Ricardo Quesada
9b118e5e96
Squashed commit of the following:
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commit 519fcd7f68e3586c376fd5e8d4a0ee220a48d225
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Sat Apr 26 10:10:06 2014 -0700
Updates templates files
commit 2b07843ebe592f56b2abc544ccf66d441bb19fc5
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Sat Apr 26 10:08:19 2014 -0700
compiles on Windows
commit b175522ef7205eaab3bd3f26c27c5d6514cbe2a4
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Sat Apr 26 09:55:30 2014 -0700
adds cocos2d.h
commit 4c3d14f929bac017b93ca843b4f149d352264a30
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Sat Apr 26 09:54:24 2014 -0700
re-adds missing files
commit f729181728959260d14c4152555534f5beec8e05
Merge: 148da79 2adac67
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Sat Apr 26 09:51:12 2014 -0700
Merge branch 'includes_fixes' of github.com:ricardoquesada/cocos2d-x into includes_fixes
commit 148da79010c5dffeab885933624cffaf3d588852
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Sat Apr 26 09:49:12 2014 -0700
Adds SimpleAudioEngine
commit 2adac67019180ec82b7bd03f0b67c12f62e29e77
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Sat Apr 26 09:47:45 2014 -0700
Compiles for Android
commit 4a300d1b9225fa5708f25a69a50bb531f0ac1a32
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Sat Apr 26 09:13:35 2014 -0700
Fixes the includes
2014-04-26 10:11:22 -07:00
James Chen
49bba30409
closed #4710 : [win32] Crash in EventDispatcher if game starts up with mouse moving frequently
2014-04-08 15:08:34 +08:00
Darragh Coy
8ee90389b4
Review feedback: Wrap the debug verification in additional macros which are disabled by default.
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Require the user to enable 'CC_NODE_DEBUG_VERIFY_EVENT_LISTENERS' in ccConfig.h in order to enable the debug checks in debug builds.
2014-03-27 12:29:28 -07:00
Darragh Coy
0ee1095e37
Fix crashes in event dispatch other related safety checks/fixes
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1: Add a fix to prevent events from being sent to scene nodes which are destroyed. Previously when a node was being destroyed it would try to unregister any event listeners it would have. This process would fail however in the case where event dispatching was already underway because we can't modify the listeners list while we are iterating through it. This is a pretty common occurrence since we often tear down & switch scenes in response to button clicks etc. Fix the problem by nulling out the slot for the listener we are removing in this case, so that it's node no longer receives any events after it is destroyed. The event dispatching code will cleanup this unused/nulled slot once the event processing loop has terminated.
2: When removing an event listener in cocos2d::EventDispatcher, ensure immediately it gets removed from the node priority map and dirty nodes set in order to ensure we don't inadvertently access any dangling pointers to nodes.
3: Add debug checks to ensure nodes have no associated event listeners after they are destroyed. This check will catch the problem fixed by (1) if it is still present.
4: Add some extra debug sanity checks in the event dispatcher to ensure nodes are not added to the lists twice and that they are being properly removed from the lists under certain conditions.
5: In cocos2d::Node's destructor NULL out members after releasing them in case they somehow happen to be accessed during the destructor. Move the release of the event dispatcher to the very end, since we need to check against it in debug.
2014-03-26 13:12:44 -07:00
James Chen
f3949e078b
[EventDispatcher] Adds 'pauseEventListenersForTarget', 'resumeEventListenersForTarget' and 'removeEventListenersForTarget'.
2014-03-02 17:41:18 +08:00
James Chen
d33017f27a
issue #4129 : Adds default argument(nullptr) for dispatchCustomEvent.
2014-02-28 15:40:45 +08:00
James Chen
7774bb4c6c
closed #4129 : Event listeners in engine shouldn't be removed by method removeAllEventListeners().
2014-02-28 15:09:53 +08:00
James Chen
8a04fbabf1
issue #4129 : EventDispatcher::_listeners -> _listenerMap.
2014-02-28 12:01:47 +08:00
James Chen
4cf4e15ba6
issue #4058 : Adds CCStdC.h.
2014-02-20 15:12:35 +08:00
James Chen
5e6130c92c
issue #4058 : Get rid of Object ,rename it to Ref.
2014-02-20 10:53:49 +08:00
Ricardo Quesada
94ea94a113
global Z order uses floats
2014-01-21 16:36:19 -08:00
James Chen
0f9c3fa59c
closed #3789 : EventDispatcher supports sorting listeners by global Z and local Z order. And adds relevant test case.
2014-01-21 10:23:05 +08:00
James Chen
0468a1234b
A typo fix in EventDispatcher, DirtyFlag::FIXED_PRITORY —> DirtyFlag::FIXED_PRIORITY.
2014-01-20 14:22:30 +08:00
walzer
64af0de648
update copyrights for 2014, in cocos/2d/ folder
2014-01-07 11:25:07 +08:00
James Chen
0082cf3e4d
closed #3579 : TestLua->BugsTest->bug914 crashes if clicking 'reset' button all the time.
2014-01-04 10:28:09 +08:00
Ricardo Quesada
49903ea779
Director emits events after visit, after draw and after update. And when the projection changes
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Adds helper functions on EventDispatcher
Adds test in NewEventDispatcherTest
2013-12-21 10:55:16 -08:00
Ricardo Quesada
eea2e70d1e
Adds events in director
2013-12-21 00:56:28 -08:00
James Chen
5852c66e5a
closed #3463 : ListenerID is std::string now. To avoid hash collision when using lots of EventCustoms.
2013-12-20 19:47:11 +08:00
minggo
040c42ebfd
use ssize_t for index
2013-12-12 14:48:26 +08:00
minggo
b67d567a79
replace long with int or ssize_t
2013-12-05 17:22:22 +08:00
James Chen
424431690a
Fixing warning generated by VS2012.
2013-11-20 10:39:30 +08:00
James Chen
296978a9be
issue #3069 : Separate 'EventDispatcher::removeEventListeners' to 'removeEventListeners' and 'removeCustomEventListeners'.
2013-10-29 14:57:16 +08:00
James Chen
8b7d1934c8
issue #3069 : Using enum class for define Event type and EventListener type.
2013-10-28 16:00:01 +08:00
James Chen
48ce5e39fe
EventDispatcher is managed by Director now, like Scheduler and ActionManager.
2013-10-26 15:04:01 +08:00
James Chen
6c6757a04e
issue #3069 : Moving s_eventPriorityIndex to member variable of EventDispatcher.
2013-10-25 17:03:50 +08:00
James Chen
9bf44a6c83
issue #3069 : Renaming 'removeListeners' to 'removeEventListeners'.
2013-10-25 16:34:26 +08:00
James Chen
312e1bd27c
[Dispatcher] Updating comments.
2013-10-25 15:40:21 +08:00
James Chen
27b71ba73c
Use integer as event type and listener type.
2013-10-25 10:53:47 +08:00
James Chen
c4f9acbee7
disable DUMP_LISTENER_ITEM_PRIORITY_INFO. use std::unordered_map instead of std::map.
2013-10-25 10:53:47 +08:00
James Chen
dc6e201eb6
bug fix for eventdispatcher.
2013-10-25 10:53:46 +08:00
James Chen
1f3863e787
Event Dispatcher refactor commit. TestCpp could run.
2013-10-25 10:53:45 +08:00
James Chen
f7e2c63230
Refactor event dispatcher. Remove non-node relative member variables.
2013-10-25 10:53:45 +08:00
minggo
95acb1b9e3
issue #2905 : helloworld build ok on android
2013-10-14 14:01:00 +08:00
minggo
49d7bbd600
issue #2905 : remove sub folders except platform
2013-10-12 15:41:45 +08:00