Commit Graph

2596 Commits

Author SHA1 Message Date
halx99 c44d94a2b2 Update lua bindings source [ci build]
cxx17::string_view support
2020-12-16 17:52:17 +08:00
halx99 2b7ca1b858 Merge branch 'master' of https://github.com/c4games/engine-x 2020-12-16 12:47:04 +08:00
halx99 d467b647e2 Sync luabinding config file 2020-12-16 12:46:37 +08:00
HALX99 29819491f7
Update README.md 2020-12-16 12:33:22 +08:00
halx99 1a9d91127f fix cocos chmod 2020-11-24 19:08:28 -08:00
Eismann a606572775 Update cocos.bat 2020-11-23 09:55:07 +01:00
halx99 76ad6ce1ac CI don't needs download deps manually [ci build] 2020-11-16 16:02:47 +08:00
halx99 38fd8e71aa fix android nasm version print for ci [ci build] 2020-11-12 18:01:27 +08:00
halx99 023f72f2b9 Install nasm for ci [ci build] 2020-11-12 17:48:31 +08:00
halx99 e0a36031c9 fix cjson can't use 2020-11-11 15:21:29 +08:00
halx99 c72d21b1a3 fix android ci [ci build] 2020-11-09 19:40:43 +08:00
halx99 b5e9f00307 fix ci [ci build] 2020-11-09 18:27:52 +08:00
HALX99 8698214b9e
Update run-scripts.sh [ci build] 2020-11-09 17:53:23 +08:00
halx99 043d139669 Now, the lua binding generator should works [ci build] 2020-11-02 16:47:33 +08:00
halx99 e2c3e53997 Sync readme files 2020-11-02 16:40:05 +08:00
halx99 c56cae2b87 Sync tolua template file 2020-11-02 16:38:08 +08:00
halx99 877de444e4 tolua mutli search paths support 2020-11-02 16:37:18 +08:00
halx99 2471f74de0 Sync config files 2020-11-02 12:50:51 +08:00
halx99 940f4fccaa Optimize python scripts 2020-11-02 11:35:44 +08:00
halx99 c563bc295f Sync folder for binding generator config 2020-11-01 20:18:50 +08:00
halx99 f13bc32512 Build android arch arm64-v8a only for ci, fix test case compiling warning 2020-10-26 11:12:55 +08:00
HALX99 4e25fe1d89
Migrate to github ci (#247) 2020-10-24 18:41:20 +08:00
halx99 3250d4ebf5 Change cocos script, python3 also works 2020-10-21 07:04:43 -07:00
halx99 c154a2f6f4 Python3 no raw_input 2020-10-21 21:37:45 +08:00
halx99 418f7c590e Remove unused plugin_jscompile 2020-10-21 21:07:23 +08:00
halx99 df72e8fa98 Remove json tail comma 2020-10-21 20:55:23 +08:00
HALX99 9158963baf
Use space instead tab [skip appveyor][skip travis] 2020-10-21 19:54:24 +08:00
xxcoder99 89dcff9b27
Update strings.json (#243) 2020-10-21 19:51:25 +08:00
HALX99 9f36564651
Add missing tips for ccoos new 2020-10-21 19:43:36 +08:00
halx99 546ebfc4d4 Also replace so name for proj.android when new project 2020-10-20 16:26:53 +08:00
halx99 ee3bd4cfd9 The command 'cocos new' python script now works both 2.x and 3.x 2020-10-20 12:51:04 +08:00
halx99 7ddd03ed9b Make console tool scripts compitable with python3 syntax 2020-10-20 00:15:10 +08:00
halx99 919d48d68e Finish cpp and lua template to use env var 'COCOS2DX_ROOT' to avoid copy whole engine source when new project. 2020-10-19 18:33:10 +08:00
halx99 5bc9904f75 Sync build script 2020-10-08 23:25:32 +08:00
halx99 8e07009a68 Sync official v4 tools 2020-10-08 22:32:07 +08:00
HALX99 0d84d722b8
Use pyenv manage python version for travis-ci (#229) 2020-10-07 22:45:05 +08:00
HALX99 7ae50f4cfd
Android travis ci [skip appveyor] (#228)
Set python to 2.7.12
2020-10-07 12:35:08 +08:00
halx99 7d426d9342 build mac with alsoft 2020-10-06 16:50:06 +08:00
HALX99 235f09f635
Refactor pixel format manipulate (#217)
* PixelFormat use table

* Correct PixelFormat name to match 'GL_LUMINANCE'

* Up

* fix cube update texture enum

* linux build

* Refine ci

* fix linux build

* Remove unused function, match mtl framebuffer pixel format

* readPixels always RGBA format

* fix ci for linux

* fix linux build

* Remove unused functions

* fix travis

* fix android ci

* Update config.json

* linux glad

* Update CCGLViewImpl-desktop.cpp

* fix linux build

* Fix linux build

* Link issue [skip appveyor][skip travis]

* Update CMakeLists.txt

* Refine GL enums use

* Update test case name [skip appveyor][skip travis]

* fix linux link issue

* for mtl

* fix ci

* Tidy pixelformat enums

* fix ci

* fix rgba8 to abgr4 error

* fix ci

* fix ci for GLES

* Fix linux build, require glibc-2.27+

* Use properly dist for travis [skip appveyor]

* fix linux build [skip appveyor]

* Update install-deps-linux.sh

* Remove unused members for pixel block info, update external to v73

* Sync from compile linux warnings

* Remove unused check, and PixelFormat::A8 is ordinary format, not compressed format

* metal doesn't support rgb8 (#3)

* Update CCTexture2D.cpp

* Refine code

* Pixel Format Descriptor Table

* fix ci

* BGR5A1

* Simplfy texture format convert function name

* Update

* rgba4 match mtl render format

* Add note about RGBA4

* Remove unused function

* fix osx

* Already converted at texture2d

* Clearly comment

* fixup
2020-09-25 11:07:56 +08:00
HALX99 5a32bcfdaf
RenderTarget abstract, in-progress (#210)
RenderTarget abstract
2020-09-21 22:10:50 +08:00
halx99 41d7f571ef Move fbx-conv to tools [skip appveyor][skip travis] 2020-09-10 11:08:26 +08:00
halx99 743b414bf1 Enable mac build for ci 2020-09-04 16:47:32 +08:00
halx99 7cd25f5a66 Improve ios CMake scripts 2020-08-24 01:26:12 -07:00
halx99 77fb065481 Update CMake scripts 2020-08-17 19:18:18 +08:00
halx99 ef47ff48df Add missing console tool 2020-08-05 14:10:09 +08:00
halx99 bac5a56d0d Set CC_USE_ALSOFT_ON_APPLE=ON at travis build script 2020-07-31 15:11:13 +08:00
halx99 20ebd388da Add console scripts & bindings-generator 2020-07-20 18:46:15 +08:00
halx99 a70b43af1e Remove a submodules. 2020-07-20 18:41:45 +08:00
HALX99 f37a125c1b
fix ci error 2020-05-18 09:16:10 +08:00
HALX99 3fb83491c5
fix ios openssl link error 2020-02-08 22:10:08 +08:00