Ricardo Quesada
012f1020ca
GLProgramState fixes
...
It is possible to submit to the Renderer a Sprite with custom uniforms
(although it won't be batched).
It is possible to use a custom shader + uniforms on Sprite with
subclassing Sprite
2014-05-12 19:12:56 -07:00
Ricardo Quesada
77c03fcf11
ShaderCache -> GLProgramCache
2014-05-09 18:39:25 -07:00
Ricardo Quesada
51f498fc94
fixed deprecation warnings
2014-05-08 16:42:36 -07:00
Mircea Rila
b66b4c6f1d
upgrade win32 projects for Visual Studio 2013 (solves Platform Toolset v100 not found).
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remove C4005 warnings after upgrading projects
2014-05-07 17:41:04 +03:00
Ricardo Quesada
32f3fedb37
Moves cocos/2d/Android.mk to cocos/Android.mk
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Easier to find Android.mk
2014-05-01 14:09:26 -07:00
Ricardo Quesada
8bb8416c26
Improved directory structure
2014-04-29 17:37:36 -07:00
Ricardo Quesada
9b118e5e96
Squashed commit of the following:
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commit 519fcd7f68e3586c376fd5e8d4a0ee220a48d225
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Sat Apr 26 10:10:06 2014 -0700
Updates templates files
commit 2b07843ebe592f56b2abc544ccf66d441bb19fc5
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Sat Apr 26 10:08:19 2014 -0700
compiles on Windows
commit b175522ef7205eaab3bd3f26c27c5d6514cbe2a4
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Sat Apr 26 09:55:30 2014 -0700
adds cocos2d.h
commit 4c3d14f929bac017b93ca843b4f149d352264a30
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Sat Apr 26 09:54:24 2014 -0700
re-adds missing files
commit f729181728959260d14c4152555534f5beec8e05
Merge: 148da79 2adac67
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Sat Apr 26 09:51:12 2014 -0700
Merge branch 'includes_fixes' of github.com:ricardoquesada/cocos2d-x into includes_fixes
commit 148da79010c5dffeab885933624cffaf3d588852
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Sat Apr 26 09:49:12 2014 -0700
Adds SimpleAudioEngine
commit 2adac67019180ec82b7bd03f0b67c12f62e29e77
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Sat Apr 26 09:47:45 2014 -0700
Compiles for Android
commit 4a300d1b9225fa5708f25a69a50bb531f0ac1a32
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Sat Apr 26 09:13:35 2014 -0700
Fixes the includes
2014-04-26 10:11:22 -07:00
Ricardo Quesada
b053a9145a
Compiles on Windows32
2014-04-25 22:03:25 -07:00
Huabing.Xu
63b52dd287
replace Point with Vector2 in cocos folder cpp file
2014-04-15 18:13:57 +08:00
Huabing.Xu
5303f50904
Migrate to Vector2 in DrawPrimitive.h
2014-04-15 17:29:23 +08:00
Huabing.Xu
a269ac2864
remove kmMat4 interface in cocostudio and UI
2014-04-09 14:44:54 +08:00
Huabing.Xu
3837c23ebe
draw() using Matrix instead of kmMat4
2014-04-08 22:07:35 +08:00
Huabing.Xu
960ac300d5
migrate cocostudio to director matrix stack
2014-04-03 14:55:55 +08:00
Dale Stammen
31150ce189
added wp8 support files and projects
2014-03-28 12:55:40 -07:00
Ricardo Quesada
a0ab8fcdf3
onDraw() updated
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`onDraw()` receives `const kmMat4 &transform` and `bool
transformUpdated`.
`CC_NODE_DRAW_SETUP()` is no longer used in our code.
`_modelViewTransform` is only used as a cache.
2014-03-05 15:49:08 -08:00
Ricardo Quesada
d78304599d
Cache working OK.
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Performance increased in 20% for static objects.
2014-02-28 16:10:48 -08:00
Ricardo Quesada
ff79c0d9ad
Merge branch 'develop' into visit_draw_improved
2014-02-28 10:59:07 -08:00
James Chen
ec4a4466b4
Merge pull request #5461 from Wilhansen/spine_skelFix
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closed #4156 : spine::Skeleton would not be updated after re-adding to scene.
2014-02-28 16:34:35 +08:00
Ricardo Quesada
eb66ddd931
visit and draw improved.
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`visit()` and `draw()` are improved.
they both receive:
- `Renderer`
- `kmMat4` for transformation
- `bool` whether or not the transform changed from the previous frame
Although `draw` and `visit` are not using the 3 new parameters,
they will start using it in the coming days (or weeks, or months).
Those parameters are needed for:
- `Renderer` shouldn't be a singleton. There should be one renderer per Director. There could be more than one renderer
- we should get rid of `kmGLXXX` functions since nodoby knows what is happening. the `kmMat4` is for that.
- whenever possible, we should try to optimize the multiplications. the `dirty` flag is for that.
We need those changes, so, it is better to change the API now, and not right after v3.0-final is released.
2014-02-27 21:43:54 -08:00
Ricardo Quesada
8ebf00fec1
SpineDrawing fixes
2014-02-27 19:40:21 -08:00
Wilhansen Li
a1b7beb400
Fix spine::Skeleton not updating on re-entry.
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Could be done in a tighter manner by scheduling updates in
spine::SkeletonAnimation instead and listening for animation events.
However, this may need a more robust interface on scheduleUpdate and
unscheduleUpdate to work correctly.
2014-02-25 15:36:57 +08:00
James Chen
5e6130c92c
issue #4058 : Get rid of Object ,rename it to Ref.
2014-02-20 10:53:49 +08:00
James Chen
9f793f8a9b
Warning fixes: 1) getZOrder —> getLocalZOrder. 2) long —> int
2014-01-20 15:03:30 +08:00
Ricardo Quesada
5fcbf42356
GlobalZOrder is used for render priority...
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...and not vertexZ
Node::setGlobalZOrder() is used to change that.
Node::setZOrder() -> Node::setLocalZOrder();
2014-01-18 11:38:06 -08:00
Ricardo Quesada
8931d968c0
Renderer uses a float as a key
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Instead of using a 64-bit int key with viewport, opaque and depth,
it only uses a 32-bit float with only the depth.
Saves time in:
- No need to convert the 32-bit float into 24-bit int
- keys are shorter
2014-01-17 16:08:29 -08:00
Ricardo Quesada
d0dbf34319
removes "include "cocos2d.h" from cocos2d files
2014-01-16 21:35:58 -08:00
James Chen
1d852788e2
[Spine] Saves old transform matrix in Skeleton::draw, uses it in ::onDraw.
2014-01-07 21:40:06 +08:00
James Chen
9387e516be
[JSB] Fix for SpineTest didn’t show anything. Skeleton uses new renderer.
2014-01-07 21:19:51 +08:00
James Chen
2a3481f20c
Moves temp files to CURRENT_BINARY_DIR.
2014-01-06 23:44:36 -08:00
James Chen
e509a52551
Small fix for `FREE` wrong variable.
2013-12-28 14:38:13 +08:00
James Chen
b17117a1a1
More warning fixes.
2013-12-28 14:34:52 +08:00
James Chen
142b189305
Some warning fixes.
2013-12-25 16:06:39 +08:00
James Chen
538da31773
Removes CC prefix for CCSkeleton and CCSkeletonAnimation. Adds namespace `sp` for JSBindings.
2013-12-25 11:18:14 +08:00
James Chen
0ff85852cc
Don’t use FileUtils::getInstance()->getFileData, please use getStringFromFile and getDataFromFile instead.
2013-12-24 18:08:40 +08:00
James Chen
6bbc6e2dde
CCSkeleton is inherited from Node now.
2013-12-23 21:12:58 +08:00
James Chen
ab7a273354
closed #3465 : New spine runtime support, update CMakeLists.txt
2013-12-20 20:18:32 +08:00
James Chen
cfec4d5b7e
Updates spine test.
2013-12-19 21:35:43 +08:00
James Chen
df85ba8fd9
Merge commit 'refs/pull/4545/head' of git://github.com/cocos2d/cocos2d-x into new-spine
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Conflicts:
cocos/editor-support/spine/CCSkeleton.h
2013-12-19 21:07:24 +08:00
boyu0
ef54ed3c15
Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into HEAD
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Conflicts:
cocos/2d/CCLabel.cpp
cocos/2d/CCLabel.h
cocos/2d/CCLabelBMFont.cpp
cocos/2d/CCLabelBMFont.h
cocos/2d/CCLayer.cpp
cocos/2d/CCLayer.h
cocos/2d/CCNode.cpp
extensions/GUI/CCControlExtension/CCControl.cpp
extensions/GUI/CCControlExtension/CCControlButton.cpp
extensions/GUI/CCControlExtension/CCScale9Sprite.cpp
tools/tojs/cocos2dx.ini
2013-12-19 17:05:59 +08:00
byeonggee.seo
e673bd80bb
new spine runtime applied
2013-12-19 10:50:37 +09:00
Ricardo Quesada
10eafeaeed
fixes warning compiler
2013-12-17 11:16:30 -08:00
boyu0
defae416f3
Merge branch 'develop' of git://github.com/cocos2d/cocos2d-x into bug3162_opacity_incorrect
2013-12-13 18:09:39 +08:00
boyu0
d7106d49be
Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into bug3162_opacity_incorrect
2013-12-12 17:04:21 +08:00
minggo
1e9c763b40
use ssize_t for index and capacity
2013-12-12 14:48:26 +08:00
Dhilan007
35eeebe64a
add comments for include "CCStdC.h" only for windows
2013-12-10 23:13:21 +08:00
Dhilan007
abef5b59fa
fix compile error for vs project
2013-12-10 21:20:52 +08:00
boyu0
4d0e3dbd8d
Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into bug3162_opacity_incorrect
2013-12-06 18:16:26 +08:00
boyu0
af5f496861
issue #3162 : Merge Node and NodeRGBA, fix bug: Child's opacity will not be changed when its parent's setCascadeOpacityEnabled was set to true and opacity was changed.
2013-12-06 18:07:16 +08:00
minggo
fa7c97171b
fix some warnings
2013-12-06 16:32:06 +08:00
minggo
b67d567a79
replace long with int or ssize_t
2013-12-05 17:22:22 +08:00
Huabing.Xu
69b38f6e40
HotFix: change tab to space
2013-11-19 10:42:37 +08:00
Huabing.Xu
d9681150fc
HotFix: fix bug spine alpha blend error
2013-11-19 10:15:12 +08:00
Huabing.Xu
bc55d3246b
Merge branch 'develop' into free_instead_of_delete
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# By minggo (12) and others
# Via minggo (18) and others
* develop: (78 commits)
[AUTO] : updating submodule reference to latest autogenerated bindings
Update CHANGELOG[ci skip]
Update AUTHORS [ci skip]
fix bug: cccolor to jsval function has error in jsb
[ci skip]
[ci skip]
[ci skip]
[ci skip]
[ci skip]
C++11: NULL -> nullptr
[ci skip]
Fix: UserDefault::createXMLFile with correct XML definition.
[ci skip]
[ci skip]
[ci skip]
Fix bug: rename const with under line seperator
[AUTO] : updating submodule reference to latest autogenerated bindings
Fix bug: Z fighting on TransitionScenePageTurn
Fixed bugs
Modify reader and fixed bugs
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Conflicts:
cocos/editor-support/cocostudio/CCSGUIReader.cpp
2013-11-14 14:47:01 +08:00
Ricardo Quesada
be64dd97cf
replaces `delete[]` with `free()` in C-based API
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API that returns a newly allocated buffer as an output argument (not return value) are error-prone.
- Users forget to release the newly allocated buffer
- Or the call `delete` instead of `delete[]`
But some of those API need to call `realloc` on the buffer.
But `realloc` is only valid if the buffer was previously allocated with `malloc`.
If a buffer needs to be re-allocated using a C++ API, then `std::vector<char*>` should be used instead...
So, this patch does:
- Migrates the API from `new []` / `delete[]` to `malloc()` / `free()`
- Fixes all the memory issues: incorrect deallocs and memory leaks
- Updates the documentation
- And fixes misc issues with the API: removes `cc` from the ZipUtils class.
2013-11-11 18:09:47 -08:00
boyu0
dbafd9af2b
Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into iss2770_fix_warnings
2013-11-12 10:07:26 +08:00
minggo
1e15071dc7
remove makefiles
2013-11-11 17:29:48 +08:00
minggo
bbb2579114
Merge pull request #4160 from dabingnn/iss3025_TextureCache
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[ci skip]Iss3025 texture cache
2013-11-10 23:08:01 -08:00
boyu0
9b99872067
issue #2770 : fix some warning
2013-11-11 14:11:06 +08:00
boyu0
6c1144ee79
issue #2770 : fix some warning
2013-11-11 12:49:38 +08:00
Huabing.Xu
99bcca0532
issue #3025 : replace TextureCache::getInstance() by Director::getInstance()->getTextureCache() in cocos folder
2013-11-07 19:11:09 +08:00
Ricardo Quesada
84a6aa29cd
Adds more 64-bit fixes
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Replaces more `int` with `long` where it makes sense.
Also , it repalces some `unsigned long` with `long` for "lenght"
values as described in our c++ guideline
2013-11-05 17:36:44 -08:00
James Chen
9be8ca3714
[cmake] output lib to root/lib
2013-11-04 21:03:08 +08:00
James Chen
922924e1ab
TestCpp is ok.
2013-11-04 21:03:07 +08:00
Dhilan007
a68d92ff5a
perfect vs-project configuration
2013-10-31 10:51:38 +08:00
minggo
abcf8f268d
fix conflicts
2013-10-22 18:36:13 +08:00
minggo
6a664d480a
issue #2905:samples build ok on linux
2013-10-22 18:01:56 +08:00
Dhilan007
232f0d598b
issues #2905:add new vs project
2013-10-21 22:21:11 +08:00
minggo
6fc2be62f5
issue #2905 : testcpp bild ok on Android
2013-10-15 18:00:03 +08:00
minggo
4313c46e93
issue #2905:adjust folder structure
2013-10-12 11:22:05 +08:00