Commit Graph

88 Commits

Author SHA1 Message Date
halx99 64f64f02c9 Update curl to 7.78.0 and use prebuilt lib for speedup cmake generation time 2021-08-23 20:38:52 +08:00
halx99 5b21fe8ce9 Explicit disable codesign for macOS 2021-08-13 10:19:24 +08:00
halx99 1452e698e3 Fix xcode ci 2021-08-12 11:25:01 +08:00
halx99 dc3b5292d7 Xcode Embed Frameworks support
refer to: https://gitlab.kitware.com/cmake/cmake/-/issues/22412#note_997156
2021-08-10 11:43:16 +08:00
halx99 a97ba886bf Rename everything to adxe 2021-07-09 10:42:36 +08:00
halx99 e58472901c Sync CMakeLists.txt and README files [skip ci] 2021-07-08 22:55:33 +08:00
halx99 3a7d79733f Update readme guide and fixup [ci build] 2021-06-08 21:53:18 +08:00
halx99 2c5e7c58fb Update name 2021-06-01 20:31:48 +08:00
RH 4e24a8d5a9 Fix for incorrect COCOS_COMMAND path (#357) 2021-05-24 23:15:06 +08:00
halx99 84a8ec8e2e Fix lua build [ci build] 2021-05-24 19:18:15 +08:00
halx99 827d384eef Renaming refactor (#353) [ci build] 2021-05-18 16:40:30 +08:00
halx99 3076a97908 Update ios.mini.cmake 2021-05-14 08:22:46 +08:00
halx99 413b0acaa6 Fix #352 [ci build] 2021-05-12 11:18:31 +08:00
halx99 64a1d68d6f Fix cmake issue [ci build]
Avoid cause check_include_file return unexpected result.
2021-05-11 23:48:15 +08:00
halx99 8e6faac1f1 Merge: 3348f10813 3a7bb58045
Merge pull request #350 from rh101/fix-cmake-set-property

Fix for CMake error when set_property is called with aliased target
2021-05-05 19:49:30 +08:00
rh101 c3618f8ea6 Extract real target from ALIAS if it exists in order to set property successfully
Remove duplicate entries in dependencies lists
2021-05-05 16:04:06 +10:00
halx99 a7577ba4c7 Merge: d8367d9376 3a3c4ed518
Merge pull request #348 from c4games/dev

Merge dev to master
2021-04-28 04:47:16 -07:00
halx99 70f8393b8f Update install-deps-linux.sh 2021-04-28 19:14:44 +08:00
halx99 7cbfd84f95 Enable build curl with openssl [ci build] 2021-04-28 15:10:28 +08:00
rh101 e5fa398c67 Load fonts into IMGUI using memory routines rather than allowing it to use its own file handling in order to support FileStream related implementations. 2021-04-28 15:53:37 +10:00
halx99 0ef3d6f0e0 Building glfw,freetype,openal,curl from sources [ci build] 2021-04-28 12:43:51 +08:00
rh101 95cf5b5c2b Merge: 2aa2d69151 b7506fed0c
Merge branch 'vfs-support' of https://github.com/rh101/engine-x into vfs-support
2021-04-23 00:01:47 +10:00
rh101 54ffa13dff Move PosixFileStream class to its own files
Update UserDefault to work with FileStream
Fix undefined openFileStream on platforms other than Win32
2021-04-23 00:01:32 +10:00
RH 1e15ed4839 Merge: 2cef9f2e76 844119d162
Merge pull request #3 from c4games/master

Sync with master
2021-04-22 21:48:49 +10:00
rh101 7540c06fd3 Use FileStream to write JPG images to disk 2021-04-22 21:36:26 +10:00
halx99 8ed6d34234 Explicit set cmake minimum version at app/build.gradle [ci build] 2021-04-22 11:40:53 +08:00
rh101 2bf12b2226 Add support for virtual file system via custom FileStream and FileUtils implementations. 2021-04-22 03:15:49 +10:00
halx99 327b4717fb Disable luajit compile for release build 2021-02-05 21:59:50 +08:00
halx99 11ca0866e1 Update README.md 2020-12-29 21:48:02 +08:00
halx99 38e4053251 Update README.md 2020-12-29 20:55:12 +08:00
halx99 eb2fcc36b9 fix link error on macOS Big Sur 11.01
Follow lib removed by Apple
1. /usr/lib/libz.dylib
2. /usr/lib/libiconv.dylib
2020-12-02 21:59:57 -08:00
halx99 8b9d5db029 Unify CC_COMPAT_GL to control renderer backend
win32: google angle
mac: NSGL
ios: GLES
2020-12-02 03:03:05 -08:00
halx99 d9fea356fc Since we don't support ios x86 simulator yet, set ios default min deployment target to 9.0 is ok 2020-11-15 21:46:24 -08:00
halx99 dc140c7e5f Update ios.mini.cmake 2020-11-13 11:01:48 +08:00
halx99 fdaed7c349 Update ios.mini.cmake 2020-11-13 01:08:26 +08:00
halx99 00127d3f85 Unify ios min deployment target to 10.0 2020-11-13 01:07:41 +08:00
halx99 8e19969796 Remove print 2020-11-11 22:33:48 -08:00
halx99 9da0c223c6 fix ci for ios [ci build] 2020-11-11 15:07:21 +08:00
halx99 5b3e02edfa fix nasm detect variable CMAKE_ASM_NASM_COMPILER_LOADED not correct [ci build] 2020-11-11 13:51:34 +08:00
halx99 2f5f191ac3 Make nasm compiler optional [ci build] 2020-11-11 13:27:52 +08:00
halx99 0cc9295024 Try enable nasm compiler for libjpeg-turbo boost 2020-11-11 10:31:41 +08:00
halx99 a7c632b3d8 Add compiler flags -mfloat-abi=softfp for android armv7? 2020-11-10 14:36:55 +08:00
halx99 534b2acc39 Lock name 2020-10-24 21:57:36 +08:00
halx99 b969a163f5 Update cmake build guide [skip appveyor][skip travis] 2020-10-22 17:58:21 +08:00
halx99 cff35a61b8 Set CMAKE_XCODE_ATTRIBUTE_IPHONEOS_DEPLOYMENT_TARGET at toolchain file ios.mini.cmake 2020-10-22 17:50:25 +08:00
halx99 b8a0e0a478 Finsih rename 2020-10-22 10:58:10 +08:00
halx99 b9c58a8420 Refactor modules (#238) 2020-10-17 16:32:16 +08:00
halx99 0901f1d9eb Build mac with alsoft support (#226)
* Build mac with alsoft support

* Add missing dep for mac

* Update CocosConfigDepend.cmake
2020-10-06 20:55:38 +08:00
halx99 b999d86597 Improve win dll support 2020-10-06 16:46:38 +08:00
halx99 cca0739793 Refactor pixel format manipulate (#217)
* PixelFormat use table

* Correct PixelFormat name to match 'GL_LUMINANCE'

* Up

* fix cube update texture enum

* linux build

* Refine ci

* fix linux build

* Remove unused function, match mtl framebuffer pixel format

* readPixels always RGBA format

* fix ci for linux

* fix linux build

* Remove unused functions

* fix travis

* fix android ci

* Update config.json

* linux glad

* Update CCGLViewImpl-desktop.cpp

* fix linux build

* Fix linux build

* Link issue [skip appveyor][skip travis]

* Update CMakeLists.txt

* Refine GL enums use

* Update test case name [skip appveyor][skip travis]

* fix linux link issue

* for mtl

* fix ci

* Tidy pixelformat enums

* fix ci

* fix rgba8 to abgr4 error

* fix ci

* fix ci for GLES

* Fix linux build, require glibc-2.27+

* Use properly dist for travis [skip appveyor]

* fix linux build [skip appveyor]

* Update install-deps-linux.sh

* Remove unused members for pixel block info, update external to v73

* Sync from compile linux warnings

* Remove unused check, and PixelFormat::A8 is ordinary format, not compressed format

* metal doesn't support rgb8 (#3)

* Update CCTexture2D.cpp

* Refine code

* Pixel Format Descriptor Table

* fix ci

* BGR5A1

* Simplfy texture format convert function name

* Update

* rgba4 match mtl render format

* Add note about RGBA4

* Remove unused function

* fix osx

* Already converted at texture2d

* Clearly comment

* fixup
2020-09-25 11:07:56 +08:00