Wilson E. Alvarez
d5dacd4f0e
Use C++11 multiline string literal instead ( #16765 )
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* Undo pull request #16742 while keeping fixed indentation on ccShader_UI_Gray.frag
* Removed unnecessary whitespace
* Switched implementation to C++11 string literal
Thanks to stevetranby for the suggestion
2016-11-02 14:13:34 +08:00
James Chen
58acca108b
Removes unused 'return' letter in builtin shaders. ( #16742 )
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* Removes unused 'return' letter in builtin shader.
* Updates indention of ccShader_UI_Gray.frag.
2016-10-26 16:03:08 +08:00
songchengjiang
b55f040ec6
fix macro definition error
2015-11-27 14:23:17 +08:00
songchengjiang
642e19baef
unify (No)Normal Mapping shaders
2015-11-27 13:15:33 +08:00
yangxiao
30733cf35e
shader optimize
2014-10-20 13:41:26 +08:00
Huabing.Xu
f097c76e46
fix compile error for macro redefinition
2014-10-10 14:05:57 +08:00
songchengjiang
216c40fe9e
Modified Light Shader
2014-09-22 18:08:58 +08:00
yangxiao
fdcef01244
remove v_normal when no lights
2014-08-28 13:04:49 +08:00
songchengjiang
365c57bc2b
replaced Light Shader by optimized Light Shader
2014-08-27 23:40:49 +08:00
songchengjiang
72773a806c
decompose Light Struct
2014-08-27 19:12:49 +08:00
songchengjiang
53ad652463
Light Shader optimization
2014-08-27 16:26:01 +08:00
songchengjiang
cf964d62de
Light Shader optimization
2014-08-26 14:18:22 +08:00
songchengjiang
e42eb950a3
Name modification
2014-08-21 11:33:00 +08:00