pandamicro
dbd0b6dd86
Merge pull request #13272 from yangws/bug_21800
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fixed bug #21800 [CppTest]Node: Scene3D when player outof terrain app…
2015-08-12 10:25:30 +08:00
CocosRobot
ef41cb27ca
[ci skip][AUTO]: updating luabinding & jsbinding automatically
2015-08-11 08:02:58 +00:00
子龙山人
f3f67a10f9
Merge pull request #13232 from perminovVS/v3-dev-get-file-extension
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Add getFileExtension to FileUtils
2015-08-11 15:54:55 +08:00
子龙山人
65c4261cc6
Merge pull request #13301 from yangws/bug_21906
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fix bug: #21906 Pause/Resume 's result not correct.
2015-08-11 15:54:02 +08:00
Vincent Yang
bb0a7a8533
fix bug: #21906 Pause/Resume 's result not correct.
2015-08-11 14:28:52 +08:00
Vincent Yang
47ecb246b8
Merge branch 'v3' of https://github.com/cocos2d/cocos2d-x into bug_21906
2015-08-11 14:24:02 +08:00
andyque
b2bf8469f0
Fix EditBox turning black when soft keyboard hide.
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I disable a optimization when users start to type, the resize layout's
doLayout event should be stoped.
But it has bugs. If we could find reliable soft keyboard show/hide
event detection method, we could enable this optimization again.
2015-08-11 11:42:37 +08:00
子龙山人
271ab08b59
Merge pull request #13306 from WenhaiLin/v3.8-label-letter-flipped
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Label:Fixed letter can be flipped.
2015-08-11 11:05:12 +08:00
子龙山人
f1c252a1a8
Merge pull request #13302 from WenhaiLin/v3.8-CocosBuilderTest-crash
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CppTests-->Extension-->CocosBuilderTest:Fixed crash on Android 5.0.x.
2015-08-11 11:04:54 +08:00
WenhaiLin
eeb4a38715
Label:Fixed letter can be flipped.
2015-08-11 10:06:14 +08:00
WenhaiLin
2deeee70d2
CppTests-->Extension-->CocosBuilderTest:Fixed crash on Android 5.0.x.
2015-08-10 22:41:18 +08:00
Vincent Yang
d0a5c02399
fix bug: #21906 Pause/Resume 's result not correct.
2015-08-10 17:58:49 +08:00
Wenhai Lin
2983aed0a9
Label:Fixed crash cause by access an invalid address
2015-08-10 16:50:59 +08:00
pandamicro
1471936c2f
Merge pull request #13249 from pandamicro/v3
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Made SocketIO events correctly fired when compile in release mode
2015-08-10 13:32:09 +08:00
pandamicro
3cc06d3f9b
Merge pull request #13267 from yangws/bug_21796
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Fix bug: #21796 [Android 5.0][Cpp-Tests] Node::Scene3D menu unusable.
2015-08-10 12:40:32 +08:00
pandamicro
f4440f5613
Merge pull request #13229 from fusijie/fix_13228
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Fixed SpriteBatchNode setFlipped bug.
2015-08-10 11:53:30 +08:00
CocosRobot
8c76a194fa
[ci skip][AUTO]: updating luabinding & jsbinding automatically
2015-08-09 02:32:59 +00:00
子龙山人
f6569f24f4
Merge pull request #13273 from zilongshanren/android-editbox-reimplement-fix
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Re-implement Editbox on Android platform.
2015-08-09 10:25:19 +08:00
pandamicro
99e1e00a5b
Merge pull request #13268 from dabingnn/v3_fixCrashOnAndroid
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fix engine crash because of wrong initialisation on some android device
2015-08-08 19:43:10 +08:00
CocosRobot
eb9d1ea205
[ci skip][AUTO]: updating luabinding & jsbinding automatically
2015-08-07 22:55:48 +00:00
Ricardo Quesada
789da4edd8
compiles on xcode7
2015-08-07 14:00:18 -07:00
pandamicro
a8c729fb42
Merge pull request #13270 from jianglong0156/fixlabelColordisplay
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[ci skip]fix the node color property can not use
2015-08-07 17:50:27 +08:00
Vincent Yang
354f64ec51
fixed bug #21800 [CppTest]Node: Scene3D when player outof terrain app will no response.
2015-08-07 17:36:35 +08:00
andyque
a35e89225e
Re-implement Editbox on Android platform.
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This PR also fixed issue:
https://github.com/cocos2d/cocos2d-x/issues/9572
For the new EditBox:
1. Added a ResizeLayout for updating layout when soft keyboard is shown.
This is because some Android devices won't refresh the view and when
the view is panned, the native EditText will turn black. This is really
a hack, but it works for many Android devices from 2.3 to 5.0.
When keyboard is beginning to show, the ResizeLayout's doLayout
method will be called 24 frames per second. Once the keyboard is closed,
or the user begins to input, the doLayout method will be disabled.
2. EditText is working in a different UI thread, so all the data
are passed to GL thread via callbacks in UI thead.
3. It also overrides onKeyDown method in Cocos2dxEditBox.
When the EditText got the focus, users could press back key to exit
the game. This behavior is not allowed. We give developer the choice to
handle back key event manually.
2015-08-07 17:27:15 +08:00
jianglong0156
2c3b9009cb
fix the node color property can not use
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code example:
````
node.color = xxxx // fix it
````
2015-08-07 17:26:35 +08:00
Huabing.Xu
ba02d9df1d
fix engine crash because of wrong initialisation on some android device
2015-08-07 16:37:41 +08:00
Vincent Yang
56204dbef9
Fix bug: #21796 [Android 5.0][Cpp-Tests] Node::Scene3D menu unusable.
2015-08-07 16:30:22 +08:00
andyque
211dde38e9
Fix improper touch intercept event propagation.
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When the container widget is disabled, it shouldn't intercept touch.
https://github.com/cocos2d/cocos2d-x/issues/8316
2015-08-06 22:50:53 +08:00
pandamicro
0d778386f4
Merge pull request #13208 from dabingnn/v3_fixViewportCompile
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Make viewport constructor more compile friendly
2015-08-06 17:45:23 +08:00
pandamicro
a170b1caf1
Made SocketIO events correctly fired when compile in release mode
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Fixed https://github.com/cocos2d/cocos2d-x/issues/13248
Reason: `ScriptingCore::executeJSFunctionWithThisObj` is somehow broken in release mode.
Solution: Use `JSFunctionWrapper` to manage callbacks instead of managing JS values manually.
I also did the following in this commit:
- Correct the coding style in jsb_socketio.cpp
- Remove android.mk in the Xcode project
2015-08-06 17:20:04 +08:00
子龙山人
41afa9695c
Merge pull request #13230 from WenhaiLin/v3.8-label-space-lost
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Spaces should not be lost if label created with Fingerpop.ttf
2015-08-06 11:01:35 +08:00
fusijie
9b148b08cd
Fixed SpriteBatchNode setFlipped bug.
2015-08-06 10:53:22 +08:00
Vladimir Perminov
7cacdaeaf1
Add getFileExtension to FileUtils
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Gets filename extension is a suffix (separated from the base filename by
a dot) in lower case.
More code need get filename extension, everyone does it differently.
use check UPPER and lower case, use . and no(example ".csb", ".CSB",
"csb" )
And bag in AudioEngineImpl: find point from left( ext =
strchr(filePath.c_str(), '.'); )
If file path contains point. always unsupported media type
2015-08-05 22:21:16 +03:00
WenhaiLin
e81d5af12d
Spaces should not be lost if label created with Fingerpop.ttf
2015-08-05 23:46:41 +08:00
pandamicro
881adf6f36
Merge pull request #13217 from jianglong0156/fixTextFieldBug
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fix textfield and editbox can not input emoticon
2015-08-05 17:41:19 +08:00
子龙山人
47fe470647
Merge pull request #13213 from jianglong0156/improUtfFunction
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add api getStringUTFCharsJNI newStringUTFJNI
2015-08-05 17:26:52 +08:00
jianglong0156
42ed314463
fix textfield and editbox can not input emoticon
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fix textfield and editbox can not input emoticon and improve the api comments
2015-08-05 17:03:06 +08:00
jianglong0156
9a257d8136
fix lua pai error
2015-08-05 16:15:22 +08:00
jianglong0156
fac7a78fc8
improve getUTFCharsFromJavaEnv api to getStringUTFCharsJNI and add newStringUTFJNI
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getUTFCharsFromJavaEnv:
getUTFCharsFromJavaEnv:change jstring to utf8 std string
newStringUTFJNI:change utf8 std string to jstring
2015-08-05 16:10:14 +08:00
WenhaiLin
2c220092e6
Fixed FontAtlasCache::purgeCachedData might cause crash.
2015-08-05 14:12:02 +08:00
Huabing.Xu
5f9a3b97fb
fix viewport constructor error in old compiler to make it more compatible.
2015-08-05 10:57:27 +08:00
pandamicro
8cdcade07a
Merge pull request #13186 from jianglong0156/addEmotionTest
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fix getStringUTFChars bug
2015-08-05 10:19:19 +08:00
WenhaiLin
b9edd6fc29
Fixed transform
2015-08-05 00:21:06 +08:00
WenhaiLin
2363622a67
Label:support auto batch with bitmap font or char map.
2015-08-04 21:49:14 +08:00
jianglong0156
3230ca154d
improve the code. fix network error
2015-08-04 16:42:16 +08:00
jianglong0156
00b7e98c89
improve the getUTFCharsFromJavaEnv logic and fix the httpclient response message memery leak.
2015-08-04 16:24:08 +08:00
pandamicro
744fa0b565
Merge pull request #13194 from VisualSJ/v3-boneTest
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[ci skip] Update JSON parser
2015-08-04 15:35:27 +08:00
VisualSj
04465ac4f4
Update JSON parser
2015-08-04 15:15:46 +08:00
jianglong0156
979700e343
there is a bug for getStringUTFChars function. it can't translate the emotion utf8 code. so change the getStringUTFChars to getStringChars. and translate unicode to utf8 in c++ program
2015-08-04 11:30:30 +08:00
pandamicro
d20052cc22
Fix line wrapper in CCDevice
2015-08-04 11:07:04 +08:00