Commit Graph

12826 Commits

Author SHA1 Message Date
minggo 828fabdeb3 add uniform for mobile too (#17324) 2017-02-08 16:39:06 +08:00
Wilson E. Alvarez 5d748f941b Mitigate cppcheck message (#17323) 2017-02-08 15:32:01 +08:00
minggo 92704517bc remove unneeded assignment (#17320) 2017-02-08 13:58:11 +08:00
minggo e80f4bb9f6 use stable sort to keep order (#17321) 2017-02-08 13:57:41 +08:00
CocosRobot 3d51645d3d [ci skip][AUTO]: updating luabinding & jsbinding & cocos_file.json automatically (#17319) 2017-02-08 10:42:18 +08:00
Dmitry 4bf1750cbd issue #17305 fix: cocos/audio/win32/AudioCache.h fixed include <AL/al.h> (#17306) 2017-02-08 10:22:05 +08:00
j-jorge 373e4a904a Assert that a node cannot be inserted as a child of itself. (#17296) 2017-02-08 10:02:10 +08:00
Jeff Wang ae60397472 add 'makeRef' for easier making a RefPtr (#17302) 2017-02-08 10:00:08 +08:00
Dale Stammen 9381152ef1 removed support for Windows 8.1 store and phone (#17311) 2017-02-08 09:46:47 +08:00
mogemimi 92dfdad12b Fix typo in ModelData: `matrial` to `material` (#17308) 2017-02-08 09:45:05 +08:00
Dale Stammen c0575311b7 V3 win10 websockets (#17310)
* add openssl to libwebsockets

* updated win10 version to v3.15

* clear any glErrors created by any not found uniforms
2017-02-08 09:44:06 +08:00
mogemimi 75d2e76095 Fix minor typos in comments and docs (#17294) 2017-02-07 09:41:52 +08:00
mogemimi e2ad8946cb Replace unsigned int with size_t to avoid implicit conversion (#17297) 2017-02-07 09:41:19 +08:00
newnon 88c3fcde67 Full unicode support (#17179)
* Full unicode support

* test for emoji
2017-02-06 16:41:52 +08:00
CocosRobot c1b4358d13 [ci skip][AUTO]: updating luabinding & jsbinding & cocos_file.json automatically (#17290) 2017-02-06 16:31:09 +08:00
子龙山人 193518ed8b add opacity support to DrawNode (#17248) 2017-02-06 15:34:14 +08:00
newnon e33cc3b257 fix when new is zero (#17283) 2017-02-06 15:17:18 +08:00
mogemimi 9820748184 Fix variable shadowing warnings (#17282) 2017-02-06 15:15:16 +08:00
mogemimi c06612251c Use range-based for loops to avoid shadowing (#17281) 2017-02-06 15:14:18 +08:00
mogemimi df24911a23 Fix minor typos in naming (#17280) 2017-02-06 15:13:20 +08:00
minggo d37ac4007b fix memory leak (#17284) 2017-02-06 15:11:42 +08:00
minggo c4712936f3 fix the bug that ect1 texture lost on android (#17278)
the commit do the following things:
- reload ect1 related shaders when comes from background
- reload alpha texture when comes from background
2017-02-04 18:00:21 +08:00
mogemimi aa9ce3ccb3 Fix implicit conversion warnings (#17254) 2017-02-04 10:38:22 +08:00
mogemimi ccf6b99b6d Avoid variable shadowing (#17264) 2017-02-04 10:37:37 +08:00
mogemimi 1d47ae7e90 Fix typo in function name (#17253) 2017-02-04 10:35:56 +08:00
CocosRobot 4e6be0e9da [ci skip][AUTO]: updating luabinding & jsbinding & cocos_file.json automatically (#17276) 2017-02-04 10:35:08 +08:00
mogemimi 777a97e141 Fix typo in AudioState (#17258) 2017-02-04 10:34:34 +08:00
Wilson E. Alvarez ca28af0113 Fixed variable order in initializer lists (#17274) 2017-02-04 10:33:58 +08:00
j-jorge c616d6d9ff Compilation fix (#17209)
* Fix various compilation issues.

Mostly errors on field initialization order but also missing files
in CMakeLists and missing include directives.

* Fix compilations issues with GCC 6.2

* Fix gitignore libs/ entry to not ignore the Android external libraries.
2017-02-04 09:46:32 +08:00
j-jorge 6bbf01537d Allow to unbind asynchronous texture loading callback with a custom key. (#17206)
* Allow to unbind asynchronous texture loading callback with a custom key.

In order to unbind the callback passed to
`cocos2d::TextureCache::addImageAsync(path, callback)`, one has to
call `cocos2d::TextureCache::unbindImageAsync(path)`. In the cases
where the loading of the same texture is requested from several sources
simultaneously, then none of the source can unbind its own callback
unambiguously.

This commit adds an overload of the `addImageAsync` function taking an extra
argument identifying the callback, thus allowing to unbind it unambiguously
in cases where the loading of path is requested by several sources
simultaneously.

* Add a test case for TextureCache::addImageAsync with a custom key.
2017-02-04 09:38:54 +08:00
CocosRobot#Set bdcf461dc3 [ci skip][AUTO]: updating luabinding & jsbinding & cocos_file.json automatically 2017-01-23 01:32:57 +00:00
mogemimi 061122514c Fix typo in Sprite (strech -> stretch) (#17241) 2017-01-23 09:25:56 +08:00
mogemimi 323838242f Fix implicit conversion warning (#17242) 2017-01-23 09:24:36 +08:00
minggo 690db56f44 Merge v3.14.1 (#17231)
* update cocos console to fix compiling error with Android Studio projects (#17129) (#17145)

* fix crash if physics3d camera is not set (#17139) (#17144)

* fix linking error with vs2015 (#17146)

* fix issue #17116 & #17119 for v3.14.1

* tests cases

* better documentation

* doc: updates sprite doc

* Fix scale9sprite polygon info (#17161)

* add guard code to Scale9Sprite

* add new test code

* Glfw linux issue (#17166)

* purge glfw3 before installing glfw3.2

* purge glfw3 before installing glfw3.2

* Update web engine ref (#17169)

* update version and release note (#17170)

* issue ##17119 improved v3.14.1 (#17189)

* update version (#17230)
2017-01-20 09:59:30 +08:00
mogemimi 2b1d5768f0 Fix typo in RenderTexture: "Bufffer" -> "Buffer" (#17235) 2017-01-20 09:59:02 +08:00
mogemimi 87c29759f8 Fix typos in local variables (#17236) 2017-01-20 09:58:29 +08:00
CocosRobot 1bc016b354 [ci skip][AUTO]: updating luabinding & jsbinding & cocos_file.json automatically (#17232) 2017-01-19 14:15:08 +08:00
James Chen b1f2a056b2 Refactor WebSocket to support SSL (wss) (#17172)
* Refactors WebSocket:
1. Supports wss protocol
2. Uses only one libwebsockets context, multiple wsi instances to avoid multi-thread issues
3. Uses lws_create_vhost to create multiple virtual host, different protocols works

* Adds openssl include path to xcode project configuration.

* mac doesn’t depend on curl

* ca file path should be full path.

* More bug fixes like which in https://github.com/cocos2d/cocos2d-x/pull/6986

* Remove curl dependence for mac

* Updates Andorid.mk

* [win32] Adds wss support for win32, and updates openssl, libcurl, libwebsockets libraries.

* Updates external/config.json to 118.

* [win32] Updates cocos/2d/libcocos2d.vcxproj to fix compilation error while building in release mode.

* Linux support websocket ssl connection.

* Updates external/config.json

* Updates install-deps-linux.sh

* Adds dependence of binutils, print ld version

* Updates travis scripts.

* Updates travis scripts.

* Updates travis script, don’t output log while extracting.

* update before-install.sh

* updates before-install.sh

* updates before-install.sh

* don’t output log for installing software.

* Updates config.json to 120.
2017-01-19 13:55:14 +08:00
Bin Zhang f6f7b2157a Solve the compile error when building platform tizen. (#17216) 2017-01-19 09:43:23 +08:00
mogemimi dad9929aad Fix warnings about implicit conversion loses integer precision (#17220) 2017-01-19 09:41:57 +08:00
mogemimi 86ef735e60 Fix misspelling of setFirstFocusedWidget function (#17219) 2017-01-19 09:41:12 +08:00
mogemimi fd10661050 Fix typo in variable name (#17218) 2017-01-19 09:40:35 +08:00
minggo c4d0d56f3a check pointer before using (#17215) 2017-01-19 09:32:58 +08:00
minggo 00b9dcd62e Lua custom handler (#17211)
* avoid crash if custom handler vector is empty

* simplify codes
2017-01-18 17:05:08 +08:00
Nakhyun Choi 42c77247cc Fixed Scheduler bug occured when unschedule target during update. (#17203) 2017-01-18 16:32:36 +08:00
mogemimi 8b9c89f6a9 Fix typos in comments and strings (#17201) 2017-01-18 15:41:18 +08:00
mogemimi efc3e5979b Fix typo in function name (#17202) 2017-01-18 15:40:46 +08:00
Aleksey Zolotov 0de81de721 fix #14936 (#17190)
* fix #14936

* #14936 testcases
2017-01-17 09:48:30 +08:00
minggo d9637f30b0 remove scheduler in time (#17198)
* remove scheduler in time

* fix compiling error

* add test case

* fix logic error
2017-01-16 17:37:59 +08:00
mogemimi 888b985e0e Fix variable name typo (#17195) 2017-01-16 11:21:34 +08:00
CocosRobot 21d57bfd39 [ci skip][AUTO]: updating luabinding & jsbinding & cocos_file.json automatically (#17185) 2017-01-16 11:20:39 +08:00
mogemimi bebd11f853 Correct spelling of "intersect" (#17194) 2017-01-16 11:20:07 +08:00
Ricardo Quesada 88a1cd73fa improves fix for issue #17119 (v3) (#17188) 2017-01-16 09:30:08 +08:00
newnon 59403ad40d Propagate onTouchCancelled (#17174) 2017-01-13 18:09:01 +08:00
newnon 61c856679e getLetter function for Text (#17178) 2017-01-13 18:06:01 +08:00
newnon 7b430ce7c2 fix child removing from ListView (#17177) 2017-01-13 14:38:28 +08:00
newnon 15e56c06a4 outline to float (#17176) 2017-01-13 14:31:12 +08:00
CocosRobot f2114f36f8 [ci skip][AUTO]: updating luabinding & jsbinding & cocos_file.json automatically (#17183) 2017-01-13 14:04:11 +08:00
minggo 1b6c8cc5c1 bind FileUtils:getDataFromFile() to lua (#17182) 2017-01-13 13:39:58 +08:00
David DeSimone c258b03f13 Adding async version of common CCFileUtil functions. This will allow engine users to interact with the file system, without blocking the main thread and disrupting rendering. (#17140) 2017-01-13 10:05:46 +08:00
danut007ro 84a3f73ecb Particle set display frame (#17163)
* Fix CCParticleSystemQuad::setDisplayFrame()

* Added tests
2017-01-12 11:48:30 +08:00
mogemimi 91beb8db86 Fix incorrect function name for calculateBillboardTransform (#17164) 2017-01-12 10:14:04 +08:00
mogemimi 71a82f0f0d Correct spelling of function name `getAncestorWidget` (#17158) 2017-01-11 05:36:13 -08:00
mogemimi 6e8ced6c8c Fix minor typos in function parameters (#17157) 2017-01-11 05:34:57 -08:00
Ricardo Quesada 21795b71b4 sprite: doc fixes (#17154) 2017-01-11 05:33:41 -08:00
minggo 3bcf8fc48a use std::stable_sort to keep order (#17156) 2017-01-11 15:47:36 +08:00
minggo afb55253f1 fix dutch language value and add missing languages (#17160) 2017-01-11 14:04:45 +08:00
CocosRobot 90e0ab0c2e [ci skip][AUTO]: updating luabinding & jsbinding & cocos_file.json automatically (#17152) 2017-01-11 10:49:48 +08:00
mogemimi 1d2b73166e Fix typos in docs (#17132) 2017-01-11 09:31:45 +08:00
CocosRobot 91ae4b1c03 [ci skip][AUTO]: updating luabinding & jsbinding & cocos_file.json automatically (#17143) 2017-01-10 16:59:15 +08:00
Dale Stammen e9a947b02a updated location of openssl dlls (#17133) 2017-01-10 16:50:22 +08:00
minggo 733799f4a1 fix crash if physics3d camera is not set (#17139) 2017-01-10 15:37:29 +08:00
Ricardo Quesada e100d02dff Sprite fixes: color + polygon (#17135)
* fixes issue #17119

and sanitizes the code a little bit

* more fixes

* fixes issue #17116

* restore xcode "none" sign profile

* code is cleaner

add more documentation in CCSprite.h

* missing assets

* anchor point works with batchnodes again
2017-01-10 15:28:47 +08:00
minggo 9d3d869c9d make webview can clean cached data (#17130)
* make webview can clean cached data

* add implementatoin
2017-01-10 11:30:11 +08:00
minggo 4574896dbb add some comments for key limitation (#17122) 2017-01-09 09:27:38 +08:00
DavidDeSimone 54c32fc669 Fix for issue #17114. Improves the ability to add placeholder color and font for single line text fields on iOS 2017-01-08 16:02:17 -08:00
Wilson E. Alvarez af503f4a65 Allow velocity to be applied to Chipmunk's kinematic bodies (#17094)
* Allow velocity to be applied to Chipmunk's kinematic bodies

* Added check for CP_BODY_TYPE_STATIC

Thanks to @minggo for the code review
2017-01-06 09:35:34 +08:00
kosmosR2 44fb4ba3bc To use some HTTP client library those use `send(null)` like `superagent`,`XMLHTTPRequest` should send a empty request instead of abort. (#16989) 2017-01-05 16:12:03 +08:00
CocosRobot#Set 69217f0e8b [ci skip][AUTO]: updating luabinding & jsbinding & cocos_file.json automatically 2017-01-05 01:40:38 +00:00
Ricardo Quesada ff8e622b7a Slice9 Sprite with triangles, not quads (#17105)
* sprites: use triangles instead of quads

uses less memory

* oops, color should be white by default

* works with flipped sprites

* none for xcode
2017-01-05 09:27:13 +08:00
minggo 93d193dfcc Openssl adjust (#17106)
* change openssl search path

* copy libopenssl from openssl folder

* update external version
2017-01-05 09:22:38 +08:00
effolkronium f5a90765fc fix type conversion warnings (#17061)
* Fix conversion warning

from unsigned int to float

* Fix type conversion warning

* Fix type conversion warning

* change the return type of getOutlineSize to float

* fix typo
2017-01-04 12:01:07 +08:00
子龙山人 8e21738634 fix text input auto correction type (#17085) 2017-01-04 12:00:18 +08:00
minggo a0acaf5972 Merge pull request #17101 from minggo/merge-v314
Merge v314
2017-01-04 11:48:31 +08:00
CocosRobot 61170c69ee [ci skip][AUTO]: updating luabinding & jsbinding & cocos_file.json automatically (#17103) 2017-01-04 11:47:58 +08:00
minggo 79126ea72a make ListView::setGlobalZOrder() work (#17098)
* make ListView::setGlobalZOrder() work

* revert modification of UIButton

* reset background color

* change global z order to test
2017-01-04 11:06:44 +08:00
minggo f63fad3e27 Merge branch 'v3.14' into merge-v314 2017-01-04 09:49:22 +08:00
Ricardo Quesada b3279bafa7 implements issue #17069 (#17090)
implemnts suggestion done by @three0s
2017-01-03 09:49:22 +08:00
Huabing.Xu 0564d43478 fix bug, do not add null bones (#16948) 2016-12-29 15:44:57 +08:00
James Chen e4e872a065 fixed #16849: Preload many audios may cause crash on devices those use Samsung Exynos CPU. (#17049)
* fixed #16849: Preload many audios may cause crash on devices those use Samsung Exynos CPU.

* Adds comment for __SLPlayerMutex variable.

* Fixes wrong comments in AudioDecoder.cpp
2016-12-29 15:41:47 +08:00
niu2x ce4685c64f vec4 operator < seems error (#17072)
* bug fix

* Vec4 operator <
2016-12-29 15:26:25 +08:00
子龙山人 4c5459660b Merge pull request #17038 from MrCapone/ui_touch_fixes
CheckBox touch fix
2016-12-29 14:20:15 +08:00
子龙山人 163e730849 Fix label disableeffect (#17075)
* add toggle rendering type test

* fix label additional kerning

* only substract additionalKerning when bold is enabled
2016-12-29 13:59:24 +08:00
James Chen 208d39151e Reverts create thread pool code, android doesn't need to create a thread pool in AudioEngine.cpp (#17081) 2016-12-29 10:22:45 +08:00
James Chen be43c4210f Fixes crash that playing long audio and then uncacheAll (#17079)
* Fixes crash of playing long audio then uncacheAll.

* update

* Updates comments in MciPlayer.h

* tab -> 4spaces

* include path fix.
2016-12-29 10:05:13 +08:00
pandamicro 41abefd082 Merge branch 'v3.14' of github.com:cocos2d/cocos2d-x into v3.14
# Conflicts:
#	CHANGELOG
#	cocos/scripting/js-bindings/manual/cocos2d_specifics.cpp
#	cocos/scripting/js-bindings/manual/spine/jsb_cocos2dx_spine_manual.cpp
2016-12-26 18:53:42 +08:00
pandamicro 88be66218b Small fix to CallbackWrapper 2016-12-26 00:08:59 +08:00
pandamicro 7c2ea03b00 Improve TrackEntry issue solution with internal unordered_map 2016-12-26 00:08:18 +08:00
Ricardo Quesada c4a20a032f creator c++ support bug fixes (#17051)
I need these 2 changes applied to v3.14 in order to
support C++ correctly in Creator.

Thanks!
2016-12-21 16:17:32 +08:00
Dmitry c071839e85 #17037 cocos/ui/UICheckBox.cpp fix: touch event logic 2016-12-21 13:21:40 +07:00
pandamicro a715e3169f Sync issue fixes from creator (#17041)
* Add EventDispatcher#hasEventListener (sync from creator)

* Fix function wrapper using js object during its gc

* Support more system languages

* Direct log/error for better understanding problems & add sys.now

* Synchronize Editbox APIs

* Synchronize Scheduler.PRIORITY_NON_SYSTEM const

* Upgrade web engine

* Upgrade test cases

* Manually bind EventDispatcher::addCustomEventListener to avoid memory issue

* Manual bind EventListeners’ create to avoid memory issue

* Fix compilation issue when COCOS_DEBUG = 2

* Unify function name of Texture2D::releaseTexture

* Fix compilation issues and update web & bindings-generator

* Fix lua compilation issue

* Use %ld instead of %zd

* Separate FinalizeHook for ref objects and non ref objects

* Fix spine TrackEntry recursive conversion issue by using getter

* Fix crash during Wrappers deallocation (possible to have leak)

* Increase default JS heap to 32 mb

* Update engine version

* Add change log of web engine

* Improve cc.formatStr

* Fix chipmunk crash issues when using setDefaultCollisionHandler

* Add change log for JSB and update web engine ref
2016-12-21 13:39:34 +08:00
pandamicro 100c027054 Fix chipmunk crash issues when using setDefaultCollisionHandler 2016-12-21 11:07:18 +08:00
pandamicro a3d6705b02 Improve cc.formatStr 2016-12-21 11:05:49 +08:00
pandamicro 24be2acde0 Merge branch 'v3.14' of github.com:cocos2d/cocos2d-x into v3.14
# Conflicts:
#	cocos/scripting/js-bindings/manual/cocos2d_specifics.cpp
#	cocos/scripting/js-bindings/manual/js_manual_conversions.cpp
#	cocos/scripting/js-bindings/manual/jsb_event_dispatcher_manual.cpp
#	tests/js-tests/src/SpineTest/SpineTest.js
2016-12-19 12:39:55 +08:00
pandamicro 149bdf125e Update engine version 2016-12-19 12:15:41 +08:00
pandamicro 51a09048bd Increase default JS heap to 32 mb 2016-12-19 11:51:43 +08:00
pandamicro a508b7d751 Fix crash during Wrappers deallocation (possible to have leak) 2016-12-19 11:51:23 +08:00
pandamicro 46dbb32fd9 Fix spine TrackEntry recursive conversion issue by using getter 2016-12-19 11:50:52 +08:00
pandamicro 2b6e84e9a2 Separate FinalizeHook for ref objects and non ref objects 2016-12-19 11:50:32 +08:00
Ricardo Quesada 57dffa3a12 fix issue #17022 (#17025)
for branch 3.14
don't re-flip the letters
2016-12-16 17:22:13 +08:00
James Chen 77cf6de2e5 [label] Fixes shadow is drawn incorrect while also enabling outline. (#17024) 2016-12-16 14:56:36 +08:00
CocosRobot 77d0e8292a [ci skip][AUTO]: updating luabinding & jsbinding & cocos_file.json automatically (#17016) 2016-12-15 10:03:04 +08:00
Ruud Arentsen a66215916e Added support for larger tilemaps in CCFastTMXTiledMap (#17006)
* Added option to use 32 bit indices for large maps

* Added option to use 32 bit indices for large maps
2016-12-15 10:01:37 +08:00
James Chen effb6f077a [mac, ios] 'ExtAudioFileRead' may return 0 frame while it doesn’t reach the end of very short audio file. (#17011)
* [mac, ios] Adds AudioDecoder::readFixedFrames. And uses readFixedFrames to simply code.

* [mac, ios] ‘ExtAudioFileRead’ may return 0 frame while it doesn’t reach the end of very short audio file.

* [mac, ios] Adds test case for small file test.

* [mac, ios] Adds small audio file.

* [mac, ios] Macro ‘BREAK_IF’ logic fix.

* [mac, ios] Returns false of AudioDecoder::open if total frames is 0.
2016-12-15 09:58:47 +08:00
minggo cdcdaffe98 don't force write depth info for transparent mesh (#17013) 2016-12-14 18:10:08 +08:00
James Chen c0291afad7 Merge branch 'v3.14' into merge-v3.14 2016-12-14 17:03:58 +08:00
minggo 966d47c251 fix crash if create and delete downloader quickly (#17010) 2016-12-14 14:44:36 +08:00
Francesco Capano 9903de8f30 Inform eventdispatcher on node reordering (fixes #16992) (#17007)
When changing the order of a node associated to the scene graph priority listener, inform eventdispatcher of the change
2016-12-14 14:08:00 +08:00
子龙山人 3302781dae fix tizen compile issue (#17002)
* fix tizen compile issue

* fix linux compile issue
2016-12-14 11:55:38 +08:00
CocosRobot edca6862b9 [ci skip][AUTO]: updating luabinding & jsbinding & cocos_file.json automatically (#17009) 2016-12-14 09:37:46 +08:00
pandamicro 5823f5792b Synchronize creator engine bug fixes and upgrade web engine (#17003)
* Add EventDispatcher#hasEventListener (sync from creator)

* Fix function wrapper using js object during its gc

* Support more system languages

* Direct log/error for better understanding problems & add sys.now

* Synchronize Editbox APIs

* Synchronize Scheduler.PRIORITY_NON_SYSTEM const

* Upgrade web engine

* Upgrade test cases

* Manually bind EventDispatcher::addCustomEventListener to avoid memory issue

* Manual bind EventListeners’ create to avoid memory issue

* Fix compilation issue when COCOS_DEBUG = 2

* Unify function name of Texture2D::releaseTexture

* Fix compilation issues and update web & bindings-generator

* Fix lua compilation issue

* Use %ld instead of %zd
2016-12-14 09:27:47 +08:00
pandamicro a73485a1bc Use %ld instead of %zd 2016-12-13 18:12:50 +08:00
pandamicro d89bde4e8e Fix compilation issues and update web & bindings-generator 2016-12-13 15:37:46 +08:00
pandamicro bedde74df5 Fix compilation issue when COCOS_DEBUG = 2 2016-12-13 14:29:25 +08:00
pandamicro 00b57c9565 Manual bind EventListeners’ create to avoid memory issue 2016-12-13 14:29:24 +08:00
pandamicro 3d6b1367cd Manually bind EventDispatcher::addCustomEventListener to avoid memory issue 2016-12-13 14:29:24 +08:00
pandamicro 6b25a73a93 Synchronize Scheduler.PRIORITY_NON_SYSTEM const 2016-12-13 14:29:24 +08:00
pandamicro d4618e60ef Synchronize Editbox APIs 2016-12-13 14:29:24 +08:00
pandamicro ae5ccd16f2 Direct log/error for better understanding problems & add sys.now 2016-12-13 14:29:23 +08:00
pandamicro b50ea4afce Support more system languages 2016-12-13 14:29:23 +08:00
pandamicro 197dac204b Fix function wrapper using js object during its gc 2016-12-13 14:29:23 +08:00
pandamicro 7ff5e8858b Add EventDispatcher#hasEventListener (sync from creator) 2016-12-13 14:29:23 +08:00
James Chen ed72691bc9 [ios/macOS] Fixed a compilation error after enabling ‘CD_USE_STATIC_BUFFERS’. (#16997) 2016-12-13 13:37:31 +08:00
James Chen 26f1ae813f [win32] Fixes crash of getSubStringOfUTF8String. (#16991) 2016-12-13 11:58:28 +08:00
James Chen a2603d70ef [android] Catches ‘NumberFormatException’ while invoking Integer.parseInt. (#16988)
* [android] Catches ‘NumberFormatException’  while invoking Integer.parseInt.

* [android] Catches ‘NullPointerException’ while converting Integer to int in Cocos2dxActivity.hideVirtualButton.
2016-12-12 11:44:31 +08:00
minggo 64994a2471 make it support .luac file too (#16981) 2016-12-09 17:52:45 +08:00
CocosRobot 77f5204877 [ci skip][AUTO]: updating luabinding & jsbinding & cocos_file.json automatically (#16972) 2016-12-09 14:30:01 +08:00
David DeSimone 3b7ffcf5d0 unscheduleAll() does not unschedule scheduled with performFunctionInCocosThread. (#16856)
* Fixing issue where Scheduler::unscheduleAll() would not unschedule functions scheduled with Scheduler::performFunctionInCocosThread.

* Removing clear of _functionsToPerform from unscheduleAll, based on code review feedback. Adding a function removeAllFunctionsToBePerfomedInCocosThread, which will remove all pending functions scheduled with performFunctionOnCocosThread.

* Adding test case for Scheduler::removeAllFunctionsToBePerformedInCocosThread

* Adding proper cleanup code to Scheduler test for SchedulerRemoveAllFunctionsToBePerformedInCocosThread
2016-12-08 11:58:58 +08:00
minggo b288821bdd use GLsizei to avoid overflow (#16962) 2016-12-06 23:05:56 -08:00
minggo 3db39a27ea Vibrate test (#16966)
* only show vibrate test on iOS and Android device

* vibrate no matter it is silient or not
2016-12-07 11:12:38 +08:00
子龙山人 1b0a6c2c5c Sync editbox improvement from cocos creator (#16965)
* sync the changes from creator

* fix editbox vertical alignment

* improve android editbox multiline text vertical alignment
2016-12-07 09:21:17 +08:00
CocosRobot#Set 5ef072de03 [ci skip][AUTO]: updating luabinding & jsbinding & cocos_file.json automatically 2016-12-05 01:43:54 +00:00
minggo 84a6ab312c use correct downloader implementation on mac (#16955) 2016-12-05 09:36:35 +08:00
Ricardo Quesada 2e0881e284 Scale9Sprite / Slider / LoadingBar fixes (#16949)
* WIP

* loadingbar issues fixed

* fixes clone in slider

* slider bug fixes

* slider: sets texturesize correclty before seting capsInsets

* sprite: scale9 avoid negativa values

* yeah! works!

* cloneIn -> copyTo

* restore xcode team: none

* fixes issue #16924

* correct issue number

* yeah! fixes issue #16928 and #16930
2016-12-03 07:35:22 -08:00
James Chen b80e316150 fixed #16938: Audio could not be played entirely on iOS/macOS. And refactored some code of decoding. (#16946)
* fixed #16938: Audio could not be played entirely on iOS/macOS. And refactored some code of decoding.

* Adds license header, removes unused macros.

* issue #16938: Corrects remaining frame count calculation.

* Updates include path.

* Adds comments for AudioDecoder class.

* Adds const for getter functions in AudioDecoder.

* issue #16938: Adds test case.

* Updates license years.

* Deletes trailing white spaces.
2016-12-02 13:52:37 +08:00
Dale Stammen 8791794f39 updated for v3.14 (#16942) 2016-12-01 10:37:04 +08:00
Ricardo Quesada c5a4e87d4a fix issue #16921 (#16932)
call setupScale9() always
2016-11-29 22:58:53 -08:00
minggo 56232a136b correct physics3d debug draw camera (#16927) 2016-11-30 14:38:18 +08:00
minggo fdb94d59d2 update engine version (#16929) 2016-11-30 11:53:53 +08:00
minggo 01f1bf88b4 use correct way to create spriteframe in clone (#16918) 2016-11-30 11:36:01 +08:00
CocosRobot f72b950465 [ci skip][AUTO]: updating luabinding & jsbinding & cocos_file.json automatically (#16926) 2016-11-30 11:33:49 +08:00
James Chen 066adfe204 Adds missing Scale9Sprite::initXXX overrided methods after refactoring Scale9 logic. Otherwise, `setupSlice9` will not be invoked. (#16916)
* Adds missing Scale9Sprite::initXXX overrided methods after refactoring Scale9 logic. Otherwise, `setupSlice9` will not be invoked.
Test case is: 1. Node: Scene3D -> Description -> Scale9Sprite display is wrong.

* Some fixes:

* Call Sprite::initWithFile(filename) in Scale9Sprite::initWithFile(filename) rather than Scale9Sprite::initWIthFile(filename, Rect::ZERO). Otherwise content size will be zero which is incorrect.
* setCapInsets in updateCapInset only when it’s in slice mode.
* setCapInsets should reset _insetLeft, _insetTop, _insetRight, _insetBottom member variables.
* Remove _previousCenterRectNormalized, just updateCapInset while switching to SLICE mode.

* Fixes JSTest -> ExtensionTest -> EditBoxTest: no background of editbox.

* Avoids an unused `setCapInsets` invocation in setupSlice9.
2016-11-30 09:26:40 +08:00
minggo 575ed756d1 should check validation of _stencil (#16913) 2016-11-29 10:46:20 +08:00
Dmitry 964b65e44e Linux Application::openURL return fixed (#16903) 2016-11-28 10:41:36 +08:00
minggo ba321e3ecc fix opengl context conflict when multiple contexts coexist (#16904) 2016-11-28 09:59:04 +08:00
James Chen 48dd8c25c7 Avoids to creating element in map in SpriteFrameCache::getSpriteFrameByName & removeSpriteFrameByName. (#16910) 2016-11-28 09:57:18 +08:00
James Chen 0c06029532 fixed #16894: RenderTexture does not support Sprite3D (#16909) 2016-11-28 09:50:54 +08:00
James Chen b397c93b01 fixed #16894: RenderTexture does not support Sprite3D (#16908) 2016-11-28 09:50:45 +08:00
minggo 7556b60103 check VAO with correct way (#16901) 2016-11-25 09:33:20 +08:00
Ricardo Quesada fce13ba607 fix: Scale9Sprite test case 18 (#16897) (#16902)
* fix: Scale9Sprite test case 18

Bug calculating rotated frames.
the width was being used instead of the height and vice-versa

* fixes test cases 8 and 9
2016-11-25 09:27:20 +08:00
Ricardo Quesada 5848c02d16 fix: Scale9Sprite test case 18 (#16897)
* fix: Scale9Sprite test case 18

Bug calculating rotated frames.
the width was being used instead of the height and vice-versa

* fixes test cases 8 and 9
2016-11-24 01:06:56 -08:00
Ricardo Quesada 81f854e82e fix: Scale9Sprite test case 18 (#16898)
Bug calculating rotated frames.
the width was being used instead of the height and vice-versa
2016-11-24 15:35:57 +08:00
CocosRobot 129838d960 [ci skip][AUTO]: updating luabinding & jsbinding & cocos_file.json automatically (#16896) 2016-11-24 11:39:02 +08:00
James Chen 2d35fda9eb fixed wrong display of rotating a 2d sprite by setRotation3D. (#16895)
Test case is Sprite3DRotationTest.
2016-11-24 11:38:37 +08:00
Ricardo Quesada e63a2d0dc2 Scale9Sprite refactor (#16891)
* Squashed commit of the following:

commit 026eee59c9ece7fc59d71fead41104f375f72eb5
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Tue Nov 22 21:45:12 2016 -0800

    yay!

    everything works!

commit a645c99d44f0d7674e6238afae7628d8d2a030b1
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Tue Nov 22 14:55:31 2016 -0800

    more fixes in Scale9Sprite

commit 3a688f4ea70c0abe311232c65ed14a7e9acc7611
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Mon Nov 21 23:06:45 2016 -0800

    rotated sprites

commit 45e2085df3aa4b52236c817f7db7c1f6602c1e95
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Mon Nov 21 17:10:44 2016 -0800

    android patch 9: fixes

    is not 100% backward compatible since the previous version
    had some artifacts. fixed the artifacts. now it renders ok

commit 4655d894387fa40a7e63b074a36bfed20e41d5f9
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Mon Nov 21 16:31:29 2016 -0800

    sprite: correct size for "fake scale9"

commit cb98aba27cc1c82a986268d5b74afb55b6cca2f3
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Fri Nov 18 21:55:51 2016 -0800

    sprite: adds setStrechEnabled for backward compatibility

    and other fixes

commit c0fe67aac54cd62e3846810d56f87133f3a7343b
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Fri Nov 18 18:49:42 2016 -0800

    implemts missing functions in scale9sprite

commit e471ef318725ccabc9eca2c062e285e9ca4f9a81
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Fri Nov 18 18:42:30 2016 -0800

    "batched" works

commit 33124bfb14d1f275d4b0ffca8989975625a8a76d
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Wed Nov 16 18:59:38 2016 -0800

    more fixes

commit 149f8206269843af63a1739885c00ed8d94c239c
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Wed Nov 16 18:37:12 2016 -0800

    scale 9 rotated not fixed yet.

    but making progress

commit 27f98275d94ce00c8d5ff0b6f74b5c22723cc3c3
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Wed Nov 16 15:32:57 2016 -0800

    sprite: streching works ok with normal sprites

commit 2519498cac8b77a32dee5bdf1805be56fbda5ed6
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Wed Nov 16 12:12:28 2016 -0800

    somes fixes... still not working

commit 43580d0b4aa976b0200717611a286bf1035c472d
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Tue Nov 15 23:15:22 2016 -0800

    more bug fixes related to untrimmed setCenterRect...

    ...in SCale9Sprite

commit 407247616e506afaa0415c58ad7fce38efed0cd9
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Tue Nov 15 22:13:38 2016 -0800

    spritecale9: untrimmed vs. trimmed capInsets

    WIP. there still a few bugs

commit 3d845b2af3500be287fabb04bb6ba0ec04dbb401
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Mon Nov 14 23:11:17 2016 -0800

    started progressbar

commit 0a44b00daf723869b7105689890f29cd53a62608
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Mon Nov 14 17:43:23 2016 -0800

    adds EditBox test

commit 330304bd9b2e762de95c2f27f1ae3ceee83b2fbf
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Wed Nov 9 16:57:08 2016 -0800

    adds elastic to scroll view

commit a06a35f8691ff56a143953c44acd947b519150b6
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Wed Nov 9 15:58:29 2016 -0800

    yay! scrollview works

commit 37748a885c62eca8c00d2c9c11ee103f1d95e71c
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Wed Nov 9 15:33:58 2016 -0800

    yet more scrollview fixes

commit a6e563b497adef7b141ac7c92c844d479b244c59
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Wed Nov 9 14:48:28 2016 -0800

    initial scroll view

commit 4243edd7548e5533ca03c26d5042f8dc5517445a
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Tue Nov 8 17:50:15 2016 -0800

    sanity check in frames.

    missing files

commit 159d88603ad22f3c01761b60bacec98d52b9041d
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Mon Nov 7 19:21:00 2016 -0800

    three buttons working

commit 6764cfc7937a1a81d6993d5e32a21f17457b8e0d
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Mon Nov 7 18:50:22 2016 -0800

    missing files

commit 11c1fa3812e706a7d34137fe2626f05ab73ee3e6
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Mon Nov 7 18:49:59 2016 -0800

    button works!

commit 26b6de4c28fc973e332dd51fcd763a6249c0b4c2
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Mon Nov 7 18:19:47 2016 -0800

    Scale9: more fixes.

    complies with odd Rect::ZERO behavior

commit ce561268096afe322f25034eeab3508a60027afd
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Mon Nov 7 11:50:42 2016 -0800

    label: setTitleLabel

commit 51b5536cd2af36896002621f75c7310960c3f5e7
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Wed Nov 2 17:41:08 2016 -0700

    UIButton kind of working

commit 7562a49a761ef70c383a99d2addefc63d77e279f
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Wed Nov 2 11:11:42 2016 -0700

    missing resoruces

commit a9890dee5da0104bff6872cc04e8786a6c0a9018
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Wed Nov 2 10:54:55 2016 -0700

    setCenterRect to .cpp file

commit c9c4bb55ed3fc55709eca46c43d1bfe5301c317f
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Wed Nov 2 00:19:51 2016 -0700

    removed unused paramter

commit e47732934cca79c08e6fe96e46ebdf075508e568
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Fri Oct 28 18:19:31 2016 -0700

    flipping works!

commit c9769bacd321aeddf84e1772dd270f12194d2f04
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Fri Oct 28 17:57:53 2016 -0700

    spirte flip fixes... not finished yet

commit 1cbdc8e12cc6d0d2728c06dfabaada001784a178
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Fri Oct 28 09:53:16 2016 -0700

    centerRect changes

commit aeb1b14c00331dabba640f52d79ab0e255fa3407
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Fri Oct 28 09:10:41 2016 -0700

    changes from v3

commit e7a61c4a20d786c2bc1d6f57e33bf3ac95cb6f21
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Wed Oct 26 17:01:15 2016 -0700

    sprite: rotated slice 9 works as expected

commit 91049389426051deb49a9d951364bf60abaf4532
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Wed Oct 26 15:39:54 2016 -0700

    more bug fixes in scale9sprite support

commit 9feb12449078441c439df16dc7bcfb4506c7a226
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Wed Oct 26 13:22:52 2016 -0700

    Android's Patch 9 works as expected

commit 1cf46afe3e7f7f5f714d30779caefc25a9bb1b3b
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Wed Oct 26 10:18:47 2016 -0700

    Sprite: uses capInsets instead of centerRect

    just to share the same API as Scale9Sprite

commit e944fa0248a7eb58012aacb229de1a9b814e0aef
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Tue Oct 25 18:59:42 2016 -0700

    scale9sprite support fixes

commit b08765740d480b6ae1491800161b40d88f458767
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Tue Oct 25 17:38:47 2016 -0700

    more scale9sprite fixes

commit 388a34d93de5e6007a2cecea959c929f26427cab
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Tue Oct 25 17:20:01 2016 -0700

    UI::Scale9Sprite refactoring

    subclass of Sprite... much cleaner!

commit c84ec8ee654f74d4b38be2d0a3d7ffe6adbc6faf
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Mon Oct 24 20:58:36 2016 -0700

    supports tiled sprites

commit d2b18eb47a647b29319488bd53edac9f304acb84
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Mon Oct 24 19:21:57 2016 -0700

    testing tiled sprite

commit b4832ab2facc01cbb624db587ede01fe7acf23e8
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Mon Oct 24 16:53:19 2016 -0700

    using correct top-left coordinates for setCenterRect

commit 29d8de86a71cc597b2338f59f7951a28ee0c93b2
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Mon Oct 24 16:46:13 2016 -0700

    fixes from scale_sprite9 branch

commit ccbe1063bea7db75397ecaf9046aac3dd977a621
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Thu Oct 20 19:01:50 2016 -0700

    updated example

commit 24f7f85d4eba80f8e543810dcbc1a02447900bdc
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Thu Oct 20 18:47:28 2016 -0700

    more fixes in nine slice

commit df3358fae68f2d81baf3a8cbe033a4c400ea50da
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Thu Oct 20 18:22:14 2016 -0700

    anchor point fixes

commit 4ac7409bc72425abb0dc747b956ec346fbd1b2fa
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Thu Oct 20 17:01:48 2016 -0700

    support for slice-9 from creator

commit a3221375d3a9defc2e03df0b1c2da1b36dfdd491
Merge: 73e5389 d7490d9
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Thu Oct 20 14:13:38 2016 -0700

    Merge branch 'sprite_scale9' into creator_cpp_support

commit d7490d94896ad0ce8705dc0695252cee34329b5e
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Thu Oct 13 14:34:52 2016 -0700

    Adds slice9 support for Sprite.

    how to use it:

    // points coords
    sprite->setCenterRect(Rect(x,y,w,h));

    // normalized coords
    sprite->setCenterRectNormalized(Rect(x,y,w,h));
    starts scale9sprite in sprite

    more slice 9 changes

    sprite 9 slice works?

    kind of works

    correct anchor point

    slice 9 works, at least with non-rotated atlases

    streched works ok

    better Y invert code.

    cleaner, compatible with the previous code

    yay, scaling workings...

    need a better api now

    sets scale correctly

    yay! works as expected!

    more fixes and tests

    better test for box

    setContentSize() changes size in non-9-slice mode sprites as well

    setCenterRect() -> setCenterRectNormalized()

    yet another test

    adds setPositionNormalized()

    adds setCenterRect() tests

    remove devel team from xcode

    tests: add one more tests

    fun test!

    improved test

    yet another test for slice 9

commit 73e5389ef719880096067d0f7d0bffd6e1f3cfd1
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Sun Oct 9 18:54:22 2016 -0700

    kind of ProgressBar support

commit 4db5e9e7369e93ceba1d9512ab88c26b843c43d5
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Fri Oct 7 16:23:54 2016 -0700

    new generatred ui files

commit 75aa06f3d39df8c6aa898d5e6810b3cd8015c07b
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Thu Oct 6 10:44:59 2016 -0700

    bette canvas support

commit 89beacac478fc7f58ef930963b6393f3da4a743c
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Wed Oct 5 21:47:11 2016 -0700

    sprites tests

commit 5fe930ad50c2c1b6d868982709c7b659176f9889
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Wed Oct 5 18:35:44 2016 -0700

    more label tests

commit d3f615a097d080d78f2ebd95f3e2388da45f92db
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Wed Oct 5 18:08:24 2016 -0700

    label tests

commit 2a4018922ce8d36117f7092fc324e37cf75fdeab
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Tue Oct 4 21:52:56 2016 -0700

    label fixes

commit 41fafbd023de63e376d014311605f2b156add307
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Tue Oct 4 19:14:58 2016 -0700

    updated test

commit 06919fc28fffbc5a20cd14bdcc2ad2ff997e0da1
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Tue Oct 4 18:50:45 2016 -0700

    creator tests: works

commit 6e362e7cc7f68dc216b569a7f7f90aaa110c0e4a
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Tue Sep 27 23:15:56 2016 -0700

    autogen: new data

commit e78078b2ad84b4e364827a66f1c459de7384a91d
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Mon Sep 26 18:18:57 2016 -0700

    fix: initial test for CPP support for Creator

* adds more documentation

* adds more documentation
2016-11-24 09:59:00 +08:00
Dmitry 1e1ac655b1 fixes for iOS 7 and earlier (#16879)
* initialize Director::_invalid on first init

* fix: Setting the GLView should be done after creating the RootViewController

* restore 2016 copyright on templates/cpp-template-default/proj.ios_mac/ios/AppController

* remove old iOS js and lua templates

* copy actual iOS templates from cpp to js and lua
2016-11-23 09:28:34 +08:00
Wilson E. Alvarez 3056269531 Various small performance tweaks (#16881)
* These variables can be accessed by reference

* Assign values in initialization list

* _range can also be in initialization list

* Prefixed ++ and added 'auto' to loops

Also removed extra whitespace

* Prefixed ++/--, and changed for-loop implementation to use 'auto' on some loops
2016-11-22 09:54:04 +08:00
yahont 0c664ebc99 some warnings fixed: unused variables, signed-unsigned comparison (#16878) 2016-11-21 15:03:41 +08:00
CocosRobot 18204c1e37 [ci skip][AUTO]: updating luabinding & jsbinding & cocos_file.json automatically (#16880) 2016-11-21 15:00:00 +08:00
Wilson E. Alvarez 0d0dd05287 The return statement is not used in some cases (#16874) 2016-11-21 09:33:06 +08:00
minggo 88f6825c48 reset stencil program when alpha threshold is set to 1 (#16858) 2016-11-18 09:28:01 +08:00
minggo 8460fb53e7 remove duplicate codes (#16860) 2016-11-18 09:27:37 +08:00
CocosRobot 7c6f0598b2 [ci skip][AUTO]: updating luabinding & jsbinding & cocos_file.json automatically (#16861) 2016-11-18 09:27:20 +08:00
Adrien de Sentenac 460c68125f Use resolved file name (through dictionary lookup) in font atlas creation (#16797)
* Use resolved file name (through dictionary lookup) in font atlas creation, to prevent creating multiple atlases for the same file.
Add font tests with and without font name replacement (through dictionary lookup).

* Fix cpp-tests xcode and cmake project

* Additional fix for cmake project
2016-11-18 09:23:44 +08:00
pyrosphere 663bb4d7ed No CC_UNUSED_PARAM (#16812)
* Added -Wno-unused-parameter and removed all uses of the CC_UNUSED_PARAM macro

* Commented unused parameter names in .cpp files which previously used CC_UNUSED_PARAM

* Reverted -Wno-unused-param flag.
Moved deprecated touch methods definitions to .cpp file.
Commented more unused parameter names.

* Fixed some errors and warnings caused by the previous commit.

* Commented remaining unused parameter names in .cpp files.

* Fixed unused parameter warnings in headers.

* Fixed some more unused parameter warnings.

* Fixed some more unused parameters warnings.

* Fixed mistake in previous commit, missing ComAudioReader:: in method. Other warnings.

* Fixed build errors.

* Added missing file to CMakeLists
2016-11-16 09:48:37 +08:00
pyrosphere ae48e0bf69 Android setMultipleTouchEnabled (#16830)
* Added method to switch between single and multitouch on Android.

* Moved variable definitions to the beginning of the class. Handle single touch for ACTION_MOVE and ACTION_CANCEL.

* Cleaner code by using if/else instead of break
2016-11-16 09:41:07 +08:00
子龙山人 ee8305ed52 fix editbox can't input on macos 10.12 (#16842)
* fix editbox can't input on macos 10.12

fix editbox can't input characters on mac os 10.12

* update external to 114
2016-11-16 09:38:42 +08:00
Tate Allen f99dae383f Fixed math error (issue #16837) in Lua function radian2angle (#16848) 2016-11-16 09:35:47 +08:00
James Chen e1e6ac1760 Removes unused rapjson includes. (#16839) 2016-11-14 14:13:33 +08:00
yahont a429469d62 required check for nullptr with new(std::nothrow) (#16822)
* tequired check for new

* check for init()'s return value too; deleting unused texture
2016-11-14 10:05:26 +08:00
UQ Times 0d2e58b9da fix compile error if "USE_STD_UNORDERED_MAP == 0". (#16831) 2016-11-14 10:00:55 +08:00
子龙山人 2e2b9b81e4 fix missing chinese characters when using ttf label (#16832) 2016-11-14 09:51:30 +08:00
Wilson E. Alvarez fd6e10f0f5 Let FMOD autodetect the best output mode for Linux (#16819)
Thanks to filippovdaniil for the suggestion
2016-11-10 11:30:30 +08:00
CocosRobot d0705d9e25 [ci skip][AUTO]: updating luabinding & jsbinding & cocos_file.json automatically (#16828) 2016-11-09 17:33:47 +08:00
samael c6f98cd95b jsb.addRoot is not a function (#16509)
* jsb.addRoot is not a function

jsb.addRoot is not a function

* Update jsb_cocos2d.js

remove jsb._root
2016-11-09 15:19:32 +08:00
Josh Bodily c3c6681b9e Add Horizontal Text Alignment to UIEditBox (#16772)
* Add Horizontal Text Alignment to UIEditBox

* Fix compile error

* Fix win32 compile
2016-11-09 10:38:00 +08:00
yahont e9b39a99e2 cocos2dInternal cleaned of some warnings (#16818)
* cocos2dInternal cleaned of some warnings: unused parameters and signed-unsigned comparisons

* -Werror removed

* tab fixed

* indent fixed

* more warnings fixed
2016-11-09 10:34:50 +08:00
David DeSimone fb9c1f2de0 Fixed EditBox placeholder font not being set correctly for multiline text fields on iOS. (#16821) 2016-11-09 10:27:34 +08:00
Ce Zheng 4b3525f7a8 use STL emplace when possible (#16815)
* replaced some unordered_map::insert(std::make_pair(foo, bar)) with unordered_map::emplace(foo, bar)
* replaced some vector::push_back(std::make_pair(foo, bar)) with vector::emplace_back(foo, bar)

The old way will construct a std::pair first then call move constructor
when putting it into the container, while using emplace will construct
the pair in-place in the container. Also, the emplace way is shorter &
more concise.
2016-11-08 11:50:00 +08:00
CocosRobot 2d18d703a0 [ci skip][AUTO]: updating luabinding & jsbinding & cocos_file.json automatically (#16810) 2016-11-04 14:07:25 +08:00
David DeSimone 9204c87cfc Adding performance.now() to cocos2d-js. (#16766)
* Adding performance.now() to cocos2d-js. See https://developer.mozilla.org/en-US/docs/Web/API/Performance/now

* Fixing improper logic for converting from microseconds, to milliseconds with micro-precision

* Adding performance.now tests
2016-11-04 11:58:48 +08:00
minggo fa02f24f0d add fbs files needed to update flatbuffer (#16808) 2016-11-04 10:13:06 +08:00
n2omatt 6be4ec8ee5 Add new methods to get the number of actions running in a given node with a specific tag. (#16789)
* Add new methods to get the number of actions running in a
given node with a specific tag.

This is useful for cases that we want to know how many
animations with a **specific** tag is running in our target.
For example:

auto tag1Count = this->getNumberOfRunningActionsByTag(kMyTag1);
auto tag2Count = this->getNumberOfRunningActionsByTag(kMyTag2);

While this could be achieved (more or less) with callbacks
to increment the tagCount at start of action and decrement
at the end the proposed API is much more concise and less error
prone.

* Replace the old C casts to static_casts.

As discussed in #16789 issue thread @minggo asked
to change the old style of cast to newer, more safer
static_casts.

* Add the required parenthesis and normalize the spaces.

Normalize all the static_cast<Action *> to static_cast<Action*>
some places we have spaces, other places haven't.

Fix the missing parenthesis.
2016-11-04 09:41:03 +08:00
Josh Bodily e20c1e0a9a Misc. UIEditBoxImpl-winrt fixes (#16773)
* SENSITIVE doesn't imply password, fixes crash on static cast in
* onTextChanged
* Fix type fontName instead of pFontName
* Set attributes that affect text content before setting initial text
2016-11-04 09:38:48 +08:00
James Chen 7e14812240 fixed #16492: RapidJSON Crashes in Release mode on Android. (#16792)
* fixed #16492: RapidJSON Crashes in Release mode on Android.

* Updates external/config.json

* json/filestream.h -> json/filereadstream.h
2016-11-04 09:36:59 +08:00
James Chen f32effeb96 More: Uses c++11 multi-line string literal (#16803) 2016-11-04 09:36:26 +08:00
CocosRobot 9eb177c6cc [ci skip][AUTO]: updating luabinding & jsbinding & cocos_file.json automatically (#16802) 2016-11-03 15:29:09 +08:00
Josh Bodily 9f31a1e43c Add reason for edit end to UIEditBoxDelegate (#16771)
* Add reason for edit end to UIEditBoxDelegate

* Adds "NEXT" action button for iOS and Android for easier form
* navigation

* Fix compile error
2016-11-03 14:02:53 +08:00
Guy 925b4fa96f Update CCObjLoader.cpp (#16790)
In the case of a simple MTL file such as 

newmtl cube
  Ns 10.0000
  Ni 1.5000
  d 1.0000
  Tr 0.0000
  Tf 1.0000 1.0000 1.0000 
  illum 2
  Ka 0.0000 0.0000 0.0000
  Kd 0.5880 0.5880 0.5880
  Ks 0.0000 0.0000 0.0000
  Ke 0.0000 0.0000 0.0000
  map_Ka cube.png
  map_Kd cube.png

The entire istringstream would be consumed by LoadMTL and result in a 'not found' error due to the null check being in the wrong place
2016-11-02 10:22:48 -07:00
ggggamer 54d6321ff3 Support float line width (#16781)
glLineWidth use float but CCDrawNode use int
2016-11-02 17:48:26 +08:00
Bin Zhang 3b87e46280 Support compile & run project on Tizen by cocos command. (#16783)
* Add config files for build engine source code on tizen.

* Add config files for cpp-empty-test on tizen.

* Add missing files.

* Add config files for cpp-tests on tizen.

* Add Tizen config files for lua-bindings.

* Add Tizen config files for lua-empty-test.

* Solve the error when build lua-empty-test for Tizen.

* Add Tizen config files for lua-tests.

* Solve the error when build lua-tests for Tizen.

* Add tizen config files for templates.

* Update submodule cocos2d-console.
2016-11-02 17:41:26 +08:00
James Chen e183160efe fixed #16787: Removes unused code of 'if (sizeof(Vec2) == sizeof(Vec2)'. (#16791) 2016-11-02 17:27:49 +08:00
Wilson E. Alvarez d5dacd4f0e Use C++11 multiline string literal instead (#16765)
* Undo pull request #16742 while keeping fixed indentation on ccShader_UI_Gray.frag

* Removed unnecessary whitespace

* Switched implementation to C++11 string literal

Thanks to stevetranby for the suggestion
2016-11-02 14:13:34 +08:00
Paul Gardiner a888f42d7f Lua: have cc.Ray:intersects additionally return the distance (#16677)
cc.Ray:intersects now returns two results, an indication of hit or
not, plus the distance along the ray. The function can still be called
expecting a single argument and hence is backward compatible.

Also correct the debug error message
2016-11-02 09:45:24 +08:00
Josh Bodily 40b5c9f4b7 Mac edit box bug fixes (#16656)
* Don't allow multiline to overflow bounds of box
* Fix bug w/ performSelector
2016-10-31 15:16:18 +08:00
子龙山人 1a258f7ed4 Merge pull request #16776 from CocosRobot/update_lua_bindings_1477789224
[ci skip][AUTO]: updating luabinding & jsbinding & cocos_file.json automatically
2016-10-31 00:01:08 -07:00
pyrosphere 1667a5c444 Toggle between windowed/fullscreen on desktop (#16762)
* GLViewImpl methods for desktop window management - toggle between fullscreen/windowed

* Window management tests (mac)

* Added window management tests to Win32 and Linux

* Added const keyword. Removed platform macros.
2016-10-31 14:02:02 +08:00
chgowolf ef380298bb fix issue#16756 tileGid may overflow when use horizontal flip (#16758)
* tileGid may overflow when use horizontal flip

kTMXTileHorizontalFlag = 0x80000000
when use horizontal flip, gid will bigger chan 0x7FFFFFFF

* use unsigned int to convert string to gid
2016-10-31 10:42:09 +08:00
James Chen cc1b7808f0 fixed #16735: [native] The behavior of (setRotation + setSkewX) is wrong (#16736)
* fixed #16735: [native] The behavior of (setRotation + setSkewX) is wrong.
Since I removed some logic, this patch may also improve a little bit performance.

* Adds test case for issue #16735
2016-10-31 10:29:04 +08:00
CocosRobot#Set 57903077d0 [ci skip][AUTO]: updating luabinding & jsbinding & cocos_file.json automatically 2016-10-30 01:00:27 +00:00
Ricardo Quesada e0809d869c Sprite::capInsets -> Sprite::centerRect (#16770)
* Sprite::capInsets -> Sprite::centerRect

as requested by @minggo

* fixes flip issues in Sprite with slice 9
2016-10-29 17:52:33 -07:00
CocosRobot 3ab1be61a7 [ci skip][AUTO]: updating luabinding & jsbinding & cocos_file.json automatically (#16764) 2016-10-28 10:13:57 +08:00
James Chen 609750ef58 fixed #16754: [android] Background music which is playing could not be paused while game enters background. (#16755)
* fixed #16754: [android] Background music which is playing could not be paused while game enters background.

* Updates a comment of cocos/audio/android/AudioEngine-inl.h
2016-10-28 10:12:52 +08:00
SongChengJiang af8b9cc47c Support MultiView matrix array (#16723)
* Support MultiView matrix array

Support MultiView matrix array and add new interface in GLProgram to
support shader header definitions.

* support getMatrixStackSize

* optimize code

* remove indents

* rename resetMatrixStack(unsigned int stackCount)

* Add document to interfaces

* Supplement document of render interface
2016-10-28 09:33:31 +08:00
pandamicro e4170a7b02 Improve JS bindings (#16751)
* Fix tests for v3.12 web

* Improve scheduler wrapper

* Update web engine ref

* Fix leak: js_remove_object_reference can not remove non binding objects

* Fix ScriptingCore::evalString

* Add missed `__cppCreated` for JS create objects

* Fix manifest path issue
2016-10-28 09:29:56 +08:00
zloopnew ed2dac1ba4 Mesh* Sprite3D::getMesh() should return nullptr when _meshes.empty() is true (#16711) 2016-10-27 15:20:41 +08:00
Wilson E. Alvarez c0e1e91373 Performance tweak: Use range-based for-loops and allocate std::vector size() and *end() on the stack where favorable. (#16716)
* Use range-based for-loops and allocate std::vector size(), end(), cend(), rend(), crend() on the stack where favorable.

Other minor trivial changes were applied.

* Fixed Android compilation error

* Fixed windows-universal compilation error
2016-10-27 15:10:24 +08:00
CocosRobot 44f6865697 [ci skip][AUTO]: updating luabinding & jsbinding & cocos_file.json automatically (#16750) 2016-10-27 11:15:24 +08:00
niu2x 92af2b2b6f bug fix (#16747) 2016-10-27 09:46:07 +08:00
Ricardo Quesada 323ea7c0d4 Sprite scale9 (#16702)
* Adds slice9 support for Sprite.

how to use it:

// points coords
sprite->setCenterRect(Rect(x,y,w,h));

// normalized coords
sprite->setCenterRectNormalized(Rect(x,y,w,h));
starts scale9sprite in sprite

more slice 9 changes

sprite 9 slice works?

kind of works

correct anchor point

slice 9 works, at least with non-rotated atlases

streched works ok

better Y invert code.

cleaner, compatible with the previous code

yay, scaling workings...

need a better api now

sets scale correctly

yay! works as expected!

more fixes and tests

better test for box

setContentSize() changes size in non-9-slice mode sprites as well

setCenterRect() -> setCenterRectNormalized()

yet another test

adds setPositionNormalized()

adds setCenterRect() tests

remove devel team from xcode

tests: add one more tests

fun test!

improved test

yet another test for slice 9

* fixes anchorPoint issues

* adds documentation

* fix: using top-left coordinate for setRect

* sprite: fixes related to scale9 and tiled

* Sprite: slice 9 fixes

works Ok with rotated frames
uses `setCapInsets` instead of `setCenterRect` to be more familiar
with `UIScale9Sprite`

* fixes js and lua bindings for Autopolygon
2016-10-26 18:45:40 -07:00
James Chen 58acca108b Removes unused 'return' letter in builtin shaders. (#16742)
* Removes unused 'return' letter in builtin shader.

* Updates indention of ccShader_UI_Gray.frag.
2016-10-26 16:03:08 +08:00
James Chen 0a31c7de3a fixed #16737: NodeTest (stress test #2: no leaks) is broken. (#16741)
'clone' method must invoke the inner object's clone method rather than its raw pointer.
2016-10-26 15:54:01 +08:00
mogemimi 5b8919829c Fix typos in local variables (#16712) 2016-10-20 18:17:37 +08:00
James Chen a5fdc07fca Fixes label wrong blending and improves performance while enabling outline. (#16717) 2016-10-19 10:19:14 +08:00
Ricardo Quesada 90db0eb6bf Android pixel fixes (#16694)
* android pixel fixes

- pragma pack for NavMesh! (how this was working)
- no no-const global variables in shaders

* spine: js bindings work again
2016-10-17 15:44:41 +08:00
noprops 92da63db3d update visibleTiles rect (#16331) 2016-10-17 14:27:38 +08:00
James Chen b7d6e427e0 issue #16661: Replace c style uthash with std::unordered_map<K, V> in CCFontFNT.cpp (#16662)
* issue #16661: Replace c style uthash with std::unordered_map<K, V> in CCFontFNT.cpp

* issue #16661: Removes unused include "base/uthash.h" in CCGLProgram.cpp.
2016-10-17 13:53:54 +08:00
Paul Gardiner 6b27f014fc Correct the Skybox fov (#16655)
* Remove undrawn quads from the skybox mesh

CCSkybox had been implemented using a combination of two
inconsistent techniques. The rendering was being achieved via use of
the vertex shader's inherent support for cubemaps. That technique requires
only a single screen-covering quad, but the implemtation defined a cube.
Defining a cube mesh would be appropriate if one were simply mapping the
cubemap's 6 textures to faces, but is unnecessary if using the shader's
cubemap feature.

Not only was the use of a cube mesh unnecessary, but the particular way
the cube was defined and used meant that only one face would ever
contribute to the rendering. One of the other faces would always be culled
and the other four would be viewed edge on, mapping the the infinitesimally
thin lines defining the edges of the screen.

This commit simply removes the never-rendered faces, and adds comments
explaining the technique.

* Within test code, remove setScale calls applied to skyboxes.

A Skybox is defined in such a way that it's position, rotation and
scaling has no effect on it's rendering, so setScale has no effect.
The calls are removed from test code to avoid confusing anyone using
it as a template for their own programs.

* Make the Skybox correctly account for the camera's fov

The Skybox does not use the model/view and projection matricies. Instead
a single quad that maps exactly to the screen is rendered and the camera's
world matrix is passed into a shader that renders using cubemap lookups.
The way that works hardwires the fov to 90deg in both the horizontal and
vertical. That shows up particularly badly when the camera is pointed
directly downwards and rotated: the image deforms as it rotates.

This commit corrects the problem by using scaling factors from the
camera's projection matrix to prescale the matrix passed into the shader.
2016-10-17 13:46:26 +08:00
Paul Gardiner 875cf45d1d Lua: add cc.vec3 functions - add, sub, mul and dot (#16706)
Also update the lua test to use these functions.
2016-10-17 10:39:40 +08:00
mogemimi fe52c5fa0a Fix typos in comments and strings (#16708) 2016-10-17 10:12:54 +08:00
minggo 06b4a18f6f Merge pull request #16703 from dumganhar/pr/16689-font-pos
Adds test case for PR #16689 (fix font rendering position)
2016-10-17 10:09:50 +08:00
James Chen 627eba6aac fixed #16652: FontFreeType crashes in its destructor. (#16684) 2016-10-14 17:49:36 +08:00
Dale Stammen 58414f85a1 disable /Zw on .c file (#16697) 2016-10-14 17:49:03 +08:00
mogemimi 1ed151be82 Fix indentation (#16699) 2016-10-14 17:48:23 +08:00
mogemimi dde86b404a Remove unused local variable (#16698) 2016-10-14 17:48:00 +08:00
Sergey fd902e52cf adjustForDistanceMap need to be negative to 2016-10-14 11:45:29 +03:00
Sergey f05053329b fix font rendering position 2016-10-12 16:21:09 +03:00
QingliWang 7c1f88423b Fix bug when app paused the music is still resumed to play after interruption completed. (#16679)
* Support audio interruption and resume callback when change earphone status.

* Refactor keyevent callback and add makecurrent for compatible with different binary.

* Enable Tizen indicator.

* Remove the unnecessary evasobject in the window and refactor the function for glview mode.

* Fix the compatible issue between Tizen 2.3 and 2.4.

* Fix the wrong directory of script resources for HellLua template project.

* Create performance-test project for Tizen platform.
2016-10-12 15:48:27 +08:00
CocosRobot 23ff5fc51f [ci skip][AUTO]: updating luabinding & jsbinding & cocos_file.json automatically (#16676) 2016-10-11 11:40:11 -07:00
Wilson E. Alvarez cdee1e11de Performance tweak: use range-based for-loops instead of iterator-based for-loops. (#16642)
* Use ++ prefix instead for non-primitive data types in CCAutoPolygon.cpp

* Use ++ prefix instead for non-primitive data types in SimpleAudioEngine.cpp

* Use ++ prefix instead for non-primitive data types in CCNodeLoaderLibrary.cpp

* Use ++ prefix instead for non-primitive data types in CCActionManagerEx.cpp

* Use ++ prefix instead for non-primitive data types in CCDataReaderHelper.cpp

* Use ++ prefix instead for non-primitive data types in HttpClient-android.cpp

* Use ++ prefix instead for non-primitive data types in CCDevice-linux.cpp

* Use ++ prefix instead for non-primitive data types in ScriptingCore.cpp

* Switched implementation to range-based for loops

* Added readability, fixed loop in CCDataReaderHelper.cpp

Thanks to Dimon4eg for the code review.
2016-10-11 10:59:44 -07:00
Ricardo Quesada e4be87a059 Adds Spine binary-file format support (#16629)
* Adds Spine binary-file format support

fixes issue #10438

* ignore SkeletonBinary.c from linter

* add another file to the exclude list

* lua manual fixes for spine

* SkeletonBinary.c and not .cpp

* missing files for win8.1

* don't compile it as crt

* new updates from spine
2016-10-11 10:56:14 -07:00
CocosRobot#Set f280ed2cdb [ci skip][AUTO]: updating luabinding & jsbinding & cocos_file.json automatically 2016-10-11 01:51:00 +00:00
mogemimi ccc141fc99 Remove unnecessary const return qualifiers (#16671) 2016-10-11 09:33:05 +08:00
9b9387 0c8376411e Update GuiConstants.lua (#16666)
- fixed PageView constant
2016-10-10 13:56:42 +08:00
子龙山人 eeab15b2c9 Merge pull request #16659 from zilongshanren/fix-mac-font-name
fix mac system font creation with NSFont
2016-10-09 19:06:55 -07:00
zilongshanren 5b109854c3 fix mac system font creation with NSFont 2016-10-08 14:34:55 +08:00
Paul Gardiner 1c0602e130 Remove unnecessary arguments from some lua cc.mat4 methods (#16658)
* Lua: remove unused 3rd argument from cc.mat4.transformVector

cc.mat4.transformVector takes a mat4 and a 4vector and returns the result
of applying the mat4 to the vector. Strangely it had been made to also
require a third argument called dst which it doesn't use but did check
was a vec4. This commit allows cc.mat4.transformVector to be called
without the unnecessary argument. We still permit calling with it for
backward compatibility.

Also changed is the wrapper in Cocos2d.lua so that a second form of
cc.mat4.transformVector can be used where the vector is supplied as
4 separate numbers.

Changed the test files to call without the unnecessary argument.

* Lua: remove unused argument from cc.mat4.createTranslation/Rotation

Both these functions have an extra unnecessary argument called dst,
although neither use it either to pass in or out a value. This
commit removes the extra argument and updates the test programs
correspondingly.

Also, within Cocos2d.lua, remove some definitions that are later
overwritten by new ones
2016-10-08 14:33:50 +08:00
mogemimi 611b6fafc8 Suppress unused function warning (#16657) 2016-10-08 10:14:58 +08:00
mogemimi 59dea5a487 Removed unnecessary comments (#16649) 2016-10-07 11:47:48 -07:00
Dmitry 771a69709f fix for #16589 (#16636) 2016-10-04 22:26:40 -07:00