Commit Graph

172 Commits

Author SHA1 Message Date
Dhilan007 3acaf3ece5 1.Label:Fixes the font rendering on Windows.
2.fixed Label::setColor crash when create the label by font name.
2014-03-12 20:39:13 +08:00
Dhilan007 c11ef679da fixed incorrect initial value of label's TextVAlignment. 2014-03-12 16:11:12 +08:00
Dhilan007 f5daf1af24 label:change default font size 2014-03-12 15:30:14 +08:00
Dhilan007 2786b40dc3 using string::empty() for judge whether string is empty. 2014-03-12 15:03:22 +08:00
Dhilan007 233b04269b label:
1.fixed crash if create label by font name and text is empty.
2.fixed getter of font name and font size is incorrect.
2014-03-12 14:49:19 +08:00
Dhilan007 6f165bb592 fixed incorrect initial value of label type. 2014-03-12 11:06:51 +08:00
Dhilan007 aefafdbe77 Add conditions to evaluate for setter of font size and font name. 2014-03-12 10:53:51 +08:00
Dhilan007 df12ca963e issue #4337:label support create by font name,compatible with old labelTTF
1.fixed color and opacity has not yet gone into effect.
2.fixed display is not consistent with old LabelTTF when content scale factor of Director not equal to 1.
2014-03-11 18:06:14 +08:00
Dhilan007 c2ef7b8796 fix incorrect implementation of Label::getContentSize 2014-03-11 15:03:16 +08:00
Dhilan007 792e182e12 typo fix and coding style improvements. 2014-03-11 14:32:07 +08:00
Dhilan007 11d3acd478 fixed inappropriate usage of inline. 2014-03-10 20:35:36 +08:00
Dhilan007 8bac35ae2a closed #4337:label support create by font name,compatible with old labelTTF. 2014-03-10 19:42:43 +08:00
Dhilan007 ac944cd42b fixed incorrect display when the size of label not enough to support display all text. 2014-03-07 15:58:49 +08:00
Dhilan007 c233b636cd closed #4301:Label support vertical alignment and assign dimensions. 2014-03-07 14:58:44 +08:00
Ricardo Quesada a0ab8fcdf3 onDraw() updated
`onDraw()` receives `const kmMat4 &transform` and `bool
transformUpdated`.

`CC_NODE_DRAW_SETUP()` is no longer used in our code.
`_modelViewTransform` is only used as a cache.
2014-03-05 15:49:08 -08:00
Dhilan007 dfdf19daff remove unused shader and also did adjust FontAtlas::getTexture 2014-03-05 16:51:16 +08:00
Dhilan007 23501b40aa issue #3629:new label support customize the effects such as Shadow[blur is unsupported], Outline 2014-03-05 15:54:40 +08:00
Dhilan007 c3c3e12ee6 close #4276:fixed crash on CocoStudioGuiTest->LabelBMFontTest. 2014-03-05 14:41:59 +08:00
Ricardo Quesada d78304599d Cache working OK.
Performance increased in 20% for static objects.
2014-02-28 16:10:48 -08:00
Ricardo Quesada 6920bec6ef transform object returns the MV
code cleaner.
the kmGL code is altogether
2014-02-28 11:20:53 -08:00
Ricardo Quesada eb66ddd931 visit and draw improved.
`visit()` and `draw()` are improved.
they both receive:
 - `Renderer`
 - `kmMat4` for transformation
 - `bool` whether or not the transform changed from the previous frame

Although `draw` and `visit` are not using the 3 new parameters,
they will start using it in the coming days (or weeks, or months).

Those parameters are needed for:
 - `Renderer` shouldn't be a singleton. There should be one renderer per Director. There could be more than one renderer
 - we should get rid of `kmGLXXX` functions since nodoby knows what is happening. the `kmMat4` is for that.
 - whenever possible, we should try to optimize the multiplications. the `dirty` flag is for that.

We need those changes, so, it is better to change the API now, and not right after v3.0-final is released.
2014-02-27 21:43:54 -08:00
Dhilan007 54f48b23e6 LabelBMFont re-implemented as a wrapper of Label. 2014-02-20 22:33:52 +08:00
Dhilan007 ddd02b463c optimize label:
1.remove unnecessary API
2.reduces object-creation and function calls.
2014-02-19 20:26:14 +08:00
Dhilan007 5361413383 replace [auto] with [const auto&] in FOR loop. 2014-02-18 16:41:01 +08:00
Dhilan007 2ad81b0edb closed #4060:fixed Label wasn't implemented correctly when Label::_fontAtlas contains multiple texture. 2014-02-18 14:30:51 +08:00
Dhilan007 e12c1f57ac Label::reduce unnecessary calculation amount. 2014-02-10 11:21:54 +08:00
Dhilan007 710b614680 fix mistake of label's transparency. 2014-01-26 21:19:40 +08:00
Hanju Kim 1a34a6ff84 remove unused header
remove CC Prefix
2014-01-23 18:55:51 +09:00
Hanju Kim c042c5f3db updateColor should be called after updating quads on alignText 2014-01-23 17:27:28 +09:00
Hanju Kim 4773fd0937 Merge develop 2014-01-23 16:20:42 +09:00
Dhilan007 bd97394ccc 1.Label:Change the default parameters
2.Label:let setString method do a single function
2014-01-23 13:42:27 +08:00
Dhilan007 df21bbf7df 1.remove unused code
2.reduce calculation amount.
3.reduces expenses of function calls
2014-01-22 14:57:11 +08:00
Dhilan007 697b0289c7 close #3805:fix wrap error and alignment error. 2014-01-21 17:55:49 +08:00
Dhilan007 802fc092be fix compiling error cause by miss include header file. 2014-01-20 11:43:13 +08:00
Dhilan007 7d44da43c4 fix compiling error cause by include a non-existent file. 2014-01-20 11:34:31 +08:00
Ricardo Quesada 5fcbf42356 GlobalZOrder is used for render priority...
...and not vertexZ

Node::setGlobalZOrder() is used to change that.

Node::setZOrder() -> Node::setLocalZOrder();
2014-01-18 11:38:06 -08:00
Ricardo Quesada 8931d968c0 Renderer uses a float as a key
Instead of using a 64-bit int key with viewport, opaque and depth,
it only uses a 32-bit float with only the depth.
Saves time in:
 - No need to convert the 32-bit float into 24-bit int
 - keys are shorter
2014-01-17 16:08:29 -08:00
Ricardo Quesada a74a524eaa Merge branch 'develop' of git://github.com/cocos2d/cocos2d-x into header_dependency_fixes 2014-01-16 21:36:22 -08:00
Ricardo Quesada d0dbf34319 removes "include "cocos2d.h" from cocos2d files 2014-01-16 21:35:58 -08:00
Dhilan007 a765e5e7e1 closed #3628:Integrate LabelAtlas with new Label 2014-01-16 16:37:29 +08:00
Dhilan007 629f111f7d Relieve inherit from LabelProtocol 2014-01-15 17:21:08 +08:00
Dhilan007 fd481d64a0 1.update lua binding configuration for label.
2.recover old method[createWithTTF]
2014-01-13 16:32:35 +08:00
Dhilan007 69c004108b issue#3630:Adjust some method for more easily create and change type. 2014-01-11 22:33:07 +08:00
Zhe Wang 9b6027d284 Merge pull request #4947 from walzer/develop
udpate copyrights for the new year 2014 and Chukong.
2014-01-06 19:50:18 -08:00
Huabing.Xu 6c6da4cf77 fix label fnt bug for wrong shader 2014-01-07 11:39:55 +08:00
walzer 64af0de648 update copyrights for 2014, in cocos/2d/ folder 2014-01-07 11:25:07 +08:00
Dhilan007 b14999a7a7 fix label not appear on the screen 2014-01-04 10:56:14 +08:00
James Chen febc19ea8d Some warning fixes on linux. 2013-12-26 23:06:16 -08:00
boyu0 ef54ed3c15 Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into HEAD
Conflicts:
	cocos/2d/CCLabel.cpp
	cocos/2d/CCLabel.h
	cocos/2d/CCLabelBMFont.cpp
	cocos/2d/CCLabelBMFont.h
	cocos/2d/CCLayer.cpp
	cocos/2d/CCLayer.h
	cocos/2d/CCNode.cpp
	extensions/GUI/CCControlExtension/CCControl.cpp
	extensions/GUI/CCControlExtension/CCControlButton.cpp
	extensions/GUI/CCControlExtension/CCScale9Sprite.cpp
	tools/tojs/cocos2dx.ini
2013-12-19 17:05:59 +08:00
Ricardo Quesada d138925aa0 Merge branch 'develop' into node_fixes 2013-12-18 18:33:56 -08:00
Ricardo Quesada b9a64725ab iterator in Sprite fixes
And replaces some std::for_each() with for() to prevent another object in the stack.
2013-12-18 18:33:04 -08:00
boyu0 e07c4ffec1 Change NULL to nullptr, edit hungarian notation. 2013-12-18 17:47:20 +08:00
James Chen d16fa07661 Removes Vector<T>::forEach, please use std::for_each instead. The same as Vector<T>::sort. 2013-12-17 17:45:29 +08:00
Dhilan007 39280d55f3 new label:add support for distanceField
PerformanceTest:add performance test for label.
2013-12-13 12:42:15 +08:00
boyu0 d4c8fb0be6 Merge branch 'develop' of git://github.com/cocos2d/cocos2d-x into bug3162_opacity_incorrect 2013-12-13 10:47:52 +08:00
Ricardo Quesada a8c317bd83 getDescription() works as expected
renames `description` to `getDescription`. Adds `virtual`  to it.
Adds `getDescription` to missing nodes.
2013-12-12 14:30:22 -08:00
boyu0 00b115843c issue #3162: add updateColor function to Label and delete duplicate functions. 2013-12-11 16:38:47 +08:00
boyu0 4d0e3dbd8d Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into bug3162_opacity_incorrect 2013-12-06 18:16:26 +08:00
boyu0 af5f496861 issue #3162: Merge Node and NodeRGBA, fix bug: Child's opacity will not be changed when its parent's setCascadeOpacityEnabled was set to true and opacity was changed. 2013-12-06 18:07:16 +08:00
minggo b67d567a79 replace long with int or ssize_t 2013-12-05 17:22:22 +08:00
James Chen 76896d70d0 issue #2790: Android build was ok, fixes some warnings. 2013-12-04 16:02:54 +08:00
James Chen 1d5984b29a issue #2790: Vector::makeObjectsPerformCallback —> Vector::forEach 2013-12-04 16:01:02 +08:00
James Chen 90062b656d issue #2790: Node::_children is Vector<Node*> now. 2013-12-04 16:00:17 +08:00
Ricardo Quesada cd0ba6850c Merge branch 'develop' into constructors_are_protected 2013-11-14 11:57:18 -08:00
Ricardo Quesada d590986e73 Constructors are protected 2013-11-13 15:55:36 -08:00
boyu0 fb04c9e574 issue #2770: fix some warning 2013-11-13 11:22:34 +08:00
Ricardo Quesada 555f3609c8 Uses `const std::string&`
... instead of const char*

* Because it is more robust
* and it is faster... yes faster.

It is faster because internally some of our classes use std::string
(like FileUtils and Dictionary) so converting back-and-forth from const
char * to std::string is very expensive.

It is faster to have everthing in std::string as soon as possible to
prevent further conversions.

There are still some parts of the code that require conversion, but
most of the code was converted.
2013-11-05 19:02:03 -08:00
Ricardo Quesada ba7ed6e578 Fixes some compiler warnings
The warnings are related to:

* 64-to-32-bit conversion
* shadow variables
2013-11-04 16:31:36 -08:00
Dhilan007 150f1aeaab issue #2893:improve new label 2013-10-31 20:17:30 +08:00
Dhilan007 b8faaeba59 issus #2893:improve new label 2013-10-31 17:52:22 +08:00
Dhilan007 12db6a32ab issues #2893:
1.Texture atlas are create on demand, based on the characters used in the label.
  2.Create Quads (and not sprites) for each letter.
2013-10-31 10:49:37 +08:00
minggo 49d7bbd600 issue #2905: remove sub folders except platform 2013-10-12 15:41:45 +08:00