Commit Graph

294 Commits

Author SHA1 Message Date
minggo 744bfb3cb2 Merge pull request #1945 from dualface/add_CCLuaObjcBridge
add CCLuaObjcBridge
2013-02-03 19:32:17 -08:00
dualface f8c372ca9b fix CCLuaLog() 2013-02-02 15:05:30 +08:00
James Chen e25c79f1ec issue #1687: CCFileUtils::isFileExist now support relative path. 2013-02-01 22:19:58 +08:00
James Chen 3a9346e6ff issue #1687: Refactoring CCFileUtils, abstracting the same implementations for all platforms. 2013-02-01 11:20:46 +08:00
James Chen bb431c54ed Comments some logs in CCFileUtils. 2013-01-29 19:12:55 +08:00
James Chen 2694cb150b CCFileUtils::s|gSearchPath -> CCFileUtils::s\gSearchPaths. 2013-01-29 09:56:38 +08:00
James Chen d5237d637d Absolute path check for blackberry. 2013-01-29 00:42:21 +08:00
minggo 3ea562b4ad fix some logical errors and compiling errors 2013-01-28 23:19:57 +08:00
James Chen e736ed487f issue #1683: Adding default search path if developer didn't pass it. 2013-01-28 17:44:53 +08:00
James Chen 78c16fdd22 issue #1683: Fixing absolute path check for Android. 2013-01-28 10:23:19 +08:00
James Chen 119115502d issue #1683: Making some api of CCFileUtils more c++ friendly by using std::vector rather than CCArray. 2013-01-26 22:31:57 +08:00
James Chen 3328cfd6a4 Refactoring some logic of CCFileUtils. 2013-01-26 14:19:14 +08:00
James Chen 522e860205 issue #1683: Fixed a bug in file lookup for Android. 2013-01-26 12:10:55 +08:00
James Chen f71df5a873 Fixed an issue in CCFileUtils::setResourceDirectory for android. 2013-01-25 23:01:47 +08:00
James Chen 2c399de28e issue #1683: Moved CCFileUtils::setResourceDirectory. And fix a compatible issue for android. 2013-01-25 22:55:20 +08:00
James Chen fde39c6dcb Adding cache support for CCFileUtils. 2013-01-25 21:52:35 +08:00
James Chen 6f3b22031f Using new API of getting full path for file name. 2013-01-25 20:51:52 +08:00
Rohan Kuruvilla 9750bbab95 removing absolute path lookup in fullPathForFilename 2013-01-24 19:04:27 -08:00
Rohan Kuruvilla f5c74d9022 Adding support for getInstance in Cocos2dxGLSurfaceView, to allow for running tasks on GL Thread 2013-01-24 18:37:24 -08:00
Rohan Kuruvilla 287b5575f4 Changing architecture of CCFileUtils 2013-01-24 18:37:23 -08:00
James Chen 46f38c57fb issue #1661: CrystalCraze works ok on android. 2013-01-24 00:32:22 +08:00
James Chen 294509c4c0 Merge branch 'master' of https://github.com/dumganhar/cocos2d-x into myccfileutils 2013-01-23 19:52:17 +08:00
moadib e39829269d Added <uses-feature android:glEsVersion="0x00020000" /> to AndroidManifest.xml 2013-01-21 13:03:55 +04:00
James Chen 30b2a8a882 issue #1867: Updated CCFileUtils.cpp for android. 2013-01-18 22:18:55 +08:00
James Chen bc76cf09c4 Added filename lookup support for win32. 2013-01-18 21:54:48 +08:00
James Chen 0a42829428 issue #1667: Adding file name lookup support for iOS and Android, TBD: Other platform supports. 2013-01-18 18:05:32 +08:00
folecr e3cf517f32 Assert implementation for Android
* __android_log_assert is not stable
    * Uses __android_log_print instead
2013-01-09 18:51:49 -08:00
folecr c0ecad31fe Consistent use of CCAssert
* Remove @
 * Use CCAssert instead of CC_ASSERT (number of parameters differ between the two)
2013-01-08 14:11:34 -08:00
James Chen b662d5c569 fixed #1620: Added license. Removed LocalStorage.h from cocos-ext.h. 2013-01-07 18:06:53 +08:00
James Chen 3fa771f0c4 fixed #1620: Using sqlite3 to implement sys.LocalStorage for iOS and android. 2013-01-07 17:22:06 +08:00
James Chen 760a8c1d39 fix a compilation error for android. 2013-01-03 19:56:34 +08:00
minggo df73cd12a6 fixed #1623:use file descriptor instead of file path to create media player 2012-12-24 17:20:44 +08:00
Denis Mingulov ca00d50259 CocosDenshion Android - missing sound effects with some conditions
Android SoundPool.load returns 0 if sound might not be loaded - for
example, it does not exist. Previously - 0 has been ignored and
incorrectly written to HashMap, so it was not possible to
understand on the application side that something goes wrong
(and use some additional workaround).

Use case:
1) On the game loading - preload all possible sound effects
   (to speed up their playing later, when it will be needed)
2) Game APK does not have any sound file, they are downloaded
   later in a separate thread.
3) Application tries to play sound effects as usual, when needed.

So due to this bug - as there was no any sound file exist
during the game loading - internal HashMap contains incorrect
0 as id for every effect, and there is no any sound effect during
the first application start.
2012-12-21 23:15:29 +02:00
minggo e15c0a33ae fixed #1610:skip only white character 2012-12-10 17:18:20 +08:00
minggo 0f58987ad1 Merge pull request #1740 from rtissera/gles20
[android] Cocos2dxHelper/CCFileUtils JNI fixes and improvements
2012-12-10 00:33:11 -08:00
minggo 71f61596e9 fixed #1580:request focus after keyboard closed 2012-12-10 14:08:01 +08:00
Romain TISSERAND bc0309f1a3 [android] Removed hardcoded /data/data path in CCFileUtils, make use of Context.getCacheDir() through JNI callback instead. Needed in order to get CCUserDefault working fine on Nexus 10 (Androi 4.2 multi-user environment) 2012-12-09 19:40:41 +01:00
Romain TISSERAND 4cb7506932 Added proper JNIEXPORT / JNICALL modifiers to Cocos2dxHelper JNI functions called from Java side 2012-12-09 13:44:41 +01:00
fape 320d532e15 add Hungarian language support 2012-12-05 11:31:05 +01:00
minggo a256d35a5b fix some confilcs 2012-12-05 14:01:05 +08:00
minggo 54309c56b2 change accelerometer accurate to SENSOR_DELAY_GAME 2012-11-30 14:07:01 +08:00
minggo 75fb997513 Merge pull request #1670 from rohankuruvilla/gles20
Fixing Accelerometer crash on Android
2012-11-29 22:01:16 -08:00
minggo 61b2e2b880 comment codes for FPS controlling 2012-11-30 13:55:25 +08:00
Rohan Kuruvilla a4b55b5217 Fixing Accelerometer crash on Android 2012-11-28 15:56:57 -08:00
Taro Kobayashi a37e034e61 added support for Japanese language 2012-11-28 17:53:10 +09:00
minggo 226b10a9e2 modify lua project setting 2012-11-23 10:41:41 +08:00
minggo a4a53df159 issue #1555:build ok on android 2012-11-16 14:23:14 +08:00
Denis Mingulov 83cf8aaf29 Android: Access to files from APK is boosted - 1st review update 2012-11-09 09:53:40 +02:00
Denis Mingulov 071d264cc5 Android: Access to files from APK is boosted
Open APK file just once and cache a file list information (name and
position inside archive). Also a general ZipFile helper class is
created to read multiple files from Zip archives - might be used
for another platforms if needed.

Previously it was so for each separate file access operation:
- Open zip archive, initially parse its structure (unzOpen)
- Locate the particular file there by a linear search through
  full archive (unzLocateFile).
  So if file does not exist - still an archive has to be handled
  fully, even slower than a file exists.
- Read file.
- Close zip archive

After this commit:
- Once - open zip/apk file and collect file list information
  (average consumed time - the same like a search for 2 different
  files by unzLocateFile)
- When needed - directly retrieve file position inside the archive,
  setting it up to the zip reader and reading file

ZipFile class is located in support/zip_support/ZipUtils.h and .cpp
to prevent creation of a new files and adding them to multiple
project files.
2012-11-08 13:46:53 +02:00
Rohan Kuruvilla d6753f8a2f Adding accelerometer setInterval support to Android 2012-10-29 15:08:16 +08:00
wenbin1989 62351462a8 Add kLanguageKorean to ccLanguageType and CCApplication::getCurrentLanguage() 2012-10-18 17:17:11 +08:00
wenbin1989 29a63a3b0f Fix stack overflow in CCLog 2012-10-18 14:39:56 +08:00
minggo 0a39fa8bef fixed #1507: use SoundPool.OnLoadCompleteListener to play effect if it is not preloaded 2012-10-12 17:43:43 +08:00
Ed Bartley 04527f7378 Added some flexibility to the Cocos2dxActivity. View creation can be overridden by developers that use a custom Layout and custom views. 2012-10-06 23:39:47 -04:00
Ed Bartley a9177fed6f Fix Typo.
Make mGLSurfaceView public so that subclasses can may initialize mGLSurfaceView from a custom xml layout.
2012-10-05 10:24:17 -04:00
James Chen 4a3127f41f Updated android template. Added 'cocos2dx/platform/android/java/res/.gitignore' since res folder is needed for eclipse. 2012-09-25 21:52:30 +08:00
minggo 364d7a487a Update cocos2dx/platform/android/java/src/org/cocos2dx/lib/Cocos2dxAccelerometer.java
Comment some debug codes, because it will cause auto-building fail.
2012-09-25 14:42:45 +08:00
minggo 74b9e2539b fix auto building error 2012-09-25 12:13:06 +08:00
minggo 0a1f0369e6 fixed #1481: merge Nicolas's pull request and do some bug fixes 2012-09-21 17:01:19 +08:00
Nicolas Gramlich cd4b22a503 Merge branch 'gles20-official' into patch-5 2012-09-18 10:50:15 -07:00
Donald Alan Morrison 216ebab0e1 Minor English Spelling Corrections, etc. 2012-09-15 14:19:14 -07:00
Nicolas Gramlich f03c0caaf9 Added proper JNIEXPORT/JNICALL markers to android platform jni bindings. 2012-09-13 09:34:30 -07:00
Nicolas Gramlich 4c7705171a Android JAVA refactoring. Android JNI Cleanup. 2012-09-07 17:23:04 -07:00
James Chen 06f240fa5e Moved '#include <stdint.h>' to 'platform/ios(android,linux,blackberry)/CCStdC.h' since win32 don't have a stdint.h. 2012-08-29 14:49:02 -07:00
James Chen 3d0b5bf455 fixed some warnings in java codes for android port. 2012-08-27 10:21:43 +08:00
James Chen ee3e68014b Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into android_editbox 2012-08-24 00:16:11 +08:00
James Chen 1685e5c497 issue #1429: Used java code to implement keyboard layout. 2012-08-24 00:15:15 +08:00
James Chen 7f2c9f6fb4 issue #1429: Removed some used codes. 2012-08-23 23:09:12 +08:00
minggo 37cb691600 fix some bugs while testing 2012-08-23 18:01:28 +08:00
James Chen 06038163ca iss1429: Finished using Dialog to implement CCEditBox for android port.
Next step:
	Using Java codes to implement Cocos2dxEditBox. Don't use style.xml, color.xml and keyboard.xml.
2012-08-23 15:34:57 +08:00
James Chen a437099779 issue #1429: Use activity to implement CCEditBox for android. Next step: use dialog to implement CCEditBox. 2012-08-23 09:42:28 +08:00
James Chen bcbd161398 issue #1429: First commit CCEditBox for android port. 2012-08-22 09:47:04 +08:00
minggo 07ddd43695 issue #1437:make CCApplication::sharedApplication() return pointer 2012-08-21 15:28:43 +08:00
minggo cfdc50fb60 issue #1437:make CCEGLView::sharedOpenGLView() return pointer 2012-08-21 14:58:31 +08:00
minggo 316c484936 Merge pull request #1173 from mustime/bug1284
issue #1284: add detection for I9100 model
2012-08-16 18:39:28 -07:00
minggo bcf61cdf26 issue #1405:use enum to distinguish target 2012-08-16 10:21:15 +08:00
mustime 0933a032e9 Merge branch 'gles20' of git://github.com/cocos2d/cocos2d-x into bug1284 2012-08-14 09:41:18 +08:00
mustime 89f0508043 issue #1284: add detection for I9100 model 2012-08-13 17:14:33 +08:00
minggo cc39dc55f4 issue #1405:remove unneeded functions of CCFileUtils 2012-08-08 18:39:33 +08:00
minggo 3853611e62 issue #1405:support loading resources from directory defined by developer 2012-08-08 17:42:04 +08:00
minggo 0b2396c54b issue #1405:support three type of resolution 2012-08-01 16:56:12 +08:00
minggo 7bfc88c568 Merge pull request #1130 from mustime/bug1284
issue #1284: using OpenSL for playing effects on I9100
2012-07-26 20:31:51 -07:00
mustime bfc53e3453 issue #1284: using OpenSL for playing effects on I9100 2012-07-26 15:30:09 +08:00
James Chen 557f654cf3 Built successfully on android. 2012-07-20 17:06:00 +08:00
Ngoc Dao 14a23ced56 Fix compilation error: platform/android/CCEGLView.h:30:39: error: platform/CCPlatFormMacros.h: No such file or directory 2012-07-06 10:32:54 +09:00
James Chen c4056b1bb0 fixed #1269: Updated include search paths for win32 and android. 2012-06-19 17:22:55 +08:00
minggo 90448ec7d0 issue #1269:fix some compiling error because of including error header files 2012-06-19 16:20:46 +08:00
folecr 90a6a65404 Modify source.dir to match updated directory name 2012-06-15 09:24:10 -07:00
James Chen cc572ab8e7 fixed #1329: Moved all java files part of engine into a certain directory, then all projects refer to them. 2012-06-15 18:15:43 +08:00
James Chen 24cc0796b6 Merge branch 'cocos2dxandroidlibrary' of https://github.com/folecr/cocos2d-x into folecr_android 2012-06-15 17:47:04 +08:00
minggo 899022d107 fixed #1292:fix some bugs that caused by modify function name 2012-06-15 17:39:13 +08:00
folecr 6fc2dc5ed9 Use Java code instead of XML to define layout
* Android layout for cocos apps are very simple (full screen)
 * Avoids creation of R.java for loading the layout
 * Can package entire library in jar
 * Remove unused layout resource
2012-06-14 19:52:45 -07:00
folecr 4e5a64fd9e Minimal layout directives in XML 2012-06-14 19:52:45 -07:00
folecr b6164c7590 Create a library named cocos2dandroid
* Based on sources from HelloWorld that should be common across all cocos2d-x android projects
 * Rename, use prefix cocos2dx_default_ for items in layout
 * Project files for android library, targeted to android-8
2012-06-14 19:21:02 -07:00
minggo 9d9e2579e3 issue #1181: save render texture when comming to background 2012-06-14 18:37:57 +08:00
minggo 9321a8d025 fixed #1322: vertical alignment works ok on android 2012-06-13 18:33:44 +08:00
James Chen c95cbb1774 issue #1310: Used CCLabelAtlas instead of CCLabelBMFont to display FPS,SPF status.
Updated CCFileUtils, added some method, such as sharedFileUtils/purgeFileUtils/purgeCachedEntries.
Fixed a bug in CCDirector, made retina mode work correctly.
2012-06-11 10:59:57 +08:00
James Chen 3959fe8f4d typo fixed in CCGL.h 2012-06-01 14:48:45 +08:00
James Chen 5f5af82254 fixed #1177: Moved CCStdC.h/.cpp to relevant platform folder. 2012-05-29 15:51:13 +08:00
minggo 683c91bbfa fixed #1236: return empty string when parameter is null 2012-05-16 14:17:37 +08:00