halx99
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8beea3967f
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Fix ci
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2021-12-31 16:29:11 +08:00 |
halx99
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def5f9e2bc
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Rename core folder name
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2021-12-31 14:39:08 +08:00 |
deal
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f32280ff42
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Merge: 687d15f16e 369de31853
Merge pull request #560 from adxeproject/ahead
Merge ahead to dev
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2021-12-31 12:12:40 +08:00 |
halx99
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64d7b55366
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Update ci branch name
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2021-12-31 11:00:35 +08:00 |
halx99
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24a70b0fb0
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Update lua bindings config files
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2021-12-30 12:53:37 +08:00 |
deal
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a813aac10e
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Merge: 6639f55c0f bec2e07a00
Merge pull request #561 from adxeproject/dev
Merge Crash Fix #559 from dev
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2021-12-28 21:27:32 +08:00 |
halx99
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13927aa1bc
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Fix #559, match number type for get CURLINFO_RESPONSE_CODE
a. On linux x64, will crash with stack protector
Reported by @rh101
Signed-off-by: halx99 <halx99@live.com>
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2021-12-28 21:00:45 +08:00 |
halx99
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4ea331fb20
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string_view for lua bindings
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2021-12-28 15:46:32 +08:00 |
halx99
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de54082c76
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Update lua bindings
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2021-08-14 13:22:03 +08:00 |
halx99
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fd9422d36d
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Update lua bindings
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2021-08-13 20:36:10 +08:00 |
halx99
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cbb1df02c4
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Improve Lua RTTI performance [ci build]
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2021-06-18 12:23:10 +08:00 |
halx99
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9ed3be94c0
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Fix for luabinding generator [ci build]
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2021-06-18 11:31:07 +08:00 |
rh101
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95cf5b5c2b
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Merge: 2aa2d69151 b7506fed0c
Merge branch 'vfs-support' of https://github.com/rh101/engine-x into vfs-support
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2021-04-23 00:01:47 +10:00 |
rh101
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54ffa13dff
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Move PosixFileStream class to its own files
Update UserDefault to work with FileStream
Fix undefined openFileStream on platforms other than Win32
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2021-04-23 00:01:32 +10:00 |
RH
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1e15ed4839
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Merge: 2cef9f2e76 844119d162
Merge pull request #3 from c4games/master
Sync with master
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2021-04-22 21:48:49 +10:00 |
rh101
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7540c06fd3
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Use FileStream to write JPG images to disk
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2021-04-22 21:36:26 +10:00 |
halx99
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8ed6d34234
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Explicit set cmake minimum version at app/build.gradle [ci build]
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2021-04-22 11:40:53 +08:00 |
rh101
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2bf12b2226
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Add support for virtual file system via custom FileStream and FileUtils implementations.
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2021-04-22 03:15:49 +10:00 |
halx99
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984c164c57
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Sync yasio to 3.35.0 [ci build]
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2020-12-21 18:12:13 +08:00 |
aismann
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f38b271650
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Update controller.cpp
"Node: Physics" using Chipmunk2D (hardcoded on e.g.: CCPhysicsBody.cpp)
Maybe a Wiki entry is also usefull?
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2020-12-20 07:11:13 +01:00 |
halx99
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eb2917fbf6
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Merge: d467b647e2 29819491f7
Merge branch 'master' of https://github.com/c4games/engine-x
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2020-12-16 12:47:04 +08:00 |
halx99
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14f38d0ebc
|
Sync luabinding config file
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2020-12-16 12:46:37 +08:00 |
halx99
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808fdd6494
|
Update README.md
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2020-12-16 12:33:22 +08:00 |
halx99
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47603f0ac6
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Now, the lua binding generator should works [ci build]
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2020-11-02 16:47:33 +08:00 |
halx99
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6fb929c84f
|
Sync readme files
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2020-11-02 16:40:05 +08:00 |
halx99
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858d600a16
|
tolua mutli search paths support
|
2020-11-02 16:37:18 +08:00 |
halx99
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37c64c5971
|
Sync config files
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2020-11-02 12:50:51 +08:00 |
halx99
|
d6ca464614
|
Optimize python scripts
|
2020-11-02 11:35:44 +08:00 |
halx99
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3835174a45
|
Sync folder for binding generator config
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2020-11-01 20:18:50 +08:00 |
halx99
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3741bbd7e2
|
Finish cpp and lua template to use env var 'COCOS2DX_ROOT' to avoid copy whole engine source when new project.
|
2020-10-19 18:33:10 +08:00 |
halx99
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8df3d5e274
|
Init Commit
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2019-11-23 20:27:39 +08:00 |