SuYaohui
367fb6ed4c
add comments.
2015-03-21 17:06:26 +08:00
dingpinglv
ee44f024f1
Merge branch 'v3' of https://github.com/cocos2d/cocos2d-x into Iss_Annotate
...
Conflicts:
cocos/2d/CCActionGrid.h
cocos/2d/CCAnimation.h
cocos/2d/CCAnimationCache.h
cocos/base/CCRef.h
2015-03-18 21:58:07 +08:00
dingpinglv
a99c2c7893
Issue : added js annotate to CCActionGrid.h, CCAnimation.h, CCAnimationCache.h, CCAtlasNode.h, CCRef.h
2015-03-18 21:45:58 +08:00
SuYaohui
31944da08c
[ci skip]Action,ActionCamera,ActionCatmullRom,Animation,AnimationCache,AtlasNode
2015-03-18 20:26:16 +08:00
SuYaohui
ee8776f041
[ci skip]Action,ActionCamera,ActionCatmullRom,Animation,AnimationCache,AtlasNode
2015-03-18 20:07:00 +08:00
Huabing.Xu
f5cffba6c9
change pure virtual function to virtual function in action series
...
remove unimplemented function to deprecated and give an empty implementation
add CC_DLL to Vec2
2014-07-11 10:19:49 +08:00
Ricardo Quesada
81c2d92355
yeah... love in includes
...
<3
2014-04-26 10:35:57 -07:00
Ricardo Quesada
9b118e5e96
Squashed commit of the following:
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commit 519fcd7f68e3586c376fd5e8d4a0ee220a48d225
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Sat Apr 26 10:10:06 2014 -0700
Updates templates files
commit 2b07843ebe592f56b2abc544ccf66d441bb19fc5
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Sat Apr 26 10:08:19 2014 -0700
compiles on Windows
commit b175522ef7205eaab3bd3f26c27c5d6514cbe2a4
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Sat Apr 26 09:55:30 2014 -0700
adds cocos2d.h
commit 4c3d14f929bac017b93ca843b4f149d352264a30
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Sat Apr 26 09:54:24 2014 -0700
re-adds missing files
commit f729181728959260d14c4152555534f5beec8e05
Merge: 148da79 2adac67
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Sat Apr 26 09:51:12 2014 -0700
Merge branch 'includes_fixes' of github.com:ricardoquesada/cocos2d-x into includes_fixes
commit 148da79010c5dffeab885933624cffaf3d588852
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Sat Apr 26 09:49:12 2014 -0700
Adds SimpleAudioEngine
commit 2adac67019180ec82b7bd03f0b67c12f62e29e77
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Sat Apr 26 09:47:45 2014 -0700
Compiles for Android
commit 4a300d1b9225fa5708f25a69a50bb531f0ac1a32
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Sat Apr 26 09:13:35 2014 -0700
Fixes the includes
2014-04-26 10:11:22 -07:00
James Chen
5e6130c92c
issue #4058 : Get rid of Object ,rename it to Ref.
2014-02-20 10:53:49 +08:00
Zhe Wang
9b6027d284
Merge pull request #4947 from walzer/develop
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udpate copyrights for the new year 2014 and Chukong.
2014-01-06 19:50:18 -08:00
walzer
64af0de648
update copyrights for 2014, in cocos/2d/ folder
2014-01-07 11:25:07 +08:00
Dhilan007
aec4045797
fix error for load spriteFrames from plist in CCAnimationCache class.
2014-01-06 20:23:45 +08:00
boyu0
e07c4ffec1
Change NULL to nullptr, edit hungarian notation.
2013-12-18 17:47:20 +08:00
James Chen
54289276de
issue #2790 : ValueArray —> ValueVector, ValueDict —> ValueMap, IntValueDict —> IntValueMap.
2013-12-04 17:46:57 +08:00
James Chen
4ec6e50cc4
issue #2790 : Pure base data from Dictionary* to ValueDict, Array* to ValueArray.
2013-12-04 16:02:52 +08:00
Ricardo Quesada
555f3609c8
Uses `const std::string&`
...
... instead of const char*
* Because it is more robust
* and it is faster... yes faster.
It is faster because internally some of our classes use std::string
(like FileUtils and Dictionary) so converting back-and-forth from const
char * to std::string is very expensive.
It is faster to have everthing in std::string as soon as possible to
prevent further conversions.
There are still some parts of the code that require conversion, but
most of the code was converted.
2013-11-05 19:02:03 -08:00
minggo
95acb1b9e3
issue #2905 : helloworld build ok on android
2013-10-14 14:01:00 +08:00
minggo
49d7bbd600
issue #2905 : remove sub folders except platform
2013-10-12 15:41:45 +08:00