 - keys are shorter
2014-01-17 16:08:29 -08:00
Ricardo Quesada feec6a1e8a Adds some Asserts in the renderer
Linux still has a bug, but I can't reproduce it all the time.
Hoping that these asserts will help me find it
2014-01-16 22:29:25 -08:00
Ricardo Quesada cfbceb0e22 Fixes compilation issues on Linux 2014-01-16 21:49:14 -08:00
Ricardo Quesada d0dbf34319 removes "include "cocos2d.h" from cocos2d files 2014-01-16 21:35:58 -08:00
Ricardo Quesada cb9761125b Renderer: When not using VAOs, call...
... glBufferData() to update the contents, and not glBufferSubData()
since the performance is better
2014-01-16 15:02:39 -08:00
Ricardo Quesada 3b20ad5ab7 More renderer optimizations 2014-01-15 19:10:40 -08:00
Ricardo Quesada 9388253606 SpriteBatchCommand and ParticleBatchCommand use the BatchCommand
BatchCommand is being used by SpriteBatchCommand and ParticlesBatchCommand

This improves performance in batches
2014-01-15 16:07:38 -08:00
Ricardo Quesada 65602a4574 Updates Xcode, Android and Linux project
with new BatchCommand
2014-01-15 16:06:47 -08:00
Ricardo Quesada f8dc8f0b38 Renderer performance fixes
QuadCommand no longer stores a copy of the quads.
Instead it just stores a reference and the MV matrix.
Later, the Renderer when it copies the Quads to the queue, it will
convert the Quads to world coordinates
2014-01-15 14:35:26 -08:00
Nite Luo a18788ff0a Fix artifects when VBO is full 2014-01-14 16:45:40 -08:00
Dhilan007 a1d8e8bdb1 fix compiling error cause by macro define on window platform. 2014-01-14 12:28:24 +08:00