Nite Luo
|
7ad64ece36
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Add Transform to DrawNode
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2013-11-19 11:06:26 -08:00 |
Nite Luo
|
abb011f0ef
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Test clipping node with alpha
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2013-11-18 15:52:47 -08:00 |
Nite Luo
|
c288e5ef9c
|
Fix Clipping Node
|
2013-11-18 14:58:41 -08:00 |
Nite Luo
|
f5a8c1d02c
|
Fix NewClipNodeTest
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2013-11-15 17:32:29 -08:00 |
Nite Luo
|
566767da60
|
Add NewDrawNode
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2013-11-15 11:29:11 -08:00 |
Nite Luo
|
7ad93d8a94
|
Create new clippingNode
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2013-11-14 16:39:03 -08:00 |
Nite Luo
|
8d63faa0de
|
New Renderer working with RenderStack
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2013-11-14 12:17:54 -08:00 |
Nite Luo
|
4f1858fa8a
|
Crate NewClipping Node
|
2013-11-14 10:35:28 -08:00 |
Nite Luo
|
f17af1f319
|
Add group command
|
2013-11-13 17:31:12 -08:00 |
Nite Luo
|
05bc444ccb
|
Add some optimization tips
|
2013-11-13 10:26:26 -08:00 |
Nite Luo
|
ab8b61aaec
|
Create NewSpriteBatchNode to use NewRender
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2013-11-12 11:18:49 -08:00 |
Nite Luo
|
f6fb48ba56
|
Fix crashing bug
|
2013-11-11 11:54:08 -08:00 |
Nite Luo
|
f68a2a47e7
|
Improved batching
|
2013-11-11 00:14:29 -08:00 |
Nite Luo
|
050f3f705e
|
minor code format fix
|
2013-11-08 13:57:21 -08:00 |
Nite Luo
|
fa9d8fe077
|
Add CustomCommand
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2013-11-08 12:06:39 -08:00 |
Nite Luo
|
72828acaec
|
Add some todo
|
2013-11-07 16:53:20 -08:00 |
Nite Luo
|
935d2bdebb
|
Implement sprite batching
|
2013-11-07 16:50:53 -08:00 |
Nite Luo
|
d7cb4ed219
|
First attempt for batching
|
2013-11-07 15:48:37 -08:00 |
Nite Luo
|
3421eb8e5d
|
Cleanup the code a bit before implement sprite batching
|
2013-11-07 10:09:53 -08:00 |
Nite Luo
|
21cd03bc13
|
Remove transform from QuadCommand, NewSprite using world coordinates
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2013-11-06 16:39:20 -08:00 |
Nite Luo
|
63324db70d
|
Subclass QuadCommand
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2013-11-06 14:57:42 -08:00 |
Nite Luo
|
3108d499e5
|
use placeholder logic to generate material id
|
2013-11-06 14:24:56 -08:00 |
Nite Luo
|
51fb1edc0c
|
Fix sorting bug
|
2013-11-05 17:00:34 -08:00 |
Nite Luo
|
e4ffd250cb
|
Simple implementation of RenderCommand and RenderQueue
|
2013-11-04 09:14:22 -08:00 |