pandamicro
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69b2b5720b
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Use JS::PersistentRooted instead of JS::Heap to prevent delegates and wrappers internal js object from GC
More elegant and secured way, potential crashes exists in previous implementation
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2015-11-25 14:32:19 +08:00 |
江龙
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4509a316cc
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add uniform conversion
relate issue:https://github.com/cocos2d/cocos2d-x/issues/13747
relate pr:https://github.com/cocos2d/bindings-generator/pull/191
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2015-09-09 16:03:57 +08:00 |
pandamicro
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29b9ed685f
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Add BoneNode/SkeletonNode/SkinNode JS bindings
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2015-07-24 15:48:34 +08:00 |
pandamicro
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3ffc0e6be6
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Merge branch 'v3_navigation' of https://github.com/samuele3hu/cocos2d-x into physics3d
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2015-06-18 09:20:37 +08:00 |
samuele3hu
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683812d817
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Update Physics3D test for js.
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2015-06-17 18:50:55 +08:00 |
pandamicro
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df1219c92d
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Update manual conversion for sprite polygon
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2015-06-12 12:56:37 +08:00 |
joshuastray
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83237b8dbd
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add physics3d js manual binding and tests
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2015-05-21 18:05:49 +08:00 |
zhangbin
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b4f2d94109
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Update js bindings & js tests.
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2015-05-05 10:50:19 +08:00 |