halx99
6169dfdb3d
Update spine runtime to v4.1-c9af18e
2022-11-07 15:48:19 +08:00
halx99
51b991b105
Delete unused resource files
2022-11-07 15:37:43 +08:00
halx99
103334e251
Add effekseer test
2022-11-01 19:50:43 +08:00
halx99
1ed106b341
Fix cpp-tests material texture path
2022-10-20 20:19:11 +08:00
halx99
06079a5369
Migrate
2022-10-18 19:17:36 +08:00
aismann
3af8ad9580
removed folder _MACOSX
2022-10-02 12:32:36 +02:00
aismann
af2de36066
Test adapt to #879
2022-10-02 11:56:38 +02:00
aismann
73e8740e82
Improve SpritePolygonTest
2022-08-28 06:34:20 +02:00
halx99
f3ac6ea871
Migrate macros 'CC_' to 'AX_'
2022-07-15 19:17:01 +08:00
halx99
9ee4181976
Migrate tests, extensions and configs ReSquash for unexpected changes +2
2022-07-09 22:23:34 +08:00
halx99
8b5b724b46
Add missing .obj model files [skip ci]
2022-07-05 15:59:08 +08:00
Turky Mohammed
fb4e263b8b
[IMPROVMENT] Change class name `Sprite3D` to `MeshRenderer` ( #705 )
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* First draft [skip ci]
* Improve comments [skip ci]
* Rename MeshRendererMaterial to MeshMaterial [skip ci]
* Update dependent classes.
* Replace occurrences of Sprite3D with MeshRenderer.
* Update cpp-tests and extensions.
* Fix compilation.
* Try fixing lua-bindings
* Try fixing lua-bindings
* Update lua_cocos2dx_3d_manual.cpp [skip ci]
* Create RENAMED_TYPES.md
2022-07-05 14:48:46 +08:00
halx99
768a8bd5e1
Refator sampler name in shader
2022-07-04 21:26:48 +08:00
DelinWorks
0a1fe16b33
Add cpp_tests and improve system.
2022-06-15 23:04:08 +03:00
halx99
4db3ba63b7
Match compression test images PMA with engine settings
2022-04-26 16:38:59 +08:00
halx99
367ae2a23c
string_view for tests
2021-12-28 15:58:56 +08:00
rh101
c9ebafe501
Fixes for crashes in sprite and sprite cache tests
2021-08-19 15:43:18 +10:00
RH
4716456e33
Support custom texture atlas formats ( #284 )
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* Allow support for custom texture atlas formats other than PLIST.
* Revert usage of emplace_back to push_back to ensure support for older compilers.
* Update test to support SpriteFrameCache::addSpriteFramesWithFile
* Re-add SpriteFrameCache::addSpriteFramesWithFileContent
* Change order of SpriteFramesFromFileContent test back to what it previously was
* Remove sprite sheet and all frames associated with it correctly
* Move sprite loader classes into their own files to clean up CCSpriteFrameCache
* Remove redundant line and update comment
* Fix formatting to match adxe code style
* Fix typo
* Add custom sprite sheet loader test using JSON-array sprite atlas format.
Simplify sprite sheet loader interface by adding identifier to the custom sprite sheet loader implementation.
* Add newline at the end of the file
2021-08-13 14:52:58 +08:00
HALX99
a42f9ac25c
Renaming refactor ( #353 ) [ci build]
2021-05-18 16:40:30 +08:00
halx99
7f1ca55a97
NavMesh Use lz4 instead fastlz [ci build]
2021-04-26 22:39:44 +08:00
HALX99
7a2f91e514
ASTC6x6 support and more comment about bpp usage in engine ( #191 )
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* ASTC6x6 support and more comment abount bpp usage in engine
* fix log output
* Comment astc compression tool download url
* Add command line comment for astcenc tool [skip travis][skip appveyor]
* Add astc_6x6 test image[skip appveyor][skip travis]
* astc_6x6 mtl
* Refine log info[skip appveyor][skip travis]
* Empty line[skip appveyor][skip travis]
2020-09-03 18:01:40 +08:00
HALX99
2539e78774
Merge pull request #188 from halx99/etc2-support
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Add etc2 compressed texture support
2020-09-01 00:16:01 -07:00
halx99
5ddc84bbee
fix resources relative path to avoid test case crash on mobile
2020-08-31 17:39:29 +08:00
halx99
e7811e707a
1. Finish ETC2 support on GL renderer backend
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2. Improve ASTC compressed format check
2020-08-30 17:58:39 +08:00
halx99
8b7505e171
Sync missing feature from v3, and API compatible
2020-08-28 16:33:52 +08:00
halx99
f38f76c1a1
Sync spine code and resource to 3.8
2020-08-05 17:04:57 +08:00
halx99
aa59cf6876
Add wav testcase
2020-08-01 19:25:39 +08:00
halx99
26fb5a596c
Add ccs-res
2020-07-20 18:47:47 +08:00
halx99
a70b43af1e
Remove a submodules.
2020-07-20 18:41:45 +08:00
weiwest
9496d34470
add astc soft decode support
2020-02-11 23:54:17 +08:00
weiwest
dbc089d51d
add astc support 8x8 block size
2020-02-06 21:54:45 +08:00
RH
93352ff06f
V4 bmfont improved api ( #20406 )
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* Merged improved BM font API from Cocos2d-x V3. Code based on #20309 and #20300
* Added missing test resources.
2020-01-18 20:40:17 +08:00
halx99
a2eb8507bb
[v4] spine v3.8
2020-01-05 03:09:32 +08:00
halx99
ab7ccf0a58
Update etc1 alpha test case
2019-11-25 02:46:52 +08:00
halx99
30ffbe1514
Improve CCImage, BMP support.
2019-11-25 02:28:38 +08:00
Arnold
11a1f820e2
[v4] add unzip test code ( #20219 )
2019-10-22 13:47:07 +08:00
coulsonwang
1888267fa9
add particle texture ( #20144 )
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add particle texture
2019-09-20 17:31:08 +08:00
coulsonwang
4c3375bc41
add particle texture
2019-09-18 10:02:33 +08:00
coulsonwang
d9e6c74ea6
particle use tiff issue ( #20105 )
2019-09-06 09:46:15 +08:00
Arnold
7c3a7153c8
update' ( #20082 )
2019-09-04 10:06:38 +08:00
coulsonwang
4d04b64a3a
add specific define for metal ( #20084 )
2019-09-04 09:58:40 +08:00
coulsonwang
b4d0522116
shader value validation ( #20086 )
2019-09-04 09:53:26 +08:00
minggo
5e40f5e6a5
remove tiff ( #20047 )
2019-08-20 15:15:40 +08:00
Arnold
aa54a6c576
enable shader tests ( #19546 )
2019-03-25 22:45:03 -07:00
patricejiang
82bbeb9b87
merge metal-support
2019-03-19 10:30:15 +08:00
Arnold
069800b98c
enable test case
2019-03-15 14:41:59 +08:00
Arnold
fb29eefda6
add setVertexLayout interface
2019-03-13 15:06:30 +08:00
coulsonwang
c5c6fa3396
Feature/update sprite3 d test ( #19475 )
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* [BugFix] fix crashed test in metal
* [Feature] add comments
* [Feature] modify ways to get max_vertex_attribute
* [Feature] make it crashed in debug mode
2019-03-08 18:48:12 +08:00
Arnold
b4f2ed0376
[3d] Sprite3DTest enable test cases ( #19447 )
2019-02-28 15:20:23 +08:00
Arnold
8be2a2053f
sync 3d support code ( #19392 )
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* Sprite3D
* DrawNode3D
* active more Sprite3DTest
2019-02-15 14:30:10 +08:00