Commit Graph

405 Commits

Author SHA1 Message Date
halx99 6169dfdb3d Update spine runtime to v4.1-c9af18e 2022-11-07 15:48:19 +08:00
halx99 51b991b105 Delete unused resource files 2022-11-07 15:37:43 +08:00
halx99 103334e251 Add effekseer test 2022-11-01 19:50:43 +08:00
halx99 1ed106b341 Fix cpp-tests material texture path 2022-10-20 20:19:11 +08:00
halx99 06079a5369 Migrate 2022-10-18 19:17:36 +08:00
aismann 3af8ad9580 removed folder _MACOSX 2022-10-02 12:32:36 +02:00
aismann af2de36066 Test adapt to #879 2022-10-02 11:56:38 +02:00
aismann 73e8740e82 Improve SpritePolygonTest 2022-08-28 06:34:20 +02:00
halx99 f3ac6ea871 Migrate macros 'CC_' to 'AX_' 2022-07-15 19:17:01 +08:00
halx99 9ee4181976 Migrate tests, extensions and configs ReSquash for unexpected changes +2 2022-07-09 22:23:34 +08:00
halx99 8b5b724b46 Add missing .obj model files [skip ci] 2022-07-05 15:59:08 +08:00
Turky Mohammed fb4e263b8b
[IMPROVMENT] Change class name `Sprite3D` to `MeshRenderer` (#705)
* First draft [skip ci]

* Improve comments [skip ci]

* Rename MeshRendererMaterial to MeshMaterial [skip ci]

* Update dependent classes.

* Replace occurrences of Sprite3D with MeshRenderer.

* Update cpp-tests and extensions.

* Fix compilation.

* Try fixing lua-bindings

* Try fixing lua-bindings

* Update lua_cocos2dx_3d_manual.cpp [skip ci]

* Create RENAMED_TYPES.md
2022-07-05 14:48:46 +08:00
halx99 768a8bd5e1 Refator sampler name in shader 2022-07-04 21:26:48 +08:00
DelinWorks 0a1fe16b33 Add cpp_tests and improve system. 2022-06-15 23:04:08 +03:00
halx99 4db3ba63b7 Match compression test images PMA with engine settings 2022-04-26 16:38:59 +08:00
halx99 367ae2a23c string_view for tests 2021-12-28 15:58:56 +08:00
rh101 c9ebafe501 Fixes for crashes in sprite and sprite cache tests 2021-08-19 15:43:18 +10:00
RH 4716456e33
Support custom texture atlas formats (#284)
* Allow support for custom texture atlas formats other than PLIST.

* Revert usage of emplace_back to push_back to ensure support for older compilers.

* Update test to support SpriteFrameCache::addSpriteFramesWithFile

* Re-add SpriteFrameCache::addSpriteFramesWithFileContent

* Change order of SpriteFramesFromFileContent test back to what it previously was

* Remove sprite sheet and all frames associated with it correctly

* Move sprite loader classes into their own files to clean up CCSpriteFrameCache

* Remove redundant line and update comment

* Fix formatting to match adxe code style

* Fix typo

* Add custom sprite sheet loader test using JSON-array sprite atlas format.
Simplify sprite sheet loader interface by adding identifier to the custom sprite sheet loader implementation.

* Add newline at the end of the file
2021-08-13 14:52:58 +08:00
HALX99 a42f9ac25c
Renaming refactor (#353) [ci build] 2021-05-18 16:40:30 +08:00
halx99 7f1ca55a97 NavMesh Use lz4 instead fastlz [ci build] 2021-04-26 22:39:44 +08:00
HALX99 7a2f91e514
ASTC6x6 support and more comment about bpp usage in engine (#191)
* ASTC6x6 support and more comment abount bpp usage in engine

* fix log output

* Comment astc compression tool download url

* Add command line comment for astcenc tool [skip travis][skip appveyor]

* Add astc_6x6 test image[skip appveyor][skip travis]

* astc_6x6 mtl

* Refine log info[skip appveyor][skip travis]

* Empty line[skip appveyor][skip travis]
2020-09-03 18:01:40 +08:00
HALX99 2539e78774
Merge pull request #188 from halx99/etc2-support
Add etc2 compressed texture support
2020-09-01 00:16:01 -07:00
halx99 5ddc84bbee fix resources relative path to avoid test case crash on mobile 2020-08-31 17:39:29 +08:00
halx99 e7811e707a 1. Finish ETC2 support on GL renderer backend
2. Improve ASTC compressed format check
2020-08-30 17:58:39 +08:00
halx99 8b7505e171 Sync missing feature from v3, and API compatible 2020-08-28 16:33:52 +08:00
halx99 f38f76c1a1 Sync spine code and resource to 3.8 2020-08-05 17:04:57 +08:00
halx99 aa59cf6876 Add wav testcase 2020-08-01 19:25:39 +08:00
halx99 26fb5a596c Add ccs-res 2020-07-20 18:47:47 +08:00
halx99 a70b43af1e Remove a submodules. 2020-07-20 18:41:45 +08:00
weiwest 9496d34470 add astc soft decode support 2020-02-11 23:54:17 +08:00
weiwest dbc089d51d add astc support 8x8 block size 2020-02-06 21:54:45 +08:00
RH 93352ff06f V4 bmfont improved api (#20406)
* Merged improved BM font API from Cocos2d-x V3.  Code based on #20309 and #20300

* Added missing test resources.
2020-01-18 20:40:17 +08:00
halx99 a2eb8507bb [v4] spine v3.8 2020-01-05 03:09:32 +08:00
halx99 ab7ccf0a58 Update etc1 alpha test case 2019-11-25 02:46:52 +08:00
halx99 30ffbe1514 Improve CCImage, BMP support. 2019-11-25 02:28:38 +08:00
Arnold 11a1f820e2 [v4] add unzip test code (#20219) 2019-10-22 13:47:07 +08:00
coulsonwang 1888267fa9 add particle texture (#20144)
add particle texture
2019-09-20 17:31:08 +08:00
coulsonwang 4c3375bc41 add particle texture 2019-09-18 10:02:33 +08:00
coulsonwang d9e6c74ea6 particle use tiff issue (#20105) 2019-09-06 09:46:15 +08:00
Arnold 7c3a7153c8 update' (#20082) 2019-09-04 10:06:38 +08:00
coulsonwang 4d04b64a3a add specific define for metal (#20084) 2019-09-04 09:58:40 +08:00
coulsonwang b4d0522116 shader value validation (#20086) 2019-09-04 09:53:26 +08:00
minggo 5e40f5e6a5
remove tiff (#20047) 2019-08-20 15:15:40 +08:00
Arnold aa54a6c576 enable shader tests (#19546) 2019-03-25 22:45:03 -07:00
patricejiang 82bbeb9b87
merge metal-support 2019-03-19 10:30:15 +08:00
Arnold 069800b98c
enable test case 2019-03-15 14:41:59 +08:00
Arnold fb29eefda6
add setVertexLayout interface 2019-03-13 15:06:30 +08:00
coulsonwang c5c6fa3396 Feature/update sprite3 d test (#19475)
* [BugFix] fix crashed test in metal

* [Feature] add comments

* [Feature] modify ways to get max_vertex_attribute

* [Feature] make it crashed in debug mode
2019-03-08 18:48:12 +08:00
Arnold b4f2ed0376 [3d] Sprite3DTest enable test cases (#19447) 2019-02-28 15:20:23 +08:00
Arnold 8be2a2053f
sync 3d support code (#19392)
* Sprite3D
* DrawNode3D
* active more Sprite3DTest
2019-02-15 14:30:10 +08:00