Commit Graph

410 Commits

Author SHA1 Message Date
James Chen a73395507c fixed #1942: LayerTest for TestLua is ok. 2013-04-02 17:52:08 +08:00
James Chen 5fd2acca47 Updating CCLabelBMFont.pkg, CCLabelTTF.pkg, and updating luabinding. 2013-04-01 17:39:26 +08:00
Rohan Kuruvilla f945f4efd6 Adding the generator config file. Includes CCGLProgram, CCShaderCache classes 2013-03-27 23:59:30 -07:00
walzer 6f41b7c4ea Merge branch 'master' of https://github.com/cocos2d/cocos2d-x into jsb_obfuscate 2013-03-21 17:37:28 +08:00
James Chen 4a9e426d2d Renaming function: initWithFile ~> init for CCSprite, CCSpriteBatchNode. 2013-03-20 18:34:28 +08:00
James Chen 196ff7228d Updating CCLabelBMFont.pkg. 2013-03-20 16:05:45 +08:00
folecr e3adab15dd Clearer description of command line options 2013-03-19 16:08:38 -07:00
folecr 3c317dce53 update doc 2013-03-19 16:04:47 -07:00
folecr d0f6a618a4 Readme with instructions on running the emulator correctly for developing cocos2d-x 2013-03-19 16:00:07 -07:00
walzer 582e35014f issue #1841, improve tools/closure-compiler/obfuscate.py to general usage, with input params 2013-03-19 23:53:01 +08:00
walzer 0d73934f5c issue #1841, TestJavascript-ios is obfuscated successfully 2013-03-19 17:21:01 +08:00
Rohan Kuruvilla f53b3633be Updating generator for CCBAnimationManager bindings 2013-03-18 16:06:48 -07:00
James Chen f52e56be20 Merge pull request #2184 from dumganhar/iss1837-jsb-schedule
fixed #1837: Refactoring schedule binding codes.
1) We need bind cc.Node.scheduleUpdate and cc.Scheduler.scheduleUpdate manually since schedules need to be associated with _schedFunc_target_ht and _schedObj_target_ht.
2) Bind cc.Scheduler.unscheduleCallbackForTarget.
2013-03-18 00:35:33 -07:00
James Chen f57a751a48 fixed #1837: Refactoring schedule binding codes.
* 1) We need bind cc.Node.scheduleUpdate and cc.Scheduler.scheduleUpdate manually since `schedules` need to be associated with _schedFunc_target_ht and _schedObj_target_ht
* 2) Bind cc.Scheduler.unscheduleCallbackForTarget.
2013-03-18 15:29:53 +08:00
minggo 19cf6665c4 Merge pull request #2176 from folecr/easierandroidbuild
Improvements to android build setup and samples' build scripts
2013-03-17 18:58:11 -07:00
James Chen 3ffd531648 Fixing bugs of genbindings-win32.bat on windows xp. 2013-03-17 14:48:00 +08:00
James Chen 77469346cf fixed #1642: Renaming `extra_flag` to `extra_flags`. 2013-03-17 14:11:15 +08:00
James Chen 5c30675455 fixed #1642: Updating genbindings.sh, adding empty variable `extra_flags`. 2013-03-17 14:10:20 +08:00
James Chen 6bc5c3b0a8 fixed #1642: Cxx-generator now works ok on windows, it uses the same config file as unix. For details, please refer to README file. 2013-03-17 14:07:41 +08:00
folecr ef9de9286c Setup user environment for building Android port. 2013-03-15 16:44:09 -07:00
James Chen 92d0e1c983 Uncommenting jsb_CCEditBox_prototype, updating the submodule of cxx-generator to the latest one. 2013-03-15 11:53:56 +08:00
James Chen d783715c18 Merge pull request #2164 from dumganhar/iss1824-editbox-js
fixed #1824:  Exposed cc.EditBox to js and refactored ScriptingCore::executeFunctionWithOwner
2013-03-14 03:19:45 -07:00
minggo ee846c3248 Merge https://github.com/cocos2d/cocos2d-x into iss1803-spritetest-lua 2013-03-14 18:14:57 +08:00
James Chen 3e33868a63 fixed #1824: Exposed cc.EditBox to js. 2013-03-14 18:14:16 +08:00
minggo 815733e0b7 issue #1803:add SpriteOffsetAnchorRotationalSkewScale 2013-03-14 15:11:55 +08:00
James Chen 29aa62d923 fixed #1830: Using JS::CompileOptions::setUTF8(true) to compile script. 2013-03-13 18:10:54 +08:00
James Chen 3aaf5cabdb Updating cocos2dx.ini(adding CCScheduler to 'abstract_class' section) and adding ScriptingCore::getGlobalObject method. 2013-03-12 22:03:37 +08:00
James Chen 69b2b13325 fixed #1748: Generating jsb_cocos2dx_extension_auto.hpp/.cpp. It was separated from original `cocos2dx.hpp/cpp`.
Developer could remove redundant jsbinding codes now.
2013-03-11 16:39:28 +08:00
James Chen db943ddb90 Deleting all files in 'scripting/javascript/bindings/generated' except '.git' and 'README'. 2013-03-10 16:10:16 +08:00
James Chen fc5f7547a3 fixed #1808: Adding config section 'script_control_cpp' and set it to 'no'. 2013-03-10 14:00:30 +08:00
James Chen 1a42e85219 fixed #1808: Updated the submodule of cxx-generator and fixed some compilation errors after that. 2013-03-10 13:55:29 +08:00
Sam Clegg c0b150c859 Cleanup the tolua++ bindings build system.
Update basic.lua to do all the required patching of
the output file without helper scripts such as
build.xml or build.php.

Update README file with current instructions.

Re-generate output file using new build system.

Add build.sh and build.bat for building on POSIX and
win32 respectively.
2013-03-08 11:09:10 -08:00
minggo dd8681b18b Merge pull request #2113 from minggo/refactor-ccuserdefault
Refactor ccuserdefault
2013-03-06 23:05:50 -08:00
wangshuai d5cdba484e Merge branch 'master' into feature_1802
Conflicts:
	scripting/lua/cocos2dx_support/LuaCocos2d.cpp
2013-03-07 14:32:31 +08:00
wangshuai 6914c9d902 feature #1802:add touches lua test 2013-03-07 11:55:57 +08:00
minggo 3cb4ab8f31 issue #1529:update xcode template 2013-03-07 10:41:45 +08:00
wangshuai 3aaa18f7f4 Merge branch 'master' into iss1425-lua
Conflicts:
	scripting/lua/cocos2dx_support/LuaCocos2d.cpp
2013-03-06 20:39:01 +08:00
wangshuai bdbdbc27f5 issue #1425:exist lua test case is ok!
1.add some lua test case
2.add ccset.pkg
3.fixed ParticleSystem error in lua test case
2013-03-05 14:46:18 +08:00
Sam Clegg dcb591eadb Add missing ccGLServerState to CCNode.pkg.
Without this missing enum the resuling cpp file would generate
an unused function warning.

Also, remove the duplication between build_macosx.xml and build.xml.
They only differed in single property.  Instead use build.sh, which
should work on all UNIXs, no just maxosx.
2013-03-02 11:28:04 -08:00
minggo f7802a0794 Merge pull request #2072 from yuezang/iss1425-luatest
issue #1425: exist lua test case is ok.
2013-03-01 01:17:15 -08:00
wangshuai 8867766241 issue #1425: exist lua test case is ok.
1.fixed some bugs in some lua test case;
2.modify touch event and node event type;
3.fixed some bugs in CCParticleSystem.pkg
2013-03-01 17:09:42 +08:00
James Chen e4b5ee97b0 Updated cocos2dx.ini. 2013-03-01 10:58:16 +08:00
James Chen 501a2612cb tab ~> 4 spaces . 2013-03-01 10:45:07 +08:00
James Chen 7093807f3f CCNodeRGA isn't a pure abstract class anymore. Updated tools/tojs/cocos2d.ini. 2013-03-01 10:41:06 +08:00
wangshuai b4e13af460 issue #1425: 
1.fixed some bugs in .lua file. like this:local b = a:copy():autorelease()
2.fixed bug of CCShakyTiles3D's create() in CCActionTilesGrid.pkg
3.delete method copyWithZone in .pkg files
2013-02-28 10:23:30 +08:00
James Chen 8f58f082f3 Updated the submodule reference of cxx-generator. 2013-02-27 15:17:19 +08:00
minggo 32c9e0379a fixed #1731:change struct to class 2013-02-25 10:22:03 +08:00
James Chen 634a98d19a Merge pull request #2030 from giginet/cocos2dx-pull-request
fixed #1745: Fix CCRepeat#create is recieved bad argument on Lua binding.
2013-02-22 18:33:14 -08:00
giginet 750918d058 Fix CCRepeat#create argument 2013-02-23 09:03:28 +09:00
walzer 79be62a932 issue #1733, fix a typo in dumping usage. 2013-02-22 22:24:05 +08:00