Commit Graph

47 Commits

Author SHA1 Message Date
halx99 2ba77a42fb Committing clang-format changes 2021-12-25 02:04:45 +00:00
halx99 e2f13576ae Delete obj-c style callback 2021-12-10 19:20:33 +08:00
halx99 2e0cc940ee [HttpClient] Use `byte_buffer` instead `std::vector<char>` 2021-12-10 19:15:48 +08:00
halx99 dca7f95163 Code style 2021-07-06 21:15:02 +08:00
halx99 45ad0d86fe Implement HttpClient::sendSync with std::promise 2021-07-06 11:39:53 +08:00
halx99 a379f936d8
Reimplement HttpClient based on yasio (#390)
* [WIP] Reimplement HttpClient based on yasio
This change will make HttpClient support concurrency request

* [WIP] Reimplement HttpClient based on yasio
a. timeoutForRead support
b. Improve code

* [WIP] Reimplement HttpClient based on yasio [ci build]

* [WIP] Fix ci [ci build]

* [WIP] Reimplement HttpClient based on yasio [ci build]
PUT,DELETE support

* [WIP] Reimplement HttpClient based on yasio [ci build]
HttpClientTest works

* Update HttpClient.cpp

* HttpClientTest: enable sslVerifaction test

* Update HttpResponse.h

* Sync luabindings [ci build]

* Add chrome UA test

* Fix ci [ci build]

* The timer for read timeout should be associated with per channel

* Remove unused function

* Update url
2021-06-24 12:33:07 +08:00
halx99 baa5f69a81 Add custom hosts support for HttpReuqest
refer to: https://curl.haxx.se/libcurl/c/CURLOPT_RESOLVE.html
2020-10-04 23:44:52 +08:00
minggo 8d9bd925c9
metal support for cocos2d-x (#19305)
* remove deprecated files

* remove some deprecated codes

* remove more deprecated codes

* remove ui deprecated codes

* remove more deprecated codes

* remove deprecated codes in ccmenuitem

* remove more deprecated codes in ui

* remove more deprecated codes in ui

* remove more deprecated codes in ui

* remove more deprecated codes

* remove more deprecated codes

* remove more deprecated codes

* remove vr related codes and ignore some modules

* remove allocator

* remove some config

* 【Feature】add back-end project file

* [Feature] add back-end file

* add pipeline descriptor and shader cache

* [Feature] support sprite for backend

* [Feature] remove unneeded code

* [Feature] according to es2.0 spec, you must use clamp-to-edge as  texture wrap mode, and no mipmapping for non-power-of-two texture

* [Feature] set texture wrap mode to clamp-to-edge, and no mipmapping for non-power-of-two texture

* [Feature] remove macro define to .cpp file

* [Feature] add log info

* [Feature] add PipelineDescriptor for TriangleCommand

* [Feature] add PipelineDescriptor object as member of TriangleCommand

* [Feature] add getPipelineDescriptor method

* add renderbackend

* complete pipeline descriptor

* [Feature] add viewport in RenderCommand

* set viewport when rendrering

* [Feature] occur error when using RendererBackend, to be fixed.

* a workaround to fix black screen on macOS 10.14 (#19090)

* add rendererbackend init function

* fix typo

* [Feature] modify testFile

* [BugFix] modify shader path

* [Feature] set default viewport

* fix projection

* [Feature] modify log info

* [BugFix] change viewport data type to int

* [BugFix] add BindGroup to PipelienDescriptor

* [BugFix] change a_position to vec3 in sprite.vert

* [BugFix] set vertexLayout according to V3F_C4B_T2F structure

* [Feature] revert a_position to vec4

* [Feature] renderer should not use gl codes directly

* [Feature] it's better not use default value parameter

* fix depth test setting

* rendererbackend -> renderer

* clear color and depth at begin

* add metal backend

* metal support normalized attribute

* simplify codes

* update external

* add render pass desctriptor in pipeline descriptor

* fix warnings

* fix crash and memeory leak

* refactor Texture2D

* put pipeline descriptor into render command

* simplify codes

* [Feature] update Sprite

* fix crash when closing app

* [Feature] update SpriteBatchNode and TextureAtlas

* support render texture(not finish)

* [Feature] remove unused code

* make tests work on mac

* fix download-deps path error

* make tests work on iOS

* [Feature] support ttf under normal label effect

* refactor triangle command processing

* let renderer handle more common commands

* refactor backend

* make render texture work

* [Feature] refactor backend for GL

* [Feature]Renaming to make it easy to understand

* [Feature] change warp mode to CLAMP_TO_EDGE

* fix ghost

* simplify visit render queue logic

* support progress timer without rial mode

* support partcile system

* Feature/update label (#149)

* [BugFix] fix compile error

* [Feature] support outline effect in ios

* [Feature] add shader file

* [BugFix] fix begin and end RenderPass

* [Feature] update CustomCommand

* [Feature] revert project.pbxproj

* [Feature] simplify codes

* [BugFix] pack AI88 to RGBA8888 only when outline enable

* [Feature] support shadow effect in Label

* [Feature] support BMFont

* [Feature] support glow effect

* [Feature] simplify shader files

* LabelAtlas work

* handle blend function correctly

* support tile map

* don't share buffer in metal

* alloc buffer size as needed

* support more tilemap

* Merge branch 'minggo/metal-support' into feature/updateLabel

* minggo/metal-support:
  support tile map
  handle blend function correctly
  LabelAtlas work
  Feature/update label (#149)
  support partcile system

# Conflicts:
#	cocos/2d/CCLabel.cpp
#	cocos/2d/CCSprite.cpp
#	cocos/2d/CCSpriteBatchNode.cpp
#	cocos/renderer/CCQuadCommand.cpp
#	cocos/renderer/CCQuadCommand.h

* render texture work without saving file

* use global viewport

* grid3d works

* remove grabber

* tiled3d works

* [BugFix] fix label bug

* [Feature] add updateSubData for buffer

* [Feature] remove setVertexCount

* support depth test

* add callback command

* [Feature] add UITest

* [Feature] update UITest

* [Feature] remove unneeded codes

* fix custom command issue

* fix layer color blend issue

* [BugFix] fix iOS compile error

* [Feature] remove unneeded codes

* [Feature] fix updateVertexBuffer

* layerradial works

* add draw test back

* fix batch issue

* fix compiling error

* [BugFix] support ETC1

* [BugFix] get the correct pipelineDescriptor

* [BugFix]  skip draw when backendTexture nullptr

* clipping node support

* [Feature] add shader files

* fix stencil issue in metal

* [Feature] update UILayoutTest

* [BugFix] skip drawing when vertexCount is zero

* refactor renderer

* add set global z order for stencil manager commands

* fix warnings caused by type

* remove viewport in render command

* [Feature] fix warnings caused by type

* [BugFix] clear vertexCount and indexCount for CustomComand when needed

* [Feature] update clear for CustomCommand

* ios use metal

* fix viewport issue

* fix LayerColorGradient crash

* [cmake] transport to android and windows (#160)

* save point 1

* compile on windows

* run on android

* revert useless change

* android set CC_ENABLE_CACHE_TEXTURE_DATA to 1

* add initGlew

* fix android crash

* add TODO new-renderer

* review update

* revert onGLFWWindowPosCallback

* fix android compiling error

* Impl progress radial (#162)

* progresstimer add radial impl

* default drawType to element

* dec invoke times of createVertexBuffer (#163)

* support depth/stencil format for gl backend

* simplify progress timer codes

* support motionstreak, effect is wrong

* fix motionstreak issue

* [Feature] update Scissor Test (#161)

* [Feature] update Scissor Test

* [Feature] update ScissorTest

* [Feature] rename function

* [Feature] get constant reference if needed

* [Feature] show render status (#164)

* improve performance

* fix depth state

* fill error that triangle vertex/index number bigger than buffer

* fix compiline error in release mode

* fix buffer conflict between CPU and GPU on iOS/macOS

* Renderer refactor (#165)

* use one vertes/index buffer with opengl

* fix error on windows

* custom command support index format config

* CCLayer: compact vertex data structure

* update comment

* fix doc

* support fast tilemap

* pass index format instead

* fix some wrong effect

* fix render texture error

* fix texture per-element size

* fix texture format error

* BlendFunc type refactor, GLenum -> backend::BlendFactor  (#167)

* BlendFunc use backend::BlendFactor as inner field

* update comments

* use int to replace GLenum

* update xcode project fiel

* rename to GLBlendConst

* add ccConstants.h

* update xcode project file

* update copyright

* remove primitive command

* remove CCPrimitive.cpp/.h

* remove deprecated files

* remove unneeded files

* remove multiple view support

* remove multiple view support

* remove the usage of frame buffer in camera

* director don't use frame buffer

* remove FrameBuffer

* remove BatchCommand

* add some api reference

* add physics2d back

* fix crash when close app on mac

* improve render texture

* fix rendertexture issue

* fix rendertexture issue

* simplify codes

* CMake support for mac & ios (#169)

* update cmake

* fix compile error

* update 3rd libs version

* remove CCThread.h/.cpp

* remove ccthread

* use audio engine to implement simple audio engine

* remove unneeded codes

* remove deprecated codes

* remove winrt macro

* remove CC_USE_WIC

* set partcile blend function in more elegant way

* remove unneeded codes

* remove unneeded codes

* cmake works on windows

* update project setting

* improve performance

* GLFloat -> float

* sync v3 cmake improvements into metal-support (#172)

* pick: modern cmake, compile definitions improvement (#19139)

* modern cmake, use target_compile_definitions partly

* simplify macro define, remove USE_*

* modern cmake, macro define

* add physics 2d macro define into ccConfig.h

* remove USE_CHIPMUNK macro in build.gradle

* remove CocosSelectModule.cmake

* shrink useless define

* simplify compile options config, re-add if necessary

* update external for tmp CI test

* un-quote target_compile_options value

* add "-g" parameter only when debug mode

* keep single build type when generator Xcode & VS projecy

* update external for tmp CI tes

* add static_cast<char>(-1), fix -Wc++11-narrowing

* simplify win32 compile define

* not modify code, only improve compile options

# Conflicts:
#	.gitignore
#	cmake/Modules/CocosConfigDepend.cmake
#	cocos/CMakeLists.txt
#	external/config.json
#	tests/cpp-tests/CMakeLists.txt

* modern cmake, improve cmake_compiler_flags (#19145)

* cmake_compiler_flags

* Fix typo

* Fix typo2

* Remove chanages from Android.mk

*  correct lua template cmake build (#19149)

* don't add -Wno-deprecated into jsb target

* correct lua template cmake build

* fix win32 lua template compile error

* prevent cmake in-source-build friendly (#19151)

* pick: Copy resources to "Resources/" on win32 like in linux configuration

* add "/Z7" for cpp-tests on windows

* [cmake] fix iOS xcode property setting failed (#19208)

* fix iOS xcode property setting failed

* use search_depend_libs_recursive at dlls collect

* fix typo

* [cmake] add find_host_library into iOS toolchain file (#19230)

* pick: [lua android] use luajit & template cmake update (#19239)

* increase cmake stability ,  remove tests/CMakeLists.txt (#19261)

* cmake win32 Precompiled header (#19273)

* Precompiled header

* Fix

* Precompiled header for cocos

* Precompiled header jscocos2d

* Fix for COCOS2D_DEBUG is always 1 on Android (#19291)

Related #19289

* little build fix, tests cpp-tests works on mac

* sync v3 build related codes into metal-support (#173)

* strict initialization for std::array

* remove proj.win32 project configs

* modern cmake, cmake_cleanup_remove_unused_variables (#19146)

* Switch travis CI to xenial (#19207)

* Switch travis CI to xenial

* Remove language: android

* Set language: cpp

* Fix java problem

* Update sdkmanager

* Fix sdkmanger

* next sdkmanager fix

* Remove xenial from android

* revert to sdk-tools-{system}-3859397

* Remove linux cmake install

* Update before-install.sh

* Update .travis.yml

* Simplify install-deps-linux.sh, tested on Ubuntu 16.04 (#19212)

* Simplify install-deps-linux.sh

* Cleanup

* pick: install ninja

* update cocos2d-console submodule

* for metal-support alpha release, we only test cpp

* add HelloCpp into project(Cocos2d-x) for tmp test

* update extenal metal-support-4

* update uniform setting

* [Feature] update BindGroup

* [Feature] empty-test

* [Feature] cpp-test

* [Feature] fix GL compiler error

* [Feature] fix GL crash

* [Feature] empty-test

* [Feature] cpp-tests

* [feature] improve frameRate

* [feature] fix opengl compile error

* [feature] fix opengl compile error

* [BugFix] fix compute maxLocation error

* [Feature] update setting unifrom

* [Feature] fix namespace

* [Feature] remove unneeded code

* [Bugfix] fix project file

* [Feature] update review

* [texture2d] impl texture format support  (#175)

* texture update

* update

* update texture

* commit

* compile on windows

* ddd

* rename

* rename methods

* no crash

* save gl

* save

* save

* rename

* move out pixel format convert functions

* metal crash

* update

* update android

* support gles compressed texture format

* support more compress format

* add more conversion methods

* ss

* save

* update conversion methods

* add PVRTC format support

* reformat

* add marco linux

* fix GL marcro

* pvrtc supported only by ios 8.0+

* remove unused cmake

* revert change

* refactor Texture2D::initWithData

* fix conversion log

* refactor Texture2D::initWithData

* remove some OpenGL constants for PVRTC

* add todo

* fix typo

* AutoTest works on mac/iOS by disable part cases, sync v3 bug fix (#174)

* review cpp-tests, and fix part issues on start auto test

* sync png format fix: Node:Particle3D abnormal texture effects #19204

* fix cpp-tests SpritePolygon crash, wrong png format (#19170)

* fix wrong png convert format from sRGB to Gray

* erase plist index if all frames was erased

* test_A8.png have I8 format, fix it

* [CCSpriteCache] allow re-add plist & add testcase (#19175)

* allow re-add plist & add testcase

* remove comments/rename method/update testcase

* fix isSpriteFramesWithFileLoaded & add testcase

* remove used variable

* remove unused variable

* fix double free issues when js/lua-tests exit on iOS (#19236)

* disable part cases, AutoTest works without crash on mac

* update cocos2dx files json, to test cocos new next

* fix spritecache plist parsing issue (#19269)

* [linux] Fix FileUtils::getContents with folder (#19157)

* fix FileUtils::getContents on linux/mac

* use stat.st_mode

* simplify

* [CCFileUtils] win32 getFileSize (#19176)

* win32 getFileSize

* fix stat

* [cpp test-Android]20:FileUtils/2 change title (#19197)

* sync #19200

* sync #19231

* [android lua] improve performance of lua loader (#19234)

* [lua] improve performance of lua loader

* remove cache fix

* Revert "fix spritecache plist parsing issue (#19269)"

This reverts commit f3a85ece4307a7b90816c34489d1ed2c8fd11baf.

* remove win32 project files ref in template.json

* add metal framework lnk ref into cpp template

* test on iOS, and disable part cases

* alBufferData instead of alBufferDataStatic for small audio file on Apple (#19227)

* changes AudioCache to use alBufferData instead of alBufferDataStatic

(also makes test 19 faster to trigger openal bugs faster)

The original problem: CrashIfClientProvidedBogusAudioBufferList
https://github.com/cocos2d/cocos2d-x/issues/18948
is not happening anymore, but there's still a not very frequent issue
that makes OpenAL crash with a call stack like this.
AudioCache::readDataTask > alBufferData > CleanUpDeadBufferList

It happes more frequently when the device is "cold", which means after
half an hour of not using the device (locked).

I could not find the actual source code for iOS OpenAL, so I used the
macOS versions:
https://opensource.apple.com/source/OpenAL/OpenAL-48.7/Source/OpenAL/oalImp.cpp.auto.html

They seem to use CAGuard.h to make sure the dead buffer list
has no threading issues. I'm worried because the CAGuard code I found
has macos and win32 define but no iOS, so I'm not sure. I guess the
iOS version is different and has the guard.

I could not find a place in the code that's unprotected by the locks
except the InitializeBufferMap() which should not be called more than
once from cocos, and there's a workaround in AudioEngine-impl for it.

I reduced the occurence of the CleanUpDeadBufferList crash by moving
the guard in ~AudioCache to cover the alDeleteBuffers call.

* remove hack method "setTimeout" on audio

* AutoTest works on iOS

* support set ios deployment target for root project

* enable all texture2d cases, since Jiang have fixed

* add CCTextureUtils to xcode project file (#176)

* add leak cases for SpriteFrameCache (#177)

* re-add SpriteFrameCache cases

* update template file json

* Update SpriteFrameCacheTest.cpp

* fix compiling error
2019-01-18 15:08:25 +08:00
leeda 18a6d8241d update Copyright. might need manual fix later (#18659)
* Copyright use python script updated. might be fix by manual later

* Revert "Copyright use python script updated. might be fix by manual later"

This reverts commit 49e99418e4da1fd02afda448ddeb16210f5e8c71.

* re modify copyright, consider utf-8-sig encoding

* another situation, add Copyright before  "Permission is hereby granted"

* Revert "another situation, add Copyright before  "Permission is hereby granted""

This reverts commit ee82591d32353c7ce2e146fe51ef447433b47571.

* another situation, add Copyright before Permission is hereby granted

* change "Copyright (c) 2016-2016 Chukong Technologies Inc." to " Copyright (c) 2016 Chukong Technologies Inc."

* script modify copyright, consider is cocos copyright or not

* change "Copyright (c) 2017 Chukong Technologies Inc." to "Copyright (c) 2016 Chukong Technologies Inc."

* manual fix, not fix audio related

* change "2016-2016" to "2016"
2018-01-29 16:25:32 +08:00
CocosRobot d07794052f Update license to 2017 (#17362)
* Typo: CopyRight -> Copyright

* Copyright update: chukong-inc.com -> Chukong Technologies Inc.

* [js files] Copyright update: 2014 -> 2014-2017

* [cpp files] Copyright update: 2014 -> 2014-2017

* Copyright update: 2015 -> 2015-2017

* [js files] Copyright update: 2014 -> 2014-2017

* Copyright update: 2016 -> 2016-2017

* Copyright update: 2013 -> 2013-2017

* Copyright update: 201?-201? -> 201?-2017

* License year fixes.

* Liscene year fix in CCRay.cpp

* Updates license years in CCGLProgramState.h & CCGLProgramStateCache.h
2017-02-14 14:36:57 +08:00
mogemimi 1ed151be82 Fix indentation (#16699) 2016-10-14 17:48:23 +08:00
mogemimi 59dea5a487 Removed unnecessary comments (#16649) 2016-10-07 11:47:48 -07:00
mogemimi 63b3043dc0 Remove extra semicolon after member function definition (#16595) 2016-09-20 14:43:48 +08:00
mogemimi eca7b2392d Remove unnecessary inline keywords (#16562) 2016-09-12 09:44:21 +08:00
mogemimi 2443e09d29 Fix typos and other mistakes in docs 2016-07-04 00:42:10 +09:00
pandamicro 8692ee176c Merge branch 'v3' of github.com:cocos2d/cocos2d-x into v3
Conflicts:
	cocos/network/HttpAsynConnection-apple.m
	cocos/network/HttpClient-android.cpp
	cocos/network/HttpClient.cpp
	cocos/network/HttpCookie.h
	cocos/network/HttpRequest.h
	cocos/network/HttpResponse.h
	cocos/network/SocketIO.cpp
	cocos/network/WebSocket.h
2016-05-25 19:19:27 +08:00
pandamicro a03c45ce62 Update network licenses and reformat 2016-05-18 14:29:54 +08:00
mogemimi 948f64631f Use const references whenever possible 2016-05-17 13:17:56 +09:00
mogemimi d1871d1ca7 Refactor HttpRequest and HttpResponse 2016-04-19 02:58:42 +09:00
mogemimi 7dd7dfede7 Replace char* with std::string in HttpRequest 2016-01-26 05:13:18 +09:00
pandamicro 23f27534f6 Solve a possible memory leak in HttpRequest 2015-11-25 14:03:56 +08:00
Xpol Wan 0b5a3465bc Remove duplicated code by introduce a private doSetResponseCallback. 2015-11-18 17:52:24 +08:00
Xpol Wan b33aa00109 Fixes boring deprecated warning.
I know I duplicated the code but there is no cpp for me to move body into.
2015-11-18 17:47:07 +08:00
mogemimi 9df30d2454 Fix typos in documentation 2015-10-23 16:59:51 +09:00
mogemimi 5993304e06 Fix typos 2015-10-09 17:59:11 +09:00
linshun 2a02510a9c issue #12078: Added network group. 2015-05-28 15:46:36 +08:00
Dale Stammen 351a898a70 removed CC_PLATFORM_WP8 2015-05-08 09:19:13 -07:00
samuele3hu e0bde0f789 Update comments of some header files 2015-03-26 22:07:44 +08:00
samuele3hu 1eb1057875 Update comments of some header files 2015-03-19 16:59:21 +08:00
samuele3hu 31b34ddf77 Update comments of some header files 2015-03-19 16:45:53 +08:00
samuele3hu ada7fa23d3 Add CC_DLL for related network files 2014-08-22 13:42:46 +08:00
Ricardo Quesada 8bb8416c26 Improved directory structure 2014-04-29 17:37:36 -07:00
Ricardo Quesada 9b118e5e96 Squashed commit of the following:
commit 519fcd7f68e3586c376fd5e8d4a0ee220a48d225
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Sat Apr 26 10:10:06 2014 -0700

    Updates templates files

commit 2b07843ebe592f56b2abc544ccf66d441bb19fc5
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Sat Apr 26 10:08:19 2014 -0700

    compiles on Windows

commit b175522ef7205eaab3bd3f26c27c5d6514cbe2a4
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Sat Apr 26 09:55:30 2014 -0700

    adds cocos2d.h

commit 4c3d14f929bac017b93ca843b4f149d352264a30
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Sat Apr 26 09:54:24 2014 -0700

    re-adds missing files

commit f729181728959260d14c4152555534f5beec8e05
Merge: 148da79 2adac67
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Sat Apr 26 09:51:12 2014 -0700

    Merge branch 'includes_fixes' of github.com:ricardoquesada/cocos2d-x into includes_fixes

commit 148da79010c5dffeab885933624cffaf3d588852
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Sat Apr 26 09:49:12 2014 -0700

    Adds SimpleAudioEngine

commit 2adac67019180ec82b7bd03f0b67c12f62e29e77
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Sat Apr 26 09:47:45 2014 -0700

    Compiles for Android

commit 4a300d1b9225fa5708f25a69a50bb531f0ac1a32
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Sat Apr 26 09:13:35 2014 -0700

    Fixes the includes
2014-04-26 10:11:22 -07:00
Mazyad Alabduljaleel 40e6288ac7 [NEW]: update HTTPClient to use C++11 callbacks
[NEW]: updated tests to use the new API
[DEP]: deprecated old target/selector API
2014-04-13 01:06:04 +04:00
Dale Stammen db8efd32f7 fixed reserved word DELETE in wp8 compiler 2014-03-28 11:26:41 -07:00
andyque 7ab639ec0f fix lots compile warnings 2014-03-20 16:24:55 +08:00
James Chen 5e6130c92c issue #4058: Get rid of Object ,rename it to Ref. 2014-02-20 10:53:49 +08:00
Ricardo Quesada d0dbf34319 removes "include "cocos2d.h" from cocos2d files 2014-01-16 21:35:58 -08:00
walzer d4c1aa92d5 add copyrights for 2014, in folders other then 2d. 2014-01-07 11:47:11 +08:00
minggo d345139a08 fix compiling errors 2014-01-02 21:53:18 +08:00
minggo 07600bd46b network -> cocos2d::network 2014-01-02 16:25:35 +08:00
minggo 1e9c763b40 use ssize_t for index and capacity 2013-12-12 14:48:26 +08:00
samuelhu 663b27d1e7 #3049:Add XMLHttpRequest lua binding and corresponding test sample 2013-10-29 18:06:02 +08:00
samuelhu 70082ddc29 issue #3409:Add XMLHttpRequest lua binding and corresponding test sample 2013-10-29 17:54:35 +08:00
James Chen 6fba0dd5db issue #2905: [iOS Mac] TestJavascript works now. 2013-10-16 15:43:59 +08:00
minggo 6fc2be62f5 issue #2905: testcpp bild ok on Android 2013-10-15 18:00:03 +08:00
minggo 4313c46e93 issue #2905:adjust folder structure 2013-10-12 11:22:05 +08:00