minggo
05a65a68bb
issue #4693 : added enumerateChildren()
2014-06-12 10:41:08 +08:00
samuele3hu
5349125ad0
Reconstruct the addEventListener for cocostudio ui control
2014-06-12 10:10:37 +08:00
samuele3hu
108c0d0da9
Modify ini files for bindings-generator to fix the compile warning
2014-06-12 10:08:58 +08:00
lvlong
9fe7c1a9da
loader
2014-06-12 10:01:54 +08:00
LinWenhai
b268536385
fixed typo.
2014-06-12 09:46:18 +08:00
Dale Stammen
775832a710
added missing files
2014-06-11 13:18:10 -07:00
Dhilan007
7cc3879257
Ensuring release cache texture in timely.
2014-06-11 22:03:10 +08:00
Dhilan007
63a68632a5
fixed calculating height of multi-line string was incorrect on IOS.
2014-06-11 21:49:08 +08:00
Huabing.Xu
f1bc0971aa
extract mesh data, material data, skin data into a header file for reuse in converter and engine
2014-06-11 18:24:14 +08:00
Huabing.Xu
65acec013b
Merge branch 'v3' into v3Animation
2014-06-11 17:45:31 +08:00
minggo
8a5bfb9840
issue #4693 : add getName(), setName() and getChildByName()
2014-06-11 16:57:43 +08:00
Huabing.Xu
18663609b4
add interface for speed and playback in animate
2014-06-11 15:07:37 +08:00
minggo
ccb24abf52
Merge pull request #7028 from heliclei/cocos-version
...
[ccconsole]Add version command.
2014-06-11 14:49:47 +08:00
yangxiao
d76525ced1
use my data temp
2014-06-11 14:20:14 +08:00
yangxiao
5b05ab6353
fix rendering bug
2014-06-11 14:05:35 +08:00
Huabing.Xu
9ee6f1f3e0
adjust shader uniform settings
...
use a new fake data for testing
2014-06-11 12:07:25 +08:00
Huabing.Xu
a8c321fe64
add use glprogram before setting uniform data for meshcommand
2014-06-11 11:34:04 +08:00
CocosRobot
818c478224
[AUTO]: updating luabinding automatically
2014-06-11 02:30:38 +00:00
samuele3hu
4ce2d7f193
Update values of KeyCode used in the Lua to fix related error
2014-06-11 10:10:11 +08:00
yangxiao
cddad40ec0
make it rotate
2014-06-11 10:01:52 +08:00
Sachin Garg
8ba4c7a083
GLProgram should not abort() if shader compilation fails, returning false will allow app to show custom error message to user (or use other simple shaders if a complicated shader fails to compile on some device).
2014-06-10 17:59:15 +05:30
yangxiao
6d09b50699
animation bug
2014-06-10 19:53:06 +08:00
elsanide
2e73f63156
#5506 bug fix
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when Director->convertToUI() called, returned wrong value.
kazmath code (under 3.0 version.)
//********************************************************
kmVec3* kmVec3TransformCoord(kmVec3* pOut, const kmVec3* pV, const kmMat4* pM)
{
/*
a = (Vx, Vy, Vz, 1)
b = (a×M)T
Out = 1 ⁄ bw(bx, by, bz)
*/
kmVec4 v;
kmVec4 inV;
kmVec4Fill(&inV, pV->x, pV->y, pV->z, 1.0);
kmVec4Transform(&v, &inV,pM);
pOut->x = v.x / v.w;
pOut->y = v.y / v.w;
pOut->z = v.z / v.w;
return pOut;
}
//********************************************************
Mat4.h & MathUtil version (3.1 or later)
//********************************************************
inline void MathUtil::transformVec4(const float* m, const float* v, float* dst)
{
// Handle case where v == dst.
float x = v[0] * m[0] + v[1] * m[4] + v[2] * m[8] + v[3] * m[12];
float y = v[0] * m[1] + v[1] * m[5] + v[2] * m[9] + v[3] * m[13];
float z = v[0] * m[2] + v[1] * m[6] + v[2] * m[10] + v[3] * m[14];
float w = v[0] * m[3] + v[1] * m[7] + v[2] * m[11] + v[3] * m[15];
dst[0] = x;
dst[1] = y;
dst[2] = z;
dst[3] = w;
}
//****************************************************
Transforms 3-D vector or an array of 3-D vectors using a given matrix, projecting the result back into w = 1.
but, it is not apply w = 1.
2014-06-10 18:15:07 +09:00
samuele3hu
46e5b72827
Add a log
2014-06-10 16:56:07 +08:00
samuele3hu
90907f451e
Merge branch 'v3' of https://github.com/cocos2d/cocos2d-x into v3_lua_ui_fix
2014-06-10 16:50:26 +08:00
samuele3hu
5aec5d4a83
Update `LuaStack::executeScriptFile` to support template project loading lua or luac files
2014-06-10 16:47:32 +08:00
heliclei
d4a9640a5e
[ccconsole]Add version command.
2014-06-10 16:29:06 +08:00
minggo
d7af5eccd4
Merge pull request #7024 from pandamicro/SpriteFrame_Ctor
...
Issue #5533 : Add SpriteFrame's constructor
2014-06-10 13:38:27 +08:00
pandamicro
8bc531a0fb
Fixed #5533 : Fix usage of new SpriteFrame in engine
2014-06-10 12:04:20 +08:00
pandamicro
92a33225ff
Fixed #5533 : Make SpriteFrame's constructor and init functions public temporarily to avoid issues
2014-06-10 11:39:48 +08:00
samuele3hu
aa877f2b50
Merge branch 'v3' of https://github.com/cocos2d/cocos2d-x into v3_lua_ui_fix
2014-06-10 11:31:08 +08:00
samuele3hu
5a80b4da2e
Fix the crash of cocostudio ui lua test cases and add some deprecated functions of Widget
2014-06-10 11:30:39 +08:00
pandamicro
bb7cf801e6
Fixed #5533 : Add SpriteFrame's constructor and make constructor & init functions protected
2014-06-10 11:28:34 +08:00
minggo
0ca9a98f4a
Merge pull request #6920 from minggo/orrderOfArrival
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don't have to set _orderOfArrival to 0 after visit
2014-06-10 10:28:38 +08:00
yangxiao
a991940268
debug Sprite3D with .c3t
2014-06-09 18:37:58 +08:00
minggo
9517f9b852
Merge pull request #6996 from newnon/v3_setparent_fix
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move node from one parent to another fix
2014-06-09 17:13:59 +08:00
minggo
66c7b85134
fix issue on Xcode 6
2014-06-09 17:06:40 +08:00
CocosRobot
e2630f915d
[AUTO]: updating luabinding automatically
2014-06-09 07:30:49 +00:00
minggo
8a3e64918d
Merge pull request #7014 from andyque/ImproveUIText
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improve UIText
2014-06-09 15:27:04 +08:00
CocosRobot
e1a43d8ac4
[AUTO]: updating luabinding automatically
2014-06-09 07:20:59 +00:00
minggo
ecf32bcbf7
Merge pull request #7015 from andyque/improveUITextField
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add getStringLength to UITextField
2014-06-09 15:16:47 +08:00
andyque
d46025af64
Merge branch 'improvement/COC-3' of https://github.com/zhouxiaoxiaoxujian/cocos2d-x into improveUITextField
...
Conflicts:
cocos/ui/UITextField.h
2014-06-09 14:46:04 +08:00
andyque
b7c8759f3b
modify outline size parameter
2014-06-09 14:37:56 +08:00
andyque
a52532c3c5
Merge branch 'feature/COC-5' of https://github.com/zhouxiaoxiaoxujian/cocos2d-x into ImproveUIText
...
Conflicts:
cocos/ui/UIText.cpp
2014-06-09 14:17:57 +08:00
minggo
59c7b7e9a0
Merge pull request #7004 from Dhilan007/v3-labelfix
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close issue#5158:Label's display may go bonkers if using outline feature.
2014-06-09 14:17:46 +08:00
minggo
48443b8d52
Merge pull request #7008 from visiblelight/ProgramState
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Fix issue 5393
2014-06-09 11:47:57 +08:00
CocosRobot
638f7f12c5
[AUTO]: updating luabinding automatically
2014-06-09 03:15:50 +00:00
vision
ae16c88538
Save the bound texture unit so that the sampler can be updated dynamiclly.
2014-06-09 10:58:28 +08:00
andyque
6bc82ef5ab
restore UIScrollView constructor and destructor to public
2014-06-09 10:47:02 +08:00
andyque
c4f5e71bbd
restore Widget's constructor and destructor to public
2014-06-09 10:41:17 +08:00
andyque
1a933807b5
remove UIInterface.h header file
2014-06-09 10:35:54 +08:00
andyque
7a25fbfe29
refactor touch event
2014-06-09 10:23:11 +08:00
Dhilan007
4e0759533b
close issue#5158:Label's display may go bonkers if using outline feature.
2014-06-09 10:12:22 +08:00
andyque
38f28d4bd5
fix KeyCode back compatible
2014-06-09 09:50:13 +08:00
minggo
46ed99f611
Merge pull request #7001 from CocosRobot/update_lua_bindings_1402278332
...
[AUTO]: updating luabinding automatically
2014-06-09 09:47:10 +08:00
CocosRobot
c604c09069
[AUTO]: updating luabinding automatically
2014-06-09 01:46:34 +00:00
minggo
fa74de8511
Merge pull request #6993 from Teivaz/v3
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* Set COCOS2D_VERSION to 3.2.0
2014-06-09 09:43:50 +08:00
Sergey
904f157c2c
move node from one parent to another fix
2014-06-07 12:25:20 +04:00
yangxiao
0c95fe1fbd
animation test
2014-06-06 19:12:08 +08:00
oleksandr.kuznietsov
2640938c68
* Set COCOS2D_VERSION to 3.2.0
2014-06-06 12:58:32 +03:00
Frank.Xu
d7f808934d
Add const for getStringLength() function
2014-06-06 17:06:55 +08:00
zhouxiaoxiaoxujian
e0cc5153fa
Remove misleading comment, add new comment
...
Remove misleading comment, add new comment for enableOutline
2014-06-06 16:54:51 +08:00
zhouxiaoxiaoxujian
fabc4d03ee
Update UIText.cpp
2014-06-06 16:50:25 +08:00
zhouxiaoxiaoxujian
03eeb2cade
Remove unnecessary Type::TTF Check
...
Remove unnecessary TTF type check on enableOutline or enableGlow function。
2014-06-06 16:41:45 +08:00
andyque
4f22b03d7f
refactor Widget setColor & setOpacity
2014-06-06 16:14:35 +08:00
andyque
282264575b
refactor TextField setColor & setOpacity
2014-06-06 16:10:33 +08:00
andyque
5ae97da030
refactor TextBMFont setColor & setOpacity
2014-06-06 16:09:59 +08:00
andyque
d615de8299
refactor TextAtlas setColor & setOpacity
2014-06-06 16:09:13 +08:00
andyque
a37a6737ca
refactor Text setColor & setOpacity
2014-06-06 16:08:31 +08:00
andyque
f0f4d41813
refactor Slider setColor & setOpacity
2014-06-06 16:07:47 +08:00
andyque
3c80fe53d3
refactor LoadingBar setColor & setOpacity
2014-06-06 16:03:59 +08:00
andyque
6193893b2b
refactor ImageView setColor & setOpacity
2014-06-06 16:02:44 +08:00
andyque
0805c215b3
refactor UICheckBox setColor & setOpacity
2014-06-06 16:01:55 +08:00
andyque
46ad4edab3
refactor UIButton setColor & setOpacity
2014-06-06 16:00:28 +08:00
minggo
76d9916864
Merge pull request #6990 from Dhilan007/v3-wp8fix
...
fixed WP8 project:compile error,missing files,wrong file path.
2014-06-06 15:43:43 +08:00
Dhilan007
fd4e233432
fixed WP8 project:compile error,missing files,wrong file path.
2014-06-06 15:41:17 +08:00
minggo
716769241a
Merge pull request #6938 from CaryZheng/v3
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Simplify BlendFunc operator< judgement
2014-06-06 15:29:33 +08:00
minggo
bbff18c96f
add some comment
2014-06-06 12:09:39 +08:00
minggo
49f7b2aec1
Merge pull request #6986 from iSevenDays/patch-11
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Fix CCImage to be compatible with UNIX2003
2014-06-06 12:05:58 +08:00
minggo
6cee3fe830
Merge pull request #6979 from visiblelight/TextureOptimize
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Texture Optimize
2014-06-06 11:38:49 +08:00
Anton Sokolchenko
770d5e91b7
Update CCImage.cpp
2014-06-05 18:02:45 +03:00
Anton Sokolchenko
5f74b8568d
Fix CCImage to be compatible with UNIX2003
...
Without this wrapper I get errors below.
Mac Os X 10.9.3 Xcode 6 beta(the same problem also exists in Xcode 5)
I found a solution at http://stackoverflow.com/questions/8732393/code-coverage-with-xcode-4-2-missing-files and added one more wrapping function.
Undefined symbols for architecture i386:
"_fwrite$UNIX2003", referenced from:
_unixErrorHandler in libcocos2dx iOS.a(tif_unix.o)
_unixWarningHandler in libcocos2dx iOS.a(tif_unix.o)
_empty_output_buffer in libcocos2dx iOS.a(jdatadst.o)
_term_destination in libcocos2dx iOS.a(jdatadst.o)
_Fax3PrintDir in libcocos2dx iOS.a(tif_fax3.o)
_PredictorPrintDir in libcocos2dx iOS.a(tif_predict.o)
"_strerror$UNIX2003", referenced from:
_TIFFOpen in libcocos2dx iOS.a(tif_unix.o)
ld: symbol(s) not found for architecture i386
clang: error: linker command failed with exit code 1 (use -v to see invocation)
2014-06-05 16:54:00 +03:00
Frank.Xu
7ece807a63
Add shadow, outline, glow filter support for UITextField
2014-06-05 19:21:06 +08:00
yangxiao
87c7e2b0e9
worldmat cache in bone
2014-06-05 18:21:25 +08:00
Frank.Xu
b74040a2ac
Add getStringLength() support for UITextField
2014-06-05 17:59:54 +08:00
yangxiao
32ba5f2873
change comment
2014-06-05 16:47:03 +08:00
yangxiao
ed8f8a9cad
sprite3d with skin render&bundle
2014-06-05 16:36:01 +08:00
CocosRobot
b749d0b5ca
[AUTO]: updating luabinding automatically
2014-06-05 07:06:07 +00:00
samuele3hu
373d4dfb1a
Replace `log` with `CCLOG`
2014-06-05 14:49:02 +08:00
minggo
366beedbb2
Merge pull request #6955 from samuele3hu/v3_fix
...
Add xxtea encrypt support for lua and update the console submodule
2014-06-05 11:49:40 +08:00
CocosRobot
0010ed2e44
[AUTO]: updating luabinding automatically
2014-06-05 03:01:43 +00:00
vision
860057c307
Use the image format instead of RGBA8888 when initializing a texture, this would remove the redudant conversion and save memories.
2014-06-05 10:58:27 +08:00
vision
c90f2b3251
remove unused codes in CCTexture2D
2014-06-05 10:09:36 +08:00
Ricardo Quesada
59b966731e
Compiles on Windows and Android
2014-06-04 09:48:35 -07:00
Ricardo Quesada
0c2f8ed401
Lua compiles and runs
2014-06-04 09:26:39 -07:00
Ricardo Quesada
79ebc546f8
Merge remote-tracking branch 'cocos2d/v3' into normalized_position
...
Conflicts:
CHANGELOG
cocos/ui/UILayout.cpp
2014-06-04 09:19:22 -07:00
yangxiao
54caf26a57
animation3d
2014-06-04 18:17:09 +08:00
andyque
d1e664fd44
fix win7 compile error
2014-06-04 15:43:53 +08:00
andyque
d089b251db
fix other platform compile error
2014-06-04 14:56:34 +08:00
andyque
54e93f6c41
fix ObjectFactory refactor issue
2014-06-04 14:56:34 +08:00
andyque
f0d38290a1
refactor ObjectFactor and move it to base
2014-06-04 14:56:34 +08:00
andyque
38e274de73
refact ui header file include
2014-06-04 14:56:33 +08:00
minggo
7bf2be6033
Merge pull request #6959 from kezhuw/bugfix_autorelease_pool_manager
...
Bugfix autorelease pool manager
2014-06-04 14:31:30 +08:00
minggo
700b0f7320
Merge pull request #6966 from kicktheken/v3
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fix layout constant syntax error
2014-06-04 14:12:52 +08:00
minggo
b174481645
Merge pull request #6967 from ntotani/fix-lua-binding-release-build
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fix lua-binding release build
2014-06-04 14:06:29 +08:00
CocosRobot
a70d6628a7
[AUTO]: updating luabinding automatically
2014-06-04 05:58:29 +00:00
minggo
5432698674
Merge pull request #6969 from boyu0/bug5482_setPhysicsBody
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closed #5482 : Node::setPhysicsBody() doesn't work after node added to another node.
2014-06-04 13:52:43 +08:00
minggo
56d931aa71
Merge pull request #6963 from andyque/refactorLayout
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refactor Layout, remove sortChildren and unify doLayout
2014-06-04 12:01:07 +08:00
boyu0
dd0eecb905
closed #5482 : fix issue: Node::setPhysicsBody() doesn't work after node added to other node.
2014-06-04 11:58:04 +08:00
samuele3hu
c785d64ba1
Adjust the xxtea directory structure and modify configs files for platforms
2014-06-04 11:50:04 +08:00
Kenneth Chan
d7fcf39386
fix layout constant syntax error
2014-06-03 20:26:59 -07:00
Naoyuki Totani
c7597e5396
surround tolua_isnumber with debug flug
2014-06-04 12:17:43 +09:00
andyque
c6cb3a56fb
refactor ListView, add do Layout
2014-06-04 10:51:32 +08:00
andyque
652c214374
remove sortChildren of Layout
2014-06-04 10:10:50 +08:00
minggo
2c9c94c4a9
Merge pull request #6954 from visiblelight/AlphaIssues
...
Make PNG files premultiplied alpha when loading
2014-06-04 10:04:20 +08:00
samuele3hu
3fddb798ea
Merge branch 'v3' of https://github.com/cocos2d/cocos2d-x into v3_fix
2014-06-04 10:00:52 +08:00
samuele3hu
e1310e2660
Adjust the xxtea directory structure and modify some grammar expressions
2014-06-04 09:59:29 +08:00
Kezhu Wang
eb8e08ccdd
prefer std::vector to other containers
2014-06-03 19:09:48 +08:00
Kezhu Wang
f1ce9e032d
remove unnecessary cache-variable
2014-06-03 19:08:28 +08:00
Kezhu Wang
1eb991df59
bugfix related to AutoreleasePool's PoolManager
...
* duplicated AutoreleasePool added to PoolManager in
PoolManager::getInstance()
* redundant pop_back() in PoolManager::~PoolManager()
2014-06-03 18:57:52 +08:00
Dhilan007
9e6304d84c
fixed EVENT_COME_TO_BACKGROUND has not been sent on android.
2014-06-03 18:10:22 +08:00
samuele3hu
404db49538
Merge branch 'v3' of https://github.com/cocos2d/cocos2d-x into v3_fix
2014-06-03 17:17:11 +08:00
samuele3hu
55bb9a7d09
Update setting for different platform
2014-06-03 17:15:28 +08:00
vision
1c4838e7f0
we are only udpating PNG now.
2014-06-03 16:22:50 +08:00
vision
0149fd81b5
no need for handling RAW_DATA
2014-06-03 15:19:01 +08:00
vision
8af737739b
premultiplied alpha for PNG,TGA,WEBP,RAW_DATA
2014-06-03 15:06:15 +08:00
minggo
691a77b148
Merge pull request #6928 from boyu0/bug5392_scheduleUpdate
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closed #5392 : add priority check for schedulePerFrame() and add a ScheduleUpdatePriority test.
2014-06-03 14:38:07 +08:00
minggo
7b4ae98098
Merge pull request #6944 from minggo/treat-warning-as-error
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Treat warning as error on iOS and Mac
2014-06-03 14:31:18 +08:00
minggo
26a4eaaac7
Merge pull request #6939 from dabingnn/v3FixAndroid
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V3 fix android
2014-06-03 10:26:01 +08:00
samuele3hu
691e606b34
Merge branch 'v3' of https://github.com/cocos2d/cocos2d-x into v3_fix
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Conflicts:
tools/cocos2d-console
2014-06-03 09:58:57 +08:00
samuele3hu
b91d8255bd
Add xxtea encrypt support for lua and update the console submodule
2014-06-03 09:55:57 +08:00
Ricardo Quesada
449b588400
Compiles on iOS
2014-06-02 16:02:54 -07:00
Ricardo Quesada
b24c674d25
Little fixes for setNormalized
2014-05-30 21:50:39 -07:00
Ricardo Quesada
1b8d0d88df
Adds setNormalizedPosition()
...
Changes in `visit()` were done in order to do it
in a robust and fast way.
2014-05-30 16:42:05 -07:00
CaryZheng
3b99c5ea42
Modify BlendFunc operator< judgement
2014-05-30 17:57:27 +08:00
boyu0
56590f09eb
change comment.
2014-05-30 17:40:35 +08:00
boyu0
dd0771852f
change comment.
2014-05-30 17:36:54 +08:00
minggo
4b979d67db
issue #5429 : treat warning as error on Mac
2014-05-30 16:46:01 +08:00
minggo
e76feceada
fix coding style
2014-05-30 15:13:59 +08:00
minggo
402dc9f9ce
fix memory leak
2014-05-30 15:10:57 +08:00
Huabing.Xu
41d19007eb
Merge branch 'v3.1hotfix' into v3
...
Conflicts:
tests/cpp-tests/Classes/Sprite3DTest/Sprite3DTest.cpp
tests/cpp-tests/Classes/Sprite3DTest/Sprite3DTest.h
2014-05-30 10:19:56 +08:00
CaryZheng
28954fddd0
Simplify BlendFunc operator< judgement
2014-05-30 00:23:58 +08:00
Nick Barrios
7bac05a497
CCUserDefault.cpp: Should not compile on Mac platform (should be using CCUserDefault.mm implementation).
2014-05-29 10:36:15 -04:00
minggo
05df2a4db1
Merge pull request #6657 from asmodehn/asmo_newv3_cmake_win32
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Fixing cmake project for win32
2014-05-29 15:25:58 +08:00
minggo
b68525ac1f
Merge pull request #6916 from John-He-928/mingw-build
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Fix mingw64 build: convert from LPVOID to DWORD losses precision on 64-b...
2014-05-29 15:17:07 +08:00
boyu0
5e62c4e069
closed #5392 : add comment for unscheduleUpdate() at schedulePerFrame()
2014-05-29 15:16:11 +08:00
minggo
e5cbe5439b
Merge pull request #6922 from zawasp/android_flicker
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prevent flickering when opening another activity
2014-05-29 15:15:15 +08:00
boyu0
91db87a2f6
closed #5392 : add priority check for schedulePerFrame() and add a ScheduleUpdatePriority test.
2014-05-29 13:51:43 +08:00
Dhilan007
e1bb1c62c0
[hot fixed]issue#4999:fixed label is unsharp if it's created by smaller font.
2014-05-29 10:26:07 +08:00
John_He
299e93bca7
Merge branch 'mingw-build' of github.com:John-He-928/cocos2d-x into mingw-build
2014-05-29 01:33:44 +08:00