Commit Graph

410 Commits

Author SHA1 Message Date
walzer b534ff16e7 issue #1733, don't remove projects if it exists. 2013-02-22 16:33:24 +08:00
walzer 3dcee98cb8 issue #1733, use json config files instead of python modules for multi-platforms. 2013-02-22 16:32:12 +08:00
walzer 3eab5d509b issue #1733, project-creator for lua works. 2013-02-21 17:11:11 +08:00
walzer d736f38fac issue #1733, project-creator for cpp project seems ok 2013-02-21 16:51:22 +08:00
James Chen c70412d890 Merge pull request #2015 from dumganhar/iss1730-bind-scrollview
fixed #1730: Exposed CCScrollView and CCTableView to js.
2013-02-20 18:23:13 -08:00
James Chen cf33a4538d fixed #1730: Binds CCScrollView and CCTableView to js. 2013-02-21 10:06:22 +08:00
walzer e81c841ad6 issue #1733, improve the help description of create_project.py 2013-02-20 23:42:48 +08:00
walzer ef697781a7 issue #1733, unify package name to org.cocos2dx.hello* lower case on both android & ios. 2013-02-20 23:15:48 +08:00
walzer 4f81e704ae Merge branch 'refs/heads/master' into project-creator 2013-02-20 13:41:53 +08:00
walzer 8915b4787d fixed #1733, the python script perfectly works, tested on both osx and windows
This pull request fixed:
- Handling the difference of line ending between osx and windows
- remove os.popen("rm -rf" + …) usage which can not cross desktop platforms, uses shutil.rmtree instead
2013-02-20 13:26:41 +08:00
James Chen 24767349b4 Merge pull request #2008 from dumganhar/master
fixed a bug of respond touch events in hello.lua. The event type is string now.
2013-02-19 20:07:02 -08:00
James Chen ab00de629a Removed the definition of the touch event type . 2013-02-20 12:06:12 +08:00
James Chen 72b830ef49 fixed the failure of auto generating js binding. 2013-02-20 11:07:42 +08:00
James Chen 13ab9c0196 Merge pull request #1999 from walzer/project-creator
issue #1733: python scripts for generating JSB projects.
2013-02-18 22:11:37 -08:00
minggo 599f22f1e2 Merge pull request #1997 from minggo/iss1731-lua-declaration
issue #1731:change CCSize, CCPoint and CCRect to struct in pkg files
2013-02-18 18:19:00 -08:00
minggo 1b743b37c9 issue #1731:change CCSize, CCPoint and CCRect to struct in pkg files 2013-02-19 10:08:25 +08:00
James Chen ed49029744 Updated the submodule of cxx-generator. 2013-02-19 09:48:16 +08:00
walzer 6ebc9b7410 issue #1725, project-creator, HelloJavascript on win32 works ok 2013-02-19 00:02:42 +08:00
walzer dc7fe1af25 issue #1725, improve the project creator on android 2013-02-18 23:34:31 +08:00
walzer 0a4700e59b issue #1725 project creator script works ok for iOS and Android on Mac OSX env 2013-02-18 22:09:42 +08:00
minggo 0c5bcb3f7b issue #1702:fix a typo error 2013-02-06 18:04:40 +08:00
dualface 5904512ac6 add CCFileUtils Lua support 2013-02-04 12:41:24 +08:00
James Chen 23acb3eacd issue #1687: Updating iOS template after refactoring CCFileUtils. 2013-02-03 13:56:44 +08:00
James Chen 3a9346e6ff issue #1687: Refactoring CCFileUtils, abstracting the same implementations for all platforms. 2013-02-01 11:20:46 +08:00
minggo c071620951 set build option to -O1 for js xcode project when building with debug option 2013-01-29 20:58:34 +08:00
James Chen 31681e005e CCFileUtils::fullPathFromRelativePath -> fullPathForFilename. 2013-01-29 10:40:44 +08:00
James Chen 2694cb150b CCFileUtils::s|gSearchPath -> CCFileUtils::s\gSearchPaths. 2013-01-29 09:56:38 +08:00
James Chen c80d438110 issue #1683: Exporting `fullPathForFilename` to Lua. 2013-01-27 20:26:04 +08:00
James Chen 119115502d issue #1683: Making some api of CCFileUtils more c++ friendly by using std::vector rather than CCArray. 2013-01-26 22:31:57 +08:00
James Chen 294509c4c0 Merge branch 'master' of https://github.com/dumganhar/cocos2d-x into myccfileutils 2013-01-23 19:52:17 +08:00
James Chen f2303b854a Fixed a typo, and regenerated luabinding codes. 2013-01-23 15:59:13 +08:00
James Chen 219657ee1a Merge pull request #1872 from moadib/android_manifest_gles20
fixed #1673: Added <uses-feature android:glEsVersion="0x00020000"/> to AndroidManifest.
2013-01-21 23:52:32 -08:00
James Chen 5a41e1fc86 fixed compilation errors for lua project. Rebuild LuaCocos2d.cpp. 2013-01-22 14:40:54 +08:00
moadib e39829269d Added <uses-feature android:glEsVersion="0x00020000" /> to AndroidManifest.xml 2013-01-21 13:03:55 +04:00
James Chen 0a42829428 issue #1667: Adding file name lookup support for iOS and Android, TBD: Other platform supports. 2013-01-18 18:05:32 +08:00
James Chen 8a4d7cfe12 fixed #1653: Updated the configuration files of jsbinding. 2013-01-15 10:17:01 +08:00
James Chen 121519b7cd Merge pull request #1831 from dumganhar/iss1653-jsb-int
fixed #1653: Handling correctly when parsing int value in JSB.
2013-01-14 17:49:57 -08:00
johnangel a1155f52e6 Merge remote branch 'upstream/gles20' into gles20 2013-01-11 21:48:47 +01:00
James Chen 1a659bdacb issue #1653: Updated the submodule of cxx-generator. 2013-01-11 21:46:45 +08:00
James Chen 273ffcc571 issue #1653: Updated the submodule of cxx-generator. 2013-01-11 13:55:36 +08:00
johnangel 16269d952d Detect VS2012 Update 1 2013-01-10 11:55:30 +01:00
James Chen a4ea453ade fixed #1645: Excluded proj.win32. 2013-01-08 15:15:44 +08:00
johnangel 674bb8e728 Setting PlatformToolSet to v110_xp instead of default v110 in Visual Studio 2012 for Windows XP support, leaving default v100 in Visual Studio 2010. 2013-01-07 11:51:05 +01:00
James Chen bf0cc23336 Update tools/tojs/README.mdown 2013-01-06 18:31:35 +08:00
James Chen b712a9349a fixed #1642: Updated tools/tojs/README.mdown. 2013-01-06 18:24:02 +08:00
James Chen b5b1df6a07 Added tools/tojs/README.mdown. 2013-01-06 18:10:43 +08:00
James Chen be1be2771b fixed #1642: Adding tools for generating jsbinding codes on windows. 2013-01-06 18:01:44 +08:00
James Chen 0ee9cf027b Merge pull request #1803 from dumganhar/iss1627-vs2012
fixed #1627: VS version check in project file.
2012-12-28 22:54:04 -08:00
James Chen 9bd302e35b fixed #1627: VS version check in project file. 2012-12-29 13:54:46 +08:00
dualface d1e39a9c00 [luabinding] add CCDirector::setDisplayStats() 2012-12-29 11:16:07 +08:00
James Chen f2f3aa55bf Merge branch 'gles20' of https://github.com/johnangel/cocos2d-x into iss-vs2012
Conflicts:
	samples/Cpp/HelloCpp/proj.win32/HelloCpp.vcxproj
	samples/Cpp/TestCpp/proj.win32/TestCpp.vcxproj
	samples/Javascript/CocosDragonJS/proj.win32/CocosDragonJS.vcxproj
	samples/Javascript/MoonWarriors/proj.win32/MoonWarriors.vcxproj
	samples/Javascript/TestJavascript/proj.win32/TestJavascript.vcxproj
	samples/Javascript/WatermelonWithMe/proj.win32/WatermelonWithMe.vcxproj
	samples/Lua/HelloLua/proj.win32/HelloLua.vcxproj
	samples/Lua/TestLua/proj.win32/TestLua.win32.vcxproj
	scripting/javascript/bindings/generated
	scripting/lua/proj.win32/liblua.vcxproj
2012-12-29 09:48:22 +08:00
James Chen df5c6aae04 Binded more actions to js. 2012-12-27 13:38:48 +08:00
James Chen f07987418c Merge pull request #1794 from dumganhar/sync
fixed #1625: Added stackable action support. Exchanged the order of parameter for 3d actions.
2012-12-26 20:50:32 -08:00
James Chen d1c33960b2 issue #1625: Updated lua pkg files. 2012-12-27 11:47:49 +08:00
minggo c5e62206e0 Merge pull request #1791 from minggo/gles20
issue #1603:delete space when setting language
2012-12-25 18:44:08 -08:00
minggo d94e4c30b8 issue #1603:delete space when setting language 2012-12-26 10:42:35 +08:00
minggo 8b522c326c Merge pull request #1790 from minggo/gles20
issue #1603:modify android resource path
2012-12-24 22:21:31 -08:00
minggo e7ca426b3d issue #1603:modify android resource path 2012-12-25 14:20:35 +08:00
minggo c47553ece9 Merge pull request #1789 from minggo/gles20
issue #1603:modify windows auto-build script
2012-12-24 21:02:35 -08:00
minggo 79530616ea issue #1603:modify windows auto-build script 2012-12-25 12:57:24 +08:00
minggo fb0a9d9058 Merge pull request #1787 from minggo/gles20
issue #1603:modify auto-building script
2012-12-24 19:12:40 -08:00
minggo c3e44f0e26 issue #1603:modify auto-building script 2012-12-25 11:11:44 +08:00
James Chen e301b9af1e Updated cocos2dx.ini. Only skip CCNode::setPosition and CCSprite::setPosition. 2012-12-25 09:52:30 +08:00
johnangel 08cd9e37fc Setting PlatformToolSet to v110_xp for Visual Studio 2012 only. 2012-12-24 10:27:56 +01:00
minggo fab196dcbe issue #1603:modify some auto-building script 2012-12-24 14:26:57 +08:00
minggo 380cadebce issue #1603:modify some path for auto building 2012-12-21 18:06:36 +08:00
minggo b0e752eac3 issue #1603:modify path of cocos2d-x 2012-12-21 17:40:54 +08:00
minggo 9beac15305 issue #1603: modify some pathes 2012-12-21 15:05:22 +08:00
minggo 7b81217c3c issue #1603:modify pathes for auto test 2012-12-21 14:06:20 +08:00
unknown adb68ddbb6 Enable Windows XP support in Visual Studio 2012 Update 1.
Not tested with Visual Studio 2010, not sure will it work with PlatformToolset v110_xp.
2012-12-19 19:28:25 +01:00
James Chen 190e6c1de5 Merge branch 'linux-lua' of https://github.com/dumganhar/cocos2d-x into lua-linux
Conflicts:
	scripting/lua/cocos2dx_support/LuaCocos2d.cpp
2012-12-10 17:25:23 +08:00
dualface f815cdc423 merge gles20 2012-12-10 17:00:16 +08:00
James Chen 65d81b0de7 fixed #1608: Updated tools/tolua++/CCAction.pkg. 2012-12-10 16:50:02 +08:00
dualface 268aa45d2c rename CCNode:scheduleUpdateScriptHandlerWithPriority() to CCNode::scheduleUpdateWhitPriorityLua()
remove unused functions
2012-12-10 16:09:23 +08:00
dualface 77d4da6e22 [lua] remove va_list 2012-12-10 14:28:26 +08:00
dualface b6e605b9ae [lua] fix CCSequence export 2012-12-10 14:19:18 +08:00
dualface 0662ceac9d [lua] update export 2012-12-10 14:07:24 +08:00
dualface 86f6473270 [lua] fix invalid export 2012-12-10 14:04:56 +08:00
dualface c8753f72ef [scripting] add CCNode::scheduleUpdateScriptHandlerWithPriority() 2012-12-10 13:48:27 +08:00
minggo d5533fcf15 fix a type information in CCBAnimationManager 2012-12-10 11:30:07 +08:00
minggo 48783d2224 Merge pull request #1662 from guanqun/fix-group-type
when user specified 'group' parameter, it should be parsed as an 'int'
2012-12-06 18:02:09 -08:00
James Chen cf25a8033a Updated the submodule reference of cxx-generator. 2012-12-06 17:20:08 +08:00
James Chen b044a89d6f Merge branch 'gles20' of https://github.com/ivzave/cocos2d-x into linux-lua
Conflicts:
	scripting/lua/cocos2dx_support/LuaCocos2d.cpp
2012-12-06 14:55:18 +08:00
fape 320d532e15 add Hungarian language support 2012-12-05 11:31:05 +01:00
minggo a256d35a5b fix some confilcs 2012-12-05 14:01:05 +08:00
dualface 0e65257bc2 [luabinding] remove duplicate ccLanguageType 2012-12-02 16:17:17 +08:00
dualface 5bc95780c0 update luabinding 2012-12-02 15:48:15 +08:00
James Chen 15d02e4db8 Merge branch 'iss1581-fix-jsbinding-bugs' of https://github.com/dumganhar/cocos2d-x into iss1583-js-tests
Conflicts:
	scripting/javascript/bindings/cocos2d_specifics.cpp
2012-11-30 21:43:44 +08:00
James Chen 344fc5ca6f issue #1583: Updated tools/tojs/cocos2dx.ini. 2012-11-30 21:16:34 +08:00
James Chen a814066601 issue #1581: JSBinding bug fixes.
Some fixes of JSBinding codes:
[1] Check whether the proxy was already added in JS_NEW_PROXY
[2] In struct schedFunc_proxy_t, JSScheduleWrapper* --> CCArray*
Reason: One js function may correspond to many targets. To debug this, you could refer to JSScheduleWrapper::dump function. It will prove that i'm right. :)
[3] In ScriptingCore::cleanupSchedulesAndActions function, we must invoke unschedule for all targets and remove the proxy both in _schedFunc_target_ht and _schedTarget_native_ht, otherwise the hash tables will grow bigger and bigger, so I added a new function JSScheduleWrapper::removeAllTargetsForNatiaveNode to make this things easier.
[4] To easily find out the bugs of binding codes, I add JS_SetGCZeal in ScriptingCore::createGlobalContext, it only works in DEBUG mode.
[5] In js_cocos2dx_CCNode_getChildren, we should add the generated array to root to avoid gc happen when invoking JS_SetElement.
[6] The JSCallFuncWrapper isn't needed since an action will be run by a cc.Node and it will be released at the CCNode::cleanup.
[7] Some improvements of JSScheduleWrapper class.
[8] Added a new function JSScheduleWrapper::setTarget, it's for js_CCNode_unschedule to find out which target need to be unscheduled.
[9] Commented JS_SetReservedSlot in js_CCNode_scheduleOnce and js_CCNode_schedule.
Reason:
For js_CCNode_scheduleOnce: Don't add the callback function to the reserved slot of this js object.Since the class of js object may be inherited from cocos class(e.g. cc.Sprite). The subclass will not contain reserved slots. It will crash if invoking this.
For js_CCNode_schedule: Don't add js callback function to the reserved slot of scheduler js object. Since the scheduler is an object always rooted.
So the callback function might not be released when gc comes.I looked inside the implementation of cc.Node.schedule, and it doesn't use JS_SetReservedSlot there.
2012-11-28 22:04:55 +08:00
Taro Kobayashi a37e034e61 added support for Japanese language 2012-11-28 17:53:10 +09:00
James Chen 95ccf17739 Bind some functions for js:
void runAnimationsForSequenceNamedTweenDuration(const char *pName, float fTweenDuration);
    void runAnimationsForSequenceNamed(const char *pName);
    void runAnimationsForSequenceIdTweenDuration(int nSeqId, float fTweenDuraiton);
2012-11-28 11:49:20 +08:00
Lu Guanqun f64774ec6c when user specified 'group' parameter, it should be parsed as an 'int'
Otherwise, when we do slicing, it would report type error.
2012-11-27 15:11:43 +08:00
minggo bd025c94c3 use macro CC_TARGET_OS_IPHONE instead of TARGET_OS_IPHONE and make xcode template work ok 2012-11-26 15:08:40 +08:00
James Chen a1ebfd9ed8 Don't add CCNode::removeChild to skip field. 2012-11-23 15:12:42 +08:00
Rohan Kuruvilla 36bbd80b68 Adding changes to CCBreader 2012-11-23 15:08:55 +08:00
minggo 91b370e0f0 Merge pull request #1639 from minggo/gles20
make lua work
2012-11-22 18:38:44 -08:00
minggo 542c407346 make lua work 2012-11-23 10:36:26 +08:00
James Chen f701248e58 issue #1564: Updated tools/tojs/cocos2dx.ini. 2012-11-22 17:19:15 +08:00
James Chen 1a3891970f Updated tools/tojs/cocos2dx.ini. 2012-11-22 15:35:42 +08:00