Huabing.Xu
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63e6557165
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fix GLProgram log crash on windows
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2015-01-04 21:51:22 +08:00 |
Huabing.Xu
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27ff06b1d2
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performance improvement
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2014-12-04 18:37:57 +08:00 |
samael
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f60b6bbd91
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Update CCGLProgram.cpp
add shader linking log
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2014-11-20 11:41:16 +08:00 |
samael
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26b95d3dae
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add shader linking log
add shader linking log
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2014-11-15 12:15:56 +08:00 |
Ricardo Quesada
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3a34d6eb9d
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Performance improvements
`Director::getMatrix()` returns `const Mat4`
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2014-11-04 16:46:14 -08:00 |
Dale Stammen
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40e49cdc12
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Merge branch 'v3' into wp8.1-universal
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2014-10-24 07:08:55 -07:00 |
Dale Stammen
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01fbcfcd31
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Windows 8.1 ANGLE reguires vert and frag shaders to use same precision
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2014-10-23 07:13:38 -07:00 |
James Chen
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22776dcd88
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Removes uthash in CCGLProgram
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2014-10-21 17:29:24 +08:00 |
Dale Stammen
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c28e2c66c5
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precompiled shaders for WP8 only
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2014-10-14 14:20:32 -07:00 |
yangxiao
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d81e4d7a92
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fix light uniform array errors, and using shader without light by default fix #8612
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2014-10-13 15:17:22 +08:00 |
Huabing.Xu
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e69465e428
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remove texture unit 4-7, only 0 -3 is reserved
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2014-10-10 14:06:37 +08:00 |
songchengjiang
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b51dc584d5
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Light optimization
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2014-09-23 17:08:28 +08:00 |
songchengjiang
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216c40fe9e
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Modified Light Shader
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2014-09-22 18:08:58 +08:00 |
songchengjiang
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f052e45c04
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Move Light Uniforms into Meshcommand
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2014-09-19 10:54:07 +08:00 |
songchengjiang
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b9ceccda74
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Format
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2014-09-18 18:07:20 +08:00 |
songchengjiang
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3c67515378
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Finished light reconstruction
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2014-09-18 16:38:35 +08:00 |
yangxiao
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8c77130ae0
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refactor light compile
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2014-09-17 18:58:35 +08:00 |
yangxiao
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df9ab144fe
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light work
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2014-09-11 15:46:32 +08:00 |
yangxiao
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3cfc36591c
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merge cocos
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2014-09-11 10:13:57 +08:00 |
minggo
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3679d66c8e
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remove unneeded includes
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2014-08-29 15:39:52 +08:00 |
songchengjiang
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365c57bc2b
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replaced Light Shader by optimized Light Shader
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2014-08-27 23:40:49 +08:00 |
songchengjiang
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26dc7de802
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Repaired Light Shader BUG On ios
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2014-08-27 21:03:52 +08:00 |
songchengjiang
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72773a806c
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decompose Light Struct
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2014-08-27 19:12:49 +08:00 |
songchengjiang
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731d1165c3
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Spot Light Shader optimization
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2014-08-27 17:09:20 +08:00 |
songchengjiang
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682bcf9755
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Tab Format
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2014-08-27 16:28:53 +08:00 |
songchengjiang
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53ad652463
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Light Shader optimization
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2014-08-27 16:26:01 +08:00 |
yangxiao
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c5515874d5
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merge cocos
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2014-08-27 11:00:14 +08:00 |
yangxiao
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65b0cca132
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Merge branch 'light' of https://github.com/super626/cocos2d-x into light
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2014-08-26 14:37:56 +08:00 |
songchengjiang
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3369bb7e51
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Replaced Tab Format
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2014-08-26 14:25:01 +08:00 |
songchengjiang
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cf964d62de
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Light Shader optimization
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2014-08-26 14:18:22 +08:00 |
yangxiao
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03390a4f46
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merge cocos
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2014-08-26 14:05:59 +08:00 |
songchengjiang
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1a1ccda3ed
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repaired Action BUG
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2014-08-25 13:58:15 +08:00 |
lvlong
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d00bcbccb0
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add texture coord2-7
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2014-08-21 18:14:24 +08:00 |
songchengjiang
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e42eb950a3
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Name modification
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2014-08-21 11:33:00 +08:00 |
songchengjiang
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5bad6e216b
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Added No Normal Shader
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2014-08-21 10:33:16 +08:00 |
songchengjiang
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8b5bd3dbb6
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Repaired the errors of Shader PassValue On Android
Light modification
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2014-08-20 16:20:22 +08:00 |
songchengjiang
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58abc4c08f
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Light Shader modification for Android
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2014-08-19 19:24:19 +08:00 |
songchengjiang
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4cf1c6a47c
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deleted redundant code
Replace Tab Format
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2014-08-19 16:32:49 +08:00 |
songchengjiang
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d9bf2c2b7e
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Finished Light And Test
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2014-08-19 15:51:30 +08:00 |
songchengjiang
|
680f089ae1
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Shader: Light struct modification
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2014-08-19 13:54:30 +08:00 |
songchengjiang
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9603366fcb
|
Fixed Android compiled Problem
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2014-08-18 18:05:13 +08:00 |
lvlong
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7311d5139b
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add VERTEX_ATTRIB_TEX_COORD1
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2014-08-18 18:02:58 +08:00 |
songchengjiang
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10afb9b9af
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Finished Point Light
Finished Directional Light
Finished Spot Light
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2014-08-18 17:10:07 +08:00 |
songchengjiang
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9b3a02f350
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Added Light Test
Added Point Light
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2014-08-17 21:33:33 +08:00 |
songchengjiang
|
def3f8220b
|
Fixed GLProgram
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2014-08-15 19:24:06 +08:00 |
songchengjiang
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2b1efc59cb
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GLProgram Added Light Shader
GLProgram Added Normal Matrix
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2014-08-15 19:15:14 +08:00 |
Dhilan007
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6cff8cb564
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fixed warn and replace NULL with nullptr.
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2014-07-10 00:45:27 +08:00 |
Huabing.Xu
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4e94eaabed
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Merge branch 'v3' into v3Animation
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2014-06-13 12:06:11 +08:00 |
Sachin Garg
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8ba4c7a083
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GLProgram should not abort() if shader compilation fails, returning false will allow app to show custom error message to user (or use other simple shaders if a complicated shader fails to compile on some device).
|
2014-06-10 17:59:15 +05:30 |
yangxiao
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6d09b50699
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animation bug
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2014-06-10 19:53:06 +08:00 |