姒嗘煶鏉?
64e2cdd8d9
[fix]The problem of inaccurate maximum width limit when using system fonts.
2021-09-02 17:15:03 +08:00
rh101
eba8696d65
Change %ld to %d for 32bit data types
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Regenerate LUA bindings
2021-09-02 17:46:22 +10:00
rh101
5c61f42990
Add required include for uint32_t
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Fix code warning
2021-09-02 16:18:32 +10:00
rh101
d8fd94db8a
Usage of long and unsigned long changed to platform independent fixed-sized types where appropriate.
2021-09-02 15:39:28 +10:00
halx99
73c5f887b5
Merge: 30625f2330
f5af50debd
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Merge pull request #475 from adxeproject/win64
Win64 build support [DONE] 馃殌馃帀
2021-08-27 12:34:24 +08:00
aismann
147b4b7946
Update README.md
2021-08-27 06:25:18 +02:00
halx99
5d0565b900
Fix byteorder detect error for win64 and some warnings
2021-08-27 11:27:33 +08:00
halx99
4b7e098e65
Improve code quality
2021-07-16 11:04:38 +08:00
halx99
a97ba886bf
Rename everything to adxe
2021-07-09 10:42:36 +08:00
halx99
ed3a0d05ec
Move GL macros to backend MacrosGL.h
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a. Fix box2d-testbed crash on macos and ios
b. User should avoid use them at application
2021-07-07 13:52:56 +08:00
halx99
10c1ed15ef
Refactor dual sampler shader [ci build]
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Since not only etc1 could use sepreate RGB, A to two texture samplers, we unify the shader name.
2021-06-27 20:58:50 +08:00
halx99
e5237503fb
Fix #386 [ci build]
2021-06-17 22:22:41 +08:00
halx99
123a6555c9
Fix android astc support check
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glCompressedTexImage2D no error, regard the device support astc
2021-06-10 16:42:57 +08:00
halx99
c53038448d
Fix android compile error [ci build]
2021-06-10 14:17:47 +08:00
halx99
705ddf323c
Fix ci [ci build]
2021-06-10 12:55:58 +08:00
halx99
0d492c5f76
Use 1px detect method for checking whether GPU support astc [ci build]
2021-06-10 12:44:34 +08:00
halx99
d0bb2a38a2
Fix ci [ci build]
2021-05-28 16:43:32 +08:00
halx99
571f639f0b
Use type GLchar for glGetShaderInfoLog
2021-05-27 14:52:09 +08:00
halx99
7d0395ee26
Fix #360
2021-05-27 14:39:17 +08:00
rh101
95cf5b5c2b
Merge: 2aa2d69151
b7506fed0c
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Merge branch 'vfs-support' of https://github.com/rh101/engine-x into vfs-support
2021-04-23 00:01:47 +10:00
rh101
54ffa13dff
Move PosixFileStream class to its own files
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Update UserDefault to work with FileStream
Fix undefined openFileStream on platforms other than Win32
2021-04-23 00:01:32 +10:00
RH
1e15ed4839
Merge: 2cef9f2e76
844119d162
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Merge pull request #3 from c4games/master
Sync with master
2021-04-22 21:48:49 +10:00
rh101
7540c06fd3
Use FileStream to write JPG images to disk
2021-04-22 21:36:26 +10:00
halx99
8ed6d34234
Explicit set cmake minimum version at app/build.gradle [ci build]
2021-04-22 11:40:53 +08:00
rh101
2bf12b2226
Add support for virtual file system via custom FileStream and FileUtils implementations.
2021-04-22 03:15:49 +10:00
halx99
6904b9f3f3
Fix depth stencil state/desc ( #321 )
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* Fix ds state
* fix 3d object not render
* Update DepthStencilStateGL.cpp
* fix ds, not complete
* fix image ref incorrect
* Fix metal captureScreen
* Share ds desc
needs restore properly after non-default render target destroy.
* fix gl compile
* Sync ds desc
* Only set vertex & index buffer once for batch draw
* Add set/get ds desc for renderer
* Refine code style
* Fix RenderTextureTest
a. should restore stencil desc properly
* Sync gl captureNode
* Sync GL
2021-01-31 22:22:52 +08:00
halx99
03e130a19f
Revert "Fix #313 "
2021-01-21 12:41:01 +08:00
halx99
734602069e
Fix #313
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a. error: depthAttachment PixelFormat (MTLPixelFormatInvalid) and stencilAttachment PixelFormat (MTLPixelFormat Depth32Float_Stencil8) must match.
b. Because we only support D24S8(D32FS8) combined format, so needs check
TargetBuffferFlags::DEPTH_AND_STENCIL when setup depth and stencil
format, otherwise newRenderPipelineWithDescriptor will crash.
2021-01-16 00:01:21 +08:00
halx99
984c164c57
Sync yasio to 3.35.0 [ci build]
2020-12-21 18:12:13 +08:00
aismann
f38b271650
Update controller.cpp
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"Node: Physics" using Chipmunk2D (hardcoded on e.g.: CCPhysicsBody.cpp)
Maybe a Wiki entry is also usefull?
2020-12-20 07:11:13 +01:00
halx99
3ebb1f57c0
Fix next drawable maybe nil crash[ci build] ( #310 )
2020-12-17 15:31:16 +08:00
halx99
8b9d5db029
Unify CC_COMPAT_GL to control renderer backend
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win32: google angle
mac: NSGL
ios: GLES
2020-12-02 03:03:05 -08:00
rh101
220ef7a6bf
Allow user to set custom program type value
2020-11-27 17:26:02 +11:00
halx99
3f0d17b520
Merge: a10d7701b8
a606572775
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Merge pull request #277 from aismann/master
Update cocos.bat
2020-11-23 01:27:53 -08:00
Eismann
381189f726
Update cocos.bat
2020-11-23 09:55:07 +01:00
halx99
a300b75a2f
Merge: 0d04e20b50
eee60b9d99
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Merge pull request #276 from aismann/master
Same as on 3.17 (with small changes)
2020-11-22 23:43:18 -08:00
Eismann
b51545ac54
Same as on 3.17 (with small changes)
2020-11-23 07:46:09 +01:00
halx99
7122b5043a
fix metal znear range for viewport
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https://developer.apple.com/documentation/metal/mtlrendercommandencoder/1515527-setviewport?language=objc
2020-11-23 09:30:51 +08:00
halx99
1ec908d4f9
fix #260 [ci build]
2020-11-16 12:21:27 +08:00
halx99
1c1c8520b1
Delete unused buitin shaders
2020-11-16 11:20:12 +08:00
halx99
4a1bebd3e6
plain include xxhash.h
2020-11-14 12:22:51 +08:00
halx99
052558e83d
Merge: 5da2894e1b
f80a6ef25c
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Merge branch 'master' of https://github.com/c4games/engine-x into master
2020-11-08 13:12:06 +08:00
halx99
c98313ac4b
Prepre for box2d-2.4.1
2020-11-08 13:11:40 +08:00
halx99
73380fb4eb
Update comment
2020-11-06 09:33:26 +08:00
halx99
17e1ddae83
[Metal] matching depth stencil state
2020-11-06 08:56:25 +08:00
halx99
fcaee3f0f9
fix #255 [ci build]
2020-11-05 22:51:33 +08:00
halx99
fefb5f27fb
fix #255 [ci build]
2020-11-05 22:24:30 +08:00
halx99
5134ed69f0
Remove unused shader files [ci build]
2020-11-04 16:35:12 +08:00
halx99
a7e03fa49f
For scripting binding happy
2020-11-02 16:35:31 +08:00
halx99
49b948af28
Improve memory use
2020-10-29 19:13:36 +08:00