WenhaiLin
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5fd9ccfecb
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Fixed AudioEngine causes game 'freeze' on Android
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2015-01-21 16:18:47 +08:00 |
Wenhai Lin
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58c45ca144
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Integrate CocosPlayClient
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2015-01-13 17:30:07 +08:00 |
raydelto
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e20c347767
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Fixing typo in the constant INVAILD_AUDIO_ID of the new AudioEngine, changing it to INVALID_AUDIO_ID
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2014-12-31 20:51:45 -04:00 |
Dhilan007
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249d34b707
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fix AudioEngine can't looping audio on Android 2.3.x
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2014-11-13 11:28:08 +08:00 |
Dhilan007
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c66348435c
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Fixed incorrect file path of audio resource in AudioEngine on Android.
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2014-10-21 18:34:05 +08:00 |
Dhilan007
|
ed9c8b2693
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fix audio issues(log output:Too Many Objects) after play audio many times.
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2014-09-30 15:00:52 +08:00 |
Dhilan007
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9942206c53
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move AudioEngine in cocos2d:experimental namespace
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2014-09-16 10:22:25 +08:00 |
Dhilan007
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39a8b8d5ea
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Fix a potential crash in AudioEngine on Android.
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2014-09-15 17:36:00 +08:00 |
Dhilan007
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1d43c6ec82
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Fix name of variables and coding style.
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2014-09-10 17:12:46 +08:00 |
Dhilan007
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e45a4ff1bd
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1.Fix name of variables.
2.Fix control of volume on android.
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2014-09-10 13:47:17 +08:00 |
Dhilan007
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6b4b5ed943
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Refactoring API:
1.Remove Singleton Pattern
2.Make AudioProfile clear.
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2014-09-05 11:13:51 +08:00 |
Dhilan007
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d5c023740f
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Implement logical codes of new audio engine on android.
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2014-09-03 18:19:47 +08:00 |
samuele3hu
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3d5f8de346
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Adjust android.mk for cocos2d and related module
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2014-08-27 20:58:32 +08:00 |
samuele3hu
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3759648d3a
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Remove the useless aneroid.mk files
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2014-08-27 10:21:47 +08:00 |
minggo
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6cc600ccce
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fix compiling warnings
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2014-07-03 11:43:56 +08:00 |
Ricardo Quesada
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0f67247325
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Squashed commit of the following:
commit a794d107ad85667e3d754f0b6251fc864dfbf288
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Fri May 16 14:33:49 2014 -0700
Yeah... everything compiles on win32 and wp8
commit 4740be6e4a0d16f742c27996e7ab2c100adc76af
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Fri May 16 13:58:38 2014 -0700
CCIME moved to base
and compiles on Android
commit ff3e1bf1eb27a01019f4e1b56d1aebbe2d385f72
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Fri May 16 13:02:57 2014 -0700
compiles Ok for Windows Phone 8
commit 8160a4eb2ecdc61b5bd1cf56b90d2da6f11e3ebd
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Fri May 16 12:25:31 2014 -0700
fixes for Windows Phone 8
commit 418197649efc93032aee0adc205e502101cdb53d
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Fri May 16 11:15:13 2014 -0700
Compiles on Win32
commit 08813ed7cf8ac1079ffadeb1ce78ea9e833e1a33
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Fri May 16 10:08:31 2014 -0700
Compiles on linux!
commit 118896521e5b335a5257090b6863f1fb2a2002fe
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Fri May 16 09:30:42 2014 -0700
moves cocos/2d/platform -> cocos/platform
commit 4fe9319d7717b0c1bccb2db0156eeb86255a89e0
Merge: bd68ec2 511295e
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Fri May 16 08:24:41 2014 -0700
Merge remote-tracking branch 'cocos2d/v3' into files
commit bd68ec2f0e3a826d8b2f4b60564ba65ce766bc56
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Thu May 15 19:36:23 2014 -0700
files in the correct directory
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2014-05-16 14:36:00 -07:00 |
Huabing.Xu
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e6f7854225
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clean for kazmath in project file
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2014-04-28 13:14:22 +08:00 |
Huabing.Xu
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685b9ea297
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android can work now
|
2014-04-11 12:02:56 +08:00 |
James Chen
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9d8d256bee
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issue #4729: Android build works ok.
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2014-04-10 00:36:42 +08:00 |
Dhilan007
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d310d8d099
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closed #4659:Remove the usage of OpenSL
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2014-04-09 14:57:07 +08:00 |
Ricardo Quesada
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c63f210e26
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Compiles on Android
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2014-03-04 16:59:39 -08:00 |
walzer
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d4c1aa92d5
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add copyrights for 2014, in folders other then 2d.
|
2014-01-07 11:47:11 +08:00 |
minggo
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95acb1b9e3
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issue #2905: helloworld build ok on android
|
2013-10-14 14:01:00 +08:00 |
minggo
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4313c46e93
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issue #2905:adjust folder structure
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2013-10-12 11:22:05 +08:00 |