Commit Graph

99 Commits

Author SHA1 Message Date
James Chen f57a751a48 fixed #1837: Refactoring schedule binding codes.
* 1) We need bind cc.Node.scheduleUpdate and cc.Scheduler.scheduleUpdate manually since `schedules` need to be associated with _schedFunc_target_ht and _schedObj_target_ht
* 2) Bind cc.Scheduler.unscheduleCallbackForTarget.
2013-03-18 15:29:53 +08:00
Sam Clegg 38878b084b Fix all compiler warnings produced by gcc.
This allows the linux and NaCl builds (and perhaps others)
to be compiles with -Wall and -Werror, and it makes the build
output much less noisy.
2013-03-05 17:01:00 -08:00
James Chen 760a8c1d39 fix a compilation error for android. 2013-01-03 19:56:34 +08:00
dualface f08b9c4573 performance fix 2012-12-10 16:31:57 +08:00
dualface 268aa45d2c rename CCNode:scheduleUpdateScriptHandlerWithPriority() to CCNode::scheduleUpdateWhitPriorityLua()
remove unused functions
2012-12-10 16:09:23 +08:00
dualface c8753f72ef [scripting] add CCNode::scheduleUpdateScriptHandlerWithPriority() 2012-12-10 13:48:27 +08:00
James Chen 51d61ba214 issue #1564: fix the wrong order of parameters in CCScheduler::scheduleSelector.
Made MoonWarriors works.
2012-11-22 12:05:38 +08:00
James Chen 7601cc7e27 Merge branch 'iss1555-update' of https://github.com/minggo/cocos2d-x into iss1555-update
Conflicts:
	cocos2dx/layers_scenes_transitions_nodes/CCLayer.cpp
2012-11-16 16:21:16 +08:00
Rohan Kuruvilla af3bc76062 Fixing script callbacks for schedule updates with negative and positive priorities 2012-11-16 15:55:34 +08:00
minggo a701eaecce issue #1555:update to v2.1 beta3 2012-11-14 18:05:15 +08:00
walzer 06f639edab update copyright to 2012, update cocos2d version to 2.0.3
1. update all copyright from 2010-2011 to 2010-2012 cocos2d-x.org
2. update COCOS2D_VERSION to 0x00020003
3. update const char* cocos2dVersion() to "cocos2d-2.0-x-2.0.3"
2012-09-24 21:22:20 +08:00
Donald Alan Morrison 216ebab0e1 Minor English Spelling Corrections, etc. 2012-09-15 14:19:14 -07:00
James Chen 7d8b261ced fixed #1477: Abstracts Lua and JS binding protocol, some bugs fixes in lua-binding, adding custom menu on win32 and mac for switching resolutions. 2012-09-11 14:02:33 +08:00
YuLei da79992275 Merge branch 'gles20' of git://github.com/cocos2d/cocos2d-x into gles20 2012-09-02 00:38:57 +08:00
James Chen 9ba5a1bfef issue #1454: Removed COCOS2D_JAVASCRIPT macro. 2012-08-31 21:23:23 +08:00
minggo 860d3eff4b issue #1454: make js binding work together with lua binding and native codes 2012-08-31 17:55:45 +08:00
YuLei 2c518e43b2 [Lua] fix CCLayer:registerScriptTouchHandler()
[Lua] make CCNotificationCenter script support
2012-08-28 12:08:15 +08:00
Rolando Abarca ce40351855 updates CCScheduler to work with the JS Bindings 2012-08-27 08:43:39 -07:00
rohankuruvilla 77f723789b Adding support for cc.CallFunc. 2012-08-27 08:43:38 -07:00
Rohan Kuruvilla c47d9d4e7c Adding Touch callbacks and capability to pass this around 2012-08-27 08:43:38 -07:00
Walzer 685b70e6fb fixed #1402, résolve conflicting "create" functions
1. Following https://docs.google.com/document/d/1eqvYjVah0R9nkjzJ_ga1-_cyjHnizVQ5dyESYNpYM0s/edit?pli=1
2. use CCSequence/CCSpawn::initWithTwoActions, createWithTwoActions instead of initOneTwo, create(one, two).
3. haven't re-generate lua-binding to resolve the conflicts yet.
2012-07-23 22:49:11 +08:00
James Chen fa1f8fe8f6 fixed #1371: Particle crashes if setAutoRemoveOnFinish(true).
Scheduler: removeUpdateFromHash calls [target release] at the very end to prevent a possible crash.
2012-07-01 21:17:44 +08:00
minggo 90448ec7d0 issue #1269:fix some compiling error because of including error header files 2012-06-19 16:20:46 +08:00
James Chen 3a410c14a1 Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into iss1324_create
Conflicts:
	cocos2dx/extensions/CCBReader/CCBReader_v2.cpp
	cocos2dx/extensions/CCControlExtension/CCScale9Sprite.cpp
	cocos2dx/label_nodes/CCLabelBMFont.cpp
	cocos2dx/menu_nodes/CCMenuItem.cpp
	cocos2dx/menu_nodes/CCMenuItem.h
	cocos2dx/misc_nodes/CCRenderTexture.h
	cocos2dx/tileMap_parallax_nodes/CCTileMapAtlas.cpp
	tests/tests/ExtensionsTest/CocosBuilderTest/HelloCocosBuilder.cpp
	tests/tests/LabelTest/LabelTest.cpp
2012-06-14 17:36:31 +08:00
James Chen 23574172ff issue #1324: Added create() for static member functions that new an autorelease object, updated cocoa folder. 2012-06-14 16:05:58 +08:00
Nicolas Gramlich 5550d9f2b0 Merge with gles20. 2012-06-13 15:56:52 -07:00
Nicolas Gramlich e2a1a246a0 Converted removed all Carriage Returns (dos line-endings, ^M.) in cocos2dx, except in the windows project/platform files. 2012-06-13 14:26:28 -07:00
James Chen 08fc714a7f issue #1310: Reverted floatr to CCTimer. 2012-06-12 17:07:54 +08:00
Nicolas Gramlich 4378731418 Merge with gles20. 2012-06-11 10:43:07 -07:00
James Chen 26cf81e42e Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into gles20
Conflicts:
	cocos2dx/CCScheduler.h
	cocos2dx/include/ccTypes.h
2012-06-08 14:14:13 +08:00
James Chen c5cf23c859 issue #1310: First commit since sync to rc2. 2012-06-08 14:11:48 +08:00
minggo cc16320445 issue #1310: syncronize actions 2012-06-08 13:55:28 +08:00
Walzer 184b31efa3 fix compilation warnings on android & ios 2012-05-05 10:44:42 +08:00
James Chen 82439733c5 fixed #1204: Made CCEGLView::Create(on win32) as a private function. Updated ExtensionsTest.
And updated the format of source files(changed linebreak symbol to UNIX format ('\n'),replaced 'tab' with four spaces).
2012-05-03 10:12:00 +08:00
James Chen 96a177bd37 issue #1190: updated some pkg files for lua binding. 2012-04-26 09:34:42 +08:00
James Chen 230b8a386b issue #1176: Changed linebreak symbol to UNIX format ('\n'),replaced 'tab'
with four spaces. Also,
1. Used macro NS_CC_BEGIN instead of namespace cocos2d {, NS_CC_END instead
of }.
2. Removed some unused files.
3. Renamed the name of some folders, for example,
"test.android"-->"proj.android" .
2012-04-19 14:35:52 +08:00
James Chen 7d7baf81a2 refactor updated... 2012-04-18 18:43:45 +08:00
James Chen 6ce06bd906 issue #1056: Remove CCMutableArray and CCMutableDictionary template, offer CCDictionary to improve the performance of dictionary by 60%, it means that CCDictionary can save about 2/3 time cost. 2012-03-20 15:04:53 +08:00
James Chen 8aa3f7f9ae issue #1056: TestCases works ok except Box2dTest and ChipmunkTest. 2012-03-14 18:11:25 +08:00
James Chen aefdb852a2 issue #1056: synchronise cocos2d-iphone gles2.0 branch, HelloWorld on win32 works ok. 2012-03-14 14:55:17 +08:00
YuLei Liao 6ebdf9cb4b * add CCScriptSupport 2012-02-09 14:07:11 +08:00
YuLei Liao 7a96d13fb6 rename all FuncID to Handler 2012-02-07 11:43:29 +08:00
YuLei Liao 4fe0c10e10 merge upstream/master 2012-02-06 10:54:51 +08:00
dumganhar f6d6d0dd49 fixed #965: Remove some dynamic_cast callings since selector_protocol.h was removed 2012-02-02 17:46:45 +08:00
YuLei Liao 9164e90515 * fix some issues 2012-02-02 15:58:10 +08:00
YuLei Liao 9bdde0cb82 * remove script support 2012-02-01 16:45:23 +08:00
dumganhar a773e4fb96 move SelectorProtocol to CCObject 2012-01-08 21:03:16 +08:00
minggo 15fca8b4b4 issue #892: use RTTI instead of selectorRetain() and selectorRelease() 2011-12-15 10:26:31 +08:00
dumganhar 68297f0121 fix a bug when COCOS2D_DEBUG >=1, CCAssert haven't the second param. 2011-11-30 09:32:07 +08:00
minggo f0d22ae504 issue #879: replase assert with CCAssert 2011-11-28 17:28:43 +08:00