Commit Graph

9324 Commits

Author SHA1 Message Date
Lee, Jae-Hong 5faa5e92af Modify getWritablePath function. 2013-05-21 10:56:18 +09:00
Lee, Jae-Hong e1a947637f Use libcocos2d.a HelloCpp, TestCpp, and SimpleGame. 2013-05-21 10:43:24 +09:00
Lee, Jae-Hong f4340475a1 Insert spine directory. 2013-05-21 10:33:08 +09:00
Lee, Jae-Hong 6bb8d58d3a Update cocos2d project and use float.h 2013-05-21 10:32:34 +09:00
Lee, Jae-Hong 73590e57f6 Set relative include path. 2013-05-21 09:55:33 +09:00
folecr b727f36995 Update to latest bindings-generator with updated documentation for using the debugger. 2013-05-20 15:24:55 -07:00
folecr 554213d0eb Match CocosPlayer's JSB_DEBUGGER_PORT 2013-05-20 14:30:41 -07:00
folecr cf328b5592 Set socket option SO_NOSIGPIPE for IOS 2013-05-20 14:30:41 -07:00
folecr 95487da933 clearBuffers() and JSBDebug_BufferWrite() will both immediately write data in the output buffer to the socket.
* Note : comments in the code say that locking is not an issue. This should be reviewed.
2013-05-20 14:30:41 -07:00
folecr 923d12fa48 Clean up debugger server
* Remove perpetual innner while loop
    * Macro to TRACE_DEBUGGER_SERVER
2013-05-20 14:30:40 -07:00
folecr e0708f496a New debugger interface 2013-05-20 14:30:40 -07:00
folecr ebf235642d Call enableDebugger 2013-05-20 14:30:40 -07:00
Nicolas Gramlich cef2575180 Updated .classpath of Android project to latest ADT 22 build tool compatibility.
Changes correspond to: https://groups.google.com/forum/?fromgroups#!msg/adt-dev/epOfZbKPFdk/RbR2VYNQ5_8J
2013-05-20 14:39:25 -06:00
James Chen 63e4d9720e Update .travis.yml 2013-05-20 23:38:42 +08:00
James Chen 505e4bc8dd Updating .travis.yml, adding GEN_JSB env. 2013-05-20 23:29:14 +08:00
James Chen e57fdf87f0 Update generate-jsbindings.sh [ci skip] 2013-05-20 23:27:40 +08:00
James Chen 4d785fb28a Updating secure info in .travis.yml. 2013-05-20 22:55:46 +08:00
James Chen 07c62519c2 Update AUTHORS [ci skip] 2013-05-20 21:21:17 +08:00
James Chen d7dab9a1d3 Merge pull request #2589 from dumganhar/issue2092-XMLHttpRequest
Merge PR #2561: Adding XMLHttpRequest for JSB.
2013-05-20 06:19:21 -07:00
James Chen db4ee295ee fixed #2092: Adding macro to make sure header file to be included only once. 2013-05-20 21:13:55 +08:00
James Chen 8bdcda7ef2 issue #2092: Bug fix in MinXMLHTTPRequest::send 2013-05-20 21:13:11 +08:00
James Chen d402b349e2 issue #2092: Updating win32 project configuration. 2013-05-20 21:12:25 +08:00
James Chen 2306c515ae Merge branch 'issue2092-XMLHttpRequest' of https://github.com/dumganhar/cocos2d-x into issue2092-XMLHttpRequest 2013-05-20 21:08:33 +08:00
James Chen f6297aeb33 Updating iOS template. 2013-05-20 21:06:37 +08:00
James Chen 9e9b9ca831 Merge branch 'master' of https://github.com/cocos2d/cocos2d-x into issue2092-XMLHttpRequest 2013-05-20 20:55:29 +08:00
Shuja Shabandri be88ba45cd PivotJoint will now take 3 or 4 arguments like in html5 2013-05-20 14:54:34 +04:00
James Chen ad340f0a32 fixed #2092: Make some function static. 2013-05-20 18:11:55 +08:00
James Chen 0e0744faed fixed #2092: Updating iOS project configuration. 2013-05-20 17:48:52 +08:00
James Chen af655ce965 fixed #2092: #define httpresponse_selector(_SELECTOR) (SEL_HttpResponse)(&_SELECTOR) --> #define httpresponse_selector(_SELECTOR) (cocos2d::extension::SEL_HttpResponse)(&_SELECTOR). 2013-05-20 17:48:21 +08:00
James Chen 5254d3a702 fixed #2092: GC issues fix in XMLHttpRequest. 2013-05-20 17:47:47 +08:00
James Chen c305581bcf Updating the submodule of JS-Test. 2013-05-20 17:46:59 +08:00
James Chen 55be2f004c issue #2092: Removing unused code in XMLHttpHelper.h 2013-05-20 17:46:32 +08:00
minggo ad45c24c9a Merge pull request #2574 from minggo/AssetsManager-asynchronization
Fix compiling error of AssetsManager project on windows
2013-05-20 01:36:35 -07:00
James Chen 9d385dbd71 Merge branch 'XMLHttpRequest_cchttpclient' of https://github.com/zynga/cocos2d-x into zynga-XMLHttpRequest_cchttpclient 2013-05-20 14:02:55 +08:00
James Chen 3b77ffe478 Merge pull request #2578 from ricardoquesada/grid_projection_fix
Grid setProjection2D fix
2013-05-19 22:42:51 -07:00
James Chen d7b97bea25 Update AUTHORS [ci skip] 2013-05-20 12:59:41 +09:00
James Chen e1a71fb8e1 Merge pull request #2584 from smshuja/master
fixed #2179: pointQueryFirst returns invalid Shape when a shape is not found.
2013-05-19 20:57:00 -07:00
silverscania 1d23f1a2b4 The real cause of the problem for the texture corruption was when using textures with no alpha.
The function bitsPerPixelForFormat returns the wrong number for RGB_888.
2013-05-19 18:53:59 +03:00
Shuja Shabandri 32498521b4 pointQuery first returns invalid instance of Shape
Signed-off-by: Shuja Shabandri <shuja@shabandri.com>
2013-05-19 18:39:54 +04:00
silverscania 5adb4bc895 For some non power of two textures, even if the row alignment was 8, 4 or 2, setting this resulted in corruption.
See ddafa42850 (commitcomment-3243089) for texture example.
Fix by setting alignment to 1 for ALL non-PO2 textures.
2013-05-19 15:17:48 +03:00
silverscania 1973a52fbe Revert "Try to fix bugs that came up but just keeping the old parameters for row alignment: 4 or 1"
This was not the correct fix.
This reverts commit 110ea5a501.
2013-05-19 15:12:39 +03:00
silverscania 110ea5a501 Try to fix bugs that came up but just keeping the old parameters for row alignment: 4 or 1 2013-05-19 13:55:20 +03:00
James Chen c84baf9e79 Merge pull request #2582 from dumganhar/ios_template_fix
[iOS] Template fix.
2013-05-19 03:17:29 -07:00
James Chen 78000c70fc [iOS] Template fix. 2013-05-19 18:12:14 +08:00
James Gregory 391fb636fa Add a flag to indicate whether raw image data is pre-multiplied or not, and switch to using Emscripten's SDL implementation when loading images from file (much faster) 2013-05-17 17:11:52 -07:00
James Gregory 7cca63130c Pre-multiply text when rendered by Emscripten's SDL implementation (since HTML5 canvas is non-pre-multiplied). 2013-05-17 17:10:51 -07:00
James Gregory ae5454cffc Remove SDL code from texture cache, and move all image loading code to CCImage. 2013-05-17 17:09:28 -07:00
James Gregory 2bcbf5c2b8 Coordinates are already in terms of pixels -- no need to do content scaling 2013-05-17 17:08:46 -07:00
Ricardo Quesada ba12022134 Grid setProjection2D fix
It doesn't multiply it by the CC_CONTENT_SCALE_FACTOR().
Not needed since it is CCDirector::getWinSizeInPixels() already has it
calculated
2013-05-17 15:30:19 -07:00
James Gregory a1ff189854 Query the GL canvas for its width and height and use that rather than hardcoding it. Default the frame size to the whole canvas, and update the samples to use iPad resolution (1024x768). 2013-05-17 12:39:18 -07:00