mirror of https://github.com/axmolengine/axmol.git
7 Commits
Author | SHA1 | Message | Date |
---|---|---|---|
minggo |
8d9bd925c9
|
metal support for cocos2d-x (#19305)
* remove deprecated files * remove some deprecated codes * remove more deprecated codes * remove ui deprecated codes * remove more deprecated codes * remove deprecated codes in ccmenuitem * remove more deprecated codes in ui * remove more deprecated codes in ui * remove more deprecated codes in ui * remove more deprecated codes * remove more deprecated codes * remove more deprecated codes * remove vr related codes and ignore some modules * remove allocator * remove some config * 【Feature】add back-end project file * [Feature] add back-end file * add pipeline descriptor and shader cache * [Feature] support sprite for backend * [Feature] remove unneeded code * [Feature] according to es2.0 spec, you must use clamp-to-edge as texture wrap mode, and no mipmapping for non-power-of-two texture * [Feature] set texture wrap mode to clamp-to-edge, and no mipmapping for non-power-of-two texture * [Feature] remove macro define to .cpp file * [Feature] add log info * [Feature] add PipelineDescriptor for TriangleCommand * [Feature] add PipelineDescriptor object as member of TriangleCommand * [Feature] add getPipelineDescriptor method * add renderbackend * complete pipeline descriptor * [Feature] add viewport in RenderCommand * set viewport when rendrering * [Feature] occur error when using RendererBackend, to be fixed. * a workaround to fix black screen on macOS 10.14 (#19090) * add rendererbackend init function * fix typo * [Feature] modify testFile * [BugFix] modify shader path * [Feature] set default viewport * fix projection * [Feature] modify log info * [BugFix] change viewport data type to int * [BugFix] add BindGroup to PipelienDescriptor * [BugFix] change a_position to vec3 in sprite.vert * [BugFix] set vertexLayout according to V3F_C4B_T2F structure * [Feature] revert a_position to vec4 * [Feature] renderer should not use gl codes directly * [Feature] it's better not use default value parameter * fix depth test setting * rendererbackend -> renderer * clear color and depth at begin * add metal backend * metal support normalized attribute * simplify codes * update external * add render pass desctriptor in pipeline descriptor * fix warnings * fix crash and memeory leak * refactor Texture2D * put pipeline descriptor into render command * simplify codes * [Feature] update Sprite * fix crash when closing app * [Feature] update SpriteBatchNode and TextureAtlas * support render texture(not finish) * [Feature] remove unused code * make tests work on mac * fix download-deps path error * make tests work on iOS * [Feature] support ttf under normal label effect * refactor triangle command processing * let renderer handle more common commands * refactor backend * make render texture work * [Feature] refactor backend for GL * [Feature]Renaming to make it easy to understand * [Feature] change warp mode to CLAMP_TO_EDGE * fix ghost * simplify visit render queue logic * support progress timer without rial mode * support partcile system * Feature/update label (#149) * [BugFix] fix compile error * [Feature] support outline effect in ios * [Feature] add shader file * [BugFix] fix begin and end RenderPass * [Feature] update CustomCommand * [Feature] revert project.pbxproj * [Feature] simplify codes * [BugFix] pack AI88 to RGBA8888 only when outline enable * [Feature] support shadow effect in Label * [Feature] support BMFont * [Feature] support glow effect * [Feature] simplify shader files * LabelAtlas work * handle blend function correctly * support tile map * don't share buffer in metal * alloc buffer size as needed * support more tilemap * Merge branch 'minggo/metal-support' into feature/updateLabel * minggo/metal-support: support tile map handle blend function correctly LabelAtlas work Feature/update label (#149) support partcile system # Conflicts: # cocos/2d/CCLabel.cpp # cocos/2d/CCSprite.cpp # cocos/2d/CCSpriteBatchNode.cpp # cocos/renderer/CCQuadCommand.cpp # cocos/renderer/CCQuadCommand.h * render texture work without saving file * use global viewport * grid3d works * remove grabber * tiled3d works * [BugFix] fix label bug * [Feature] add updateSubData for buffer * [Feature] remove setVertexCount * support depth test * add callback command * [Feature] add UITest * [Feature] update UITest * [Feature] remove unneeded codes * fix custom command issue * fix layer color blend issue * [BugFix] fix iOS compile error * [Feature] remove unneeded codes * [Feature] fix updateVertexBuffer * layerradial works * add draw test back * fix batch issue * fix compiling error * [BugFix] support ETC1 * [BugFix] get the correct pipelineDescriptor * [BugFix] skip draw when backendTexture nullptr * clipping node support * [Feature] add shader files * fix stencil issue in metal * [Feature] update UILayoutTest * [BugFix] skip drawing when vertexCount is zero * refactor renderer * add set global z order for stencil manager commands * fix warnings caused by type * remove viewport in render command * [Feature] fix warnings caused by type * [BugFix] clear vertexCount and indexCount for CustomComand when needed * [Feature] update clear for CustomCommand * ios use metal * fix viewport issue * fix LayerColorGradient crash * [cmake] transport to android and windows (#160) * save point 1 * compile on windows * run on android * revert useless change * android set CC_ENABLE_CACHE_TEXTURE_DATA to 1 * add initGlew * fix android crash * add TODO new-renderer * review update * revert onGLFWWindowPosCallback * fix android compiling error * Impl progress radial (#162) * progresstimer add radial impl * default drawType to element * dec invoke times of createVertexBuffer (#163) * support depth/stencil format for gl backend * simplify progress timer codes * support motionstreak, effect is wrong * fix motionstreak issue * [Feature] update Scissor Test (#161) * [Feature] update Scissor Test * [Feature] update ScissorTest * [Feature] rename function * [Feature] get constant reference if needed * [Feature] show render status (#164) * improve performance * fix depth state * fill error that triangle vertex/index number bigger than buffer * fix compiline error in release mode * fix buffer conflict between CPU and GPU on iOS/macOS * Renderer refactor (#165) * use one vertes/index buffer with opengl * fix error on windows * custom command support index format config * CCLayer: compact vertex data structure * update comment * fix doc * support fast tilemap * pass index format instead * fix some wrong effect * fix render texture error * fix texture per-element size * fix texture format error * BlendFunc type refactor, GLenum -> backend::BlendFactor (#167) * BlendFunc use backend::BlendFactor as inner field * update comments * use int to replace GLenum * update xcode project fiel * rename to GLBlendConst * add ccConstants.h * update xcode project file * update copyright * remove primitive command * remove CCPrimitive.cpp/.h * remove deprecated files * remove unneeded files * remove multiple view support * remove multiple view support * remove the usage of frame buffer in camera * director don't use frame buffer * remove FrameBuffer * remove BatchCommand * add some api reference * add physics2d back * fix crash when close app on mac * improve render texture * fix rendertexture issue * fix rendertexture issue * simplify codes * CMake support for mac & ios (#169) * update cmake * fix compile error * update 3rd libs version * remove CCThread.h/.cpp * remove ccthread * use audio engine to implement simple audio engine * remove unneeded codes * remove deprecated codes * remove winrt macro * remove CC_USE_WIC * set partcile blend function in more elegant way * remove unneeded codes * remove unneeded codes * cmake works on windows * update project setting * improve performance * GLFloat -> float * sync v3 cmake improvements into metal-support (#172) * pick: modern cmake, compile definitions improvement (#19139) * modern cmake, use target_compile_definitions partly * simplify macro define, remove USE_* * modern cmake, macro define * add physics 2d macro define into ccConfig.h * remove USE_CHIPMUNK macro in build.gradle * remove CocosSelectModule.cmake * shrink useless define * simplify compile options config, re-add if necessary * update external for tmp CI test * un-quote target_compile_options value * add "-g" parameter only when debug mode * keep single build type when generator Xcode & VS projecy * update external for tmp CI tes * add static_cast<char>(-1), fix -Wc++11-narrowing * simplify win32 compile define * not modify code, only improve compile options # Conflicts: # .gitignore # cmake/Modules/CocosConfigDepend.cmake # cocos/CMakeLists.txt # external/config.json # tests/cpp-tests/CMakeLists.txt * modern cmake, improve cmake_compiler_flags (#19145) * cmake_compiler_flags * Fix typo * Fix typo2 * Remove chanages from Android.mk * correct lua template cmake build (#19149) * don't add -Wno-deprecated into jsb target * correct lua template cmake build * fix win32 lua template compile error * prevent cmake in-source-build friendly (#19151) * pick: Copy resources to "Resources/" on win32 like in linux configuration * add "/Z7" for cpp-tests on windows * [cmake] fix iOS xcode property setting failed (#19208) * fix iOS xcode property setting failed * use search_depend_libs_recursive at dlls collect * fix typo * [cmake] add find_host_library into iOS toolchain file (#19230) * pick: [lua android] use luajit & template cmake update (#19239) * increase cmake stability , remove tests/CMakeLists.txt (#19261) * cmake win32 Precompiled header (#19273) * Precompiled header * Fix * Precompiled header for cocos * Precompiled header jscocos2d * Fix for COCOS2D_DEBUG is always 1 on Android (#19291) Related #19289 * little build fix, tests cpp-tests works on mac * sync v3 build related codes into metal-support (#173) * strict initialization for std::array * remove proj.win32 project configs * modern cmake, cmake_cleanup_remove_unused_variables (#19146) * Switch travis CI to xenial (#19207) * Switch travis CI to xenial * Remove language: android * Set language: cpp * Fix java problem * Update sdkmanager * Fix sdkmanger * next sdkmanager fix * Remove xenial from android * revert to sdk-tools-{system}-3859397 * Remove linux cmake install * Update before-install.sh * Update .travis.yml * Simplify install-deps-linux.sh, tested on Ubuntu 16.04 (#19212) * Simplify install-deps-linux.sh * Cleanup * pick: install ninja * update cocos2d-console submodule * for metal-support alpha release, we only test cpp * add HelloCpp into project(Cocos2d-x) for tmp test * update extenal metal-support-4 * update uniform setting * [Feature] update BindGroup * [Feature] empty-test * [Feature] cpp-test * [Feature] fix GL compiler error * [Feature] fix GL crash * [Feature] empty-test * [Feature] cpp-tests * [feature] improve frameRate * [feature] fix opengl compile error * [feature] fix opengl compile error * [BugFix] fix compute maxLocation error * [Feature] update setting unifrom * [Feature] fix namespace * [Feature] remove unneeded code * [Bugfix] fix project file * [Feature] update review * [texture2d] impl texture format support (#175) * texture update * update * update texture * commit * compile on windows * ddd * rename * rename methods * no crash * save gl * save * save * rename * move out pixel format convert functions * metal crash * update * update android * support gles compressed texture format * support more compress format * add more conversion methods * ss * save * update conversion methods * add PVRTC format support * reformat * add marco linux * fix GL marcro * pvrtc supported only by ios 8.0+ * remove unused cmake * revert change * refactor Texture2D::initWithData * fix conversion log * refactor Texture2D::initWithData * remove some OpenGL constants for PVRTC * add todo * fix typo * AutoTest works on mac/iOS by disable part cases, sync v3 bug fix (#174) * review cpp-tests, and fix part issues on start auto test * sync png format fix: Node:Particle3D abnormal texture effects #19204 * fix cpp-tests SpritePolygon crash, wrong png format (#19170) * fix wrong png convert format from sRGB to Gray * erase plist index if all frames was erased * test_A8.png have I8 format, fix it * [CCSpriteCache] allow re-add plist & add testcase (#19175) * allow re-add plist & add testcase * remove comments/rename method/update testcase * fix isSpriteFramesWithFileLoaded & add testcase * remove used variable * remove unused variable * fix double free issues when js/lua-tests exit on iOS (#19236) * disable part cases, AutoTest works without crash on mac * update cocos2dx files json, to test cocos new next * fix spritecache plist parsing issue (#19269) * [linux] Fix FileUtils::getContents with folder (#19157) * fix FileUtils::getContents on linux/mac * use stat.st_mode * simplify * [CCFileUtils] win32 getFileSize (#19176) * win32 getFileSize * fix stat * [cpp test-Android]20:FileUtils/2 change title (#19197) * sync #19200 * sync #19231 * [android lua] improve performance of lua loader (#19234) * [lua] improve performance of lua loader * remove cache fix * Revert "fix spritecache plist parsing issue (#19269)" This reverts commit f3a85ece4307a7b90816c34489d1ed2c8fd11baf. * remove win32 project files ref in template.json * add metal framework lnk ref into cpp template * test on iOS, and disable part cases * alBufferData instead of alBufferDataStatic for small audio file on Apple (#19227) * changes AudioCache to use alBufferData instead of alBufferDataStatic (also makes test 19 faster to trigger openal bugs faster) The original problem: CrashIfClientProvidedBogusAudioBufferList https://github.com/cocos2d/cocos2d-x/issues/18948 is not happening anymore, but there's still a not very frequent issue that makes OpenAL crash with a call stack like this. AudioCache::readDataTask > alBufferData > CleanUpDeadBufferList It happes more frequently when the device is "cold", which means after half an hour of not using the device (locked). I could not find the actual source code for iOS OpenAL, so I used the macOS versions: https://opensource.apple.com/source/OpenAL/OpenAL-48.7/Source/OpenAL/oalImp.cpp.auto.html They seem to use CAGuard.h to make sure the dead buffer list has no threading issues. I'm worried because the CAGuard code I found has macos and win32 define but no iOS, so I'm not sure. I guess the iOS version is different and has the guard. I could not find a place in the code that's unprotected by the locks except the InitializeBufferMap() which should not be called more than once from cocos, and there's a workaround in AudioEngine-impl for it. I reduced the occurence of the CleanUpDeadBufferList crash by moving the guard in ~AudioCache to cover the alDeleteBuffers call. * remove hack method "setTimeout" on audio * AutoTest works on iOS * support set ios deployment target for root project * enable all texture2d cases, since Jiang have fixed * add CCTextureUtils to xcode project file (#176) * add leak cases for SpriteFrameCache (#177) * re-add SpriteFrameCache cases * update template file json * Update SpriteFrameCacheTest.cpp * fix compiling error |
|
Ricardo Quesada | e63a2d0dc2 |
Scale9Sprite refactor (#16891)
* Squashed commit of the following: commit 026eee59c9ece7fc59d71fead41104f375f72eb5 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Tue Nov 22 21:45:12 2016 -0800 yay! everything works! commit a645c99d44f0d7674e6238afae7628d8d2a030b1 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Tue Nov 22 14:55:31 2016 -0800 more fixes in Scale9Sprite commit 3a688f4ea70c0abe311232c65ed14a7e9acc7611 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Mon Nov 21 23:06:45 2016 -0800 rotated sprites commit 45e2085df3aa4b52236c817f7db7c1f6602c1e95 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Mon Nov 21 17:10:44 2016 -0800 android patch 9: fixes is not 100% backward compatible since the previous version had some artifacts. fixed the artifacts. now it renders ok commit 4655d894387fa40a7e63b074a36bfed20e41d5f9 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Mon Nov 21 16:31:29 2016 -0800 sprite: correct size for "fake scale9" commit cb98aba27cc1c82a986268d5b74afb55b6cca2f3 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Fri Nov 18 21:55:51 2016 -0800 sprite: adds setStrechEnabled for backward compatibility and other fixes commit c0fe67aac54cd62e3846810d56f87133f3a7343b Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Fri Nov 18 18:49:42 2016 -0800 implemts missing functions in scale9sprite commit e471ef318725ccabc9eca2c062e285e9ca4f9a81 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Fri Nov 18 18:42:30 2016 -0800 "batched" works commit 33124bfb14d1f275d4b0ffca8989975625a8a76d Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Wed Nov 16 18:59:38 2016 -0800 more fixes commit 149f8206269843af63a1739885c00ed8d94c239c Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Wed Nov 16 18:37:12 2016 -0800 scale 9 rotated not fixed yet. but making progress commit 27f98275d94ce00c8d5ff0b6f74b5c22723cc3c3 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Wed Nov 16 15:32:57 2016 -0800 sprite: streching works ok with normal sprites commit 2519498cac8b77a32dee5bdf1805be56fbda5ed6 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Wed Nov 16 12:12:28 2016 -0800 somes fixes... still not working commit 43580d0b4aa976b0200717611a286bf1035c472d Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Tue Nov 15 23:15:22 2016 -0800 more bug fixes related to untrimmed setCenterRect... ...in SCale9Sprite commit 407247616e506afaa0415c58ad7fce38efed0cd9 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Tue Nov 15 22:13:38 2016 -0800 spritecale9: untrimmed vs. trimmed capInsets WIP. there still a few bugs commit 3d845b2af3500be287fabb04bb6ba0ec04dbb401 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Mon Nov 14 23:11:17 2016 -0800 started progressbar commit 0a44b00daf723869b7105689890f29cd53a62608 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Mon Nov 14 17:43:23 2016 -0800 adds EditBox test commit 330304bd9b2e762de95c2f27f1ae3ceee83b2fbf Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Wed Nov 9 16:57:08 2016 -0800 adds elastic to scroll view commit a06a35f8691ff56a143953c44acd947b519150b6 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Wed Nov 9 15:58:29 2016 -0800 yay! scrollview works commit 37748a885c62eca8c00d2c9c11ee103f1d95e71c Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Wed Nov 9 15:33:58 2016 -0800 yet more scrollview fixes commit a6e563b497adef7b141ac7c92c844d479b244c59 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Wed Nov 9 14:48:28 2016 -0800 initial scroll view commit 4243edd7548e5533ca03c26d5042f8dc5517445a Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Tue Nov 8 17:50:15 2016 -0800 sanity check in frames. missing files commit 159d88603ad22f3c01761b60bacec98d52b9041d Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Mon Nov 7 19:21:00 2016 -0800 three buttons working commit 6764cfc7937a1a81d6993d5e32a21f17457b8e0d Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Mon Nov 7 18:50:22 2016 -0800 missing files commit 11c1fa3812e706a7d34137fe2626f05ab73ee3e6 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Mon Nov 7 18:49:59 2016 -0800 button works! commit 26b6de4c28fc973e332dd51fcd763a6249c0b4c2 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Mon Nov 7 18:19:47 2016 -0800 Scale9: more fixes. complies with odd Rect::ZERO behavior commit ce561268096afe322f25034eeab3508a60027afd Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Mon Nov 7 11:50:42 2016 -0800 label: setTitleLabel commit 51b5536cd2af36896002621f75c7310960c3f5e7 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Wed Nov 2 17:41:08 2016 -0700 UIButton kind of working commit 7562a49a761ef70c383a99d2addefc63d77e279f Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Wed Nov 2 11:11:42 2016 -0700 missing resoruces commit a9890dee5da0104bff6872cc04e8786a6c0a9018 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Wed Nov 2 10:54:55 2016 -0700 setCenterRect to .cpp file commit c9c4bb55ed3fc55709eca46c43d1bfe5301c317f Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Wed Nov 2 00:19:51 2016 -0700 removed unused paramter commit e47732934cca79c08e6fe96e46ebdf075508e568 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Fri Oct 28 18:19:31 2016 -0700 flipping works! commit c9769bacd321aeddf84e1772dd270f12194d2f04 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Fri Oct 28 17:57:53 2016 -0700 spirte flip fixes... not finished yet commit 1cbdc8e12cc6d0d2728c06dfabaada001784a178 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Fri Oct 28 09:53:16 2016 -0700 centerRect changes commit aeb1b14c00331dabba640f52d79ab0e255fa3407 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Fri Oct 28 09:10:41 2016 -0700 changes from v3 commit e7a61c4a20d786c2bc1d6f57e33bf3ac95cb6f21 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Wed Oct 26 17:01:15 2016 -0700 sprite: rotated slice 9 works as expected commit 91049389426051deb49a9d951364bf60abaf4532 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Wed Oct 26 15:39:54 2016 -0700 more bug fixes in scale9sprite support commit 9feb12449078441c439df16dc7bcfb4506c7a226 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Wed Oct 26 13:22:52 2016 -0700 Android's Patch 9 works as expected commit 1cf46afe3e7f7f5f714d30779caefc25a9bb1b3b Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Wed Oct 26 10:18:47 2016 -0700 Sprite: uses capInsets instead of centerRect just to share the same API as Scale9Sprite commit e944fa0248a7eb58012aacb229de1a9b814e0aef Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Tue Oct 25 18:59:42 2016 -0700 scale9sprite support fixes commit b08765740d480b6ae1491800161b40d88f458767 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Tue Oct 25 17:38:47 2016 -0700 more scale9sprite fixes commit 388a34d93de5e6007a2cecea959c929f26427cab Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Tue Oct 25 17:20:01 2016 -0700 UI::Scale9Sprite refactoring subclass of Sprite... much cleaner! commit c84ec8ee654f74d4b38be2d0a3d7ffe6adbc6faf Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Mon Oct 24 20:58:36 2016 -0700 supports tiled sprites commit d2b18eb47a647b29319488bd53edac9f304acb84 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Mon Oct 24 19:21:57 2016 -0700 testing tiled sprite commit b4832ab2facc01cbb624db587ede01fe7acf23e8 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Mon Oct 24 16:53:19 2016 -0700 using correct top-left coordinates for setCenterRect commit 29d8de86a71cc597b2338f59f7951a28ee0c93b2 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Mon Oct 24 16:46:13 2016 -0700 fixes from scale_sprite9 branch commit ccbe1063bea7db75397ecaf9046aac3dd977a621 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Thu Oct 20 19:01:50 2016 -0700 updated example commit 24f7f85d4eba80f8e543810dcbc1a02447900bdc Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Thu Oct 20 18:47:28 2016 -0700 more fixes in nine slice commit df3358fae68f2d81baf3a8cbe033a4c400ea50da Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Thu Oct 20 18:22:14 2016 -0700 anchor point fixes commit 4ac7409bc72425abb0dc747b956ec346fbd1b2fa Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Thu Oct 20 17:01:48 2016 -0700 support for slice-9 from creator commit a3221375d3a9defc2e03df0b1c2da1b36dfdd491 Merge: 73e5389 d7490d9 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Thu Oct 20 14:13:38 2016 -0700 Merge branch 'sprite_scale9' into creator_cpp_support commit d7490d94896ad0ce8705dc0695252cee34329b5e Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Thu Oct 13 14:34:52 2016 -0700 Adds slice9 support for Sprite. how to use it: // points coords sprite->setCenterRect(Rect(x,y,w,h)); // normalized coords sprite->setCenterRectNormalized(Rect(x,y,w,h)); starts scale9sprite in sprite more slice 9 changes sprite 9 slice works? kind of works correct anchor point slice 9 works, at least with non-rotated atlases streched works ok better Y invert code. cleaner, compatible with the previous code yay, scaling workings... need a better api now sets scale correctly yay! works as expected! more fixes and tests better test for box setContentSize() changes size in non-9-slice mode sprites as well setCenterRect() -> setCenterRectNormalized() yet another test adds setPositionNormalized() adds setCenterRect() tests remove devel team from xcode tests: add one more tests fun test! improved test yet another test for slice 9 commit 73e5389ef719880096067d0f7d0bffd6e1f3cfd1 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Sun Oct 9 18:54:22 2016 -0700 kind of ProgressBar support commit 4db5e9e7369e93ceba1d9512ab88c26b843c43d5 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Fri Oct 7 16:23:54 2016 -0700 new generatred ui files commit 75aa06f3d39df8c6aa898d5e6810b3cd8015c07b Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Thu Oct 6 10:44:59 2016 -0700 bette canvas support commit 89beacac478fc7f58ef930963b6393f3da4a743c Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Wed Oct 5 21:47:11 2016 -0700 sprites tests commit 5fe930ad50c2c1b6d868982709c7b659176f9889 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Wed Oct 5 18:35:44 2016 -0700 more label tests commit d3f615a097d080d78f2ebd95f3e2388da45f92db Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Wed Oct 5 18:08:24 2016 -0700 label tests commit 2a4018922ce8d36117f7092fc324e37cf75fdeab Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Tue Oct 4 21:52:56 2016 -0700 label fixes commit 41fafbd023de63e376d014311605f2b156add307 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Tue Oct 4 19:14:58 2016 -0700 updated test commit 06919fc28fffbc5a20cd14bdcc2ad2ff997e0da1 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Tue Oct 4 18:50:45 2016 -0700 creator tests: works commit 6e362e7cc7f68dc216b569a7f7f90aaa110c0e4a Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Tue Sep 27 23:15:56 2016 -0700 autogen: new data commit e78078b2ad84b4e364827a66f1c459de7384a91d Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Mon Sep 26 18:18:57 2016 -0700 fix: initial test for CPP support for Creator * adds more documentation * adds more documentation |
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Ricardo Quesada | 4a318c0048 |
Renderer improvments: TriangleCommand and QuadCommand merged
- more options for batching (faster)
- less flushing in between commands (faster)
- less renderer code (easier to maintain)
- less VBO/VAO (less memory)
- uses temporary buffer for faster rendering (more memory)
- QuadCommand is just a subclass of TriangleCommand (simpler)
- but statically it allocates indices internally (like any TriangleCommand) (more
memory, but not that much)
- adds more tests for SpritePolygon
- adds test for batching Tri + Quad command
- and fixes some other bugs
Squashed commit of the following:
commit cce893a9114da5dda91a895e4e661894f365e2c7
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Mon Feb 8 06:56:57 2016 -0800
QuadCommand: indices are static
thanks @Darinex
commit e5fd1c14e93d2f07b8266bfec03cf7206d348f59
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Sun Feb 7 19:18:42 2016 -0800
little improvements in xcode proj management
commit 6cd29764e01ad300f4e89e62aa6b399f73e94f01
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Sun Feb 7 19:05:52 2016 -0800
Renderer improvments: TriangleCommand and QuadCommand merged
- more options for batching (faster)
- less flushing in between commands (faster)
- less renderer code (easier to maintain)
- less VBO/VAO (less memory)
- uses temporary buffer for faster rendering (more memory)
and fixes some other bugs
Squashed commit of the following:
commit af7a209435c5f2430c31ab3ebcc7f45051eacb1a
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Sun Feb 7 18:55:27 2016 -0800
adds test for batching quads and tris
commit 25816e3eaeffd4b0cfe5fa15e97ff84e9013b8be
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Sun Feb 7 18:40:15 2016 -0800
cleanup renderer
commit 7f9785056681756c865d603516c7e14c46040e82
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Sun Feb 7 15:34:48 2016 -0800
clean up docs
commit 92a8b679dd404e4ca2839d85e2bd925195b12996
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Sun Feb 7 15:18:52 2016 -0800
QuadCommand converted to Triangles command
commit 7e21ec12d3781f6964b4d639cfa4bdc79eb8ae80
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Fri Feb 5 16:17:29 2016 -0800
adds missing files... new test as well
commit d1bd4391785515bdc2e1bebbeb3f321f983b51f2
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Fri Feb 5 14:35:41 2016 -0800
more tests for poly sprites
commit 5775a25b1046671bd0f5af4c5ab52b308b34bb39
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Fri Feb 5 00:30:13 2016 -0800
malloc instead of std::vector
commit 14a5d45cc978c55a182c03f181ca2bc603776561
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Thu Feb 4 21:40:46 2016 -0800
little optimization
commit 5667cb2b62416f8a439a54c3973d5841fbe1b68b
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Thu Feb 4 19:13:13 2016 -0800
quad works as expected
commit 462aef05baa6586591882faa366839bead4be068
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Thu Feb 4 15:22:59 2016 -0800
works
commit c789e6c42811278563c7682b5620296ae8d84aeb
Merge: d6c3729
|
|
Ricardo Quesada | 2deb492d36 | compiles and runs on Xcode 7 | |
minggo | bf6e706ab9 | fix xcode project setting | |
andyque | d7b3737605 | fix cocos2d tests and lu-bdinings and cocos2d_libs project config warnings | |
James Chen | 8c56b11819 | Updates Xcode project and adds scheme for xcbuild. |