Commit Graph

16 Commits

Author SHA1 Message Date
CocosRobot 8fbf04ee28 Updates license year. (#17363) 2017-02-14 14:59:12 +08:00
minggo 04fd2b16b2 merge v3.13 back to v3 2016-08-29 11:57:13 +08:00
James Chen b135d512d2 Update copyright to 2016. (#16311) 2016-08-05 09:42:15 +08:00
halx99 73f80f4c73 #Make etc1 alpha support ok for ProgressTimer (#16296)
* #Make etc1 alpha support ok for ProgressTimer

* #fix issues

* Add comment
2016-08-03 14:29:34 +08:00
linshun 09b52331d1 issue #12078: added renderer group and removed core and support group. 2015-06-01 13:43:56 +08:00
yangxiao 84535feb0c merge cocos 2015-03-26 11:59:26 +08:00
WenhaiLin 153d697f1a [ci skip]Update comments. 2015-03-25 10:59:04 +08:00
zhukaixy 806a5011e5 solve the problems noted in comments 2015-01-30 17:23:30 +08:00
zhukaixy ee99700ec1 add test case TextureCube 2015-01-29 09:28:14 +08:00
Ricardo Quesada 6f3ca63f00 Moved base/CCPlatform* -> platform/CCPlatform* 2014-09-09 17:17:07 -07:00
Ricardo Quesada 9082ca18c3 Platform fixed 2014-09-09 16:50:02 -07:00
Huabing.Xu 7fbd81aeca add NORMAL, BLEND_WEIGHT, BLEND_INDEX flag to be correspondent to GLProgram::VertexAttrib 2014-08-05 15:15:17 +08:00
Huabing.Xu 9acf8e6253 fix bug for deleteTexture 2014-06-12 15:22:41 +08:00
Ricardo Quesada 012f1020ca GLProgramState fixes
It is possible to submit to the Renderer a Sprite with custom uniforms
(although it won't be batched).
It is possible to use a custom shader + uniforms on Sprite with
subclassing Sprite
2014-05-12 19:12:56 -07:00
Ricardo Quesada 00834b1d6e adds missing files for Windows 2014-05-09 11:28:06 -07:00
Ricardo Quesada 62d9c24518 moves shaders files from 2d/ to renderer/ 2014-05-08 18:01:48 -07:00