Commit Graph

31835 Commits

Author SHA1 Message Date
pandamicro 99e1e00a5b Merge pull request #13268 from dabingnn/v3_fixCrashOnAndroid
fix engine crash because of wrong initialisation on some android device
2015-08-08 19:43:10 +08:00
pandamicro 395b6cb91f Merge pull request #13263 from super626/v3
avoid to trigger touch event multiple times
2015-08-08 17:58:41 +08:00
pandamicro 6644b06643 Merge pull request #13271 from WenhaiLin/v3.8-minorproblem-fix
Fixed minor problems in test cases.
2015-08-08 12:04:30 +08:00
pandamicro 8e5338040e Merge pull request #13280 from CocosRobot/update_lua_bindings_1438987793
[ci skip][AUTO]: updating luabinding & jsbinding automatically
2015-08-08 12:00:17 +08:00
pandamicro c6e86a707a Merge pull request #13283 from pandamicro/ccs-3d
[ci skip]Fix cocostudio 3d test crash on mobile platform
2015-08-08 11:59:12 +08:00
肖峰 4575587cf7 Fix cocostudio 3d test crash on mobile platform 2015-08-08 11:57:40 +08:00
CocosRobot eb9d1ea205 [ci skip][AUTO]: updating luabinding & jsbinding automatically 2015-08-07 22:55:48 +00:00
Ricardo Quesada 0cbd71fd11 Merge pull request #13279 from ricardoquesada/xcode7_fixes
compiles on xcode7
2015-08-07 15:46:06 -07:00
Ricardo Quesada 789da4edd8 compiles on xcode7 2015-08-07 14:00:18 -07:00
WenhaiLin 772dab2002 Fixed minor problems in test cases. 2015-08-07 23:08:49 +08:00
pandamicro 7f215e97ff Merge pull request #13275 from jianglong0156/fixWebinitError
[ci skip]fix error tips in web
2015-08-07 20:26:39 +08:00
pandamicro eb932acd55 Merge pull request #13276 from cocos2d/revert-13274-animate3d
Revert "remove unused code"
2015-08-07 20:21:45 +08:00
pandamicro 4fe7c6de2a Revert "remove unused code" 2015-08-07 20:21:24 +08:00
pandamicro 5293dcb5bb Merge pull request #13274 from super626/animate3d
remove unused code
2015-08-07 20:05:14 +08:00
jianglong0156 99a52a34cb fix error tips in web 2015-08-07 18:29:45 +08:00
yangxiao d74245bfa9 remove unused code 2015-08-07 18:03:50 +08:00
pandamicro a8c729fb42 Merge pull request #13270 from jianglong0156/fixlabelColordisplay
[ci skip]fix the node color property can not use
2015-08-07 17:50:27 +08:00
Vincent Yang 354f64ec51 fixed bug #21800 [CppTest]Node: Scene3D when player outof terrain app will no response. 2015-08-07 17:36:35 +08:00
andyque a35e89225e Re-implement Editbox on Android platform.
This PR also fixed issue:

https://github.com/cocos2d/cocos2d-x/issues/9572

For the new EditBox:

1. Added a ResizeLayout for updating layout when soft keyboard is shown.
This is because some Android devices won't refresh the view and when
the view is panned, the native EditText will turn black. This is really
a hack, but it works for many Android devices from 2.3 to 5.0.

When keyboard is beginning to show, the ResizeLayout's doLayout
method will be called 24 frames per second. Once the keyboard is closed,
or the user begins to input, the doLayout method will be disabled.

2. EditText is working in a different UI thread, so all the data
are passed to GL thread via callbacks in UI thead.

3. It also overrides onKeyDown method in Cocos2dxEditBox.
When the EditText got the focus, users could press back key to exit
the game. This behavior is not allowed. We give developer the choice to
handle back key event manually.
2015-08-07 17:27:15 +08:00
jianglong0156 2c3b9009cb fix the node color property can not use
code example:
````
node.color = xxxx // fix it
````
2015-08-07 17:26:35 +08:00
WenhaiLin 5c33f2f6ed Add test case for issue 11143. 2015-08-07 16:50:54 +08:00
Huabing.Xu ba02d9df1d fix engine crash because of wrong initialisation on some android device 2015-08-07 16:37:41 +08:00
Vincent Yang 56204dbef9 Fix bug: #21796 [Android 5.0][Cpp-Tests] Node::Scene3D menu unusable. 2015-08-07 16:30:22 +08:00
yangxiao 544c96385a fix background to foreground 2015-08-07 16:16:43 +08:00
pandamicro cb751e3c1a Merge pull request #13265 from natural-law/v3
[ci skip] Update the reference of submodule cocos2d-console.
2015-08-07 15:59:28 +08:00
zhangbin cf3f5ab26c Update the reference of submodule cocos2d-console. 2015-08-07 15:56:52 +08:00
yangxiao d744554a4b avoid to trigger touch event multiple times 2015-08-07 15:09:01 +08:00
pandamicro 22812cbc23 Merge pull request #13258 from jianglong0156/fixScriptLocation
[ci skip]move script dir into js-tests  , the operation modified iOS,Mac project
2015-08-07 11:53:32 +08:00
pandamicro c794523613 Merge pull request #13260 from ZhangMenghe/v3-tileMap
TileMap Testcase abnormal
2015-08-07 11:52:28 +08:00
ZhangMenghe 7753a07359 TileMap Testcase abnormal 2015-08-07 11:20:17 +08:00
子龙山人 782c9588a4 Merge pull request #13253 from zilongshanren/fix-touch-intercept-issue
Fix improper touch intercept event propagation.
2015-08-07 10:28:51 +08:00
jianglong0156 121d6cff16 move script dir into js-tests , the operation modified iOS,Mac project 2015-08-07 10:25:57 +08:00
pandamicro d182c37f29 Merge pull request #13257 from ZhangMenghe/v3-UItestcase
UIScene testcase modification
2015-08-07 09:47:42 +08:00
子龙山人 4c88f1dd63 Merge pull request #13255 from ZhangMenghe/Docs
Modify framework architecture graph
2015-08-07 09:38:28 +08:00
ZhangMenghe 0ddd4e4a5b UIScene testcase modification 2015-08-07 09:30:22 +08:00
ZhangMenghe ed1a4b9ebb Modify framework architecture graph 2015-08-07 09:20:20 +08:00
andyque 211dde38e9 Fix improper touch intercept event propagation.
When the container widget is disabled, it shouldn't intercept touch.

https://github.com/cocos2d/cocos2d-x/issues/8316
2015-08-06 22:50:53 +08:00
pandamicro 0d778386f4 Merge pull request #13208 from dabingnn/v3_fixViewportCompile
Make viewport constructor more compile friendly
2015-08-06 17:45:23 +08:00
pandamicro d6df8ae238 Merge pull request #13225 from CocosRobot/update_cocosfiles_1438772880
[AUTO][ci skip]: updating cocos2dx_files.json
2015-08-06 17:38:57 +08:00
pandamicro 7a758bb961 Merge pull request #13243 from jianglong0156/fixExitButton
[ci skip]fix the close button function in main list frame
2015-08-06 17:33:47 +08:00
pandamicro ad4c349800 Merge pull request #13245 from ZhangMenghe/v3-1586bugfix
Fix offset on retina screen in shaderTest
2015-08-06 17:27:47 +08:00
pandamicro a170b1caf1 Made SocketIO events correctly fired when compile in release mode
Fixed https://github.com/cocos2d/cocos2d-x/issues/13248

Reason: `ScriptingCore::executeJSFunctionWithThisObj` is somehow broken in release mode.

Solution: Use `JSFunctionWrapper` to manage callbacks instead of managing JS values manually.

I also did the following in this commit:

- Correct the coding style in jsb_socketio.cpp
- Remove android.mk in the Xcode project
2015-08-06 17:20:04 +08:00
ZhangMenghe 91ae9e07b6 Fix offset on retina screen in shaderTest 2015-08-06 15:14:13 +08:00
子龙山人 a0a34deb78 Merge pull request #13242 from WenhaiLin/v3.8-cpptests-freeze
CppTests: Avoid freeze when the program crashed on Android.
2015-08-06 15:03:30 +08:00
jianglong0156 482b8f3583 fix the close button function in main list frame 2015-08-06 14:14:52 +08:00
WenhaiLin ffda8ace82 CppTests: Avoid freeze when the program crashed on Android. 2015-08-06 13:50:15 +08:00
子龙山人 41afa9695c Merge pull request #13230 from WenhaiLin/v3.8-label-space-lost
Spaces should not be lost if label created with Fingerpop.ttf
2015-08-06 11:01:35 +08:00
fusijie 9b148b08cd Fixed SpriteBatchNode setFlipped bug. 2015-08-06 10:53:22 +08:00
pandamicro c4046591f7 Merge pull request #13238 from CocosRobot/update_cocosfiles_1438825122
[AUTO][ci skip]: updating cocos2dx_files.json
2015-08-06 09:52:15 +08:00
CocosRobot a0b0c020f8 [AUTO][ci skip]: updating cocos2dx_files.json 2015-08-06 01:38:44 +00:00