Commit Graph

200 Commits

Author SHA1 Message Date
yangxiao 1db3d14896 reset bone number to 60, put test in alphabetical order 2014-08-22 16:06:36 +08:00
yangxiao 6ff2aa2755 change skin joint count to 40 2014-08-22 15:00:34 +08:00
lvlong d00bcbccb0 add texture coord2-7 2014-08-21 18:14:24 +08:00
minggo 2afbc7a698 fix warnings 2014-08-21 16:21:23 +08:00
yangxiao bd4aec4bcd support multi-attribs 2014-08-20 18:20:19 +08:00
lvlong 43bc54b134 delete empty line 2014-08-18 20:28:59 +08:00
lvlong 7311d5139b add VERTEX_ATTRIB_TEX_COORD1 2014-08-18 18:02:58 +08:00
Huabing.Xu 5e7b75c5c7 fix android background and foreground crash for primitive 2014-08-15 14:05:17 +08:00
yangxiao 6ce3b5c20a add mirror test 2014-08-13 17:38:16 +08:00
Huabing.Xu 6cf2e7d091 add CC_DLL for primitive classes 2014-08-12 11:56:21 +08:00
Huabing.Xu 1145859d38 remove commented codes 2014-08-12 11:44:06 +08:00
Huabing.Xu c1a71453d5 Merge branch 'v3_renderPrimitive' into v3 2014-08-11 14:39:16 +08:00
Huabing.Xu be4bcf7c36 add init value for flag 2014-08-08 13:47:50 +08:00
Huabing.Xu e7e94ffe70 add const constrain for getVertexData() and getIndexData() 2014-08-07 17:59:36 +08:00
Huabing.Xu 274140fbf8 linux work now 2014-08-07 02:35:04 -07:00
Huabing.Xu 9891f438ba change copyright 2014-08-07 15:53:20 +08:00
Huabing.Xu ba2ae6826c Merge branch 'v3_migrateFastTMX' into v3_renderPrimitive 2014-08-07 15:36:41 +08:00
Huabing.Xu 9978065d00 Merge branch 'v3' of github.com:cocos2d/cocos2d-x into v3_renderPrimitive 2014-08-07 15:13:47 +08:00
Huabing.Xu 16842b4a69 android work now, add shadowBuffer to recreate VBO 2014-08-07 14:15:49 +08:00
martell 75911658aa Make CMake More Robust 2014-08-06 15:43:19 +01:00
Huabing.Xu 64c2ede765 IOS work now
reset binding buffer to 0 after drawing
2014-08-06 15:46:35 +08:00
Huabing.Xu b1954ef516 clean up primitive code 2014-08-05 17:49:35 +08:00
Huabing.Xu 01b69c9e4f Merge branch 'v3' into v3_migrateFastTMX 2014-08-05 17:30:11 +08:00
Huabing.Xu 7fbd81aeca add NORMAL, BLEND_WEIGHT, BLEND_INDEX flag to be correspondent to GLProgram::VertexAttrib 2014-08-05 15:15:17 +08:00
Huabing.Xu 56551e6787 fast_tmx migrate to primitive command 2014-08-05 15:08:01 +08:00
Huabing.Xu 95a8b23d64 fix draw bug in primitive when using indices 2014-08-04 17:56:56 +08:00
Huabing.Xu a0d1b0dad8 allow null index buffer when create primitive 2014-08-04 17:21:23 +08:00
Huabing.Xu 2dca0a4809 remove IndexData class 2014-08-04 17:00:08 +08:00
Huabing.Xu bbf11f5d06 refactor vertex data
using vertex data in fast_tmx
2014-08-04 16:08:54 +08:00
Huabing.Xu f269d7345e original version of PrimitiveCommand 2014-08-01 14:46:35 +08:00
Huabing.Xu dfee337db1 original version of Primitive 2014-07-31 13:52:39 +08:00
Huabing.Xu 99eed6a0be finish index data 2014-07-30 15:51:41 +08:00
Huabing.Xu 23406c6463 Merge branch 'v3' into v3_renderPrimitive
Conflicts:
	build/cocos2d_libs.xcodeproj/project.pbxproj
2014-07-30 15:09:25 +08:00
boyu0 85b9765b8f Change Image::PVRImagesHavePremultipliedAlpha() to Image::setPVRImagesHavePremultipliedAlpha() 2014-07-28 10:38:22 +08:00
boyu0 34a8d26124 Deprecate Texture2D::PVRImagesHavePremultipliedAlpha(), move Texture2D::PVRImagesHavePremultipliedAlpha() to Image. 2014-07-25 18:19:04 +08:00
Huabing.Xu 68894e622f add indexData 2014-07-25 11:58:54 +08:00
Huabing.Xu a4cd61f30a compiles OK: raw version of vertex Index buffer, half version of vertex data 2014-07-25 09:58:24 +08:00
Huabing.Xu b281c38c20 init version of VertexIndexBuffer 2014-07-23 09:20:33 +08:00
Sergey 59cbc153d4 Copyright & small fixes 2014-07-22 15:49:38 +04:00
Huabing.Xu 0350186589 Merge branch 'v3' into v3_dll 2014-07-16 11:15:16 +08:00
Huabing.Xu 952ca0eb75 add CC_DLL in Renderer folder 2014-07-14 17:02:06 +08:00
Dhilan007 d8cdb75851 Fix compile errors on WP8 2014-07-11 15:10:19 +08:00
minggo 6c37541657 Merge pull request #7363 from Dhilan007/v3-event-clear
Dispatch EVENT_RENDERER_RECREATED event when renderer was recreated on android/wp8.
2014-07-11 13:36:52 +08:00
Dhilan007 6cff8cb564 fixed warn and replace NULL with nullptr. 2014-07-10 00:45:27 +08:00
Dhilan007 dbcb20b886 Dispatch EVENT_RENDERER_RECREATED event when renderer was recreated on android/wp8.
Make clear EVENT_COME_TO_FOREGROUND event.
2014-07-09 23:03:04 +08:00
minggo 0f7968de89 Merge pull request #7339 from super626/v3
fix android, add 3d files to cocos2d.h and remove unused resources
2014-07-08 22:09:50 +08:00
yangxiao e9d3bc1b76 remove unused code 2014-07-08 13:36:22 +08:00
yangxiao b19ca902ce Merge branch 'newcode' into v3 2014-07-08 11:19:26 +08:00
Huabing.Xu 9fb85e303f change the logic of texture loading 2014-07-08 10:08:02 +08:00
Huabing.Xu d935b5db38 roll back initWithImage logic 2014-07-07 17:35:05 +08:00
yangxiao 4304d740b4 delete call back 2014-07-04 17:22:39 +08:00
yangxiao 0af286c3be fix android background to foreground 2014-07-04 16:10:43 +08:00
yangxiao d2cd2449d8 adjust code 2014-07-04 10:42:02 +08:00
yangxiao 05d20d59d4 change position attributes to vec3 2014-07-04 09:25:06 +08:00
boyu0 6db8ec8aad fix crash when load pvr bgra8888 image in android. 2014-06-30 20:58:26 +08:00
Huabing.Xu 47471e202d Merge branch 'v3' into fast_tmx
Conflicts:
	cocos/2d/cocos2d.vcxproj.filters
2014-06-29 20:23:43 +08:00
minggo 7f28e81d09 Merge pull request #7226 from super626/v3
Animation3D
2014-06-29 16:41:13 +08:00
yangxiao fd41f33165 unused code 2014-06-27 17:21:39 +08:00
yangxiao 343ef9ae55 update sprite3d test 2014-06-27 16:36:01 +08:00
Huabing.Xu 7254977358 roll back quadcommand 2014-06-27 12:44:19 +08:00
yangxiao 392a769c8f merge cocos2d v3 2014-06-26 22:48:42 +08:00
oleksandr.kuznietsov 1fbdbfc8f4 Updated pull request #7065 due to new changes in current branch
- Switched ProgramState from unordered_map<string, Uniform> to unordered_map<GLint, Uniform> for faster uniform search
- changed `uniformValue` variable name to more relative
2014-06-26 13:26:41 +03:00
Huabing.Xu e19ce7054b add comments 2014-06-26 11:21:29 +08:00
yangxiao accf6f91ea render optimization 2014-06-25 17:36:55 +08:00
Huabing.Xu 290897af14 Merge branch 'v3' into fast_tmx
Conflicts:
	build/cocos2d_libs.xcodeproj/project.pbxproj
2014-06-25 10:10:08 +08:00
yangxiao 617ec1dcf9 support vao 2014-06-24 19:45:51 +08:00
Huabing.Xu 740372ceb3 new version of rendering for tile map 2014-06-24 11:04:17 +08:00
yangxiao ace56df74d batch sprite3D rendering 2014-06-24 09:27:10 +08:00
yangxiao c03ac80700 Sprite3D render batch, not finished 2014-06-23 23:58:45 +08:00
yangxiao c65e5d6872 simplify shader, bath sprite3D render 2014-06-23 19:08:26 +08:00
Timur Losev 196a924f89 - Due to the fact that map::insert doesn't allow to insert an element by existing key, I suggest to use operator []. It allows to change the
cached value, very helpful on Android platform: when context is lost, the application will reset - rebuild - recache all it's shaders.
2014-06-22 20:53:01 +03:00
minggo cdbd3508d4 Merge pull request #7139 from zawasp/uniform_struct
fix warning Uniform is struct, not class.
2014-06-19 20:55:37 +08:00
gin0606 bf4f30d14b Add new line at the end of a file to *.cpp 2014-06-19 20:45:24 +09:00
Mircea Rila 69f1bb6193 fix warning Uniform is struct, not class. 2014-06-19 11:46:00 +03:00
minggo 26cca348cb Merge pull request #7085 from super626/v3
Sprite3D animation
2014-06-17 21:05:58 +08:00
Dale Stammen b66269d85d Merge branch 'v3' into wp8-v3-template 2014-06-16 09:11:27 -07:00
yangxiao 452fdc047a Merge branch 'newcode' into v3 2014-06-16 22:36:01 +08:00
yangxiao 36808abb72 simplify shader 2014-06-16 19:23:51 +08:00
yangxiao dd8f66ce57 merge loader 2014-06-16 00:01:38 +08:00
yangxiao 9dd7241176 load c3t animation work 90% 2014-06-15 22:45:56 +08:00
lvlong 4ae01d148f 11 2014-06-13 19:26:46 +08:00
minggo 7c789e6a36 Merge pull request #7049 from dabingnn/v3_fixDeleteTexture
fix bug for deleteTexture
2014-06-13 15:26:16 +08:00
Huabing.Xu 4e94eaabed Merge branch 'v3' into v3Animation 2014-06-13 12:06:11 +08:00
Dale Stammen 70f3f0f913 release glTextures before reloading cached textures 2014-06-12 16:31:46 -07:00
Dale Stammen 48404a8fb5 fixed reloading of textures from VolatileTexture cache 2014-06-12 16:31:07 -07:00
Dale Stammen 49a94a20ef added releaseGLTexture to release only the glTexture but leave the rest of the texture object intact. Needed to reload cached textures 2014-06-12 16:28:38 -07:00
lvlong dbadabb6e9 skin: getPosition() 2014-06-12 18:46:45 +08:00
lvlong 742ea7f2df Merge branch 'v3' of https://github.com/super626/cocos2d-x into v3
Conflicts:
	cocos/2d/cocos2d.vcxproj.filters
	cocos/3d/CCBundle3D.cpp
	cocos/3d/CCBundle3D.h
2014-06-12 15:53:41 +08:00
Huabing.Xu 9acf8e6253 fix bug for deleteTexture 2014-06-12 15:22:41 +08:00
minggo 5a28ba68b4 Merge pull request #7031 from sachingarg05/GLProgramNoAbort
GLProgram should not abort() if shader compilation fails, returning false is better.
2014-06-12 15:03:29 +08:00
Dhilan007 d755b7ffcb issue #3341:fix TextureCache::addImageAsync repeatedly generate Image for the same image file. 2014-06-12 11:21:42 +08:00
Huabing.Xu 65acec013b Merge branch 'v3' into v3Animation 2014-06-11 17:45:31 +08:00
yangxiao 5b05ab6353 fix rendering bug 2014-06-11 14:05:35 +08:00
Sachin Garg 8ba4c7a083 GLProgram should not abort() if shader compilation fails, returning false will allow app to show custom error message to user (or use other simple shaders if a complicated shader fails to compile on some device). 2014-06-10 17:59:15 +05:30
yangxiao 6d09b50699 animation bug 2014-06-10 19:53:06 +08:00
yangxiao a991940268 debug Sprite3D with .c3t 2014-06-09 18:37:58 +08:00
vision ae16c88538 Save the bound texture unit so that the sampler can be updated dynamiclly. 2014-06-09 10:58:28 +08:00
yangxiao 0c95fe1fbd animation test 2014-06-06 19:12:08 +08:00
yangxiao ed8f8a9cad sprite3d with skin render&bundle 2014-06-05 16:36:01 +08:00
vision 860057c307 Use the image format instead of RGBA8888 when initializing a texture, this would remove the redudant conversion and save memories. 2014-06-05 10:58:27 +08:00